Call of Duty 3 Wii
Awards & Rankings
Mixed or average reviews- based on 62 Ratings
May 17, 2017I really enjoyed this game. I've never been much of a COD fan but I have all the COD games for the Wii. This was the last one that I boughtI really enjoyed this game. I've never been much of a COD fan but I have all the COD games for the Wii. This was the last one that I bought (second hand for just a few dollars) and it turns out it's actually my favourite. The controls are quite responsive and intuitive for movement and shooting. I found the non-standard tasks to be tricky (operating the crane, driving the jeep, setting explosives or hand to hand fighting) as the movements just weren't registering quickly with the nunchuck. It shouldn't detract from the fact that for 99% of the time the controls are perfect, The game isn't overly long and the 14 relatively short "missions" are perfect for someone like me who plays for an hour at a time. The graphics were pretty good and the soundtrack was pretty authentic (I had to play with headphones as my wife couldn't put up with the constant gunfire and sirens any longer). Overall this was a really enjoyable game which I'll definitely replay. Solid title well worth the time!… Full Review »
Feb 26, 2016Such an unoptimized mess of a game. The devs should be ashamed of themselves that they shipped un unfinished product. What do I care if it wasSuch an unoptimized mess of a game. The devs should be ashamed of themselves that they shipped un unfinished product. What do I care if it was rushed? If I spend my hard-earned money on sth, I expect it to work. There were no patches on the original Wii, so the defects show all the more. The COD 3 is living proof that not only the Wii was inferior in the graphics department, which I can turn a blind eye to, but also that it would intentionally be treated like a lesser platform because devs thought they could get away with a piss-port of an otherwise decent game. Whoever did that port, shame on you! The flaws are almost game-breaking.
As for the framerate, it oftentimes drops below 30, might as well be below 15 or less. It's not permanent but way too frequent not to notice. The game is capable of maintaining a relatively decent fluidity but the steady 30 FPS is wishful thinking. Further, the game died on me several times.
The most atrocious negligence on the devs' part, though, are the controls. Mind you, I don't mind the default Wii control scheme. The problem is there are moments in this game where the controls are totally broken. Every time you play it, in the same part of a mission, you will face the same issue - of the Wii controller set not responding to your button mashing or the pointer wandering all over the screen. It happens, at least, in five to six missions. The control issue affects driving the vehicle as well. Before you know it, the wheel gets stuck and you crash against the wall. I've tested the game using three different controllers. And the issue will recur every time at the same spots.
Another thing that leaves the bad taste in my mouth is the tank mission, the draw distance in particular. It can make you feel like it's the PSX era again with the objects appearing before you on the go when you least expect it. Couldn't the console handle it or was it the dev's laziness?
In spite of all of the above, I still find this game sufficiently entertaining to keep me coming back for more... a couple times at most. I like the fact that it's slow-paced, for instance in comparison with the World at War. You've got more time to plan your moves and practice your accuracy. Surprisingly, the levels are so designed that you are sometimes allowed to choose your path out of, say, three. The shooting mechanics, when the framerate is OK and the pointer is not losing it, are implemented well. In that respect, I think it's safe to say the COD 3 is more immersive than Modern Warfare or World at War.
Storywise, the COD 3 proves that its devs don't always take themselves too seriously. I enjoy watching the protagonists bickering and being spiteful toward each other. It gives many opportunities for comic relief. The plot could be featured in some WW II b-movie. It's cheesy but entertainingly cheesy.
The bottom line, only for die hards intent on playing all the available versions of the game. And only if their vision can transcend all the game-breaking bugs. Otherwise, don't touch it with a ten-foot pole or you are in for frustration.… Full Review »
Aug 26, 2013This review contains spoilers, click full review link to view. An excellent game, made even more excellent through the combined use of the Wiimote and nunchuk. The gaming experience is realistic, so players who are partial to button-mashing and Rambo-ing their way through waves of hapless enemies will most likely not enjoy it. No leaping headshots and similar nonsense here.
The scenarios pit the player directly into the chaos of battle, from a mad scramble across open space exposed to enemy fire to gritty clashes in tight quarters where one often has to resort to hand-to-hand combat and a single hand grenade can decide the outcome of the fight. You will experience the terror of firing a single-shot rocket at an approaching enemy tank, use a mortar to destroy a barricade as enemies try to swarm your positions, engage in a tank battle in the ruins of a village and do many more cool things.
One of the best aspects of the game is the fact that different weapons... get ready for this... work differently. Each submachinegun aims and fires differently and has a different range, and same goes for the rifles. The aim and move controls are well designed and will react to your movements with the remote and 'chuk. If it feels weird, a) spend some time learning how to use them, and/or b) adjust the sensitivity settings until they are satisfactory. A lot of effort was put into the controls you can even grab a live grenade and toss it back at the enemy if you're quick and coordinated enough. Use the arrow pad to switch your weapon and throw the grenades, as the nunchuk control is iffy at best. Use minus to reload, and if using a submachine, reload often.
Using the arrow pad to throw grenades does not interfere with your aim, since you can't shoot and throw grenades at the same time and the field of vision moves with the direction in which the grenade is being thrown. Again, this will irk fans of the "run and gun" style of play, I for one felt like it contributes to the experience.
Also when your character is standing around and listening to others, you still need to point the Wiimote in the direction of the speaker (like you would when talking to somebody). Some reviewers seem to have missed this. The head does not bob around for no reason it bobs around because that's how you're moving the remote (and can be very frustrating until you learn to control it).
Slight minuses the car (jeep) controls are a bit touchy. It was literally harder learning to drive the jeep that I remember it being to drive a real car. Also instructions have a maddening tendency to pop up on the screen as you're trying to do things a better solution would be to have a Help option inside the game that you could resort to as needed (maybe there is one, but I didn't find it). Graphics sometimes you get stuck in corners and rooms without seeing a clear way out, but this is rare and you can orient yourself in a minute at most when it does happen. So my score would really be 9.75, but whatever.
Oh, and expect to die. A lot, and often. Certain parts will stump you longer than others (for me it was the third episode, after that the rest was a breeze), but that will only make overcoming them so much more rewarding.… Full Review »