The Cave reminds us why adventures like Monkey Island and Zak McKracken were so loved: even if offering a much more essential experience, Ron Gilbert’s irony and creativity are all still there. It fumbles on the weird co-op implementation and some frustrating moments, but it surely deserves to be played.
This game is the first game in a LONG time that the moment I finished it I wanted to instantly play through it again. See you can only pick 3 out of the 7 characters each time and each has different puzzles throughout. This game is brilliant, the puzzles are tough but dont require digging around online for solutions (if you think about it you can figure it out) and the humor is top-notch. A must pick up for puzzle/platformer fans.
Quite a game should i say. Interesting, astonishing, with a splendid humor (even black humour sometimes), a great addition to those games created by Shafer and Gilbert. Lot of puzzles. Haven't seen such a game for a very long time. Oh, yeah, and there is also a bit of moral for every story you will hear from The Cave.
Delightfully, The Cave is, in fact, a pure, puzzle-solving adventure game rife with funny lines and chuckle-inducing non sequiturs despite trying to disguise itself as a side-scrolling platformer. It doesn't stay with you the way Gilbert's classics did, however.
The Cave is a game worth experiencing at least once. Truly funny games are rare, much less funny games that cover themes as diverse as sin, murder, redemption and desire. The fact that it covers these topics with a sense of style and ease (and without feeling like you’re being bludgeoned with a philosophy textbook) is praiseworthy.
The three-player co-op could well help with spicing up repeat journeys, though, and with every character's area worth playing (not least for the lovely hidden endings for those who think around the final section), those intent on searching its every inch will find that The Cave runs very deep - and dark - indeed.
It's a sharp-looking game, the voice acting is largely on-point and funny (if occasionally obnoxiously repetitive), and there are at least a few solid hours worth of puzzle-solving to be had here. It's just that those hours don't really add up to a whole lot in the grand scheme of things, ultimately relegating The Cave to an interesting curiosity that sadly doesn't have much sticking power.
Given the pedigree of Ron Gilbert and Double Fine Productions' past works, a lot of people will be understandably excited by the prospect of The Cave. On paper, it sounds appealing, with its variety of characters and plethora of reasons to replay. It looks charming and, at first, the humour hits the spot. Problems lie with its inability to give you any great reason to replay it. It's just all too disappointingly shallow.
The Cave is incredibly fun. The puzzles can, at times, be ridiculously hard, but so few games have those kinds of puzzles any more, so it was a nice change. I thought all the playable characters are all great, even the ones that initially seemed boring. The narrator and characters you meet along the way are fun, well-written and interesting. The controls can occasionally be annoying but are otherwise good. And I loved the graphics and music! I would definitely recommend it to anyone who likes puzzle games.
One of the worst games I've ever played. It's essentially a point-and-click turned into a platformer, with the inventory system removed. The 'puzzles' consist of grabbing item, running with the item to a spot, using it, then having two of your character press a button while the third one progresses. Over and over you repeat this process. Despite long walks, there's no way for your characters to move automatically toward the terrible busywork set before you.
How do you like 1990s direct-to-video cartoon movie sequels? Because the humor in this game is dead on if they were going for "complete afterthought" with the writing. The game's writers actually thought "I have to fire that shopkeeper, I think he's stealing from me" and a gold minor saying "Back to hoarding more gold" are funny lines. They repeat the same joke of naming the torches random things like "torchy mctorchson" over and over again throughout the entire game, but even that lameness is poorly executed. They recycle the names in a loop. Wow, randomly generated joke! Who doesn't love humor that's dependant on odds and localizations?
On XBOX 360 (I played the version emulated on Xbox One), the game runs terribly, and that only compounds the fact that the platforming (ie, trying to speed up the incessant climbing ladders of ladders required to get anywhere by falling down shafts and grabbing the ladder/rope at the last second) even more annoying. Framedrop after frame drop.
I'm not sure how so many people love this. It's like a bad custom map of Little Big Planet. The only redeeming feature is the model art.
It tries really hard to be funny, it isn't.
Overly short.
Character abilities are near insignificant with few exceptions.
Puzzles are underwhelming (there is the occasional moon logic one but those aren't hard to figure out either)