• Publisher: Koei
  • Release Date: Mar 25, 2008
Metascore
65

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 6 out of 33
  2. Negative: 1 out of 33
  1. 68
    It looks good, it's easy to play, and there's a lot to do. If you don't mind random battles, you'll probably find the game to be enjoyable in spite of its many faults.
  2. Tedium and aimlessness cast a shadow on Opoona's glowing charm.
  3. Its unique style and lighthearted charm set it apart in a genre increasingly filled with dark, somber epics.
  4. For every negative aspect of the game that inspires burning frustration to spew forth from your lips, there are plenty of things to like about Opoona.
  5. Go to your local game store, hand the clerk your money, and buy something other than Opoona. [Apr 2008, p.95]
  6. 70
    Landroll is a great planet to explore. Opoona's design aesthetic is fantastic, and the world gives off a sort of Phantasy Star Online vibe.
  7. For most of us, though, Opoona is a curiosity - it's charming, strange and often fun, but too shallow and stretched out to make for a genuinely engrossing RPG experience. [JPN Import]
  8. 60
    Though Opoona is original and exciting, there are too many problems for it to be anything more than an interesting diversion. [May 2008, p.84]
  9. Opoona fails as an introductory RPG for the young'uns, because it's not as easy and straightforward as it should be; and for more versed RPG players, it doesn't provide anything innovative or compelling.
  10. 50
    As an RPG, it's pretty standard, yet it manages to be just plain comforting thanks to its quirky looks and sounds -- and even its easy one-handed control option.
  11. RPGs are really under-represented on Wii; Opoona bucks the trend with style. [Sept 2008, p.81]
  12. Give credit to Opoona for trying to wedge a lot of new ideas into its paper thin premise, but the half baked 'lifestyle' elements can't hide the fact that it's a very simplistic and ultimately uninteresting RPG.
  13. Another six months in development and a little play-testing would have done Opoona the world of good - and from the inconsequential whimper of its arrival at retail, the wait could hardly have hurt - but as it stands, this is an able RPG that's brought down by some questionable design decisions.
  14. Opoona has enough character that, combined with its innovative combat and leisurely pace through an interesting world, it is comfortably its own experience. [June 2008, p.93]
  15. You can comfortably sit back and settle into the sofa during your time with Opoona. [Aug 2008, p.102]
  16. Opoona is stuck in a rather unfortunate position. The problem is that hardcore RPG fans looking for Wii RPGs will grow bored quite quickly and newcomers to the genre might not even want to play an RPG in the first place.
  17. Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]
  18. While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges. [Apr 2008, p.87]
  19. If Opoona had a more motivating story and more enjoyable in-game tasks, it would rank as one of the best RPGs of the past five years, due in no small part to its innovative battle system and unique in-game world.
  20. 65
    A competent RPG that is hampered by several minor flaws. The controls are simple to pick up, and battles are quick and enjoyable. Some players however will get frustrated by the repetitive nature of the job licenses, the translation issues and the lack of a detailed map. If you don't have high expectations though, then there's enough on offer to keep you interested.
  21. Opoona doesn't break a lot of new ground, but the charming characters and bonbon battle system give it a distinctive flavor.
  22. Opoona has a great deal of potential, but it's too frustrating to properly recommend. A missed opportunity. [Aug 2008, p.96]
  23. You need to invest in Opoona's world to get the most out of this title - but if you do, there's no traditional RPG on the Wii that comes close to its look and feel. [July 2008, p.56]
  24. Within Opoona there is a really original game fighting to be discovered. Unfortunately the technical issues contained within and a mundane RPG battle system dimishes the overall gaming experience.
  25. Casual RPGers may or may not latch onto this one, but longtime fans of the genre will should pick up Opoona without hesitation.
  26. It's incredibly hard not to spend hours just wandering about the beautiful rooms that form the foundations of Opoona's play, but it's just a shame that most of the time there's little to do in them.
  27. If you've got kids who you reckon would benefit from an introduction to Japanese RPGs, there are far worse places to start. But for Christ's sake, let them use an FAQ for the indoor sections.
  28. 50
    Beyond its intriguing battle system, Opoona is simply a monotonous trawl through futuristic cities that never impress, luscious exteriors that are never allowed to impress, gameplay that makes Crazy Frog Racer 2 look impressive, and an anorexic storyline that only succeeds in impressing on the player that the 30 hours required to drag themselves over the finish line will be lost in the pits of gaming hell forever.
  29. 66
    Opoona is yet another example of a game where very little is actually broken, but very little is noticeably good, either.
  30. Jan 9, 2012
    70
    If all you expect from your RPGs is groundbreaking graphics and tear-shedding cinematics, then Opoona is definitely not for you. On the other hand, if you look for a RPG that dares to stray far from the established rules of the genre, then this hidden gem in the Wii library might just be what you need, and is sure to provide loads of enjoyment -- as long as you know that it has some flaws before you jump in.
  31. It may not be for everyone, but for fans of old-school RPGs, especially those who are sick of spiky-haired, angstful teenaged protagonists, it's well worth the $50 price tag.
  32. Opoona is one of those once-a-generation type games -- for many hardcore RPG fans this will be a bit of a letdown, but for others it could easily be heightened to the level of the Mother series if another game does come out.
  33. Opoona offers to younger players a simple control mechanic, fun to use in combat. Even so, the missions are very repetitive and the random combats could not be the best to captivate new players, who usually prefer more paced action. [Oct 2008]
User Score
7.7

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. Jun 1, 2011
    8
    Opoona, much like many JPG starts out with Opoona (the main character , the chubby bald headed kid with the orange ball on top of his head) sleeping in. He wakes up, his ship gets attacked and gets separated from his family and has to find them on the alien planet known as Landroll. The game takes a few cues from the Metroid Prime franchise with this plot device, but never gets very far with it. Sadly with no voice acting and only ONE CGI cut scene the story is made out through dialog boxes, long boring ones if that. And it's sad to say that Opoona did not get the best translation job out there. Things may have been taken too literal and sometimes leaves players wondering where to go and what to do? But then again the first dome (city) Tokione is such a mess of a design that it's easy to get frustrated trying to find a certain shop or even the exits! Thankfully the city designs are much more functional once you get to the next domes.
    While getting frustrated with the city lay out and how the 'life style' part of this 'life style RPG' game works made me wonder about it even further. The game allows you to get jobs and make friends. In fact if you want to get outside of the first city you have to find a teacher to allow you to get a license to be a Ranger, go the Admin office, get a license, then exit the building. If you want to upgrade your hover board transportation you get, you have to work fast food and get a mining license, then you can go face the second boss. At times I think the game is commenting on the bureaucracy of other games with job systems or society itself. But let's talk about some more positive aspects of the game. The graphics and look of the game fit very well. Some of the domes look beautiful and have a real theme to them. The character designs of the main characters work well, the cell shaded visuals of the characters make them look more childish and innocent. Some of the other characters are so oddly designed you wonder what kind of sick plastic surgeon Landroll has, some women have beaks! Later in the game you come across some giants in an ancient forest, youâ
    Full Review »
  2. Nov 25, 2010
    2
    well Opoona ,
    fails as an introductory RPG, and if you want to buy this game you may well be burning your money
    and i dont know how you guys
    can think this is a good game Full Review »
  3. JonathanCarrier
    Aug 6, 2009
    7
    Opoona is a strange game. The character development is unoriginal and yet they are uniquely charming. The back rounds and worlds are vibrant and beautiful. The music is fun and chirpy. The real time battle system is fun and yet bad only do to there being no flee option and a time limit. The English translation is a bit weak and thus gets you confused.The job system is forced on you and most are meaningless. However Opoona is a fun game that I found weirdly captivating. Full Review »