The main problem in Fire Emblem: Radiant Dawn is that the game has no Wii-specific features, and it certainly doesn't have that next-gen presentation that many might expect from a Wii title.
This is Fire emblem in all its glory, a true hard-core SPRG, with full fleshed out warriors that dress appropriately for combat.
The war in this game feels realistic, even through this game is expensive to pick up from eBay, it is definingly worth the purchase.
At times Radiant Dawn can provide to be too big of a mess of sorts, with its odd sense of difficulty, support system, and choosing which characters to exactly use throughout the game. But given time and dedication, Radiant Dawn becomes a thrilling experience watching your units grow from weak and helpless to being able to over throw a Goddess.
If you’re looking for an entertaining, challenging, traditional strategy game, look no further, as Fire Emblem is as good as it gets. Just don’t expect anything more than GameCube presentation, visuals, and control for $50.
So what if it's the same old Fire Emblem? The score's for non-Japanese speakers - the UK version will likely do much better. [JPN Import; May 2007, p.45]
Little effort has gone into crafting a game that belongs on the Wii – very few upgrades distinguish it from the graphical quality you’d see on that earlier system.
If you are looking for a game experience similar to recent Final Fantasy games, you will ultimately be disappointed with Radiant Dawn. However, if you craved focused gameplay and a story without embellished full voice acting or tons of FMV cut scenes, then Radiant Dawn fits the bill.
There’s a lot of changes from Path of Radiance that are quite nice, some aren’t great but aren’t awful. But the biggest thing that separates Dawn from Path is the story. Characters are morons in Radiant Dawn, including 2 characters from path that were tactical genius are now coming up with plans that would result in all of their deaths. Chapter 2 did absolutely nothing for the overall story. Reveals aren’t set up at all and are revealed at terrible times. Pair the story with the massive level pacing problems. A third of the characters are straight up unusable in the endgame unless you dumb bonus Exp into them. Still the base game play is Fire Emblem, and the story is not so damaged that it pushes you away. Lot’s of really fun maps as well, escape maps, survive maps, some goals that are actually different from route enemy or kill boss, which is always a breath of fresh air. Overall good game, but lots of poor choices with the story and pacing, kinda disappointing that this is the sequel to Path.
Overall, the game was a good addition to the series. The gameplay is very enjoyable, and somewhat addicting, the musical score is excellent and the artwork is great. However, the loss of personal support conversations has hindered the character development greatly. If you haven't played Path of Radiance before this, you will realize that you don't give a damn about most of the characters because you don't know anything about them, and even if you had played Path of Radiance, there are new characters that are introduced that have no backstory, personality or development whatsoever. So really, I would not recommend this game if you have not played its prequel, but if you have you will enjoy it immensely.
The visuals are nice, and the simple controls are good. Unfortunately, it's extremely frustrating. Some of your characters are pretty much guaranteed to die with a single attack. When they die, you have to start the fight all over.
This game is absolute disaster. Maddening difficulty,poor design choices and with the worst story ever in any game makes this one a complete failure. I wonder, how this one could fail so hard when its a direct sequel to previous Fire Emblem released on gamecube and that was a playable one. I dont know, but i know this...stay away from this game.
SummaryThree years have passed since King Ashnard of Daein invaded neighboring Crimea and, in doing so, almost doomed the world by awakening the slumbering goddess of chaos. Now, the fires of war burn bright once again, and a band of freedom fighters unites to break the foreign chains that bind their homeland. As this new war spreads, Ike and t...