While later levels can get incredibly difficult, Pwnee Studios absolutely nailed the difficulty curve and Story Mode completion is attainable for the majority of players, thanks to some well-implemented player aids.
Instantly one of the best platformers of all time. I thought that maybe the random levels would only lead to boring redundant levels but I could only be farther from the truth. It's game that can be as challenging as you want it to and even though the levels are random you can save levels to show other people or try again later!
This game is amazing. It has a great soundtrack with beautiful visuals to match. The game levels scale up to your level so you never feel cheated. The game is an all round near masterpiece.
Graphics 8
Sound 9
Game play -9
Cloudberry Kingdom stands a tier below Super Meat Boy, Ms 'Splosion Man and N+. It's good fun but multiplayer aside, it lacks the spark needed to really make it stand out among the competition.
Like an everlasting gobstopper, you can buy Cloudberry for peanuts and certainly get your money's worth in terms of quantity. But play it just long enough, and it quickly loses its flavour.
Cloudberry Kingdom isn't the prettiest thing you'll ever see (three people asked me if it was a flash game) and while it may not kick your ass as hard as other titles like it, it's still laughably tough in places . With a ridiculous, and thoroughly entertaining, multiplayer suite to finish it all off, it's a pleasant addition to any digital library, albeit a slightly overpriced one.
Its tough-love formula offers fun and challenge in the short-term, but there’s just not enough variety or depth to make a lasting impression beyond those initial thrills.
I have to be honest, even if this game was super hard in the latter have the game was an EFFING BLAST. I played a lot of it on my youtube trailer and by golly just playing with my friends was so much fun!!! :D
Why can't I review this on wii u, metacritic???
There are so many platformers around now that to survive among them, a new platformer needs a unique mechanic. Cloudberry Kingdom has exactly that, but it fails to go any further.
Cloudberry Kingdom's unique mechanic is a random level generator, boasting 'infinite levels'. That much is true. This is something that totally increases the replay value of Cloudberry Kingdom, even more so because you can actually customise the amount (and, often, size)of each object that will appear in the level. So you could have loads of firebars, maybe just a few falling blocks, lots of, and very thin, elevator platforms, and tonnes of lasers.
Using this mechanic you can create the perfect level for yourself. I had immense fun coming up with strange combinations of enemies and objects, and the level generator always actually puts them in for you. You don't design anything, just decide how many of each object will be in each level. Admittedly, the automatic level designer resulted in problems. Often, how you time a jump at the beginning will affect what happens later on, and it's hugely frustrating when you almost complete a level only to be hit by a trap with no escape, just because you timed your first jump too late. Of course, you had no way of knowing you timed it too late.
But the level generator's true selling point is that you can have the level as easy as pie or as hard as gobstoppers. This accommodates both casual and hardest of hardcore players.
If yu get too stuck on a level, you can call the AI to give you a super-guide-style explanation of how to clear the level. Th clever thing? It's completely randomly generated, so this incredibly advanced AI has to be made up on the spot!
You can also pick particular types of characters, for example one on a pogo stick who always bounces, or one who can flip gravity like VVVVVV. And the level generator will always design a level within the boundaries you declared, and to fit the character you chose. There is a multiplayer mode, as well, and you'll be glad to hear, no characters bouncing off of each other like in mario games. One great multiplayer mode is 'bungie'. Here, all characters are connected by elastic wire, which results in all sorts of madness.
Despite this mechanic, this must have convinced the developers to slack when thinking of actual objects to include. All you get is the standard sort of stuff- firebars, clouds, ghosting blocks, falling enemies... the most creative is a serpent, and even that only bobs up then down off the screen.
One of Cloudberry Kingdom's terrible problems though, are the visuals. They're not exactly bad, but still look lifeless and unappealing. This is even worse in story mode's awful cutscenes, which can thankfully be skipped. To be honest, story mode is pretty bland as without the level generator, Cloudberry Kingdom is just a simple, uninteresting platformer, and story mode is exactly that- there is no level generator.
There's also arcade mode, which fares slightly better due to a level generator. Here, you continue as far as you can until you run out of lives. Even this mode gets old quickly however due to you being completely unable to customise the level. Obviously you can't have that option in an arcade mode, so I think both arcade AND story shouldn't be here, and the game sold at a lower price.
Animations and graphics are really nice and the game is entertaining on the first 2 chapters, but it gets too boring. Why does it get boring? The difficulty. Something that many developers need to learn is that a nearly-impossible challenge does NOT equal entertainment (especially when you have to repeat each level DOZENS of times)... it just equals rage or boredom. I give it a 6 because they're not the first developers to do this mistake, but still, a game that causes rage should not be played.