Thrust into the year 1912, players take on the role of former Pinkerton agent Booker DeWitt, who has traveled to the flying city of Columbia on a rescue mission. His target is Elizabeth, a young lady imprisoned since her childhood years. During their bold escape, Booker and Elizabeth form aThrust into the year 1912, players take on the role of former Pinkerton agent Booker DeWitt, who has traveled to the flying city of Columbia on a rescue mission. His target is Elizabeth, a young lady imprisoned since her childhood years. During their bold escape, Booker and Elizabeth form a powerful bond -- one which lets Booker enhance his own abilities with her world-altering control over the environment. As a team, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant Zeppelins and in the clouds, while simultaneously learning to harness an growing arsenal of weapons and abilities.
Mar 25, 2013Infinite is more than a new setting, story, and characters; those elements are seamlessly integrated with complex themes, a mysterious plot, and entertaining combat to create an amazing experience from beginning to end. Familiar threads run through it – a lighthouse, a strange city, a charismatic antagonist – but they are homages to the past rather than attempts to recycle it. The core of Infinite is unlike anything else on land, sea, or air.
Mar 26, 2013Bioshock Infinite attempts an Uncharted style relationship between two characters. It doesn’t work as well as it needs to. Booker DeWitt, ably if not unremarkably acted by Troy Baker, would be a fine figure in a novel or a movie. But in a game driven by his relationship with Elizabeth, Bioshock Infinite snags on the issue of a third-person protagonist in a first-person game. What does Booker look like? How does he feel? How is he reacting to what Elizabeth tells him? What does he do when I press X to “comfort Elizabeth”? Is there any subtext when he makes a choice? How do they look at each other? An actor’s face belongs here. There isn’t one.
Mar 30, 2013I loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the gameI loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the game delivered deep in something sadly missing from many games today atmosphere. Bioshock 2 I also enjoyed in 2010, with the way that it opened up more, and gave a spin on events in Rapture of its own accord, but it never stunned like the original. After seeing the first trailers for Bioshock Infinite 2 years ago, I was hoping for something that would deliver in all key areas of a great game i was not disappointed!! Presentation is generally excellent for the 360, the loads being minimal and fairly fast. The graphics are beautiful in the way that they are executed and the imagination behind them, and if there is the occasional pop-in of objects or textures, and an odd moment of frame rate stutter, it never affects the gameplay. Sound design is on another level though, completely the voice actors do a sterling job, the sound effects are eerie in their delivery, and coupled with the amazing soundtrack which at times evokes memories of Stanley Kubrick's The Shining, amongst other things. The soundtrack is a loud, cluttered and often blustering bundle of objects that does what its supposed to it fills in the spaces that the graphics depend on to deliver the whole 'feel' so to speak. And so to the gameplay, which is where I have to state that this latest entry in the Bioshock series truly is the best so far. There are a handful of neat gimmicks put into the game at key points (the skyhooks, the tears in time), which when coupled with some familiar aspects (the vigors you may have seen before, and the weaponry), makes for some compulsive First-Person shooter gameplay however, the final ingredient, the one that makes this game truly great, and probably one of this years' best (and probably the decades I'm going to state right now!!) is the plot thundering through on some riffs from Alan Moore (think sparks of League of Extraordinary Gentlemen and Watchmen), and some very clear influences from Terry Gilliam (Brazil, 12 Monkeys), and many more I could mention, the whole thing moves from scene to scene, and never ever detaches the player from the game I've said this before, but if this were a book (the whole thing certainly feels like a graphic novel) you'd be up until 4 in the morning reading it!! The last time I played a game that truly made me want to get to the end, to see the whole thing, and know what was going on so much, was either Shadow of the Colossus or Half Life 2, so I think you can understand how highly I rate this game. i could write more, but alas, I'm on my second playthrough of the cursed game you see, and I want to get back to it, so I'll finish with this it is the best single-player campaign game I have played in years, it threatens to overflow with the wealth of ideas bursting forth, and even if you don't think you'll enjoy it, you have to give it at least a try. One utterly superb game.… Expand
Jun 22, 2013This is one of the best games i have ever played in year when the first Bioshock came out) one of the best story art and just a all aroundThis is one of the best games i have ever played in year when the first Bioshock came out) one of the best story art and just a all around Great game a must buy for any one who is looking for the game of the year of 2013 buy now!!!!!!!… Expand
May 23, 2016I loved BioShock. But I don't like them anymore. Graphics are horrible. But this game still is not bad, I love the plasmids and scary, creepyI loved BioShock. But I don't like them anymore. Graphics are horrible. But this game still is not bad, I love the plasmids and scary, creepy enemies. Places are cool too.
BioShock Infinite, When I played it, I thought this is really bad, horrible and boring. From the close to the ending it got great. There were great plasmids and guns. And enemies and places were very cool. I love the ghost looking enemies. Bioshock Infinite is better than old ones. But I don't really like the guns and graphics.… Expand
Apr 8, 2013
I was surprised to be excited for Bioshock Infinite. When the original Bioshock came out in 2007 it had universal praise, I bought the game
I was surprised to be excited for Bioshock Infinite. When the original Bioshock came out in 2007 it had universal praise, I bought the game day one and hated it. I was one of the few people who didn’t think it was a work of genius. I liked the story, the world and the graphics just the gameplay didn't connect with me. Fast forward to mid 2010 and against my better judgement I picked up Bioshock 2. I instantly loved it. I don’t know if it was the refinements like the plasmid/weapon combo or if the overall game felt better but I really enjoyed it. Finally in 2012 I replayed the original Bioshock, I finally saw the great game that had eluded me for five years.
Story: This is where this series shines. A sort of prequel to Bioshock 1 and 2, the premise of Infinite takes place in a floating city called Columbia in 1912. Columbia is the antithesis of Rapture, it’s bright and open and instead of being created to escape political and religious persecution it was designed to be like “Eden” from the bible. The ruler of Columbia is “The Prophet” Zachary Comstock, he rules with an iron fist and preaches all kinds of religious nonsense.
The main character Booker has been tasked with going to Columbia and getting a girl named Elizabeth out. He is promised this will wipe away gambling debts he has been accruing.
Elizabeth is really the star of the game, she is a mysterious girl who can open “tears” which are essential doorways into other dimensions. She is with you most of the game and is never a burden, she picks locks for Booker and during combat with give ammo and health. This was an issue for be because it made the game easy and there is almost no penalty for dying. Playing through the game and learning more about her was interesting.
It’s very hard to talk about the narrative without giving spoilers, I’ll just say that the ending is one of the best endings I have seen in entertainment, not games, entertainment. People will be talking about this end for years to come.
Gameplay: The gameplay will be familiar to fans of Bioshock 2. There are now vigors instead of Plasmids, they work very similarly with a new option, if the user holds down the vigors button you can create a trap with them. In bigger fights this can be a real life saver. It will also be essential when playing on the harder difficulty.
The shooting mechanic is still great, Not the best but good. One beef I have with the shooting is that the aiming down the sights is handled by a click of R3, I have never found this intuitive in games and it leads me to shoot wildly as opposed to aiming. I feel that the shooting of the game would benefit from a different control setup. Also new is the sky lines, Booker has a special tool on his arm (That makes some memorable and gruesome melee kills) that can hook onto Columbia’s sky line system. The sky lines are an integral part of a lot of major set piece fights. Using the sky lines allows a lot of variety in the fighting. There is also combat options while using the lines, you can shoot and if you time it right can do a jumping melee that is a very powerful attack.
Bioshock Infinite has done away with health packs and instead uses a shield system that is very similar to the Halo series. Throughout the game the player can find bottles to increase their health, vigor or shields. That's not all to find in Columbia, searching every nook and cranny will yield money, items and voxophones. Voxophones are the audio logs to find in the game, they are interesting to listen to and shed some extra light on the world and story.
I did have a few issues with the game, in many ways it felt stripped down to me, there was no camera to gain advantages on enemies and the variety and number of enemies wasn't enough. I never found fighting the people in Columbia to be as memorable as fighting the unpredictable splicers from the previous games. Guns and Vigors are upgradable but the upgrade system just didn't have the impact on me, the guns look the same, even when upgraded they don’t receive any visual distinctions. Only two guns can be carried at any time now ala Halo. Overall I just felt more constricted in this game compared to previous entries in the series.
Graphics: Columbia is designed beautifully, the landscapes are colourful and world feels alive. Graphically speaking this could not be further from Rapture, and that's a great thing.The art design is unique without being eccentric. Some of the vigor animations look really great. The actual quality of the graphics is a bit of a mixed bag, some animations look a little stiff and the people in the game are certainly not the best I have seen.
Overall: I am happy to say that Bioshock Infinite is an amazing game, it uses clever storytelling and a compelling world to hook players in and make them enjoy the journey. Save for a few minor nitpicks with the game play I can honestly say this has been my favourite game of 2013.… Expand
Dec 10, 2014Finally getting my grubby hands on the "third" installment to the Bioshock franchise, Infinite indefinitely, almost undeniably is yet anotherFinally getting my grubby hands on the "third" installment to the Bioshock franchise, Infinite indefinitely, almost undeniably is yet another wonderful success of the "flawed utopia falling into utter chaos by almost romantic, religious idealisms" perspectives that worked so well for Bioshock but not so much for Bioshock 2. While some aspects of the gameplay are recycled, and others somewhat questionable, such as having shields and only being able to equip 2 weapons any time, Bioshock Infinite still nevertheless is a relic of gaming at it's most highest peaks. With a protagonist that can be cynical but isn't "everything is gray and dull, bleh" kind of personality, but of one with earnest introspection of the things around him apart from Jack Ryan's usually silent, dismissive perspective of everything. Maybe I will have a discussion about silent protagonists in detail, but having a silent protagonist for the sake of the player getting more into the game doesn't always intertwine neatly, as I felt more intertwined to Booker DeWitt moreso than Jack Ryan, because of his previous exploits and how my own choices could change the course of the future. Although perhaps the biggest complaint with this game is how the choices actually don't result in different endings, as the "Tear" and "Space-Time Continuum" concepts opened up a plethora of possibilities. Vigors and Salts essentially name-swap Plasmids and EVE, with only 8 particular 'vigors' to use, possibility simplified to make each one much more effective, which they are. As for weapons, you can fortunately scrounge for ammo for weapons you don't currently have, so if you pick up a new Carbine, it won't just have the clip that was currently in it. As for difficulty, well, it wasn't difficult at all at Normal. I didn't die once, and only came close to dying Twice, and dying is just as inconsequential as in Bioshock since Elizabeth, your companion throughout most of this game will revive you at the small cost of some money. As for Elizabeth, Elizabeth will go down as one of the most positive female role models in gaming history since that one woman from Beyond Good and Evil and more recently of Bayonetta, even despite her gaudy and energetic attitudes. Elizabeth will be extremely helpful and shows that a escort gameplay can actually work without frustrating the player, as Elizabeth will never be directly attacked by enemies (even though you would think so considering how important she is to Columbia), but often her giving of items to you also subverts alot of the difficulty already, as most grunts can be taken down with the Carbine, essentially the most effective weapon that I used throughout. Not to mention her giving of items can be exploited if you decide to "vend" items at a shop without buying anything, but nevertheless, her sponge like absorption of the environment and her dialogues with Booker are endearing and thought provoking, adding more to how alive and realized Columbia is, even considering that the culmination of Vigors doesn't play as much precedence as Plasmids did, since Vigors apparently don't have degenerative side effects even though they work exactly the same AS Plasmids. Also, the Lutece theory of being able to have Columbia float in the air is sort of rushed, as well as the inconsistencies with how Comstock was able to afford all the Masonry and technical work in order for the City to be realized. And while Comstock is a adverse foe in absolute religious indoctrination and racial stereotypes, he isn't as biting as Andrew Ryan, who was actually more human with his rise and fall. As for combat, it is fluid and more fulfilling than Rapture, as Rapture would have you occasionally kill a few splicers here and there, but because of Elizabeth's "deus ex machina" grabs of health, the shield system, and the fact that most grunts can be downed with headshots, the combat can get a little tedious unless you force to play with different weapons and vigors. Vaxophones work sort of like Audio Logs in the same vein, cut down a bit in quantity from Rapture, which would be the reason how certain elements of Columbia's rise are not mentioned. But what this game will definitely get big points for is the ending, as it is heart wrenching, thought provoking, and will be on your mind for quite a while. It still is for me. I never thought that a game from the surface would convince me to buy parts of the DLC without actually advertising it, but how much of a blast this game was, and the concept of "Tears" opens up a cornucopia of possibilities, I'm looking very forward into the future of this idea. This is a treasure to behold for many a year to come.… Expand
Apr 17, 2013I loved the other Bioshocks, but this had a dissapointing feel. The ending was epic and amazing, but this game could have been so muchI loved the other Bioshocks, but this had a dissapointing feel. The ending was epic and amazing, but this game could have been so much better. There is alot of loopholes in the story (non ending wise), and it just doesn't make sense that not a single person you fight against uses the "plasmids" against you.
It is damn good, but it should no way win game of the year.… Expand
Aug 10, 2015This review contains spoilers, click expand to view. This game is what appears to be three or more groups of people working on different stories/plots, then coming together at a whole team meeting and going, "oh ****! These ideas are all good but they have nothing to do with each other! What do we do???
Then one guy says, "I know! Multiple universes! That way all of our different plots can be put in!"
The game has no consistency and has at least three plots going on at once. It starts off being about a really racist utopia, which is an interesting idea. Then suddenly it changes to a damsel-in-distress (but why did they include a depiction of her first menstrual pad????). And yet she's NOT technically a damsel in distress because she has these superpowers to travel between worlds. But somehow she isn't able to use that power to leave her world/prison (even though she uses her ability to change worlds later in the game). In any case Booker, a relatively young, attractive man has to come release her from this prison and help her learn her true power! Not a cliche at all!!
So then they go after her father, cause he's bad for making this racist utopia and for locking her up. You kill her mom because she was mean or something, I can't remember, and since I played this 4 times you'd think I would but apparently it was so insignificant I can't remember it why her mom was bad.
SO, then you do a complete plot shift to working with some poverty-stricken people who need help, and want to revolt. Then, for some reason, ("different dimension!") these people are now EVIL and trying to kill you!
Then there's some part about a guy who made a museum that rewrote American history to include himself as the hero general in all the USA wars. I don't even know what that was other than filler material.
Oh and those creepy twins (who were cool characters). Their story is they learned to travel between worlds, which is how they stole the baby (Elizabeth) and took her into another world, which was Columbia... But in the beginning of the game Booker's world IS in the same world as Columbia, so.....???
And the ending. Oh god the ending. Walking around numerous lighthouses saying "we are all different worlds in some worlds you are Comstock and in others you are dead." But at some point it turns out that in truth you are Comstock no matter what? So you are him in all worlds? And my most hated part of the ending is when they go down to the sea as if to suck up to players who loved Bioshock 1/2 to prove that this game is just as cool as Bioshock 1/2!!! It just seems so forced and pandering to get people to associate positive feelings from 1/2 with this crappy game.
I'm just going to end saying I played this thing 4 times and I literally stayed up all night last night, couldn't fall asleep, because I couldn't figure out what the **** is going on in this game. So I had to write this out. My conclusion is in the first paragraph but:
This game appears to be three or more groups of people working on different stories/plots, then coming together at a whole team meeting and going, "oh ****! These ideas are all good but they have nothing to do with each other! What do we do???
Then one guy says, "I know! Multiple universes! That way all of our different plots can be put in!"… Expand
Published: December 30, 2013In our annual ranking of the year's best video games, get a list of 2013's best and worst releases by platform, view a comparison of the various game consoles, and find out which title earned Metacritic Game of the Year honors.