Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Precise controls and a simple yet solid game concept make for an addictive gameplay experience that is well worth the Points!
  2. Official Nintendo Magazine UK
    It's unique, straightforward and very challenging. [Dec 2009, p.97]
  3. Virtual Toys has managed to develop a puzzle game with the ideal combination of ever-increasing difficulty, intriguing gameplay, and pickup-and-playability.
  4. Spaceball Revolution provides an interesting and welcome new take on the arcade puzzle genre. More variety in the actual playfields would have be welcomed, and the lack of even basic audio options seems a strange omission, but the combination of impressive visuals, simple gameplay and solid controls create a challenging experience that will please any fan of the genre.
  5. 70
    Is $8 a bad price for a game like Spaceball: Revolution? No. Is putting the game on a console rather than a mobile device such as the iPhone or iPod Touch limiting its appeal? I think so.
  6. The Wii Shop Channel has seen plenty of great puzzle titles, and while developer Virtual Toys certainly can brag about having one of the more creative titles, Spaceball Revolution grows old fast. It's nice to see some online leader boards thrown into the mix, but due to the game's repetitive nature, it provides little reason to return.
  7. A puzzle game, but a very interesting and Spanish one. Virtual Toys has done an interesting job working with the Wiimote in a simple title that any fan of the genre will appreciate.
  8. SpaceBall's simple mechanics might be fun at first, but they quickly grow tedious as little changes from level to level. Two-player multiplayer helps, and there are online leaderboards if you're interested.
  9. This Wii-Ware puzzle game is a very simple and repetitive game, and his fast and accessible gameplay it's unable to deliver fun for more than half an hour.
  10. Edge Magazine
    The early promise is blunted, however, when too many cooks arrive and you're left relying on potshots and memory games. [Christmas 2009, p.106]

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