It delivers on the promises of the first game and then some, offering razor sharp controls, a beautiful art style one of the most visceral action experiences of 2010. There's really nothing else like it right now.
Ubisoft delivers a wonderful sequel to Red Steel. It looks amazing and the diverse special moves connect well with the fast-paced action. Unfortunately, the sword fighting doesn't feel 100 percent realistic, because there's a slight delay between your own move and the one on the screen. This isn't a bothersome factor, because the difference is minimal thanks to the Wii Motion Plus. If your Wii hasn't seen action in a while, Red Steel 2 is the perfect opportunity to change that.
Explora com precisão as possibilidades do Wii Remote. Eu me senti dentro do jogo!
Os gráficos são muito bonitos e a jogabilidade é sensacional, muito imersivo se tratando das limitações do Nintendo Wii. Arrisco dizer que é o melhor FPS do Wii!
A vast improvement over the first game. It's limited in places, but has some of the most immersive and responsive combat we've ever seen. [Apr 2010, p.48]
The sword has been sharpened, the gun is greased up. Red Steel 2 is a huge improvement from the first game, and both the swordplay and the graphics are unique.
As the first game for the Wii that demands the use of controller peripheral Wii Motion Plus we're surprised by the lack of actual 1-to-1 movement. Instead we're treated to a control scheme that allows you to swipe in eight different directions. The combination of gun and sword combat does make up for truly entertaining combat, but all this is for naught since the storyline and it's missions are an utter drag. Still, this is the best use of the Wii controller in an action title yet.
A mostly unremarkable, occasionally exhilarating run through a dystopian Nevada. Just don't expect a long, drawn-out action adventure -- if it was, you might put your arm under serious stress from all the swinging.
Ever imagined swinging around a sword as a little kid? Then this game's for you. With the precision provided by the Wii MotionPlus accessory, cutting down foes is fun and generally responsive. On top of the swordplay, you'll obtain a few firearms that you can upgrade. You can also learn new and awesome moves. Also, the art style is neat. So, there are no clear major flaws but this game just pales in comparison to some of the best games out there and I simply didn't enjoy it enough to give it more than a 7 or an 8 (I'd say it's a 7.5). To sum things up, if you have a Wii, play this game because it's a fun action game.
Red Steel 2 is very fun. The main problem with this game is the short story length and a lack of multiplayer. The gameplay was good and the characters were engaging. Red Steel 2 is the best action game on the Wii.
I bought this game with high hopes, and after the first 30 minutes or so, thought it was brilliant. Sadly the shine soon wore off. The problem was that it was so repetitive. You essentially play the same 3 or 4 missions over and over again. Learn a move, collect, kill, move on.
There are loads of weapons, upgrades and techniques you can get, but you never really get any time to enjoy anything in comparison to what you had previously.
Another thing that annoyed me was the "point of no return" bits. Why? Why can't I return? The area is tiny, with about 4 sections, with each section being a street.
There are only 4 kinds of enemies as well. Easy, medium, hard and boss - essentially - with no break in repetition. Why are there so many weapons and sword techniques when by 2 hours in you have figured out how to kill everything effectively?
Also, the majority of the secret techniques you get taught don't actually work on the bosses - so why learn them? They only work on the grunts and low-rankers, and you can kill them just by mindlessly swinging your remote from side to side.
Why can't I buy ammo when I need it (I never, ever find JohnnyGun ammo), rather than endlessly walking in a circle through the tiny hub looking for yet more crates?
Another thing that irritated me is the fact that the wii motion plus doesn't really seem to add much. You only use if for sword fighting, and within that, the only time it matter is when blocking or breaking blocks, and you can just switch your style from horizontal to vertical by holding B, so why do you need it? If anything it just complicates matters.
In a game where, pre-release, the main hype was about how awesome the combat was going to be, why did they make it so repetitive?
The only things I genuinely like about this game are the concept (cowboy samurai things), the graphics and, I suppose, the story.
This is a shooter like no other. I'm not saying it's better or worse than, say, Call of Duty, or Halo, it's just different. Everything about it is different. Unlike the vast majority of other first person shooters, your not a soldier, but something more unique than that. You are an outcast, who wields the sora katana, the most powerful sword that ever existed. Eventually you will discover the powers of the sword, which adds to the gameplay. Your wii remote is a sword. This isn't Zelda where you flick you wrist a little to swing your sword, you have to swing your sword like a sword. The harder you swing the more damage you do. You also get a revolver, which you to upgrade, and you can buy other guns, like a shotgun, but you can't upgrade these. This game is very short. It took four days to beat it twice. The story is okay, but that's not why you playing. At least I hope not. The story isn't anything special but the cutscenes are sure to make you feel like a badass. This is a game for the gamer who is dying inside because there isn't many good shooters out there for the wii. Well here you go.
SummaryRed Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 promises to be a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory. Your movements are faithfully replicated on-screen, putting the emphasis o...