Generally favorable reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 25 out of 30
  2. Negative: 0 out of 30
Buy On
  1. 100
    A Wii game combining a clever shoot-em-up with a surprisingly rich (if reasonably limited) object editor that lets you create your own levels and scenes. If you've ever had the itch to make your own shooter but don't know a lick about programming, this is one of the best ways to go about it.
  2. For what you get on the disc Blastworks is a fantastic package, it's not going to be everyone's cup of tea, but if you like your scrolling shooters, or have an inclination towards game design then this really is a must have.
  3. There are so many interesting things that can be done with this game's editor that it boggles the mind.
  4. BlastWorks: Build, Trade, Destroy is a game that seems like a really simple shooter, but yet when you look at all the innovation behind it, such as absorbing your defeated enemies, you learn that this game is much more then it is.
  5. On it's own, Blast Works' campaign mode would probably only deserve a 7.5. It's a solid shooter with an amazing gameplay mechanic, but overall the main game is too bland to deserve a higher score, even at the budget retail price of forty bones.
  6. Electronic Gaming Monthly
    Blast Works sure looks juvenile, but it's not a bad shooter--it's an enhanced version of "Tumiki Fighters", an indie PC game that uses "Katamari Damacy"-like mechanics. [June 2008, p.76]
  7. The gameplay is solid enough. Although the level design of the five short campaigns doesn't really inspire, the sticky quirk keeps things interesting and makes replays worthwhile. The higher difficulty levels are insanely punishing, offering plenty of challenge for completists.
  8. To pass it up in favor of something less original would be a crying shame.
  9. It’s certainly not perfect; the difficulty balancing is rough around the edges, and the co-op multiplayer is ruined by the fact that the camera doesn’t pull back, resulting in total chaos as each player’s hunk of junk grows in size. However, I’m pretty addicted to Blast Works.
  10. Although the initial collection of levels in the main campaign can grow stale rather quickly, the potentially endless stream of user-created content and the unique and entertaining gameplay make Blast Works a very worthwhile addition to any gaming library.
  11. Blast Works lets you design the shooter of your dreams. The gameplay may be simple, but the editor more than makes up for it.
  12. 80
    This isn't a "pick up and play" experience. This is something that requires you to sit down and work with for days -- maybe weeks -- at a time before you start to see the fruits of your labor. Still, once you get a chance to play your game, it's extremely rewarding.
  13. What sets this packaged version apart is a robust set of added tools that enable you to create your own ships, enemies, bullet patterns, and even entire levels, and then upload and download them.
  14. For a value title, Blast Works provides serious replay value for those willing to take the initiative.
  15. The best thing to happen to the space shooter genre since R-Type. Yes, I already said that, but it had to be said again. This game is a must-own.
  16. 81
    A great value that provides almost limitless replayability.
  17. Nintendo Gamer
    A great concept hampered by some boring level design and clumsy interfaces. [Sept 2008, p.56]
  18. BlastWorks provides a good amount of shooting action out of the box, but the ability to create your own designs and easily share them with others is what really makes this title shine.
  19. Nintendo Power
    Though Blast Works may seem small and simple at first, the deceptive gameplay depth plus the editor and the ability to trade your designs with others online means there's no end to the fun. [June 2008, p.90]
  20. Blast Works, is, on many levels, quite an achievement. The game is one part shooter, one part game creator and one part trading station; and all three of these components function well.
  21. A competent shooter that gains most of its value from its outstanding creation tools.
  22. 80
    With a challenging campaign and four mini games to unlock, by itself it offers an enjoyable experience that will keep a smile on your face for some time. When you then factor in the editor, and then add to the mix, that smile may become permanently attached to your face.
  23. If you have a Wii, then get this game. It‘s that simple. Blast Works is an amazing demonstration of how you can take an old concept and take it in directions that are limited only by your imagination.
  24. We'd have liked the editing interface to be more intuitive and the tutorials to hold us by the hand more tightly, but Blast Works isn't really for the masses. It's a hard game designed for shmup fans who want to show other players what they're capable of.

Awards & Rankings

#91 Most Shared Wii Game of 2008
User Score

Generally favorable reviews- based on 17 Ratings

User score distribution:
  1. Positive: 12 out of 17
  2. Negative: 2 out of 17
  1. Apr 9, 2014
    This game is a lie. This game made it sound that the game was top-notch when it was actually pretty bad.
    The game looked like one of those
    This game is a lie. This game made it sound that the game was top-notch when it was actually pretty bad.
    The game looked like one of those cheap flash games on computers and even those are better than this.
    Full Review »
  2. Apr 24, 2012
    Blast Works is a very ambitious game. Based off of a japanese flash game, you play a ship which can collect the pieces of destroyed enemyBlast Works is a very ambitious game. Based off of a japanese flash game, you play a ship which can collect the pieces of destroyed enemy ships to make it stronger. To me, this game is absolutely average: the offensive pieces can be tough to catch properly, sometimes putting your little ship in danger while you try and get them in the perfect position. After awhile, you just straight-up can't see the screen due to the pieces of your uber-ship. The bosses absolutely spam bullets, making them next to impossible to beat, even with your uber-ship. This game draws you in for 10 minutes, then you put it away and never play it again. Not even the unlockables can get me in the mood to beat the game. It is perhaps the most "average" game i've ever played, with an admittedly really cool idea. Don't let that sucker you into buying this game, it isn't worth it. Full Review »