Mixed or average reviews - based on 79 Critics What's this?

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Generally favorable reviews- based on 156 Ratings

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  • Summary: Deadlight is a cinematic action puzzle platformer from Tequila Works set in the American west coast in an apocalyptic world.
Score distribution:
  1. Positive: 25 out of 79
  2. Negative: 5 out of 79
  1. Aug 1, 2012
    The quality of content is amazing, and when you combine the psychotic storyline with the fluid gameplay and top it off with amazing use of the Unreal engine for graphics and a soundtrack that will drive suspense deep into your soul, Deadlight is easily one of the best Xbox Live Arcade games to come out this summer or arguably this year.
  2. Jul 30, 2012
    Deadlight is a fantastic game with wonderful platforming segments and magnificent art direction. It is a bit short, but is probably one of the best downloadable titles on XBLA right now.
  3. Jul 30, 2012
    It's inevitably going to be lumped together with other "zombie games" in the minds of some, but it actually does something fresh and unique both with the theme and with the inspirations it pulls together from games as disparate as Another World and Mirror's Edge, and it puts them together with enough aplomb that – for my money – it's certainly worth the asking price.
  4. Jul 31, 2012
    Part of that fault lies in the game's dialogue. Some of it's rather cheesy, about on the same level as Resident Evil, while other lines just drag out the usual examples of poorly exploited horror. It just doesn't add up in spots.
  5. Aug 27, 2012
    Drawing inspiration from games such as Limbo and Prince of Persia, but also from TV Shows like The Walking Dead for the storyline, Deadlight doesn't actually propose an original zombiefied experience. Because despite a pleasant art direction, Tequila Works' title suffers from a classic gameplay and a terrible game length that only some players who are not very particular about this kind of details. will enjoy for a short afternoon.
  6. Aug 8, 2012
    Deadlight shows a lot of promise but ultimately falls short.
  7. Jul 30, 2012
    A beautiful intro does not a great game make, and the full product is a disappointment to say the absolute least. Tequila clearly has a lot of talent and an ability to craft genuinely intimidating, memorable environments -- Deadlight demonstrates the wealth of inventiveness the studio possesses. Yet it feels squandered on lazy design in the second chapter and mistreatment of player trust in the third.

See all 79 Critic Reviews

Score distribution:
  1. Positive: 16 out of 30
  2. Negative: 5 out of 30
  1. Aug 1, 2012
    Went against the reviews, played the trial, bought the game. Great atmosphere, solid story, amazing visuals. Having a blast with the game. Worth checking out! Expand
  2. Aug 3, 2012
    While the game obviously has some flaws, most of the bad reviews didn't get the picture. "Deadlight" actually is a REAL old school cinematic platformer. It's funny to see critics saying "out of this world" is a masterpiece but "deadlight" sucks, while they share the same premises.

    - "it's too linear, just a follow-the-path game". C'mon. Ain't seen a game more linear than "out of this world".

    - "pixel perfect jumps"; c'mon... OOTW was exactly the same. maybe even harder. - "too expensive". Well, I paid 2400 pts (16 euros or so) for OOTW. And keep in mind this was 20 years ago, deadlight is much longer, and there's a big crew of people on tequila works.

    - "too short". OOTW could be finished in less than 20 minutes, for christ sake. Without help of any kind, DL can take you 2'5 to 4 hours on the first playtrough. YES IT CAN. Keep in mind that each time you die time goes back to the checkpoint too. Anyone who says he finished it on less than 2 hours the first time without any help, is lying. We know this is a game where you die A LOT the first time you play.

    So that's my opinion. Critics didn't know what they had to review. Times have obviously changed, but if you've read any interviews or you've seen the developer diaries, the guys totally warned us; "this is a real old-school cinematic platformer". The problem is that some people didn't believe them.
  3. Aug 5, 2012
    Great game! I was a bit sceptical because of the low metascore, but I decided to download the trial anyway and was positively surprised. I really don't understand the low scores this game is getting. It has great atmosphere, agreat story and superb visuals. Expand
  4. Aug 4, 2012
    Maybe the best about Deadlight is its sound atmosphere. The graphics are okay-ish, like Limbo in realistic and with colors. Gameplay is thrilling in the beginning, but gets repetetive and later in the game there are a lot of trial and error scenes. Maybe therefore it's a good thing that the game only lasts two hours. Although I have to say that I found the story line compelling about Randalls family. Expand
  5. Nov 28, 2012
    Deadlight is fun if you don't take it too seriously. It is a jump platformer with some zombie shooting that you can play through in less than a day. The visuals are very well done, but the story and acting are so bad that I'm not sure whether they are intentionally bad. Expand
  6. Aug 5, 2012
    Deadlight is a promising venture, and definitely deserved our attention upon release. Indeed, when the game begins you are right to believe you are in for a real treat. Unfortunately, what starts out as promising quickly turns into "yet another bleak platformer", which is a real shame because Deadlight deserves a lot more credit. Deadlight shines in some areas of another zombie infested world. The art direction is quite strong, near beautiful at times. It looks like you are traversing a chapter of The Walking Dead. The feeling of urgency is conveyed well, whether it be due to attack of the horde, or a "friendly" chopper who thinks you're the enemy. The shooting mechanics of weaponry are strong and comfortable if you played Shadow Complex (and if you didn't why the heck not?!?). The musical score is fabulous and worth an mp3 purchase. You can easily kick back and listen to the dark lullaby the game sings out to you. It's hypnotic.

    Sadly, the enjoyment begins to fade away from the time you encounter your first axe - the game's only melee weapon. It's a clunky mechanic that has you knowing what you want to achieve, but if the animation wasn't done right, you'll find yourself completely missing or even pixel-jumping through zombies, being caught on the wrong side, and while your character turns with all the speed and grace of the Queen Mary, a zombie is tearing a chunk out of your neck. You eventually work out that combat just needs to be avoided, which is sad, because sometimes you really just want to hack into some walking corpses before they become too numerous.

    Jumping, too, can provide a high level of frustration. Often you'll be trying to scale a fence only to jump completely off it and to your death, or you'll be attempting to jump over zombies in a break neck sprint to overcome something chasing you, only for you to inexplicably clip one of the shadows and then end up in the clutches of the mob or gunned down by a helicopter baying for your blood.

    It really boils down to a frustrating experience. You know what you want to achieve, only to have to try X times before the mechanics agree with you.

    There is a lengthy sewer section in which you forget all about navigating through hordes of the undead and instead become Prince of Persia. Ledges, spike traps, circular blades... it's all there. And it feels so un-necessary.

    The levels that shine are oh so brief. A "safe zone" stadium, a quest to the hospital to fetch medical supplies... objectives which seemed to have so much promise but ultimately have you feeling flat because they end too abruptly.

    As does the entire experience. My completed game clocked in at 2 hours 56 minutes TOTAL game time, and that was with about 30-40 deaths.

    For 1,200 points, that's not good enough and left me feeling ripped off.

    Deadlight could have been a glorious game. Unfortunately it feels rush, lacks that last month or two of polish, and could really have benefited from a story that is more about ongoing survival rather than a few decent missions among the old "faithful" sewer levels.
  7. Mar 31, 2014
    Just not really a good game, definitely not worth your hard earned money. Just look at the other reviews, it says enough. Especially when a Xbox magazine gives the highest score Expand

See all 30 User Reviews