- Summary: Enforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city. Coupled with co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create aEnforce justice by any means necessary in a crime-ridden urban center built to encourage the exploration of the full width, depth, and height of the city. Coupled with co-op gameplay, a first for the genre, and an interactive world where nearly anything can be used as a weapon, create a volatile cocktail of action as you clean up the streets. All strategies and tactics are acceptable provided you reclaim the streets by unleashing the awesome potential inside each Agent. As you develop and hone your gameplay skills, your Agent's genetic tendencies will increase. Run at dazzling speeds, take death-defying leaps, perform impossible vehicular maneuvers, move massive objects, and deliver bone-crushing blows. Low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system, use whatever you can get your hands on as weapons—trashcans, vehicles, even people—to clean the streets of crime. From its initial concept to its final design, Real Time Worlds focused on delivering dynamic, engaging, cooperative gameplay for double the carnage, action, and intensity. Wage war on the syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under, or through the environment. [Microsoft]… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
E3 2014: Crackdown Trailer at Microsoft Press Conference
Autoplay On Off
Essentially it's a huge Arcade game that will give you an awful lot of tremendous fun as you blow up half the city and kill everything that moves in the most creative ways possible, and moves to levels beyond fun when playing with a friend, but lasts too short to really stand high above the crowd and be remembered for years to come.
This feels like an alpha build of a game: the point in a game's development cycle where engine is in place, and the world has been built, and a few bad guys running around for testing purposes. Unfortunately, the actual meat of the game, the story and the missions, haven't been added yet.
PMJun 11, 2009On top of my list of XBOX 360 games, and I am talking 3 years after release. I keep coming back, the shear playability, fun and explorative On top of my list of XBOX 360 games, and I am talking 3 years after release. I keep coming back, the shear playability, fun and explorative dimentions of this game are fabulous. NEED TO HAVE title for the 360. Try it and you'll be a crackhead as well.… Expand
CameronN.Feb 26, 2007This game is freakin awesome! It has all the freedom that I expected out of it. If I choose between Crackdown and Dead rising, Crackdown This game is freakin awesome! It has all the freedom that I expected out of it. If I choose between Crackdown and Dead rising, Crackdown would be my #1 choice.… Expand
Aug 13, 2010I really like this game. I like the freedom. The freedom to car jack anyone to murder citizens and criminals alike, i do like it. Although,I really like this game. I like the freedom. The freedom to car jack anyone to murder citizens and criminals alike, i do like it. Although, it's not all good. Sometimes it's difficult to get to the places you need to be and i found it difficult using the map as well. But all in all, i reccomend this greatly because these are only small problems and easy to live with so i highly reccomend this......… Expand
IanR.Jul 20, 2008Crackdown is a decent game that is fun and action packed. The trick that the developers used in Crackdown is that the more you play the more Crackdown is a decent game that is fun and action packed. The trick that the developers used in Crackdown is that the more you play the more fun fighting crime becomes. Your skill improve the more you fight so its encouraged to cause mayhem. That being said its not a very in depth game either. There aren't any buildings you can go in, no story, and there isn't any mini games. Its like mercenaries and ultimate spiderman in one package. Its worth a try!… Expand
Mar 27, 2014It's basically GTA & The Hulk : Ultimate Destruction combined. Addictive open world playground. Crackdown improves on Ultimate Destruction inIt's basically GTA & The Hulk : Ultimate Destruction combined. Addictive open world playground. Crackdown improves on Ultimate Destruction in pretty much every direction and is much more tasteful than Prototype.… Expand
Jul 16, 2014Crackdown came to prominence due to Microsoft's decision to package the Halo 3 multiplayer trial with the game. To everyone's surprise theCrackdown came to prominence due to Microsoft's decision to package the Halo 3 multiplayer trial with the game. To everyone's surprise the actual Crackdown game turned out to be a very fun (if somewhat flawed) open world action game.
In Crackdown one plays a genetically enhanced super solider called The Agent for an organization called The Agency run by a disembodied voice known as The Director. Through both your actions and the collection of orbs you increase your powers to the point that you are a true bad ass jumping around the city (surprisingly not called The City, naming things not being Realtime Worlds' strong suit).
The game's city consisting of three islands each controlled by a different gang with your headquarters on a forth smaller island in the middle. The gangs are Los Muertos (Your standard South American Drug Cartel), The Volk (Your standard Russian Mafia), and The Shai-Gen Corporation ( which represents Sony).
The graphics are a colorful cell-shaded affair that fits surprisingly well with the chaos and the ever more outrageous powers you will achieve. The sound (with one notable exception detailed below) is also quite good with the hum of the agility orbs almost being hypnotic (and yes you will see agility orbs in your daily life and hear the hum in your sleep.) There are a couple of bits of genius in Crackdown. The first and most obvious is the combining of item collection and powers. The powers are more than mere stat boosts as there are both visible (You crackle with electricity when you level up a core power ) and quite fun (You can roundhouse kick a mack truck and leap from skyscraper to skyscraper).
The other brilliant move is the structure. In the game you are tasked with taking out the three gangs as you see fit. Each gang consists of a boss and various sub-bosses that specialize in various tasks for their boss (Such as training bodyguards or providing weapons). By taking out the sub-bosses you weaken a certain part of the bosses defenses therefore making him an easier target. It's a brilliant structure that gives a real sense of accomplishment in a open world environment.
It is a good thing that Crackdown is such well structured and fun game, because the game certainly has a bunch of flaws that easily would be game-breakers in almost any other adventure.
For starters there is combat. There is a reason my Agent maxed out his punch people in the face ability first. Now hand to hand combat has its own set of issues. (Mainly facing the wrong way and missing enemies outright while jamming the B button.) Compared however to the auto-aim on guns, hand to hand combat is of a Street Fighter II Turbo caliber.
Auto-aim has two favorite targets: civilian vehicles and dead guys. Crackdown loves shooting dead guys, perhaps as a forerunner to the zombies in Crackdown 2 one might muse. Getting your targeting off the dead guy and onto the guy with a rocket launcher is surprisingly challenging.
Part of the games challenge is making seemingly impossible jumps to grab onto a distant ledge. Unfortunately sometimes a ledge looks like a ledge, quacks like a ledge and yet your agent proceeds to plummet eighty stories to his demise. While the parkour in Crackdown is fun, and one of the games selling points, it isn't what I would call fine tuned.
Speaking of both out of tune and poorly tuned we have the vehicles. Driving is one of your abilities in Crackdown and in theory when one reaches the highest level ones car becomes a super powered monster. I say in theory because there is actually no need to power this up to defeat the game. In fact once your all important agility power has a few stars under its belt, cars are simply superfluous since you can now jump from rooftop to rooftop.
And thank God for that. For such a relatively small map Crackdown's streets are a confusing labyrinth. To add to the mess the in-game map has no custom waypoints. Strangely, The Agency claims they want you to capture enemy vehicles and bring them back to headquarters. However the entrance to headquarters is unmarked on your map, almost impossible to find and is disguised on top of that like the Bat-Cave entrance from the caped crusader's sixties TV show.
In addition the way you increase your driving skill is by winning races (easier said than done and hardly a fun pastime in this particular game) or running over gang members. Gang members however seem to metamorphosis into Cirque du Soleil performers the minute one points a car in their general direction.
The final nail in the driving coffin is the in game radio. One of the joys of open world games is simply cruising around the city listening… Expand
Feb 28, 2018Un monde ouvert à la GTA développé par des gars qui marchent au crack, un jeu complètement craqué qui vous mènera rapidement au bord duUn monde ouvert à la GTA développé par des gars qui marchent au crack, un jeu complètement craqué qui vous mènera rapidement au bord du craquage, car tout ici y est mal foutu et mal branlé, épouvantablement mal fait.
L'approche ici est sans scénario, sans cinématiques (même les Saints Row en ont !) ultra-bourrine et simpliste, très typée arcade mais dans le mauvais sens du terme, pour autant cela dit qu'on puisse trouver un quelconque intérêt à ce genre de jouabilité. Or, justement, la jouabilité a pris ses RTT et son congé maladie simultanément et on comprend pourquoi : elle est sévèrement malade la jouabilité...
Les commandes réagissent avec une certaine latence et se signalent par leur imprécision, que ce soit à pied ou en voiture ; idem pour les sauts, en vérité ingérables, ce qui rend toute tentative de "parkour" absolument nulle et non avenue et de toute façon, le personnage au début ne sait pas sauter suffisamment haut : très ennuyeux, car tous les "points de ravitaillement" se trouvent sur les toits, y compris certains "boss".
Les ennemis sont des éponges à bastos et à mandales, ils sont nombreux et reviennent sans cesse, par contre, nous, avec notre bouclier à la Halo, on ne fait pas long feu... En fait, il est difficile de décrire le bordel ambiant permanent à l'écran dans cette ville foutoir où la racaille des gangs est partout et très vindicative tandis que les nombreux piétons courent dans tous les sens et ne s'écartent pas assez vite : la voix off vous rappelle alors à l'ordre, non on n'est pas Carmageddon non plus...
La voix qui fait office de didacticiel et de conseiller, et vous parle même de possibilités "d'infiltration"... quelle blague ! tout simplement impossible dans un boxon pareil au level design si foireux ! Graphiquement, ce n'est pas vraiment beau avec ce mélange de cel shading pour les objets (véhicules, pnj etc) et de textures plus conventionnelles pour le reste.
A noter que le jeu est devenu rétrocompatible sur la Xbox One et que surtout, il passe en 4K sur la Xbox One X : voilà qui offre au moins une belle clarté et lisibilité dans ce GTA-like fini à la pisse !… Expand
- (118 views)