- Publisher: Midway
- Release Date: May 29, 2007
- Also On: PlayStation 2
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85Mortal Kombat Armageddon is the most feature-rich version of the series to date, not to mention the best fighting game currently available on Nintendo's newest console.
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Get two people together and it's damn good fun! [June 2007, p.90]
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80It is the most complete title of the Mortal Kombat series, with every character (including one who is Wii-exclusive) and worth buying if you are a fan just for this.
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80Even though it lacks an abundance of new content, its Wii-sensitive control set-up and additional content do enough to keep the blood pumping -- fighting fans will find bloody satisfaction with Mortal Kombat: Armageddon.
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Fans should not be disappointed. [July 2007, p.93]
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80The changes are as skull-shattering as we had hoped -- rejuvenating a franchise in dire need of a makeover.
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The Wii handles violent OTT theatrics like no other console, but a fresh game would have been much appreciated. [July 2007, p.48]
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78The new gesture based controls seem like a bad idea, and yet in practice they feel responsive and satisfying to perform... most of the time. Very occasionally, your movements won't be recognized, which is troubling.
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78If you are looking for a fighting game that uses the Wiimote, there aren't many options available on the shelves. Armageddon for the Wii fills that void nicely.
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With the remote in hand Armageddon plays best on Wii, but we'd like a fresh installment. [Aug 2007, p.68]
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Armageddon is just another fighter these days. It may have been one of the most popular fighting games of the mid-90's but that time has long passed.
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76We're definitely disappointed in the implementation of the Wii controls in Mortal Kombat: Armageddon. It could be so much more than it is, and with downgraded graphics and no online option, this is a lazy port. At the same time, there are more fighters, stages, and modes here than you'll likely ever get around to messing with.
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75A good entry point to the series, but if you've played any recent Mortal Kombat game, you'll notice that most of this stuff has been recycled.
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75While the Wii-mote controls are pretty gimmicky and not very practical, Mortal Kombat: Armageddon offers a robust amount of features and game modes, plus plenty of fighters and unlockables to keep you busy.
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All of the basic attacks have been moved to the Wii remote's d-pad, which is awkward enough by itself. The bigger change is that the special moves are now associated with controller movements. [June 2007, p.113]
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75There's a lot of game here for the money, and as long as you haven't already played it, it's definitely worth picking up.
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A little better than your average port. The Wii controls work pretty well and the game has always been a solid gaming experience. With the inclusion of the Wii-only Khameleon and the tons of replayability the game offers, fans of the series have a lot to be thankful for, but only if they haven't already played the PS2 or Xbox versions to death.
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70To me Armageddon still is an enjoyable game, but is still one that does require a lot of patience to get into the controls and the game itself.
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70The new motion-controls - a feature we cringed at when first announced - unexpectedly make the game that much more enjoyable.
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The problem with the game is that it doesn't have as much support to the one-on-one fighting that previous games in the series has had.
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70This one doesn't redefine the fighter genre, but it's still a fun Wii fighter that interested players can enjoy if they're willing to put up with some small problems here and there.
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70Mortal Kombat Armageddon hasn't changed much in six months. There are a few new bonuses and executing moves is done different but the game is still very enjoyable.
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65The millions of die-hard fans who wanted to get their Kombat on will have no doubt already picked up the superior PS2/Xbox version six months ago.
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60Physically throwing that spear and yanking your foe towards you is immensely satisfying – it's given the franchise a new appeal. [July 2007, p.122]
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60Your best bet for head-to-head fighting fun on Nintendo's newest platform.
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60The Wii-specific controls are fun for while, but quickly degenerate from thrilling to gimmicky.
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It just isn't revolutionary in any way. Nothing about it grabbed me by the eyeballs and shook me around until my head caved in.
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It's pretty telling that it's a simple cash-in when the game is far better using last generation's controller. [Aug 2007, p.70]
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As much hype as the gesture system has generated, using the Wiimote to play a fighting game designed for a standard interface just doesn't work. [June 2007, p.80]
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