Generally favorable reviews - based on 63 Critics

Critic score distribution:
  1. Positive: 56 out of 63
  2. Negative: 0 out of 63
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  1. Aug 14, 2012
    It challenges you, it gives you room to breathe, but also a purpose and of course it´s fun for every minute of it, which is all that counts in the end. You don´t have to invent everything again to get that. Not, if you have mastered the craft like Vigil Games obviously has.
  2. Aug 14, 2012
    There's little to complain about with Darksiders II, in fact, I pretty much love everything about this game. I won't be surprised to see it end up on quite a few Game of the Year lists at the tail end of the year, which I'm sure you'll come to understand once you lay your hands on it.
  3. Aug 14, 2012
    It absolutely trumps the first game, which in itself was a work of masterful art, and leaves me hoping we don't have to wait two years for the inevitable third game. One of the year's best releases by far.
  4. Aug 14, 2012
    Little pieces like a sprawling sidequest system, additional RPG-lite conversation trees, getting a "This is the story so far…" recap any time you click 'continue' from the main screen, the beautiful and incredibly-scaled heavily-varied environments, and the depth of the nuanced and familiar loot system all come together to support a fantastic storyline.
  5. Aug 17, 2012
    Aside from the minor visual issues, there is little to criticize about Darksiders II. The game is packed with content, is visually striking and features some brilliant level design. It expands on the mythology of the franchise, giving players a world that is both bigger and better than the original.
  6. Aug 14, 2012
    THQ and Vigil Games have taken the Darksiders franchise and released a sequel to the original that is such an incredible game it exceeds every expectation I had. From the production values to the size and scope of the game itself, you can't help but sit back and be amazed with what they have done here.
  7. Aug 14, 2012
    Darksiders II takes just about everything that was great in the first game and made it better, which is exactly what a proper sequel should do. Even switching to a new character could have spelled disaster, but instead Death casts his shadow to such a degree that you will be saying "War who?" before you even leave the Forge Lands.
  8. Oct 4, 2012
    Darksiders II is full of enormous environments and dungeons to traverse to and explore, even more fantastical enemies and large-scale bosses to battle, and plenty of challenging hacking, slashing and loot collecting.
  9. Hyper Magazine
    Sep 18, 2012
    A stunning achievement in creative larceny that improves on its predecessor in pretty much every way that matters. A pity about the lacklustre endgame though. [Oct 2012, p.49]
  10. Aug 24, 2012
    With Darksiders II, the franchise has cemented itself as an essential property among the likes of Devil May Cry and God of War. Even with the scale increasing in practically every area, the game manages to be less intimidating than its predecessor.
  11. Aug 22, 2012
    People who liked the first episode will be pleased to discover new game features, but also a new hero: DEATH. As regards the fans of RPG-based games, they'll find in Darksiders 2 an interesting Action-RPG title with great gameplay and a unique background despite some minor graphic imperfections.
  12. Aug 20, 2012
    Undeniably, Darksiders II is a gem shaped by passionate gamers for gamers. It's beautiful, it's epic, it's super-rich and varied, and even though the ending falls short compared to the journey itself, it would be a crime not to pay tribute to the impressive amount of work and effort Vigil put into this game.
  13. Aug 20, 2012
    Thankfully, Death himself is an infinitely more interesting protagonist than War, which makes the story a bit more tolerable. Death is a bit of a wise ass, yet he will stop at nothing to protect those that he cares about. He isn't going to be winning any depth awards anytime soon, but for an action game, he's easily one of the more interesting, and cooler heroes to hit the action scene in the last ten years.
  14. Aug 15, 2012
    Darksiders II is an absolutely outstanding experience, the combat is fluid, the story is well written, the RPG elements add a lot of depth and the side quests will add many extra hours to your time with the game. As we enter the twilight of the 360's life, this really is a stand out game of the highest quality.
  15. Aug 14, 2012
    Darksiders II is better than we expected, we just loved it. It offers tons of content to keep us playing for many many hours, and proves that you don't need to reinvent the wheel to create something new and full of personality. As a game it is excellent and generous with the player, so if you liked the first game, then you should now the wait was worth it. If you miss the original Darksiders, please give this a try. To sum up, it's just one of the adventures of the year. A must-have.
  16. Aug 14, 2012
    Despite minor annoyances with the level system and the occasional free-running glitch, Darksiders II is superior to its predecessor in every way. It's got a larger, deeper world with a wide breadth of characters, a thrilling story that sucks you in and doesn't let go, and some insane over-the-top combat. All those elements make this a must-have for fans of action-RPGs.
  17. Aug 14, 2012
    Gameplay that constantly changes with each weapon you pick up and challenges galore, especially in the arena. The presentation is also top notch, a true sign of dedication from Joe "Mad" Maduriera and his team.
  18. Aug 14, 2012
    The RPG elements and advanced combo system immerse players into the game - letting them make Death into their own unique killing machine. Improved NPC interactions and side quests make this larger world feel not so bland and desolate. Darksiders II outshines its predecessor in almost every aspect.
  19. Aug 14, 2012
    The addition of loot – a dizzying array of weapons and armor with different damage, arcane, elemental, and bonus attributes – adds even more variety to an already deep and satisfying combat system.
  20. Aug 14, 2012
    Bigger, better, less reliant on established formulas, but manages to feel like a totally natural follow-up to the 2010 original. And it's exactly the game it should be, too. It's not War's chaotic, tightly-packed adventure. It's a lonelier, more barren trek through dead lands.
  21. Aug 14, 2012
    Is it a perfect game? No, not really, but it is well-crafted with obvious care and attention to detail, netting a smooth and enjoyable experience with just enough addictive qualities in the gameplay to keep one coming back for more.
  22. Aug 14, 2012
    Darksiders II is a great adventure. It takes everything that was great in the original and made it better.
  23. Aug 14, 2012
    With a unique protagonist, killer art style, savvy level design, and ferocious combat, there's little left for an action fan to want, while the role-playing elements have been enhanced to such a degree that the overall experience feels deeper and more compelling than before. If this game is not a success, then truly the world doesn't know what's good for it.
  24. Aug 14, 2012
    Combat is near perfect, puzzles are varied, and the world of Darksiders II is ready for the taking.
  25. Aug 14, 2012
    Improves upon its predecessor in almost every way. The combat is deep and satisfying, the exploration and loot elements are incredibly addictive, and the dungeons provide a near perfect amount of challenge and consistency to keep you playing to the end. If you're looking for an expansive adventure with an interesting story, massive world and robust combat, Death has come for you.
  26. Aug 14, 2012
    If you viewed the first Darksiders' borrowed gameplay beats as a potential sign of laziness from Vigil Studios, Darksiders 2 provides hearty evidence of a team with genuine skill and ambition. It doesn't always nail the pacing or polish, but Darksiders 2 adds so many valuable ideas to the series that a path to its future seems clear for the first time. For Darksiders, Death brings a much-needed spark of life.
  27. Aug 14, 2012
    Darksiders 2 is the kind of game gamers deserve. It cuts no unreasonable corners, it's not dumbed down, and it doesn't have a tacked-on multiplayer or co-op mode.
  28. Aug 14, 2012
    The mix of ideas at play in Darksiders 2 could have turned out to be a disaster, but Vigil stitches it all together expertly. From the corrupted idyll of The Forge Lands, to the twilit expanses of The Land of the Dead, to the thin, broken line between Heaven and Hell, Death's grand adventure ranks among the best we've seen or will see in 2012.
  29. 90
    Vast, sprawling, beautiful and infinitely playable, Darksiders II is the biggest and best surprise of 2012. So far. It will fill all the time between now and other big hitters. [Issue#88, p.26]
  30. Aug 27, 2012
    Darksiders II does what every great sequel should do; it takes everything its predecessor did well and improves upon it, while adding a ton of new features and content.
  31. Aug 16, 2012
    Death faces a great trip full of jumps, puzzles and combat. Darksiders II is much better than the first game, with variety and enormity until more than 25 hours. A classic adventure made with precious graphics.
  32. Games Master UK
    Aug 13, 2012
    The first Darksiders rightly garnered itself a cult following, but it's barely fit to hold a candle to Darksiders II. Bigger, bolder, more creative, more interesting, deeper, smarter, better... Hurl all the positive adjectives and adverbs you want at this action-adventure sequel and they'll stick good and tight. [Oct 2012, p.73]
  33. Aug 20, 2012
    Far bigger than Darksiders, but not necessarily better.
  34. Aug 15, 2012
    Darksiders 2 is not perfect but a really good game. The beautiful design and the new hero are truly entertaining. A lot of RPG elements mean one step forward for the Darksiders series. Some levels in the game were unnecessarily drawn out but the rest of the game is brilliant.
  35. Sep 3, 2012
    A very satisfying sequel, vast and blessed by a great level design, both gameplay and art-wise. Only a slightly disappointing story and some camera problems keep it from reaching higher heights.
  36. Aug 29, 2012
    Darksiders 2 gets a slightly lower score than the original, because it doesn't take much of an effort to surprise players. The gameplay mechanics are, in fact, all-too-familiar, while the narrative takes us on a relatively predictable path.
  37. Aug 20, 2012
    Darksiders II might be a long journey, but it is one that is enjoyable the whole way through. Developers Vigil Games have built upon the core established by its predecessor in some intelligent ways, sculpting one of the most enjoyable gaming experiences of the year so far. While some slight technical glitches and control issues mar what would otherwise be an incredible title, Darksiders II is a true delight and a game well worth playing.
  38. Aug 20, 2012
    Vigil is on to a winner here. By bringing together a host of old-school mechanics, something oddly fresh is created. It would be a crime if this is the last we see of the series, as Death's story indicates the Darksiders universe is only going to get stronger with time.
  39. Aug 20, 2012
    Darksiders II is a great follow-up aimed mainly at the fans of the first game. Fortunately it can easily appeal to players unfamiliar with War's adventures, players simply looking for a good slasher. The game offers lots of fun, making the player not only show off his/her skills in fighting and jumping, but in logical thinking as well. The game's quality suffers a tiny bit because of its graphics and lack of a really "big" ending. But remember - these small flaws are not enough to discourage anyone. Darksiders II is a great investment that will keep you glued to the screen for a long time.
  40. Aug 14, 2012
    Death flirts with mediocrity, but he's careful never to linger there too long. Darksiders II has more than a few rough edges, but they never fully run away with the experience. With a meaty quest, and hours upon hours of optional, quality stuff to do and discover, you simply can't beat Death, so you might as well join him.
  41. Aug 14, 2012
    The dynamic fights could have been more challenging but the bosses deliver and in the grand scheme the fighting is just a small part of the complex Darksiders mosaic. If you like exploration, puzzles, secrets, the hunt for the bigger better loot plus the occasional scythe wielding, this year it will probably not get much better than this.
  42. Aug 14, 2012
    Don't let the scattered execution snafus be of great concern: Darksiders II is remarkably well put together, particularly in light of its impressive scope. Bigger doesn't mean better, of course, but this isn't a "more of the same, just bigger" kind of sequel.
  43. Aug 16, 2012
    If you were a fan of the first Darksiders, then this is definitely a worthy sequel that you should enjoy. However, if you are new to the series I would advise reading up on the first one a little so the story isn't too confusing before you pick it up. Either way, if you enjoy a dungeon crawling adventure game with RPG elements, then I can easily recommend you grab a copy of Darksiders 2 and embrace Death, with just a few reservations.
  44. Aug 17, 2012
    A smashing sequel. It doesn't do anything completely perfectly, but everything is damn good.
  45. Aug 15, 2012
    Darksiders 2 is a series of peaks and valleys, but you spend more time at the top than you do in the pits below. More importantly, you spend even more time climbing and descending, claiming treasures and delving into the most dangerous parts of the world.
  46. Aug 14, 2012
    A smart, original evolution of the previous game's concepts with plenty of new things to see and do, from its new protagonist to its faster combat and engaging loot system.
  47. Aug 14, 2012
    Vigil Games has done a great job, although some minor details prevent Darksiders II from achieving excellence.
  48. Aug 14, 2012
    Vigil nailed the Zelda formula in Darksiders 1. In attempting to evolve that in this sequel, the team stumbles a bit. It's like they wanted to keep Darksiders 2 mechanically consistent without drawing such overt references to their source material. Some story and technical blemishes crop up from this process but they don't distract from the great dungeon design and combat. Darksiders 2 is a great game, with still considerable room for improvement.
  49. Aug 14, 2012
    Despite its quirks, Darksiders II really delivers on the breadth of its content, making for a sweeping experience that fans of multiple genres should be happy to explore if willing to look past a couple of hiccups along the way.
  50. Aug 14, 2012
    Darksiders 2 "the game" is worth your time. Darksiders 2 the story is a little forgettable - and that's a bit disappointing, considering the first game contains one of my favourite moments in recent video game history.
  51. Aug 14, 2012
    You could ask for Darksiders II to be more imaginative, then, and it would be nice to see some sharper puzzles, tighter combat and loftier jumps, but for a game obsessed with revenge and murder Vigil has crafted something with a surprising amount of heart.
  52. 78
    Darksiders II may not be the world-destroying beast we hoped it would be, but that doesn't mean it's not enjoyable. Whether you are jumping around on ledges, exploring the overworld, puzzling through dungeons or waving your massive axe around, there's a fun, rewarding adventure to be had. Only poor pacing and a lack of new ideas lets it down.
  53. Sep 17, 2012
    Darksiders 2 doesn't quite manage to reach the heights of its predecessor, but it does deliver a solid action-adventure with more than enough style, depth and complexity to maintain engagement throughout. Its greatest weakness lies in its inability to advance the series story, leaving you once again longing for the true sequel as hinted by the first's conclusion with the coming of the four horsemen.
  54. 76
    Death's escapades make for one hell of a sequel that, for a while there, I thought would never bloody end. There's a whole lot of bang for buck here that Vigil have managed to squeeze in; where the story may lack replay value, the wave-defense Crucible mode should ensure you hold onto your disc for that little while longer.
  55. 75
    While it succeeds in many respects as a standalone game, Darksiders II disappoints as a sequel. Death's side story proves less eventful than War's mainline quest, with fewer interesting sights and scenarios, plus boss showdowns that are generally less memorable than Darksiders'. It also does little to advance the franchise's narrative.
  56. Aug 14, 2012
    The thing is, if you're going to so blatantly derive material from such well-known properties, you better nail it. While Darksiders II provides a lengthy and entertaining experience for action adventure fans to sink their teeth into, in the end it never comes close to reaching the heights of the various franchises it so freely borrows from.
  57. 70
    There's wonderful art direction, fun combat, a great range of quests and some cute cutscenes. But it's the video game equivalent of a variety show. In offering everything, Darksiders II never once achieves greatness. Which is a shame, because if there is a Darksiders III at some point in the future the odds are it's going to be even broader.
  58. Aug 14, 2012
    Whereas the first game dragged, Darksiders II offers loot, side quests, an engaging skill tree, and a world four times bigger than the first that constantly keep you engaged with the experience. What's more, its various inspirations and genres feel more solidly packed together, robust and stable like a diamond formed under the pressure of the earth. It's a rough diamond, certainly, lacking the sharper, polished facets that make a real gem like Zelda so irresistibly good, but there's a dull gleam there nevertheless.
  59. Nov 28, 2012
    While trying to revitalize the Zelda formula with modern developments is an admirable goal, Darksiders II's developers just can't seem to get a handle on how to make such a thing work. For two games now they've tried adding hi-octane combat, a Western-style story, and ability trees, but it's never managed to gel. The things that made games like Zelda, God of War, Prince of Persia, and even Shadow of the Colossus great are all on display here, but the Darksiders series still hasn't figured out how to use them effectively enough to stand on its own.
  60. Sep 13, 2012
    It's a generous buffet of the finest experiences the genre has to offer, the problem with this being that each offering is a discernibly weaker imitation in comparison to the original source it is drawn from.
  61. Aug 24, 2012
    There's a sizable adventure here but the repetition of basic tasks makes it seem padded rather than epic – too many dungeons send you on fetch quests for plot devices wherein the rule of three is doggedly applied.
  62. Aug 22, 2012
    The gear in Darksiders II is only as important as the combat, and the combat simply isn't that important. If there's one place the mostly satisfying and smartly designed Darksiders II needed more streamlining, it was the monty haul and the corresponding hack-and-slash.
  63. Aug 20, 2012
    Though this might seem like a gripe, Darksiders II is not a bad game. Its mechanics are tightly crafted and there are plenty of exciting battles and twisted puzzles to work through. But don't be surprised if everything feels very familiar, and don't feel ashamed if you're inclined to simply turn it off. After all, you've probably played this game a hundred times before.
User Score

Generally favorable reviews- based on 468 Ratings

User score distribution:
  1. Negative: 45 out of 468
  1. Aug 14, 2012
    exceeds its expectations huge improvement from the first game Death is badass cold arrogant and is a lot more agile than war
    exceeds its expectations huge improvement from the first game Death is badass cold arrogant and is a lot more agile than war who was like tank like person steadfast relying more on muscle death on the other hand relies on dodging and then coming in for the kill
    combat is awesome and the focus is on rpg a skill tree and the character customization is also there
    the story line is epic and we feel immersed in it. the music score in the game is best ive listened to in a game the setting is wonderful courtesy of Joe Mad a must buy game for all action adventure fans
    Full Review »
  2. Aug 14, 2012
    Darksiders 2 is for me the best game of the year, it has everything I ever wanted from a RPG. It combines a lot of different genres andDarksiders 2 is for me the best game of the year, it has everything I ever wanted from a RPG. It combines a lot of different genres and levelling up possessed weapons is plain and simple fun and very addictive. There's so much to do and explore .. and the vast areas are very beautiful! Compared to DS1 it's a LOT better and playing Death with all his crazy attacks is very cool and feels a lot smoother. Yes, it's true, it takes a lot of stuff from other games, but it does that extremely well and combines it all to something incredibly AWESOME. I would recommend you to buy this game if you like any or all of the following: Exploration, hack n' slash, puzzles (getting more difficult over time), riding, questing, HUGE weapons and mobs, comic books. I think everyone who has ever read a comic book will feel immersed in this world/story and enjoy it for a long time to go! Full Review »
  3. Aug 14, 2012
    Darksiders 2 is so much more than the original that most comparisons only come from art style and the name. But this is only a good thing asDarksiders 2 is so much more than the original that most comparisons only come from art style and the name. But this is only a good thing as the team at Vigil/THQ have done a fantastic job of capturing the magic that very few action/adventure games today achieve. First thing you will notice is the graphics are bright and beautiful and really bring the comic style to life. The art direction is a joy to take in and makes finding new areas and enemies a visual treat. The combat is deep enough to satisfy long time action fans of games like god of war and devil may cry, without getting out of hand and becoming so difficult that you forget what all you can do. Control overall is solid and just feels right. The music is great and fits the mood of the environment without trying to overdo itself or wear on your ears. Its epic when it needs to be and calm and ambient when it should be. The addition of loot and skill trees is what helps to really make Darksiders 2 an addicting experience. You never feel as though your not gaining for all your hard work battling and exploring. The pacing between all aspect, from puzzles and platforming, to combat and other aspects of game play are extremely well done. If your a fan of action/adventure or looking for video game to try out the genre, then Darksiders 2 is the perfect game. I can only hope they keep this series going for as long as possible. Full Review »