Prince of Persia: Rival Swords Wii

  • Publisher: Ubisoft
  • Release Date: Apr 3, 2007

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 7 out of 30
  2. Negative: 2 out of 30
Buy On
  1. There’s nothing particularly wrong with the Wii version, but the controls don’t make a huge difference in this year-old game, either.
  2. 71
    Rival Swords is the same game as "The Two Thrones" with added Wii controls that sometimes better the experience and sometimes worsen it, but if I had to choose, I'd take a traditional control setup to the new gesture system.
  3. Rival Swords is much the same game as "Two Thrones," which means it's still good, but it's nearly a year and a half late to the show.
  4. Nintendo Power
    If you haven't played "The Two Thrones", Rival Swords is definitely worth a look. [May 2007, p.84]
  5. Official Nintendo Magazine UK
    As compelling and solid as "Rival Swords" is, we can't ignore the fact that many people already played and completed it 16 months ago. A GameCube game in Wii's clothing. [May 2007, p.88]
  6. Don’t expect next gen visuals, rather an example of a top quality last gen game. The unique controls scheme seems to work for the most part in Rival Swords, and is a fun game to play on the Wii, never mind it’s the only one with this type of content on the system.
  7. 70
    A thoroughly enjoyable game and had we not experienced the same campaign eighteen months ago Rival Swords would have been very easy to recommend. Even now the single player campaign holds up well, but the addition of Wii specific controls aren't enough to make this game an essential purchase.
  8. It's still a great game in its own right, and while the developers missed a lot of potential uses for the controls - it might have been cool to snap the controllers like reins during chariot sequences, for example - they're still a fun way to play. Not quite fun enough to justify the price difference with the near-identical GameCube version, but fun nonetheless.
  9. With save points laid at logical points throughout, there’s little chance you’ll be frustrated with some of the more difficult puzzles or encounters in Rival Swords, making it a great entry point for newcomers to the series – even if the story will likely seem convoluted.
  10. Even with annoying problems in larger supply than the sand itself, the game is often thrilling.
  11. The Wii controls do add a significant amount to the experience, but not enough to justify a 200% increase for the going rate for the game.
  12. 70
    However, the game ultimately stands or falls on its ability to remain fun and dynamic. For a two year old game, that to all intents and purposes feels like a poor man’s God Of war in places, it does still hold-up pretty well.
  13. It is a short game, clocking up around 10 hours, but that does not detract from the enjoyment, which at times is sad to say, repetitive.
  14. Games Master UK
    A bit of a lazy port but it's still a fine game. [July 2007, p.75]
  15. 67
    A great game and if you can convince yourself to spend the $50 instead of just buying the Cube version for far less, then you'll have a lot of fun. However, the controls vary from new and fresh to frustrating.
  16. It makes the right moves but doesn't quite scale the heights. And you can be the GameCube version - without Ubisoft's half-hearted Wii controls - for around 20 pounds. [June 2007, p.38]
  17. 65
    It's nice to have a different feel applied to the Prince of Persia gameplay, but after the novelty wears off we side with the simpler GameCube controls.
  18. There are lots of save points but they can sometimes blend into the background making them hard to notice. The jumping around can get tedious and I found myself sometimes at a loss as to which parts of the background were interactive and which weren’t.
  19. Technically, 'Rival Swords' looks like you wrapped your television in thick gauze a lot of the time and the faded colours don't help matters much.
  20. While the Wii version is a good game and takes to its new control scheme well enough to justify the port, it's just not sufficiently different to recommend a purchase, especially if you can source it elsewhere.

Awards & Rankings

#83 Most Discussed Wii Game of 2007
#57 Most Shared Wii Game of 2007
User Score

Generally favorable reviews- based on 21 Ratings

User score distribution:
  1. Positive: 1 out of 5
  2. Negative: 0 out of 5
  1. Oct 11, 2015
    It's like a linear Assassin's Creed. The game is a combination of melee combat and freerunning/climbing sequences. It can get repetitive, butIt's like a linear Assassin's Creed. The game is a combination of melee combat and freerunning/climbing sequences. It can get repetitive, but towards the end there's one of the most memorable puzzles I've encountered that will appeal to all the puzzle lovers out there. I'm referring to figuring out how to maneuver a giant statue through a room along a sort of conveyor belt. And the final boss on hard mode was so hard that it took me about 3 hours of attempts. Full Review »
  2. Nov 26, 2010
    Let's get this straight, POP Rival swords IS, the same game as Prince of Persia Two Thrones, the main difference is the implimentation of wiiLet's get this straight, POP Rival swords IS, the same game as Prince of Persia Two Thrones, the main difference is the implimentation of wii motion controls. The determining factor comes with whether or not you own Two thrones. Now, if you don't then dive right in as the game has worlds to offer you especially if you never played two thrones. Otherwise this port has nothing to offer. If you do feel like taking the dive however it is worthwhile and while some of the motion controls are gimicky, some of them are very gratifying such as swinging dark prince's chains to grapple across large gaps or latching your sword into a wall to catch yourself. Overall your enjoyment is directly related to your attachment to the series Full Review »
  3. GaryJ.
    Apr 17, 2007
    Definitely time for Ubi to stop beating the dead horse.