Thrust into the year 1912, players take on the role of former Pinkerton agent Booker DeWitt, who has traveled to the flying city of Columbia on a rescue mission. His target is Elizabeth, a young lady imprisoned since her childhood years. During their bold escape, Booker and Elizabeth form aThrust into the year 1912, players take on the role of former Pinkerton agent Booker DeWitt, who has traveled to the flying city of Columbia on a rescue mission. His target is Elizabeth, a young lady imprisoned since her childhood years. During their bold escape, Booker and Elizabeth form a powerful bond -- one which lets Booker enhance his own abilities with her world-altering control over the environment. As a team, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant Zeppelins and in the clouds, while simultaneously learning to harness an growing arsenal of weapons and abilities.
Mar 25, 2013Infinite is more than a new setting, story, and characters; those elements are seamlessly integrated with complex themes, a mysterious plot, and entertaining combat to create an amazing experience from beginning to end. Familiar threads run through it – a lighthouse, a strange city, a charismatic antagonist – but they are homages to the past rather than attempts to recycle it. The core of Infinite is unlike anything else on land, sea, or air.
Mar 26, 2013Bioshock Infinite attempts an Uncharted style relationship between two characters. It doesn’t work as well as it needs to. Booker DeWitt, ably if not unremarkably acted by Troy Baker, would be a fine figure in a novel or a movie. But in a game driven by his relationship with Elizabeth, Bioshock Infinite snags on the issue of a third-person protagonist in a first-person game. What does Booker look like? How does he feel? How is he reacting to what Elizabeth tells him? What does he do when I press X to “comfort Elizabeth”? Is there any subtext when he makes a choice? How do they look at each other? An actor’s face belongs here. There isn’t one.
Mar 30, 2013I loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the gameI loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the game delivered deep in something sadly missing from many games today atmosphere. Bioshock 2 I also enjoyed in 2010, with the way that it opened up more, and gave a spin on events in Rapture of its own accord, but it never stunned like the original. After seeing the first trailers for Bioshock Infinite 2 years ago, I was hoping for something that would deliver in all key areas of a great game i was not disappointed!! Presentation is generally excellent for the 360, the loads being minimal and fairly fast. The graphics are beautiful in the way that they are executed and the imagination behind them, and if there is the occasional pop-in of objects or textures, and an odd moment of frame rate stutter, it never affects the gameplay. Sound design is on another level though, completely the voice actors do a sterling job, the sound effects are eerie in their delivery, and coupled with the amazing soundtrack which at times evokes memories of Stanley Kubrick's The Shining, amongst other things. The soundtrack is a loud, cluttered and often blustering bundle of objects that does what its supposed to it fills in the spaces that the graphics depend on to deliver the whole 'feel' so to speak. And so to the gameplay, which is where I have to state that this latest entry in the Bioshock series truly is the best so far. There are a handful of neat gimmicks put into the game at key points (the skyhooks, the tears in time), which when coupled with some familiar aspects (the vigors you may have seen before, and the weaponry), makes for some compulsive First-Person shooter gameplay however, the final ingredient, the one that makes this game truly great, and probably one of this years' best (and probably the decades I'm going to state right now!!) is the plot thundering through on some riffs from Alan Moore (think sparks of League of Extraordinary Gentlemen and Watchmen), and some very clear influences from Terry Gilliam (Brazil, 12 Monkeys), and many more I could mention, the whole thing moves from scene to scene, and never ever detaches the player from the game I've said this before, but if this were a book (the whole thing certainly feels like a graphic novel) you'd be up until 4 in the morning reading it!! The last time I played a game that truly made me want to get to the end, to see the whole thing, and know what was going on so much, was either Shadow of the Colossus or Half Life 2, so I think you can understand how highly I rate this game. i could write more, but alas, I'm on my second playthrough of the cursed game you see, and I want to get back to it, so I'll finish with this it is the best single-player campaign game I have played in years, it threatens to overflow with the wealth of ideas bursting forth, and even if you don't think you'll enjoy it, you have to give it at least a try. One utterly superb game.… Expand
Jun 22, 2013This review contains spoilers, click expand to view. What can you say about bishock infinite? well its the most immersive game I've played in a long time. it's awe inspiring visuals are just beautiful, Elizabeth and Booker Dewitt are very well detailed and fleshed out characters, as are comstock and nearly all other characters, the vigors are interesting and the combat is satisfying. it even has a nice reference to rapture in the ending.… Expand
Dec 12, 2015This is a very important game. This is the kind of game that people will be talking about ten, fifteen, even twenty years from now. This isThis is a very important game. This is the kind of game that people will be talking about ten, fifteen, even twenty years from now. This is an interactive piece of art that will change you as a person; it will cause you to ponder human nature, both the good and the bad that all of us are capable of. It is a treat to the eyes and the ears superficially, but also to the heart and the soul subliminally. I wish I could play this for the first time again, to be able to take in all of its wonderful quality with all the surprises that are scattered throughout. Play this game, and spread the word: this is art that shocks, scares, unnerves, but also art that soothes, calms, and makes you feel like a kid again, experiencing the world through naive, but optimistic eyes.… Expand
Apr 8, 2013
I was surprised to be excited for Bioshock Infinite. When the original Bioshock came out in 2007 it had universal praise, I bought the game
I was surprised to be excited for Bioshock Infinite. When the original Bioshock came out in 2007 it had universal praise, I bought the game day one and hated it. I was one of the few people who didn’t think it was a work of genius. I liked the story, the world and the graphics just the gameplay didn't connect with me. Fast forward to mid 2010 and against my better judgement I picked up Bioshock 2. I instantly loved it. I don’t know if it was the refinements like the plasmid/weapon combo or if the overall game felt better but I really enjoyed it. Finally in 2012 I replayed the original Bioshock, I finally saw the great game that had eluded me for five years.
Story: This is where this series shines. A sort of prequel to Bioshock 1 and 2, the premise of Infinite takes place in a floating city called Columbia in 1912. Columbia is the antithesis of Rapture, it’s bright and open and instead of being created to escape political and religious persecution it was designed to be like “Eden” from the bible. The ruler of Columbia is “The Prophet” Zachary Comstock, he rules with an iron fist and preaches all kinds of religious nonsense.
The main character Booker has been tasked with going to Columbia and getting a girl named Elizabeth out. He is promised this will wipe away gambling debts he has been accruing.
Elizabeth is really the star of the game, she is a mysterious girl who can open “tears” which are essential doorways into other dimensions. She is with you most of the game and is never a burden, she picks locks for Booker and during combat with give ammo and health. This was an issue for be because it made the game easy and there is almost no penalty for dying. Playing through the game and learning more about her was interesting.
It’s very hard to talk about the narrative without giving spoilers, I’ll just say that the ending is one of the best endings I have seen in entertainment, not games, entertainment. People will be talking about this end for years to come.
Gameplay: The gameplay will be familiar to fans of Bioshock 2. There are now vigors instead of Plasmids, they work very similarly with a new option, if the user holds down the vigors button you can create a trap with them. In bigger fights this can be a real life saver. It will also be essential when playing on the harder difficulty.
The shooting mechanic is still great, Not the best but good. One beef I have with the shooting is that the aiming down the sights is handled by a click of R3, I have never found this intuitive in games and it leads me to shoot wildly as opposed to aiming. I feel that the shooting of the game would benefit from a different control setup. Also new is the sky lines, Booker has a special tool on his arm (That makes some memorable and gruesome melee kills) that can hook onto Columbia’s sky line system. The sky lines are an integral part of a lot of major set piece fights. Using the sky lines allows a lot of variety in the fighting. There is also combat options while using the lines, you can shoot and if you time it right can do a jumping melee that is a very powerful attack.
Bioshock Infinite has done away with health packs and instead uses a shield system that is very similar to the Halo series. Throughout the game the player can find bottles to increase their health, vigor or shields. That's not all to find in Columbia, searching every nook and cranny will yield money, items and voxophones. Voxophones are the audio logs to find in the game, they are interesting to listen to and shed some extra light on the world and story.
I did have a few issues with the game, in many ways it felt stripped down to me, there was no camera to gain advantages on enemies and the variety and number of enemies wasn't enough. I never found fighting the people in Columbia to be as memorable as fighting the unpredictable splicers from the previous games. Guns and Vigors are upgradable but the upgrade system just didn't have the impact on me, the guns look the same, even when upgraded they don’t receive any visual distinctions. Only two guns can be carried at any time now ala Halo. Overall I just felt more constricted in this game compared to previous entries in the series.
Graphics: Columbia is designed beautifully, the landscapes are colourful and world feels alive. Graphically speaking this could not be further from Rapture, and that's a great thing.The art design is unique without being eccentric. Some of the vigor animations look really great. The actual quality of the graphics is a bit of a mixed bag, some animations look a little stiff and the people in the game are certainly not the best I have seen.
Overall: I am happy to say that Bioshock Infinite is an amazing game, it uses clever storytelling and a compelling world to hook players in and make them enjoy the journey. Save for a few minor nitpicks with the game play I can honestly say this has been my favourite game of 2013.… Expand
Dec 7, 20142K Games have managed to engineer a fresh faced version of BioShock that perhaps surpasses those before it. The music is excellent and the2K Games have managed to engineer a fresh faced version of BioShock that perhaps surpasses those before it. The music is excellent and the graphics are stunning. The story is marvellous, it is challenging to follow yet still makes us feel spoiled. The characters within it also stand strong in their own right. We are still treated to explosive boss battles as well as some classic creepy BioShock moments. Infinite's setting is perhaps it's best element, floating Columbia is just waiting to be explored. I had never seen such beauty within a game until I played Infinite. BioShock Infinite is added to a small pile of games that have defined this generation.… Expand
Apr 26, 2013A good challenge, yet I would prefer they kept the old setup where you could have many many weapons instead of just two. The restriction makesA good challenge, yet I would prefer they kept the old setup where you could have many many weapons instead of just two. The restriction makes it a little bit harder, and removes the fun of finding and improving your favorite weapons instead of relying on what ever is in there.… Expand
Aug 10, 2015This review contains spoilers, click expand to view. This game is what appears to be three or more groups of people working on different stories/plots, then coming together at a whole team meeting and going, "oh ****! These ideas are all good but they have nothing to do with each other! What do we do???
Then one guy says, "I know! Multiple universes! That way all of our different plots can be put in!"
The game has no consistency and has at least three plots going on at once. It starts off being about a really racist utopia, which is an interesting idea. Then suddenly it changes to a damsel-in-distress (but why did they include a depiction of her first menstrual pad????). And yet she's NOT technically a damsel in distress because she has these superpowers to travel between worlds. But somehow she isn't able to use that power to leave her world/prison (even though she uses her ability to change worlds later in the game). In any case Booker, a relatively young, attractive man has to come release her from this prison and help her learn her true power! Not a cliche at all!!
So then they go after her father, cause he's bad for making this racist utopia and for locking her up. You kill her mom because she was mean or something, I can't remember, and since I played this 4 times you'd think I would but apparently it was so insignificant I can't remember it why her mom was bad.
SO, then you do a complete plot shift to working with some poverty-stricken people who need help, and want to revolt. Then, for some reason, ("different dimension!") these people are now EVIL and trying to kill you!
Then there's some part about a guy who made a museum that rewrote American history to include himself as the hero general in all the USA wars. I don't even know what that was other than filler material.
Oh and those creepy twins (who were cool characters). Their story is they learned to travel between worlds, which is how they stole the baby (Elizabeth) and took her into another world, which was Columbia... But in the beginning of the game Booker's world IS in the same world as Columbia, so.....???
And the ending. Oh god the ending. Walking around numerous lighthouses saying "we are all different worlds in some worlds you are Comstock and in others you are dead." But at some point it turns out that in truth you are Comstock no matter what? So you are him in all worlds? And my most hated part of the ending is when they go down to the sea as if to suck up to players who loved Bioshock 1/2 to prove that this game is just as cool as Bioshock 1/2!!! It just seems so forced and pandering to get people to associate positive feelings from 1/2 with this crappy game.
I'm just going to end saying I played this thing 4 times and I literally stayed up all night last night, couldn't fall asleep, because I couldn't figure out what the **** is going on in this game. So I had to write this out. My conclusion is in the first paragraph but:
This game appears to be three or more groups of people working on different stories/plots, then coming together at a whole team meeting and going, "oh ****! These ideas are all good but they have nothing to do with each other! What do we do???
Then one guy says, "I know! Multiple universes! That way all of our different plots can be put in!"… Expand
Published: December 30, 2013In our annual ranking of the year's best video games, get a list of 2013's best and worst releases by platform, view a comparison of the various game consoles, and find out which title earned Metacritic Game of the Year honors.