Clive Barker's Jericho Xbox 360


Mixed or average reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 11 out of 46
  2. Negative: 5 out of 46
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  1. 30
    Also worthy of note: the stupid, unforgiving, scripted button-tapping events (think God of War, only terrible). The only reason these do not throw me into a fit of vein-bursting rage is that you can retry them infinitely.
  2. 360 Gamer Magazine UK
    Jericho works really hard to build up a tense and involving game environment, but then can’t quite deliver the game to match. Confusing at the points where it needs to be clear and, only sporadically showing glimpses of what should have been, Jericho is a perfectly reasonable experience, but hardly essential.
  3. AceGamez
    Beneath the mangled exterior of clumsy control methods and weak characterisation there is a great idea here and had the game been given a few months longer in development it could have had these annoyances ironed out.
  4. With no replay value of any kind and no cooperative or multiplayer action at all, Jericho is practically begging me to tell my readers that this game is only worth a rental.
  5. A story that took you into twisted, deranged, decrepit worlds that just yearned for some fantastic art direction and varied, interesting level design - you didn’t get any.
  6. Jericho doesn't really bring anything new to the gaming world.
  7. If the developers had given this game another six to eight months in development, the game could have been a solid shooter; unfortunately it ends up just being an average one.
  8. Overall, Clive Barker's Jericho is somewhat of a disappointment. I was hoping for another great horror game just in time for the Halloween season but this was not the case as the storyline and character design is not enough to save this game which is flawed on many different levels.
  9. 90
    Remember this kids, Clive Barker Mercury Steam and Codemasters have formed together to make what is in my mind one of the best shooters this year.
  10. Edge Magazine
    The game's failure to monopolise on its squad dynamic relegates it to a shooter-by-numbers, and its appeal is then further undercut by the fact that, while Barker clearly has a sense for the grotesque, it is the only note that Jericho plays. [Dec 2007, p.91]
  11. Electronic Gaming Monthly
    Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
  12. With its unique squad-based focus and the huge combat variety on offer, it breaks plenty of new ground for the genre - and were it not for a few rough edges would have been bordering on essential.
  13. Jericho is clever enough for a good time with a FPS, however as anything else Jericho should trade in this blood gushing festival of carnage for jelly donuts.
  14. 40
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
  15. Clive Barker’s Jericho will likely appeal to a certain group of gamers just from the implied pedigree, but the truth is that the uninspired gameplay, linear levels, horrid AI, and merely average presentation values keep this game from ever gripping you like any of Clive’s movies.
  16. If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
  17. Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
  18. Publisher Codemasters didn't complement Barker's original story with an enjoyable video game.
  19. 90
    Its slick style, amazing graphics, and dark atmosphere really make it stand out.
  20. The sheer number of things that had to go wrong to keep Clive Barker’s Jericho from being a raging success is almost unbelievable, because when it comes right down to it, this game had the makings of a real hit. The fact that the credits roll at the exact same moment you finally find yourself on the edge of your seat cements the overall feeling of incompleteness the game gives off from the beginning.
  21. A solid shooter marred by poor design. Excellent visuals and some fine FPS gameplay are to be had in Jericho, but I wouldn't pay full price for it.
  22. Everything it tries to do, it fails—from the beginning to the abrupt and anti-climactic ending.
  23. Poor level design poisons Jericho's awesome but unrealized potential.
  24. 60
    Jericho's gameplay comes off as a decidedly "lather, rinse, repeat" affair where you enter a new area, kill the monsters that spawn and run at you and then move onto the next area and perform the monotonous experience all over again.
  25. 80
    Unlike many squad-based shooters that don't require the use of the whole team, Jericho's premise relies on it. What's equally important is that each character is genuinely worth playing.
  26. Jericho is way too ambitious and it hurts on every side. While not broken, it’s poorly designed and dull, from spawning enemies making the tactical play irrelevant, to a horror story that, despite its charm and intricacies, just isn’t scary. Jericho may be art, but not all art is good.
  27. Clive Barker’s Jericho doesn’t provide the same degree of deep and engaging gameplay as Undying, opting instead for a more accessible, mainstream adventure that can be frightening at best, and repetitive at worst. Still, the game has no shortage of action and intensity.
  28. Jericho is not a bad game it’s just one that lost its way slightly during development. The ability to jump into other team members bodies and harness their powers is a good idea let down slightly by poor implementation and a claustrophobic level design.
  29. 56
    Instead of getting caught up in the struggle against a demonic force that threatens the continued existence of your race, you're left with tacked-on squad elements, poor friendly and enemy AI, repetitive encounters, and unabashedly linear levels. Jericho has a few memorable moments, but they're not worth the cash.
  30. Jericho is definitely a case of inventive design married all-too-unhappily to old school thinking, and the result is a game that is almost fatally broken.
  31. 50
    Clive Barker's Jericho is a mish-mash of great concepts and stupid design choices.
  32. If you are a fan of Clive Barker's works, or in fact a horror fan, then Jericho should be a priority for you.
  33. 50
    Deep down, Jericho clearly has the right idea. However, the implementation - which feels half-hearted at times - really lets it down.
  34. 60
    In Jericho there was the potential for an atmospheric game packed with terror, wonder and invention. Unfortunately, all we get is a very standard shooter with a number of annoying failings, sitting atop an undoubtedly original premise.
  35. High-concept and high-action from beginning to end, Jericho is far closer to "Gears of War" and "Painkiller" than to "Condemned", but it's darker and gorier than all three combined. [Holiday 2007, p.66]
  36. Not nasty enough and not scary at all. [Dec 2007, p.92]
  37. Considering the subject material there are not many other games like it (F.E.A.R.) and the unique character-switching feature helps it pick up a few points. The nice variation in weapons and magical powers also keeps the average gameplay from getting too boring.
  38. Play Magazine
    I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]
  39. 70
    Ultimately, considering the overwhelming strength of recent FPS arrivals, Clive Barker's Jericho is likely to sink into the gaming Abyss with God's diabolical Firstborn... never to be seen again.
  40. Clive Barker's Jericho is the type of game that would have made an impact a decade ago. Its onslaught of enemies is far more reminiscent of old-school shooters like Quake, and if that's your bag then you should be able to at least marginally enjoy what Jericho brings to the table.
  41. It provides gamers with a creepy, action-packed experience with a solid plot and unique designs. No one should go into Jericho expecting the “Citizen Kane” of gaming, just like no one expects a slasher flick to win an Oscar. Instead, Jericho should be enjoyed for what it is: an interactive horror experience, good for some chills, thrills and a little bit of ye old gore factor thrown in for good measure.
  42. On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
  43. Jericho is a title with great ideas. The squad-switching mechanic works very well, the various magic abilities are mostly sound and the plot is potentially very interesting. However, great ideas don't make up for shoddy execution, and Jericho just isn't a $60 game. It's far too short and easy, and the complete lack of any post-game content is almost unforgivable.
  44. X-ONE Magazine UK
    A flawed classic. Jericho is stylish, with epic battling, unique gameplay dynamics and satisfying weapons. But variable visuals, too many QTEs and a poor ending leave it wanting. [Issue 26, p.88]
  45. Xbox World 360 Magazine UK
    It won't scare you, but Jericho is an enjoyably slick and bloody shoot-'em-up. [Dec 2007, p.75]
  46. The game combines a tired formula of spawning wave after wave of mindless enemies in the same room with you with the clumsily-executed 'squad-based' combat, which is enough to stave off any fan of the genre aside from stout Barker fans in it for the intriguing but sadly unrealised plot.
User Score

Mixed or average reviews- based on 72 Ratings

User score distribution:
  1. Positive: 21 out of 29
  2. Negative: 5 out of 29
  1. Dec 22, 2016
    Many reviewers of Clive Barker's Jericho write that you spend a lot of time reviving squad mates. Some write that the characters aren'tMany reviewers of Clive Barker's Jericho write that you spend a lot of time reviving squad mates. Some write that the characters aren't balanced and that they always use Black and Delgado. Some point out it is just another corridor shooter. Kill a bunch of guys, move forward, repeat. Ho hum.

    All those complaints are accurate. Yet this is one of the most fun, exciting, awesome looking, and nerve wracking games I've ever played.

    I went zip lining across treetops in Mexico once. It was cold on the speed boat that took us to the peninsula. The exhaust from the leaded gasoline engine of the bus we road through several tiny Mexican villages stung my nose. The donkeys we road to the top of the mountain smelled bad. You get my point. If you look for bad stuff, you'll find it anywhere. I find it hard to take seriously folks who complain about a game because it has less-than-ideal game mechanics when that game presents you with dozens of "I've never seen that before in a game" moments. Here are the things I loved (spoilers):
      - The blood and viscera carpeted walled enclosures.
      - The yellow-pustuled exploders appearing as you round a corner.
      - The crucified wretches you can put out of their misery--or not.
      - The ferocious slashers whose speedy attacks are satisfyingly stopped with a headshot.
      - Black's slow motion sniper shot that can take out multiple enemies
      - The disgusting yet beautiful shiny reflection of your flashlight against the organics-coated hellscapes. Soooo deeply and deliciously RED!
      - Music scored to push your squirming brain to the edge of madness.
      - Level design that presents regularly vistas of enormous scale and of nightmarish design.
    - Atmospheric effects that have you peering unblinking into the depths in search of the visual cues that might keep you alive.
      - Creature design that could teach Hieronymus Bosch something about the grotesque.

    If you are a first person shooter fan who expects the conventions of the genre, this may not be your game.  If you like well executed artistic design and unusual experiences, you may like this title. In short, if you have patience to put up with some deficiencies in execution in order to experience a one-of-a-kind sensory experience, buy this game.
    Full Review »
  2. Sep 13, 2016
    Well the first thing i can say is there is not much to this game but eye candy. I think the game only has five chapters and I gave up on itWell the first thing i can say is there is not much to this game but eye candy. I think the game only has five chapters and I gave up on it early in chapter 2. I just didn't find that much fun in the game. The shooting was very straight on and the AI was quite bad. I kept finding my AI dying and me switching bodies back and forth to revive the AI. In turn i missed the game as my AI fought it while i ran around reviving. This was definately my turn off. However I would still tell people to go for it and check out this game. It really was worth a look. The graphics overall appealed to me and i did like the 7 based squad and all their abilities. There were options to have squads assigned to hold and stay back and this could have minimized why I quit if i gave the game more chance. I just didn't think it was worth my time i had already made it 40 % through the game by this time and just wasn't feeling anything. I think one could just watch youtube walkthroughs and get pretty close to the same experience as playing this game. A playable game for a weekend but definately not a game i would consider buying to keep. Excellent strobe light effects made you feel like you were in a firefight, I really enjoyed this part of the game. Full Review »
  3. Nov 24, 2013
    Jericho is one of those games that was quite painful to play through for me, due in large part to the vast amount of wasted potential. SimplyJericho is one of those games that was quite painful to play through for me, due in large part to the vast amount of wasted potential. Simply put, this game easily possessed all of the necessary ingredients for triple A gaming greatness. It could've been one of the greatest horror/action/supernatural shooters in existence and yet, that potential was squandered by the myriad of technical issues and a story that will leave you raging. Yes, I'm aware that this game is extremely old by gaming standards, but I acquired it for a mere $4.00 and figured I'd post my opinion on it. With an original storyline from one of the masters of horror, Clive Barker, and a decent developer at the helm (Codemasters is solid for the most part), it's easy to see why this game received so much hype before release. Graphically, for its time, it was one of the sharpest-looking games out there. Unfortunately, when all is said and done, pretty graphics and a top-notch pedigree are simply not enough to craft a triple A experience. The game starts you off as Ross, captain of a Navy SEAL-esque squad known as the Jericho team that is capable of wielding supernatural powers.Through a chain of events related to the storyline, the player eventually gains the ability to switch between squad members instantly, with each squad member possessing their own unique weapons and abilities. Surprisingly, this is one of the few mechanics that actually works extremely well throughout the game. Each squad member's unique powers are extremely fun and Codemasters even managed to incorporate this mechanic as part of the storyline rather than just a gameplay gimmick. The action is explosively fast-paced and the game rarely lets up, which is actually one of its downfalls. The non-stop shooting becomes extremely tiresome, blasting through wave after wave of the same enemies. In fact, the majority of the campaign consists of walking through a bland and colorless environment before proceeding to blast through a seemingly endless supply of baddies. And while the combat is occasionally fun, the game once again manages to strike out with a host of technical issues. The actual shooting (this game is a first-person shooter) is ridiculously incompetent, making you feel like a total idiot trying to hit most enemies. To make matters worse, unless you're scoring consistent headshots (as if), even the puniest and most basic enemies can absorb an absurd amount of bullets before going down. Most of the weapons that your squad members possess lack any sort of oomph to them and so you'll find yourself more often than not relying on your character's powers rather than their primary means of attacking. One of the biggest issues by far that I have with Jericho is the fact that your AI teammates cannot by any means revive one another should they become incapacitated during battle, save for Rawlings. However, if Rawlings also becomes incapacitated, you are apparently the only individual that can revive anyone. It may not sound like much on paper to gripe about, but it's actually an absolute nightmare during battle. Teammates constantly scream at your character to revive your fallen comrades since they are too incompetent to do so themselves and this is the primary reason that you should ever reach the GAME OVER screen. I'm not sure how difficult it would've been for Codemasters to improve the AI enough to accomplish this task, but I promise you that the game would've been significantly better if this problem did not exist. Boss battles could have been epic but wind up being quite lackluster and extremely easy, even on the higher difficulties. Gameplay mechanics aside, Jericho's storyline is actually one of the few redeeming qualities that the game possesses. Although it somewhat lacks focus, it is actually quite engaging and managed to keep me interested up until the very end. But of course, the ending is what ruined the entire experience for me. Quite simply put, it's one of those endings that will leave its audience shouting in anger as they eject the disc. Failing to explain anything that remotely needs explained, the finale is over so abruptly that you'll probably stare in disbelief as the credits roll. There's no doubt in my mind that the developers at Codemasters received scathing hate-mail for the ending. Overall, Jericho is one of those games that I imagine will have a sizable cult-following. It would be a downright lie to say that I never had any fun with the game, because I genuinely did at times. Unfortunately, these times were few and far between. As I mentioned earlier, this truly could have been a triple A title but incompetent AI, poor gameplay mechanics, repetitive gameplay, and a slap-in-the-face ending mar the overall experience. I admit, I would love to see a sequel that can hopefully remedy the abundance of issues but as of now, that will probably never happen. Full Review »