Drawn to Life: The Next Chapter Wii

  • Publisher: THQ
  • Release Date: Oct 27, 2009

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 2 out of 22
  2. Negative: 4 out of 22
  1. Drawn To Life: The Next Chapter just doesn't cut it. It's a bare-bones jumper with some interesting, if flawed, drawing mechanics that just bump it into the 'slightly above average' pile.
  2. It's not the Wii's LittleBigPlanet. Nor does it offer the creative freedom of Scribblenauts, but it is a fun, quality platformer that's more challenging than its cute, Klonoa-esque exterior suggests. It's too hard for young children, but everyone else should enjoy it, even disillusioned hardcore Wii owners.
  3. Nintendo Power
    Fortunately, nifty level-specific gimmicks (a tail hook, wings, ice skates, climbing claws, etc,) and the ability to draw on-the-fly interactive platforms in select parts of each stage keep things interesting, if unspectacular. [Dec 2009, p.83]
  4. Destined for a younger audience, may still be recommended to all those who appreciate the platform or at least to those who want to try a gaming experience "different" from the norm.
  5. Despite its originality and charm, Drawn to Life: The Next Chapter is a mediocre platforming game.
  6. 62
    Drawn to Life: The Next Chapter has some solid platforming parts with some nice visuals and ideas, but nothing stands out in it. You can create stuff, but the Wii-mote makes everything squiggly and all over the place. The levels are colorful, but they’re too long and forgettable.
  7. The newest Drawn to Life is nothing more than a fair game, with a bunch of new additions. The wii version's set for children, with lovely graphics and simple gameplay mechanics. Anyone will be able to enjoy the game but don't expect too much from it.
  8. While we were worried Planet Moon Studios couldn’t live up to the usual quality of 5th Cell, the team has put out a decent Wii platformer that anyone can admire, despite the targeted, younger demographic.
  9. 60
    2D games are enjoying a resurgence on Nintendo's home console this generation, and with its unique premise, Drawn to Life could have stood shoulder-to-shoulder with them. It's unfortunate, then, that the series' transition to disc has brought about new problems that have, if anything, made the basic platforming ever more apparent, and made it rely even more on the editing tools, which cannot hold the rest of the game up.
  10. 60
    Sadly the novelty of the game quickly fades, making it painfully obvious that the core drawing mechanic isn't enough to sustain a full-length console title alone. Ultimately, the scribbly shenanigans of Drawn to Life: The Next Chapter are far from picture perfect.
  11. The idea of empowering user-generated art as a gameplay element is a concept that works well on the DS. However, with poor execution and clumsy controls on the Wii, you'll find more fun with a coloring book and a 64-pack of crayons than you will in Drawn to Life: The Next Chapter.
  12. You have to applaud Drawn to Life’s developers for at least attempting to push a unique concept. While it’s fun (initially) designing your playable character and various elements of the world around him, however, The Next Chapter’s novelty quickly fades.
  13. Drawn to Life: The Next Chapter is a very simple platform game, with no particular ambitions. The developers have staked everything on the idea behind the series, which is the ability for the player to draw its own character and a set of objects more or less useful within the game. The problem is that the Wii-mote is not that good at drawing.
  14. There are no glaring technical problems, or insurmountable design cock-ups, just a rather dull platformer with a central creative gimmick that's too clumsy to be liberating, poorly incorporated into the action and often bizarrely sidelined by the game's structure.
  15. Edge Magazine
    It's a shame to see what could have been. [Dec 2009, p.99]
  16. Drawn to Life: The Next Chapter is a good example of a great premise wrecked by poor programming.

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