Rabbids Go Home is a pretty fat package, with loads of cool extras. The Rabbids channel is an inspired addition, and the level play of the main game is rock solid throughout.
RABBIDS GO HOME FOR THE NINTENDO WII IS THE GREATEST GAME OF ALL TIME AND SHOULD BE PLAYED BY EVERYONE! GREAT GAMEPLAY, GREAT STORY, AND SILLY RABBIDS SHENANIGANS! RABBIDS GO HOME
Everything from the soundtrack (which features licensed tracks like "Somebody to Love" and "Me and Mrs. Jones") to the customization features to the virtual pet-style Rabbid-inside-your-Wii Remote bonus mode adds enough personality to the relatively simple platforming to make this worth playing.
Difficulty issues aside, this is a definite step in the right direction for the Rabbids, and I hope to see them continue this way. [Holiday 2009, p.88]
The Rabbids are certainly the most endearing characters we've seen in recent years, but their offbeat charm isn't enough to carry this unoriginal and rather stale action-platform title. If this is the future of the Rabbids then they should most definitely go home and stay there.
My girlfriend talked about this game from her childhood for years. I brought it home and surprised her and she’s been playing for hours. I’m getting enjoyment out of watching her play, well worth it
Rabbids Go Home is a good platformer, to a point. It was one my first Wii games and I find it to be a staple of 2000's comedy. You play as the chaotic Raving Rabbids causing mayhem all across the world collecting as many items as they can to build a bridge to the moon. And that's about it for plot, I don't mind really. When it comes to a Rabbids game all you need is a setting to get the mayhem brewing.
This really is a game for people who just want to take out all their frustrations on all of society. And have a blast watching all the hilarious chaos that unfolds. One thing I really appreciate about this game though, is the atmosphere. You start out learning the basics in a scrapyard and there's a ton of elbow room. For a tutorial it has a lot of personality regarding the graphics design. You don't just explore a dump, you explore a dump with old amusement park attractions, a furnace, and some giant tunnels.
You're not exploring a bunch of barebones, generic themed levels. There are no Nintendo cliches to be found regarding the level design. The music plays a big part in setting itself apart from other Rabbids games. Basic radio music plays in simple areas, while frantic orchestra plays in high speed levels. There are no overplayed pop songs to advertise new Just Dance games around here. The focus is solely on the Rabbids' chaos, sweet and simple.
I was surprised to see how well designed the gameplay was. The Rabbids carry a shopping cart throughout each level collecting as many objects as they can. And the weight of the controls feels natural. You can hold the A button to speed up and build up drift boosts like a racing game, and it never feels too slippery. You can grab blue bottles and launch them at obstacles. And they ricochet back to you like a yo-yo. You can shoot Rabbids to destroy hazards, shout at your opponents as a standard attack, every problem has a smooth solution.
Timing drift boosts while carefully positioning yourself next to hidden ramps to find hidden items feels really satisfying. It's the most polished part of the experience. Even the comedy is really solid. The Rabbids goofy humor is paired with the panicking civilians, that all react in a large variety of ways. You wouldn't believe how much voice acting was put in this game. There are these goofy verminator enemies that have the goofiest attacking animations. And my favorite character hands down, is the ominous woman who talks in the background.
She is hands down, the funniest character in the game. Always threatening the Rabbids to turn back and advertising horrifying services to society. This adventure just has a ton of personality to it. You even customize your Rabbids with the bonus Rabbids Lab game. This is all said and good, so what's stopping the game from being incredible?
Well, the climax is very weak. The final boss is just a gauntlet of enemies. Their's unique music to go with the clash, but its just a hand full of enemies. It would've been fun to see all of humanity band together to take down the Rabbids once and for all with some ultimate weapon. Or maybe Rayman could step in to try and save the day. The music in the final stage is really good, but it has nothing substantial to pair with. Killing all the excitement.
Worst of all, there aren't any 100% completion rewards to found. Just unlock-able clothes and a gold star for collecting everything in the game. No secret cutscenes, no new abilities, it's not worth the effort. Players should just focus on having a good time with a friend. This game is on par with de Blob in terms of enjoyability. It's a plat-former that will test your abilities. But its game could used a bit more spice to become something more worth while.
[RU]
На самом деле мне очень понравилась эта часть. Но проблема в том, что под конец она очень надоедает. Возможно со мной что-то не так, но что есть, то есть. А вот для детей-подростков эта игра просто шикарна
Solid platfomer with stupid ideas and funny typical Rabbids humor. Can be fun and enjoyable, but in the second half locations of levels starts to repeat.
SummaryThe Rabbids first comedy-adventure takes them to the moon or bust. Those crazy Rabbids have an infallible plan: collect all the human stuff they can find, heap it onto a giant pile and literally climb home to the moon. But not so fast. The Humans revolt, unleashing the Verminators whose only objective is to exterminate the Rabbids. Rabb...