User Score
8.6

Generally favorable reviews- based on 76 Ratings

User score distribution:
  1. Positive: 62 out of 76
  2. Negative: 3 out of 76
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  1. RG
    Oct 15, 2008
    6
    One of the most overrated games of our time. Basically, your blob jumps around to either paint buildings or kill enemies. No depth or varied gameplay. It is the electronic equivalent of Tom Sawyer tricking you into whitewashing his fence.
  2. Nov 6, 2010
    7
    super creative and super original but is it super good? well no but it is good and on occasion it is very very good but this ride has its lows and its high points. It gets repetitive at times but overall it is a very fun and creative ride that you should take. The game is a lot of fun and it even has a multiplayer that seems fun but nobody i know played this game or had any interest insuper creative and super original but is it super good? well no but it is good and on occasion it is very very good but this ride has its lows and its high points. It gets repetitive at times but overall it is a very fun and creative ride that you should take. The game is a lot of fun and it even has a multiplayer that seems fun but nobody i know played this game or had any interest in playing it so i don't know if it is good or not. The single player campaign is good during its roughly 15 hours playthrough. Expand
  3. May 29, 2015
    7
    The Good: Riveting plot/premise, accessible to all ages; strong art direction; unprecedent use of dynamic music

    The Bad: Tacky jumping controls x unpredictable camera = leaps of faith; no checkpoints Much like modern Pixar/Dreamworks animation movies de Blob has something for everyone. It may look/sound silly for a hasty observer, but adults can quickly relate to the INKT army and
    The Good: Riveting plot/premise, accessible to all ages; strong art direction; unprecedent use of dynamic music

    The Bad: Tacky jumping controls x unpredictable camera = leaps of faith; no checkpoints

    Much like modern Pixar/Dreamworks animation movies de Blob has something for everyone. It may look/sound silly for a hasty observer, but adults can quickly relate to the INKT army and their Hitler-ish leader invading a colorful country to steal their colors--and pretty much their citizens' lives alongside it.

    The setting allows CG movies to shine throughout the game, but not only that; from the stances of the heroes/enemies to the comics-alike loading screens everything in the game is permeated by an undeniably strong sense of place and character--merits of a cohese and thoughtful art direction.

    Gameplay-wise de Blob offers city-sized playgrounds for a player willing to explore and make a mess out of them. The objective is to take paint back from evil robots spread around a given location and return the cities to their former glory--the more colorful the better. Once certain score thresholds are reached new areas will be unlocked until you can move on for good and call it a day--at least for story's sake, since you can always get back to a level in the free modes that start to become available as you advance in the main one.

    Inside those levels allies will propose a decent variety of challenges--follow a trail within a time limit, paint a whole block a given color, smash a group of enemies or reclaiming a big landmark, for instance--that will mostly lead you naturally towards the aforementioned score thresholds; but the cities being so huge and so inviting to exploration only makes the lack of checkpoints a more evident problem, since at times you can even get past the 2-hour mark to get a level done.

    Gameplay can also be hurt by the camera x jumping issue that plagues almost every 3D platformer since the genre's very beginnings. A homing button helps that a little but it can become a real pain in tricky sections or when you're doing timed objectives.

    Goods and bads aside the game really sets itself apart of other peers--and pretty much any other game for that matter--in sound design. The music themes are vivid, the real-life band that executes 'em make them shine even brighter but it digs deeper in: dynamic sound design is simply unprecedent here. Each instrument is tied to a color; and for each theme (and each dynamic instrument) hundreds of improvisation cues were recorded. The in-game result is a delight: as you paint the landscape a choosen color the related musician "starts improvising" over the visual changes you're causing. As soon as you switch colors--or mix another to get a third one--the "musician" changes on the fly, lending the soundtrack a neverending row of possibilities and paying a proper tribute to how a funky/jazzy live band should always sound. The cover percentage of an area also tops new layers of music over the minimalistic arrangements that throw you into the level by the beginning, coming to a full bloom by the climax endings and creating yet another attachment with the presentation overall.

    If judged by the tight platformers guide de Blob can't be taken too seriously; but maybe that's just the wrong way to look at it. It has much more to offer to be simplified by inadequate meters.
    Expand
  4. Nov 10, 2017
    6
    De Blob
    Mind numbingly Repetitive
    De Blob is an 8 hour long open world 3d platforming game all about color… These ink punks aren’t about that color life, so it’s up to you to spice the world back up again… free the worlds artists, and bring the 10 different stages back to life… This game was originally released on Wii in 2008 and is finally coming to the ps4, pc, and Xbox one nearly 10
    De Blob
    Mind numbingly Repetitive
    De Blob is an 8 hour long open world 3d platforming game all about color…
    These ink punks aren’t about that color life, so it’s up to you to spice the world back up again… free the worlds artists, and bring the 10 different stages back to life…
    This game was originally released on Wii in 2008 and is finally coming to the ps4, pc, and Xbox one nearly 10 years later…
    And while the gameplay holds up…
    Standards have changed and the experience isn’t as great as it once was
    De Blob starts out really clever and charming,
    You’re a clear blob that can take over any color by slamming onto it or rolling over it…
    And as you would imagine you can create new colors by mixing different colors..
    And you have to store color up to 100
    but what do you do with these colors?
    You repaint the town...
    Around the world are different quests, but by the games end you’ll basically be doing the same few things over and over for 8 hours and it gets a little old after only a couple…
    you’ll either be painting buildings based off of a specific color told…
    going out to gather a specific amount of color to purify an object, my favorite of the challenges the races, and taking out ink enemies that progressively get more annoying to deal with as the game goes on, as they’ll need more color to defeat, you’ll have to match their colors to defeat them, and they’ll start blasting you with ink…
    which if you don’t clean off fast enough will cause you to lose a life… and once all lives are lost its game over and you have to do a stage all over again.. A stage that feels exactly like the previous stages
    completing challenges will give you more time, as you do have a time limit to complete a level… though I never found the time limit to be an issue... but more importantly youre given color points to unlock the next section of the game...
    And you rinse and repeat this cycle of painting the town, gathering colors, and fighting enemies over and over until you’ve unlocked all of the sections and have gathered enough points to leave and you move on to the next section of the game just to do it again while the game increasingly annoys you with ink enemies…
    The idea of the game is a good one.. And I was having fun the first hour or so...
    But the novelty quickly wears off…
    Bouncing around as a color blob starts to feel more like a chore than a fun color filled game with a world to save…
    There is a free paint mode where you can freely run around levels you’ve completed.. there’s a mode where you can play with up to 4 other players, and there are additional challenges unlocked for each of the stages to extend this games play time long beyond 8 hours…
    But with such a lack of variety in the gameplay… the only variety really existing in this games enemies…
    I don’t see why anyone would want to do such a thing…
    It’s a fun at first game, its cute game.. but it gets old fast
    I Give De Blob
    a 6/10
    Expand
  5. Oct 5, 2017
    5
    To be honest, this game was just...meh. I'm sure at the time, it was fun, but nowadays, it's just kind of boring and hard to control. Not much more to say about it. It was mediocre.

Awards & Rankings

21
25
#25 Most Discussed Wii Game of 2008
31
#31 Most Shared Wii Game of 2008
Metascore
82

Generally favorable reviews - based on 48 Critics

Critic score distribution:
  1. Positive: 42 out of 48
  2. Negative: 0 out of 48
  1. The title has some great ideas and produces a great, relaxed atmosphere. The game is missing the most important element to a game: the gameplay. [Oct 2008, p.105]
  2. Nintendo Power
    80
    Admittedly, there's not a ton of variety (there are only four basic mission types), but it remains fun throughout thanks to extremely polished controls, visuals, and music, as well as a surprisingly cool (and funny) story. [Nov 2008, p.98]
  3. 84
    I think de Blob is one of the best third-party efforts to come over to Wii in a long time. This is a fun, stylized 3D platformer that oozes atmosphere and shines with amazingly slick presentation and polish.