User Score

Mixed or average reviews- based on 183 Ratings

User score distribution:
  1. Negative: 28 out of 183

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  1. Sep 28, 2010
    Dead Rising 2 suffers from a number of bad gameplay, and story design choices. The design choices for gameplay are archaic and confusing. When you level Chuck you are given no choice as to what abilities are upgraded in fact it is completely random. One of the more frustrating elements is the impossibly slow run speed Chuck starts with. Unless of course you are carrying someone or pushing a cart. Then you run like the wind. A sprint function of some kind would have been a much better choice. Co-op is marred by the inability to roam freely from your partner(in order to 'zone' from one area to the next you must be within 10 feet of the other player), the limitation of only 2 players, the always on friendly fire, and the poor netcode. In what seems to be a purely lazy decision BOTH players play as Chuck in co-op. The potential for griefing will keep the vast majority of players from playing co-op with anyone except friends. If at all. The story depicts 'Americans' largely as ignorant, selfish, greedy, moronic, and hungry for violence. The developers feelings on american politics is blatantly unfavorable. Chuck's only redeeming quality is that he loves his daughter. Capcom is known for thier borderline stereotyping/bigoted depictions of people and Dead Rising 2 is no exception. Unfortunately this game also suffers in many other areas as well. This is a rental at best. Expand
  2. Sep 29, 2010
    There is an old saying at Capcom headquarters. "If it is broke, leave it alone and release a sequel!" Dead Rising 1 was a repetitive, timed escort mission. Back when it was released it got by because it featured tons of zombies and looked great on the brand new XBOX360. Now in 2010 all the things that were endearing about DR1 have become old hat. The graphics have no improved, load times are worse than before, there is still a timer, and you are leading hapless AI imbeciles on escort missions to safety. If you must play this game just wait a few weeks and pick it up in the bargain bin where it belongs. Expand
  3. Oct 20, 2010
    First of all, only buy this game if you have patience, lots and lots of patience. With an outdated graphics engine, glitchy animations and the worst save system I've ever seen in a game, it's only worth your time if you have the patience to the things like: Crossing the entire map just to rescue one survivor only to have it turn sides and shoot you to death, losing hours of gameplay due to a crappy save system and the list goes on. Furthermore, every single mission in Dead Rising 2 has a time limit, in a way that you can only complete a maximum of two assignments at a time- ultimately failing all other active objectives. This is a lame design choice since it tries to add seriousness to a game about killing hordes of zombies with a wheelchair in a casino while wearing nothing but underwear. Of course, the weapon combining system is fun and the options are huge-50 custom weapons in total- but Dead Rising 2 ultimately fails to deliver to everyone but the most hardcore of players, with absolutely nothing else to play, but since so many good games are out this fall... well, you get the wordplay ; ). Expand
  4. Nov 2, 2010
    The year is 2010 and CAPCOM has just released a game with the same repetitive and tedious controls as it did in 2006. While in 2006 Dead Rising was a new take on the Zombie video game, Dead Rising 2 is a weak attempt at reproducing the greatness of DR... DR2 is fun for a time but it lacks significant innovation and the graphics are definitely outdated.
  5. Sep 10, 2011
    Just awful! Feels incredibly lightweight and arcade-esque. Lacking in so many area, and one thing that epitomized this was when not in a cut-scene, conversations between characters feature only text and no sound. For a game released in 2010, this should be standard.

    I would call this game lazy, mindless and unplayable. An absolute waste of my money.
  6. Nov 2, 2010
    My opinion on DEAD RISING 2 is full of disappointment towards this. Dead Rising back in 2006 was a new and unique take on a video game although I don't rate that too highly either. Sure there is fun to be had in this comical sandbox, but underneath this fun lies clunky controls and a frustrating frame rate considering games such as Grand Theft Auto and Red Dead Redemption can make huge game worlds look nice and smooth this game can't even make a little setting such as this look good. But does it have a good story?, you ask. No, the story is absolutely atrocious and quite possibly the worst thing about the game simple and ridiculous, the man sets out on a mission to save his daughter who with out this thing pathetically called Zombrex (the cure) will turn into a zombie, so he needs to hurry doesn't he? Apparently not, along the way he still has time to go in shops and wear silly little outfits which is preposterous, absolutely preposterous, or perhaps he secretly wants his daughter to die, well that's the best I can think of to redeem this crumby story. There is a mine-ute amount of fun to be had but too repetitive in the long hall. There are fun weapons to use and outrageous ways to kill the zombies but gets boring very easily. The competitive modes are fun and about the best feature in this game. If you enjoyed the first one then what I've just written shouldn't matter but those who were disappointed in the original one will not feel any different towards this. Summary: Fun at first but becomes repetitive and boring with a terrible story that is simply not up to standard considering a lot of games around these days. The biggest disappointment for me is that in four years nothing has changed and that quite frankly is not good enough, simple as. It gets a four because it is unique that is the only thing this has going for it. Expand
  7. Nov 13, 2010
    Everything that could have gone wrong with the sequel to DR, has. Story, pacing, boss fights, A.I., everything that was either good in the first DR or could have been corrected in this sequel has instead been allowed to ferment and decay into something much, much worse. Questionable decisions, like having about 70% of the healing items in the game be alcohol based, leads to pure frustration; because of an alcohol tolerance system being implemented, drinking too much will cause you to puke like a freshman... this isn't good in a boss fight situation, and even worse when booze is your only first aid. The damage system from DR was carried over and now almost favors melee combat with bosses over guns, as 30 bullets to the face won't even take a 25th of his/her health off. Survivor A.I. is the same; the only reason it seems different is because the Dev's made the zombie's more docile to survivors. They can literally run through a horde without a scratch. There is also a pathetic attempt as U.S. social commentary in this game that even offended this Canadian reviewer. Lastly, weapons do not last very long, as many of the magazines that increase longevity of weapons in the first game are gone, meaning that most of the weapons you can create will be broken by the time you get to the next loading screen. Steer clear folks. Expand
  8. Nov 20, 2010
    Wow! I went into it thinking that it was going to be different and better then the first one. Well I was wrong! There is one big thing that makes this game just as bad. The idiotic saved game system! Is it so hard to just have save at any point system? The other thing is that you can't enjoy the world. Everything is timed. That is beyond annoying! The third thing is the fighting system. Most games have it where you focus with left trigger and then fight with the right trigger. Well, if you press left trigger then right, your guy just trows whatever. You have no focus on your enemies. Just press the right trigger and pray it hits something. This is very annoying when you are tying to save someone and you end up accidently hitting the person you are trying to save. When that happens, the person you are saving turns on you. The graphics are horrible! Especially in the cut scenes when they are suppose to be good. Everything looks so blocky! This game is very tedious! Expand
  9. Feb 4, 2011
    Utterly mediocre. 1990's graphics, terrible story, a myriad loading screens and a distinct lack of production values. Yes, hacking zombies down with creative weapons can be good fun, but it doesn't make up for how dreadful everything else is.
  10. Aug 17, 2013
    Wow.... No wonder Xbox gave this one away for free.... This game is always taking you out of the action with loading, cut scenes, and random instructions popping up on screen. I played for 2 hours and that was enough for me. No auto save... If they paced it better it may have been playable....
  11. Aug 23, 2013
    Not good. Poor voice work (when they could be bothered to record it), visually limited but main problem is that gameplay is repetitive and not remotely fun. Not worth spending time on, even for free. Avoid!
  12. Sep 6, 2013
    Repetitive and dull, DR2 really gave me nothing I was looking for from a zombie survival game. No scares, no ability to clear out areas, and sub-par graphics. Soundtrack was weak and story-line was WAY too predictable (guessed end after 1 1/2 hours of play). It is initially fun to customize your character and to kill copious amounts of zombies, but they keep coming back so what's the point. There is no point in playing this game, it's not survival horror nor is it fast paced enough to be action. Were I in this world I would die, not by zombie, but by boredom. Expand

Generally favorable reviews - based on 76 Critics

Critic score distribution:
  1. Positive: 60 out of 76
  2. Negative: 1 out of 76
  1. Jan 11, 2011
    Despite the problems, Dead Rising 2 is a fun and satisfying package overall.
  2. Jan 11, 2011
    That being said, critics of the first game are going to find problems with Dead Rising 2, namely the highly difficult boss battles and the poorly structured inventory system.
  3. Jan 11, 2011
    It can be said that the game is made for players to start over, but it doesn't seem like a fair or enjoyable trade-off that a person should be willing to go back to square one of the story mode as a result of experimenting with and enjoying the item-crafting.