Dec 10, 2010In short, the game is a complete turd that wastes the idea of its central mechanic and couples this with platforming gameplay that would have been woefully underwhelming a decade ago. Nothing else is anything to write home about, from the characters to the story to the sound design.
Dec 8, 2010With such a strong creative vision and almost unlimited access to Disney's archives, not to mention Mr. Spector's innovative and undeniable talent, it's an utter disappointment that the game has reached the public as an unpolished, uninspired effort riddled with slapdash technical qualities, dated gameplay concepts, and a surprising lack of direction.
Mixed or average reviews- based on 118 Ratings
Nov 30, 2010Did this title live up to the hype? No. Let's get that out of the way. Epic Mickey, however, succeeds on many levels. It succeeds in doing what many dragged out franchises have failed to do. Make you care about the characters. While I realize that Disney isn't exactly the Video game exclusive, the creators of Epic Mickey have succeeded in telling a fairly original story that helps younger generations familiarize themselves with the origin and history of Disney and the many forgotten characters from the golden era of cartoons.
While the story delivers, the game play is where Epic Mickey loses 1 point from a perfect 10. As noted is many reviews, the camera may pose a problem to some players. I was readily spamming the "C" button to avoid such camera chaos, so the camera was forgivable. A somewhat clunky aiming system is also a minor setback in the game. Neither of these small problems, in my opinion, warrant the harsh criticisms many of the reviewers have had on this title.
I feel that Epic Mickey succeeds in visuals and audio as well. A well balanced (although somewhat repetitive) soundtrack tags along on the wonderful journey in Epic Mickey. The only gripe about the audio is the fact that there is no spoken dialogue - just subtitles and cartoon gibberish. The visuals, though dated and to be expected on the Wii, work very well for the obvious cartoon styled graphics. The framerate suffers at times, and the character models suffer from some pretty rough "jaggies", even running the Wii through component cables.
I don't normally write reviews, but I had been looking forward to this game since it was announced, and have gladly come to say that this title has brought my Wii back to life for the time being - and I urge people not to latch onto seemingly mindless critics harping on very minor issues.
Epic Mickey is a blast. Sure it could've been more, but I feel this game succeeds on all of the right levels. Will the 6-12 yr old demographic enjoy it? I think they will, even if they don't understand the context of many of the characters (the game does a superb job of simplifying the origins of the "forgotten characters"). The game play is solid and interesting enough to warrant a purchase from parents for their kids. I do think that this game will be most enjoyed die hard disney fans, since this game pays tribute to classic Disney more than it does current Disney brands.
Some will moan and complain that the lack of familiarity with characters will cause people to lose interest. I don't think it will.
Check it out.… Full Review »
Dec 1, 2010The ideas at play in Epic Mickey are extremely intriguing and attractive, however, the execution is sub-par for a game this generation. The controls and camera are sluggish and take the joy out of the platforming. Generic enemy and level design also plague this title. This game was highly anticipated and I can't feel slightly disappointed by the finished product. This is a missed opportunity by Junction Point and Disney to make a really exciting product that can both introduce Mickey Mouse to a new generation and provide a quality licensed title. Epic Mickey is enjoyable at times, but getting through the tedious segments of the game is incredibly taxing.… Full Review »
Dec 2, 2010Epic Mickey was a complete disappointment.
The world is drab. It has no character. The Npc's you run into have boring dialogue, and everyone shares the same personalities. It's not even up to the standards of today's Mickey (Clubhouse Mickey). To try to say this is honoring the Mickey of days past is insulting to my memories of Mickey.
As for the game play. While the paint/thinner concept was interesting, the application fell flat on it's face. It is limited in function, a few spots on the walls, a few objects, but mostly limited to quest specific obstacles and puzzles. As one of the key features of the game that they have been hyping for the past year, I was expecting it to have a much wider role in the game.
The camera was unforgivable. Not only was there noticeable lag in the control of the camera, the controls were clunky, and it didn't always remain with Mickey. To add to the difficulty, If you destroy a bridge with thinner while doing something else, you will occasionally have difficulty in crossing, as the camera, and line of sight of the brush, will not allow you to paint the far side of the bridge, without some clever control gymnastics.
The text used was horrible. Even standing next to the television the text was difficult to make out, and gave me a headache after the first half hour of game play.
It is rated E for everyone, but if your child can't read, there is little to no guidance as to what you need to do, so you will need to be on had to read things for them, and since the npc's will not always wait for confirmation before going on you will need to be on your toes.
Normally I wouldn't include the manual in a review, but this one is pathetically small. 3-4 pages, that don't really give much information, not even mentioning that the game auto saves, or how to tell when it does. (I think it is the Mickey icon that pops up in the top left corner, but I could be wrong.)… Full Review »