• Publisher: Capcom
  • Release Date: Feb 24, 2009
User Score
6.5

Mixed or average reviews- based on 31 Ratings

User score distribution:
  1. Positive: 22 out of 31
  2. Negative: 8 out of 31

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  1. nop
    Sep 13, 2010
    2
    Dislike this game. Very intresting idea, but really bad implementation. Boxy washed-out graphics, awkward controls (you have to press two buttons simultaneously to pick up an object, talk, open door, etc.), main characted can't step over 1-foot high barrier or drop from 2-foot platform except for specially indicated places, zombies respawn in empty room just behind his back, animation isDislike this game. Very intresting idea, but really bad implementation. Boxy washed-out graphics, awkward controls (you have to press two buttons simultaneously to pick up an object, talk, open door, etc.), main characted can't step over 1-foot high barrier or drop from 2-foot platform except for specially indicated places, zombies respawn in empty room just behind his back, animation is clunky, battles are unrealistic and unfair, making you basically swim through a pool of zombies coming from nowhere until your health is depleted. Collapse
  2. Aug 17, 2012
    9
    I was a little skeptical about this port. this game was fantastic on the Xbox 360, and I'm proud to say it's fantastic on the Wii as well. It's for the most part the same game, but with features both added and removed. The most notable is the fact that there are a lot less zombies on screen than in the 360 version, but they make up for this with new kinds of zombies, like animal zombiesI was a little skeptical about this port. this game was fantastic on the Xbox 360, and I'm proud to say it's fantastic on the Wii as well. It's for the most part the same game, but with features both added and removed. The most notable is the fact that there are a lot less zombies on screen than in the 360 version, but they make up for this with new kinds of zombies, like animal zombies and what I like to call super zombies that are designed after a few psychopath boss battles that were removed from this port. There are still psychopath boss battles, just less than the 360 version. Another new feature is the fact that this port doesn't focus on melee weapons like the 360 port, but rather on guns. If you've played the 360 version you remember how awful aiming was in that version, but aiming is easy to do by just pointing the Wii remote at the screen. And do to this change the game is a lot easier and more forgiving than it's 360 predecessor. Another big change that makes the game more forgiving is that it's actually possible to save those moronic survivors this go around. But by far the thing that affects the game the most is that the timing system that was on every mission and frustrated loads of gamers, and even made some give up on the game has been completely removed making the game feel less stressful this go around. I recommend Chop Till You Drop to gamers who found the 360 version to difficult or stressful do to the time limits and gave up on it yet still want to know how it ends, Wii owners who wanted to play it but didn't have a 360, or gamers who just want to see how the game works and is different on the Wii. Sure its got some issues, but so did the 360's version and no matter which system you play it on it's fantastic either way. Expand
  3. nop
    Sep 13, 2010
    0
    Dislike this game. Very intresting idea, but really bad implementation. Boxy washed-out graphics, awkward controls (you have to press two buttons simultaneously to pick up an object, talk, open door, etc.), main characted can't step over 1-foot high barrier or drop from 2-foot platform except for specially indicated places, zombies respawn in empty room just behind his back, animation isDislike this game. Very intresting idea, but really bad implementation. Boxy washed-out graphics, awkward controls (you have to press two buttons simultaneously to pick up an object, talk, open door, etc.), main characted can't step over 1-foot high barrier or drop from 2-foot platform except for specially indicated places, zombies respawn in empty room just behind his back, animation is clunky, battles are unrealistic and unfair, making you basically swim through a pool of zombies coming from nowhere until your health is depleted. Collapse
Metascore
61

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 1 out of 30
  2. Negative: 4 out of 30
  1. 69
    A lot of corners have been cut to get this game on the Wii and the result is not the impressive next-gen experience it was on the 360. Rather, it's a breezy weekend diversion with some fun gameplay and subpar graphics.
  2. Another example of a game that greatly underperforms on a perfectly capable console.
  3. Capcom gives us a wiimote to go shopping again in Willamette. Probably, Dead Rising: Chop Till You Drop had deserved an independent design, instead of a port, but it still can be a good survival-horror action choice for gamers who don't own an Xbox 360.