Cobalt is an instant classic for side-scrolling brawlers. The combat is varied and addictive, the mechanics sufficiently complex to satisfy dedicated players, and the competitive modes can entertain all sorts of fans. Throw in the pretty fun story mode as well as the support for the Steam Workshop, through which players can devise their own maps, and you have a great investment.
A fun, awesome game with a fun but hard story and a great multiplayer arcade mode. The time dilation is a super fun and cool aspect of the game which makes you feel badass!
Cobalt is a complex, demanding game. Sometimes even frustrating, when forcing to replay the same level over and over again. Despite that, the quick and flashy combat system is a lot of fun.
I really enjoyed Cobalt, mainly due to the slick gameplay. The game feels hectic, fast-paced and it has some funny moments. The levels and enemies are well thought out and designed, and I really enjoyed playing around with various weapons to destroy enemies. It will take a bit of time getting used to the controls and movement, but once you get it, it feels awesome. I would certainly recommend this game if you like a challenge, that feels rewarding.
Cobalt sometimes is a very entertaining action-platformer. You want to love it, but Cobalt comes with too much unmeant frustration to really deserve that love.
To me this game is already a timeless classic.
Story: 8/10. A solid plot with plenty of humour. Not a masterpiece, but the story is conveyed excellently through the campaign style. Story mode is not the primary focus of Cobalt, but it is a lengthy, challenging and rewarding campaign. The lore behind the game is intriguing and leaks through into some of the arcade mode maps, which I think is a really nice touch.
Graphics: 9/10. It's not beautiful pixel art and it's no Mona Lisa, but playing some of the custom maps completely convinced me that this game can look really amazing.
Sound: 9/10. The music is catchy and memorable and the sound fx perfectly match what is happening in-game, slowing down when the time dilation kicks in. I can't think of anything I would change here.
Gameplay: Beyond 10. In an age of games where the gameplay is often left to one side, Cobalt turns around and says "here's what it means to be a gameplay focused game." The entire game is physical and feels very natural after a while at the controls. There are really endless possibilities to what can be done inside the Cobalt engine, which is why I'm incredibly excited to see that there are already modding possibilities. Never before have I played a game that creates so many awesome moments. Doing a backflip over a missile whilst shooting your gun at a grenade so it bounces off a wall and into another player is just tame to me now. This is the game that will make you squeal, will make you sweat and will make you feel like the most awesome person in the universe.
Cobalt sets the bar for gameplay now. Forget Mario, forget Smash Bros, forget every other game under the sun. I will never be able to look at another game again the same way. If you think this is just another arena brawler like Duck Game and Towerfall then think again. I can't play those kind of games anymore without thinking "man, I'd rather just be playing Cobalt."
One of the best Mojang game(after Mincraft but before scrolls) The story is good but it's not the best as to expect from Mojang but overall it's good...
This game has refreshing mechanics that lead to a very unique and unexpected experience. If Cobalt could get more publicity, it definitely deserves it for its refreshing feel and gameplay.
Really mediocre across the board.
-story: tries to go for funny but misses the mark.
-controls leave a lot to be desired. So you shoot a lot in this game but you really don't have much control over your aim. It's either straight forward or push up or down to auto aim. It would be better if you could use the right analog stick to aim but you can not. Also you can't arc grenades ****?
-Gameplay: The most interesting part is that you deflect bullets when rolling but it's not all that useful. Levels don't have a real flow to them.
-Graphics: art style is generic but not bad.