• Publisher: Capcom
  • Release Date: Feb 24, 2009
Metascore
61

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 1 out of 30
  2. Negative: 4 out of 30
  1. 58
    Should veteran Dead Risers bother with this admirable, but limited port of the original? Not really. But should newcomers to the series give it a spin? Given the scarcity of genuine, old-school arcade content on the Wii (soon to be remedied by MadWorld), I'd say yes.
  2. Capcom gives us a wiimote to go shopping again in Willamette. Probably, Dead Rising: Chop Till You Drop had deserved an independent design, instead of a port, but it still can be a good survival-horror action choice for gamers who don't own an Xbox 360.
  3. The idea is nice but the execution is lacking - that's not a bad summary for Chop Till You Drop as a whole, an experience that could have been much better than it is. As it stands, Capcom's latest Wii port is the worst of the bunch, a substandard experience that just doesn't hold up to modern standards, let alone those of the series itself.
  4. It may not be on the same level as the original, but it holds its own among other Wii titles. Admittedly, this one is for newcomers instead of those already blood-soaked from the original.
  5. Another example of a game that greatly underperforms on a perfectly capable console.
  6. An absolute rotting putrid corpse of a videogame.
  7. Other than the boss fights and the graphics, there isn't too much I'd change about this game. As a huge fan of Resident Evil 4, Dead Rising: Chop Till You Drop offered a similar take on that experience, but with more enemies on screen, more melee weapons, more comedy, and more action.
  8. As a standalone experience, it's shambling but lovable: two parts quirkiness to one part tedium. Compare it to the original, however, and it's hard to escape the fact that a once-brilliant game has been put through a mangler. Somewhere along the way, Capcom's zombie apocalypse has been bludgeoned into a zombie compromise, and, unless you really like poodles, the Wii offering can't really be said to add anything that the 360 version was lacking.
  9. 40
    If you’ve never seen the 360 version, CTYD might entertain you for a little while, but that’ll only be because you won’t know what you’re missing out on by playing the stripped down version of the original game. And developers/publishers, please stop looking at the Wii as nothing more than a port machine. If you’re going to rerelease a game, make sure it’s been significantly retooled, reworked, redesigned, and upgraded enough to justify the game’s existence.
  10. As for the controls, even ignoring how your character runs like he's trying really hard to hold in a fart at all times, the movement is slow and he turns like a tank in the original Resident Evil.
  11. Waggling the Wii Remote to kill zombies never gets old, and the plethora of unconventional weapons (shopping cart, park bench) add lots of variety; and aiming weapons with the remote is much easier than using two analog sticks.
  12. 70
    It's a little rough around the edges, so we'd still recommend Resident Evil 4 as the premiere Wii survival horror game, but if you want to dismember the undead in a non-lightgun setting, it's a pretty solid choice.
  13. Do yourself a favor by renting this to see the end result of this port and put a bigger investment on the sequel instead.
  14. Even leaving aside comparisons with the original this isn't what it could have been. [Apr 2009, p.72]
  15. Even zombies can't save it from being judged against its much better ancestor, and that's one fight it will never win.
  16. Dead Rising veterans might see a downsized port, but for newcomers this is an enjoyable horror-themed action game.
  17. A more flexible save system is also a step in the right direction. Yet, the repetitive mission objectives and moronic AI ensure that the enjoyment you glean from it will be directly proportional to how much you enjoy using new weapons to kill zombies.
  18. Very hard to recommend. It's certainly better than not playing Dead Rising at all but should not be considered for purchase. A rental at best, Chop Till You Drop isn't a game you'll play till you drop.
  19. 69
    A lot of corners have been cut to get this game on the Wii and the result is not the impressive next-gen experience it was on the 360. Rather, it's a breezy weekend diversion with some fun gameplay and subpar graphics.
  20. Dead Rising: Chop till you Drop has finally made it to the Wii with a joyful gameplay system that lacks a graphics engine too old, without any trace of the camera. The story's very much the same, without any changes at all, except one; we've lost the sandbox element to include a linear mechanic. Its a good game though not exactly as good a the Xbox 360 version.
  21. It should never have been made, but this abridged zombie slasher avoids being a complete disaster.
  22. Dead Rising: Chop Till You Drop has little to do with the original game for Xbox 360, since the gameplay and philosophy behind it are completely different. It also suffers from a series of problems that make it frustrating at times. This game seems to be a spin-off rather than a real conversion, but it's still a challenging action-packed title.
  23. A zombie-infested mall doesn't make much sense without zombies to infest it. Poodles and parrots are among the most irritating substitutes imaginable. [Apr 2009, p.50]
  24. The many changes made to the original formula in order to use the Resident Evil 4: Wii Edition engine totally transforms the game into something new. Limited controls and technology, as well as the sandbox-less gameplay, have made the title into an average, linear zombie-killing experience.
  25. A real let-down. There are some great ideas in here but they're just not executed very well. Stick to "Resident Evil 4."
  26. 60
    A zombie of the original. Dead Rising: Chop Till You Drop apes the genuine article and offers a little fun, but there's not much vitality behind its glassy stare and whatever spirit it once possessed has long since departed.
  27. Dead Rising Chop Till You Drop is a more than decent adaptation of the essence which made such a great game of the original Capcom title. Unfortunately, the technical part of the game is not elaborated enough, with several flaws that diminish that game experience and thus affect gameplay. Despite everything, it is an enjoyable game, provided we can forgive its flaws.
  28. 61
    Chop Till You Drop is not too bad, but if you have an Xbox 360 Dead Rising is a much better purchase. The Wii version comes short on certain aspects and is therefore not worth the full price.
  29. If you already played the original, pass on this generally inferior version. That said, this is NOT a bad game and is worth taking a look into for those who can't play the original.
  30. 70
    A fun romp that fans of action games will enjoy. If you have already visited the town of Willamette there is little reason to return, but if this is your first experience you will not be disappointed.
User Score
6.5

Mixed or average reviews- based on 30 Ratings

User score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. Aug 17, 2012
    9
    I was a little skeptical about this port. this game was fantastic on the Xbox 360, and I'm proud to say it's fantastic on the Wii as well. It's for the most part the same game, but with features both added and removed. The most notable is the fact that there are a lot less zombies on screen than in the 360 version, but they make up for this with new kinds of zombies, like animal zombies and what I like to call super zombies that are designed after a few psychopath boss battles that were removed from this port. There are still psychopath boss battles, just less than the 360 version. Another new feature is the fact that this port doesn't focus on melee weapons like the 360 port, but rather on guns. If you've played the 360 version you remember how awful aiming was in that version, but aiming is easy to do by just pointing the Wii remote at the screen. And do to this change the game is a lot easier and more forgiving than it's 360 predecessor. Another big change that makes the game more forgiving is that it's actually possible to save those moronic survivors this go around. But by far the thing that affects the game the most is that the timing system that was on every mission and frustrated loads of gamers, and even made some give up on the game has been completely removed making the game feel less stressful this go around. I recommend Chop Till You Drop to gamers who found the 360 version to difficult or stressful do to the time limits and gave up on it yet still want to know how it ends, Wii owners who wanted to play it but didn't have a 360, or gamers who just want to see how the game works and is different on the Wii. Sure its got some issues, but so did the 360's version and no matter which system you play it on it's fantastic either way. Full Review »
  2. nop
    Sep 13, 2010
    2
    Dislike this game. Very intresting idea, but really bad implementation. Boxy washed-out graphics, awkward controls (you have to press two buttons simultaneously to pick up an object, talk, open door, etc.), main characted can't step over 1-foot high barrier or drop from 2-foot platform except for specially indicated places, zombies respawn in empty room just behind his back, animation is clunky, battles are unrealistic and unfair, making you basically swim through a pool of zombies coming from nowhere until your health is depleted. Full Review »
  3. JohnFuqua
    Oct 19, 2009
    7
    GRAPHICS: The visuals are adequate, even compared to fellow Wii games. There likely isn't anything that'll impress you, but thankfully the graphical limitations doesn't get in the way of the gameplay experience. GAMEPLAY: The controls work very well. This game is fun to play and I never found the gameplay mechanics to be tedious. If anything, I wish the story gave more opportunites to bash zombies arounds. PRESENTATION: If you're looking for something fun and cheesy, this game will likely hit the spot. The menus look like something out of the 16-bit era, but they're not dealbreakers. The story feels trucated, likely due from so much being editted out from the 360 original. Wii's Dead Rising is not going to "wow" you, but as an overall package this game gets the job done. Full Review »