Mixed or average reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 2 out of 55
  2. Negative: 11 out of 55
  1. Apr 2, 2013
    Charged with issues and with a boring campaign, Army of Two: The Devil's Cartel is a flawed and unremarkable game.
  2. Apr 3, 2013
    On the surface all the elements that made the former Army of Two games such interesting experiences are still there. But the deeper you look the more superficial they get. Resident Evil 6 might have failed because the vision couldn’t be executed. But here you’ll miss the vision in the first place. This is a run-of-the-mill shooter with big explosions and little depth.
  3. Apr 30, 2013
    All in all, Devil's Cartel just differs too much from the winning formula for those fans of the first two games, and for the newcomers, there are better co-operative games on the market for your dollar.
  4. Apr 8, 2013
    A low point for the franchise. The best way I can put it is that the soul of the series has left the building. It has action aplenty but it feels more like a slog.
  5. 59
    Overall you’ll find that Army of Two: The Devil’s Cartel can be a reasonably fun way to spend 8 hours of your life, but I don’t know if many people will make the effort to play through it again. It is a frantic shooter that challenges nothing more than your trigger finger and never advances past mindless slaughter.
  6. May 13, 2013
    There’s no creativity here, no passion. What’s more, developers decided to leave out most of the interesting elements from the previous games of the series. [CD-Action 06/2013, p.66]
  7. Apr 18, 2013
    Overall I think there are far too many issues with this game to advise you to go out and purchase it. It is good fun in dribs and drabs so if you had a friend to play it with a rental will probably do you, but the severe lack of inspiration from the developers is evident throughout. It just feels like such a lazy game and it’s clear that EA wanted to capitalise on the fans of Army of Two. Sadly.
  8. Mar 28, 2013
    Buggy, unnecessary, and outstays its welcome before the credits close...Army of Two has never been an especially bad series, it's just never been an especially good one. The Devil's Cartel is the ultimate example of this. Is it bad? Not especially. But it's a far, far cry from good.
  9. Apr 2, 2013
    It’s simply baffling that it manages to make so many mistakes within such a well-worn template.
  10. Mar 29, 2013
    The core gameplay mechanics in The Devil’s Cartel seldom fall short of base competency, but they never really rise above it, either. With almost no combat variety, wonky cover mechanics, and cringe-worthy writing, it’s the sort of mindless, throwaway shooter you’ll have forgotten a half-hour after the credits roll.
  11. Mar 28, 2013
    The Devil's Cartel is functional and fuss-free, a game that delivers the expected genre tropes with as little imagination and as much bluster as possible. It's not a bad game, but nor does it have anything beyond basic mechanical competence to mark it out as "good" - and even that competence wobbles more than it should.
  12. 50
    It's short, not particularly easy on the eyes and loses elements you'd expect from a new Army of Two game. There being only a meager handful of 'Contracts' missions to keep you busy after you beat the campaign, speaks volumes about the expectations EA had for this going in. It was always going to be a dumb, dirty – and ultimately one-off – weekend affair. As such, The Devil's Cartel is just about passable.
  13. Mar 29, 2013
    Not particularly flawed, The Devil’s Cartel is just an unimaginative TPS without any exceptionally good features.
  14. Apr 12, 2013
    A plain game with no ideas.
  15. Apr 8, 2013
    Among real disasters and really interesting ideas Army of Two: The Devil's Cartel is exactly what was expected. We face the usual Army of Two, dedicated to less demanding gamers.
  16. Mar 28, 2013
    On one hand, the lack of polish and the glitches cause me to give the game a less-than-stellar score. On the other hand, I can’t deny that my co-op partner and I were laughing and enjoying ourselves for the large majority of the campaign. As a mindless co-op shooter, it delivers.
  17. Apr 30, 2013
    If I had to sum up The Devil’s Cartel in a few words, I’d say it’s all style and no substance. Whereas its predecessors at least tried to be mildly entertaining, this entry has no problem tossing waves of faceless goons at you until you either mow them all down and proceed to the next level or give up and play something else. With this game, I recommend choosing the latter.
  18. Apr 2, 2013
    Army of Two: The Devil's Cartel is an underwhelming third-person shooter that is a clearly a half-hearted cash-grab by Electronic Arts. If you're looking for a game in this genre, I suggest you turn to Gears of War or any number other titles of this ilk. Seriously, this game isn't worth your time. It isn't broken, it just isn't good either.
  19. Jun 9, 2013
    In the end, Army of Two: The Devil's Cartel is a boring, meatheaded slog through about ten or so hours of predictable situations and sub par dialogue, and if someone told me that the development team had simply been handed a bit of cardboard with the words "sink this series" emblazoned across it as a design document, I'd believe it without hesitation.
  20. Apr 11, 2013
    Playing with a friend over Xbox LIVE or in split-screen mode can be fun, but that's about it. The Devil's Cartel is an obsolete game that belongs to a long-gone gaming era.
  21. Apr 2, 2013
    In Army of Two: The Devil’s Cartel you shoot Mexican drug-lords for about seven hours straight. This bland task becomes monotonous after a while and having a partner along for the ride unfortunately doesn't really matter. Just like other games in the series, it doesn't manage to escape the bowels of mediocrity.
  22. Apr 19, 2013
    The third adventure of Army of Two is the weakest of the series, sending the player on a cliche-ridden journey through a boring Mexican landscape. Even in co-op, the gameplay is often monotone, focusing on all to familiar action with weak AI.
  23. 30
    The original Army of Two really wasn't that bad. This seems like an unnecessary reboot sent to die halfway through the development cycle when EA realized it was going to be a sh.tty game anyway.
  24. May 2, 2013
    Devil's Cartel has a "been there, done that" attitude, and after playing it you will, too.
  25. May 9, 2013
    Kill, level up, customize. It's hardly Brain Training, but this is explosive and fun. [June 2013, p.76]
  26. May 20, 2013
    As an entry into a series that has failed to realise its potential, this is safe and dare we say it, also a bit boring. [Issue#135, p.106]
  27. Apr 14, 2013
    A mediocre third person shooter game that brings nothing new. On the contrary, it gets rid of the essential qualities that have made the previous installments successful. Furthermore, Alpha and Bravo are much more boring companions than Salem and Rios, and their Mexican crusade is lifeless as well.
  28. Mar 30, 2013
    There's nothing here to make a mark: no creativity on display, no clever competitive modes, no sense of accomplishment. There's only a seven-hour campaign, optional missions in which you try to keep the overkill meter consistently replenished, and the knowledge that in a month, you won't remember having played Army of Two: The Devil's Cartel.
  29. Mar 29, 2013
    Devil’s Cartel seems to accomplish exactly what it set out to do, offering an intense, impressive two-player co-op experience that’s heavily customizable and replayable. While it won’t likely scratch the itch of those looking for a more traditional shooter game--namely, competitive online multiplayer--it’s an original concept set inside familiar trappings.
  30. Mar 30, 2013
    The odd thing is that while Army of Two: The Devil's Cartel is clearly not a well-executed game, it still manages to be fun with a friend. It's quick, stop-and-pop gameplay with carnage and explosions aplenty. Every awkward moment and terrible line of dialogue is a potential laugh -- or two -- so it's not the worst choice for a weekend rental.
User Score

Mixed or average reviews- based on 174 Ratings

User score distribution:
  1. Positive: 37 out of 55
  2. Negative: 8 out of 55
  1. Mar 26, 2013
    Amazing co-op gameplay (like always) and awesome weapon customizations, although the game lacks some rich stories. But still, a great game toAmazing co-op gameplay (like always) and awesome weapon customizations, although the game lacks some rich stories. But still, a great game to play with friends. Full Review »
  2. Mar 26, 2013
    It's not a perfect game by any means. The cover system tends to be sticky, there are some graphical issues like screen tear and texture pop,It's not a perfect game by any means. The cover system tends to be sticky, there are some graphical issues like screen tear and texture pop, and it tends to be a little glitchy. Lack of polish aside, the combat and game feel are still nice, and I still had a fun time with it over all. Pretty good, but not spectacular. Full Review »
  3. Mar 29, 2013
    I cannot understand why critics are not in favor of this game, it's incredible. Everything from the amazing customization (masks, load outs,I cannot understand why critics are not in favor of this game, it's incredible. Everything from the amazing customization (masks, load outs, etc.) to the insane destructible environments, provided you use the brutal overkill mode, is just breathtaking. Its not a masterpiece, by any sense, the story and characters are pretty mediocre and there are some graphical glitches throughout. These cons however, are vastly overshadowed by solid controls, equally up to par co-op action, and countless ways to differentiate your T.W.O operative. Overall a great entry in a ridiculously fun series. Full Review »