- Publisher: Sierra Entertainment
- Release Date: Oct 18, 2007
- Also On: DS, PlayStation 2
- Critic Score
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What Insomniac began Krome have now made completely their own, taking Spyro from a lighthearted adventure to a hardcore dark platformer. [Nov 2007, p.56]
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Spyro hasn't the strength to soar into the realms of a must buy title but he's got more than enough stamina to hover above the current crop of average platformers. [Christmas 2007, p.74]
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It does feel like an eternal night when you're playing it, due to the repetitive gameplay and lack of detail and innovation.
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This looks a bit lightweight when you think it's this or "Galaxy" for the same price, but it's a decent addition to Sypro's post-PlayStation gameography. [Christmas 2007, p.62]
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67The gameplay is fine but it really needs freshening up to make it more appealing.
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Spyro's gameplay works just like it's suppose to--just like it has in every other game in the last decade, so it feels like the development team just phoned this one in. [Nov 2007, p.142]
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50Spyro continues his quest for mediocrity in yet another frustrating, unoriginal adventure.
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36The biggest problem with Eternal Night is just how pointlessly difficult it is.
User score distribution:
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Positive: 3 out of 6
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Mixed: 1 out of 6
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Negative: 2 out of 6
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DanielY1
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JuddM6
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BeckyM10