Generally unfavorable reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 1 out of 24
  2. Negative: 11 out of 24
  1. 75
    Fanciful flight modeling aside, Trickstar did an admirable job with the individual aircraft renders, and when things blow up, they do so spectacularly. The lengthy and sometimes meandering campaign missions could use a rewrite, but Damage's diverting pyrotechnics and shallow learning curve should earn it solid points with the plug-and-play arcade crowd.
  2. Sep 28, 2012
    A decent flight combat game, especially if played in sim mode. Unfortunately the very poor graphics manage to hinder what's been achieved with a good story and overall feeling.
  3. Aug 28, 2012
    Either wait for Damage Inc. to hit the discount skids, or pick up any of the comparable Mad Catz flight sticks – this flight title is not flight-ready.
  4. 65
    My expectations with Damage Inc. Pacific Squadron WWII were wide open, and as it turns out the game is a pretty decent one with plenty of options for view, control, and playing with or without friends.
  5. Sep 18, 2012
    Some reasonably exciting aerial combat, but IL-2 Sturmovik still wins the dogfight. [Nov 2012, p.90]
  6. 60
    A flight game that never quite takes off, mainly due to the fact everything feels like it has been done on a tight budget and, more importantly, that everything feels a little bit laboured. The campaign never really gets going, the multiplayer is so-so and only the co-op offers any real fun, mainly because that's what co-op is all about. Damage Inc.: Pacific Squadron WWII is a generic flight game designed to sell a peripheral, so you'll get just as much enjoyment out of the game as that.
  7. Aug 31, 2012
    Unfortunately, the real damage with Damage Inc was that Mad Catz did not focus on making a game that was as good as its hardware.
  8. Aug 30, 2012
    Damage Inc. isn't all that much fun to play, and the AV8R doesn't work all that well with it.
  9. Aug 14, 2012
    If you're looking for a decent multi-purpose joystick, buying one with this game isn't an entirely bad idea. The game's not as good as, well, any other flight sim on the platform, but it does have its own charm.
  10. Sep 4, 2012
    We recommend this title for those out there who are fanatic of this kind of game, but it is hard to find something good about it for those who are not. Sadly, last generation graphics, and nothing worth highlighting and the main features of this game.
  11. Nov 6, 2012
    The idea of selling the hardware (a joystick) with software (a videogame) is nice. It's just a shame that the game part ends up being so bad.
  12. 50
    A cheap and cheerful sim at a luxury price. [Oct 2012, p.97]
  13. Aug 28, 2012
    Most of the missions outstay their welcome with shooting down so many planes each level, quickly becoming tedious and dull.
  14. Aug 29, 2012
    In the end, MadCatz' new business model of releasing software to complement their hardware will only work if the software is of respectable quality. Otherwise, it has the potential to drive customers away from rather than towards their product.
  15. Oct 11, 2012
    This game could send the blood pressure of a Buddhist monk into the stratosphere. [Issue#90, p.78]
  16. Sep 18, 2012
    More of a "side offer" with the awesome AV8R Flight Stick by Mad Catz than a proper game that could stand on its own in the market.
  17. Sep 12, 2012
    There are times it would have been easier to fly an actual soup can.
  18. Sep 12, 2012
    When studios like Project Aces are able to introduce us to innovative action flying games, others like Trickstar Games have some difficulties in proposing the same title. With its old-fashioned production and its boring gameplay mechanics, Damage Inc : Pacific Squadron WWII never takes off, the only action players will enjoy being the pleasure of counting the raindrops on their plane's windscreen.
  19. Aug 30, 2012
    Even with so few competitors, you will be able to find better games to quench your thirst for dogfights than this one. Its poor production values, lack of real challenge, or decent flight simulation are too much for it to really rise above the clouds.
  20. Aug 28, 2012
    Even at its best, when using the AV8R stick, Damage Inc feels clumsy, badly implemented and lacking in imagination. Mad Catz is unlikely to drive sales of its peripherals with a game in which every flight feels like work and every kill is, at best, a Pyrrhic victory in a tedious war.
  21. Sep 27, 2012
    Mad Catz's lastest outing as a publisher crashes and burns with the awful flight simulator Damage Inc.: Pacific Squadron WWII.
  22. Aug 29, 2012
    Damage Inc. is a hot mess. Choppy frame rate, ugly graphics, shoddy presentation, forgettable multiplayer, and an overall worthless feeling when playing doesn't amount to much. There's at least a good variety of things to do with the number of missions and planes involved, but you may be too frustrated with the gameplay itself to even care.
  23. Sep 6, 2012
    I should have been warned by the logo on the box: Trickstar Games. The team that basically ruined the Jane's franchise. And they keep doing what they do best – which is not too much. The presentation is awful, the engine is outdated, the mission design is dreadful.
  24. Sep 24, 2012
    The massive kill counts and lack of any allied AI once again leaves you as 'the one guy who can defeat an entire nation'. The war was won because of team work, not one single person. I realise that this can never truly be conveyed through a video game, but for that notion to be so crudely thrown to one side is very disappointing. Their lack of understanding extends to their apparent obliviousness to such facts as the US Air Force not even being in existence when you supposedly join up in the story, to the addition of missiles, that were barely on the drawing board by the end of the war. It seems that the developers have taken on a 'that'll do' approach to Damage Inc. Pacific Squadron WWII, well I can tell you now, that simply won't do.

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