Dec 9, 2011If you are a fan of the Mega Man series, you'll be amazed by this game. It is on par with 2 and 3 which are widely considered the best in the series. The stages, enemies, bosses, etc. are all very original and the difficulty level of this game is awesome. It's not as hard as everybody says. It's just the right difficulty where it's challenging, but it's not frustrating.
Mar 4, 2013This review contains spoilers, click expand to view. This game is possibly the best in the series. Actually, it is the best in the series. The plot is that Mega Man's creator, Dr. Light, is framed and put in prison. Mega Man has to defeat the defective Robot Masters and clear his creator's name. But, [huge surprise here, do not continue if your heart can't take it] Dr. Wily is behind it. The controls are spot-on. Mega Man feels just like he should, with perfect running speed and jumping mechanics. The one problem is the removal of 2 key features: The charge shot (which is made up for with the weapons) and the slide. The removal of the slide affects mobility negatively. The Robot Masters are well-designed and have very fun levels. The weapons you get are even better. Every weapon has a use at some point, whether it is for mobility or attack. The Wily Level bosses are all well done and fun to fight, and never get too difficult to the point it's not fun. Over all, I recommend Mega Man 9 to every gamer with a Wii, 360 or PS3.… Expand
Jun 17, 2013The original NES Mega Man series, in my eyes, is still the best in the franchise. Before we got convoluted plots with unskippable cutscenes and too much wasted time, Mega Man was a simple series about unflinching action: shooting your way through engaging thematic side-scrolling stages, figuring out boss sequences, getting flashy new weapons.
Mega Man 9 is a glorious trip back to thoseThe original NES Mega Man series, in my eyes, is still the best in the franchise. Before we got convoluted plots with unskippable cutscenes and too much wasted time, Mega Man was a simple series about unflinching action: shooting your way through engaging thematic side-scrolling stages, figuring out boss sequences, getting flashy new weapons.
Mega Man 9 is a glorious trip back to those very same roots. Its greatest triumph, however, is how it manages to differ from the last NES title (Mega Man 6) and its tired design. For starters, stages are a lot more challenging, harkening back to the very first titles in the franchise. Secondly, the boss weapons are a home run, fusing usability with just the right amount of innovation. Using them in clever ways is most certainly not optional, and when you come across the first Wily's castle you'll run into a lot of specific problems that are only solvable with the right weapon.
The story also follows in the old games' footsteps, but it's taken to the next level. Even though it's very simplistic and easy to follow (as it should be in such a game, really), you'll end up even feeling sympathetic towards the boss enemies, who are literally fighting for their lives. It's a simple but nice twist in the old Wily-wants-to-take-over-the-world formula, and makes the experience even more memorable.
My only point of contention with the game is the fact that it chose to go back to the Mega Man 2 move configuration, eschewing the awesome Mega Man 3-introduced slide from the titular character's arsenal. Still, that's a very minor flaw in a game that's a veritable retro heaven.
If, like me, you lost hours on end trying to conquer the old NES Mega Man games back in the day, you owe it to yourself to get this one. If you're younger than that, and accostumed to newer games, it depends on whether you can dig the 8-bit feel. Rest assured, the gameplay is excellent and will not leave you wanting.… Expand