• Publisher: Capcom
  • Release Date: Dec 1, 2009
Metascore
62

Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 4 out of 17
  2. Negative: 1 out of 17
  1. This game has aged splendidly and is worthy its price, although it is a shame Capcom has not included any new feature or improvement.
  2. Serving as a counterpoint to the recent productions of RE (4 and 5) no doubt that this classic has aged well, perhaps by integrating the duo came to the GameCube with a musical play absolutely above average.
  3. In many ways, Resident Evil Zero provides a timely reminder of the things we miss about old style survival-horror. The heavy emphasis on puzzles, slower pace and the harrowing boss encounters make it feel more like a true horror adventure, and once you get to grips with its foibles it becomes strangely satisfying and rewarding.
  4. Resident Evil Zero is a well designed survival horror game that offers more scares than Resident Evil 4 and 5 combined, but its dated gameplay will turn away many.
  5. A nostalgia trip for the retro zombie fans and some nice puzzles for the enthusiast. The dated controls and an annoying solution to carrying weapons makes Resident Evil 0 for Wii a bit obsolete, though.
  6. Resident Evil Zero is a classic, but it hasn’t aged very well at all. So it’s a strange choice for Capcom to add nothing worth mentioning to this second release, not even motion control. If you already have this game, there’s no reason for you to buy it again, and if you haven’t played it yet, it’s hard to recommend.
  7. The least scary, least imaginative Resident Evil returns in a very slightly inferior Wii edition.
  8. It's a pity Capcom hasn't optimised this for Wii, but this is a great chance to get reacquainted. [Jan 2010, p.70]
  9. An intelligent porting, for an old-style survival horror. Forget the creepy third person shooter sections of the fifth chapter and meet (again) a more pleasant adventure game.
  10. A true classical horror adventure that hasn't been optimised for Wii.
  11. Resident Evil Zero was indeed a good game in 2002, but today it really suffers from its archaic design, frustrating gameplay elements and awkward control system. We doubt that newcomers will find this attractive, and there are no extra features for the fans of the original game.
  12. 62
    We delve into the archives of Resident Evil once again and reach part Zero. Capcom has ported the Camecube straight into a Wii-version and offers those who have missed to play it. Know that it’s a very challenging survival horror game, one that can even make you sweat at the lowest difficulty. Aside from that, the gameplay is dated and you will be cursing and searching at first.
  13. Resident Evil Zero, a 2002 GameCube's game, arrives now in Wii. This title maintains the mechanics of the saga previous to Resident Evil 4. REZ is a classic survival horror game, with ammunition shortage and constant tension. It's an exact conversion, reason why it does not take advantage of the Wii's possibilities.
  14. Resident Evil 0 has some big issues related to its old style gameplay, an awkward control system and no extras for this Wii version. It's still a good-looking game on the Wii, but after eight long years fan would’ve definitely deserved some more.
  15. 60
    Capcom has already released this game once with success, but this remake doesn't contain enough changes. Still the game has enough elements to keep you entertained for a few hours. So it's not a game of the highest quality, but it's worth the 30 euro.
  16. 45
    When you couple the awkward tank controls with horrible item management, poor pacing and a lack of scares, you'll come to see that Resident Evil Zero is better left on store shelves.
  17. Staggeringly lazy and a bit cynical. [Feb 2010, p.77]
User Score
8.4

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Feb 14, 2012
    9
    As soon as people are willing and able to understand that what they call "tank controls" and "horribly slow place" is intentional to give the player a feeling of uncertainty and weakness, maybe they will be able to see what a fine game this is. Perfectly adapting all the elements that the original RE was known and loved for, and putting the interesting (and nicely done) mixture of two playable characters into it, this game is what RE is all about. Full Review »
  2. Nov 27, 2011
    8
    This review contains spoilers, click full review link to view. top 128 bits era game that even if its a bit dated, holds up to nearly any new game in both visuals and gameplay...................this was a 10 back in 2003 now its an 8 IMO................oh, i forgot to say FAWcK YOU IGN YOU SUCK Full Review »
  3. Jul 21, 2014
    10
    Been gaming for over 20 YEARS and I can appreciate what each of the Resident Evil games in the series has to offer but my favorite is RE Zero. Ignore the "professional" reviewers here that have their paychecks to cater to & have little playing skill or knowledge of the series' roots. If you like to be CHALLENGED mentally then prepare for a hard core game that's not affected by recent gaming trends such as regenerating health, unlimited inventory space & glowing arrows that tell you where to go. This takes the authentic Resident Evil with every room being a puzzle & adds in a few features that make it accessible but not easy.

    You play each area as an ongoing puzzle that you have to solve and unlock. You're limited in how much both characters can carry at one time which causes you to plan and think & simulates real life better. You can choose to drop any item wherever you're standing and it will stay there until you return. Each area has puzzles that require your two controllable characters to interact to get through. Maybe the guy picked up something you need and so he drops it to you using an elevator as an example.

    The dynamic of controlling two characters with different abilities and both with limited inventory space and ammo to solve puzzles makes for a very mentally challenging experience. Zero is better than the first RE remake because you can leave inventory when you need to pick something up. The first one really is ridiculous because you have to find storage containers.

    BETTER THAN RE4, RE5 & RE6?
    The new ones are cool for their action & visual flair. They're definitely more about creating a 3D atmosphere but they cater towards people with short attention spans that want exciting set pieces like in a movie. RE5 was for cooperative play, RE6 was trying to be a movie, RE4 is closest to what RE Zero is, focusing on inventory management & puzzles. Be warned though RE Zero is has real puzzles like you see on old school games like Myst.

    What makes ZERO awesome is it's scarier because you're never overpowered. You're always on the losing side when fighting monsters so the game always has a pressure that doesn't let up. If you want a casual game with the Resident Evil themes then 4 is the best and many agree. If you want more of the hard core experience RE was originally & like 4 then I recommend trying ZERO. It's a great game for those that find thinking not boring & like a challenge
    Full Review »