Metascore
62

Mixed or average reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 3 out of 13
  2. Negative: 2 out of 13
  1. There is no aspect of this title that is completely perfect, but every aspect is almost completely perfect, making for a pleasant diversion whose flaws are comparatively minor and won't detract from the enjoyment of the game.
  2. With a huge map to roam and numerous tasks to achieve, The Spiderwick Chronicles is definitely a game that takes patience.
  3. 75
    There is a big area to delve into, the music is great, and there is a lot of gameplay variety. There's something new to find around every corner, and that's something I can't say about enough games. The Chronicles could get younger players hooked on adventure gaming.
  4. Inventory restrictions, abundance of backtracking and run of the mill production values make things pretty average.
  5. Not recommended, but not not-recommended. [May 2008, p.64]
  6. The Spiderwick Chronicles isn't bad for a game-of-the-movie, but it's not good for a game.
  7. The Spiderwick Chronicles is a game that closely follows the story from the feature film and is about average.
  8. 50
    The Spiderwick Chronicles is a standard licensed game -- it's got just enough content to make a virtual reenactment of the Human/Goblin war worthwhile for fans of the franchise.
  9. You may be the biggest Spiderwick fan in the world, but unless you’re looking for a tiring gameplay experience that’s been done a zillion times before, do not let this spider crawl into your Wii collection.
  10. There's the kernel of something really interesting in The Spiderwick Chronicles. Glimmers of a free-roaming kids adventure game with RPG overtones, based on actual folklore. Sadly, it only manages to be that game for an hour or so, before steadily becoming less interesting and more generic and annoying, culminating in an ending that is absolutely cruel considering the age of the intended player.
  11. I was surprised at how simple and fun the fairy collection was, but the combat mechanics are a dull affair. Traipsing around in the walls isn’t all it’s cracked up to be, and the game’s reliance on the field guide is a lazy design trick.
  12. Wandering back and forth through the same areas to collect one silly object after another will drive you "This is Sparta" raving mad, especially when you realize that you have to collect every fairy sprite and finish every last side quest just to see how the story ends.

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