There is absolutely nothing in this industry that can compare to how weird and wonderful the whole experience is. Judged as a piece of entertainment, as a game that consistently surprises and amazes and leaves jaws hanging, I have no choice but to say that Deadly Premonition goes above and beyond. This game is so bad, it's not just become good. It's pretty close to perfect.
Deadly Premonition is the unlikely meeting of Shenmue, Silent Hill and GTA, in a Twin Peaks setting... An unexpected mix that comes bundled with awful visuals and terribly old-school gameplay, but remains full of interesting things to discover. It mesmerizes the player thanks to a strange atmosphere, a compelling story, a cast of weird but terribly consistent characters, and a solid storytelling... In short, this is a unique gaming experience that will be be rewarding to players who can actually... endure it! See for yourself if you're ready to dismiss big (big) gameplay and visual shortcomings, to eventually discover a little shiny treasure... The cheap price (25 euros) may help you take that risk.
De las mejores experiencias que he tenido con un videojuego, posiblemente Deadly Premonition sea uno de los títulos más feos y toscos de los últimos años, pero eso no ensucia para nada sus otras virtudes en las que supera a cualquier otro tipo de propuesta similar.
La trama argumental y los personajes, son su punto fuerte, no solo es el mejor homenaje que hemos visto a Twin Peaks en esta industria sino que tiene una personalidad propia que explota por los aires en la segunda mitad de nuestro paso por Greenvale. El protagonista Francis York Morgan es historia pura de los videojuegos para todo aquel que haya terminado Deadly Premonition, con una complejidad potenciada por las múltiples referencias al agente Cooper de la serie de David Lynch, pero que Swery65 ha sabido dotarle de capas que no dejan indiferente a nadie.
En el resto de los apartados, audiovisualmente es desastroso, solo se salva la banda sonora ya que en todo lo demás era terrible en su día y lo es todavía más ahora. La cosa no mejora en su jugabilidad, que es tosca y arcaica, heredada de un Resident Evil 4 sin presupuesto y que pese a todo consigue ofrecer un mundo vivo dentro de su planteamiento de mundo abierto. En todo esto va a ser un videojuego que seguramente tire para atrás al 80% que lo prueben, requiere de paciencia y forzarse a uno mismo hasta que la trama arranca, que no **** mucho y una vez estemos dentro no podremos soltarlo hasta saber el misterio que aguarda tras el pueblo y sus horribles crímenes.
While you will unquestionably be embarrassed by the low budget visuals and wish the combat mechanics were tighter, you'll also experience some incredible moments that can't be found in any other videogame. [Issue#101, p.114]
Deadly Premonition is by no means a great game, at least in the traditional sense, but I'll be damned if I didn't enjoy every minute of my nearly 42 hours playing it. The setting and story might have a little too much in common with the early 1990s television series Twin Peaks, but the homage is done with love and admiration.
It's the Amy Winehouse of videogames: rambling and incoherent, a bit of a mess and not much to look at, but with a unique and distinctive voice that's very hard to ignore.
Awful in nearly every way. The Twin Peaks meets Resident Evil with a dash of Grand Theft Auto formula sounds pretty great, but it was well beyond the capabilities of this development team. Terrible controls. Terrible pacing. Terrible sound effects. Terrible visuals.
The story and characters are what makes the game so good. It perfectly captures the feel Twin Peaks and Alan Wake. I haven't been more invested in a story or characters since maybe KOTOR or Mass Effect. Despite the world and graphics being almost PS2 level of quality, it's still somehow very easy to get immersed. One of my all time favorites, have to give it a 10 because amount of heart and charm in this game overpowers any flaw you might find.
Not a great game, perhaps not even good, but it's got personality... and personality goes a long way. Mediocre graphics (probably the worst i've seen on x360). Uninspired and repetitive combat. Bizarre yet quite interesting story, very much like a David Lynch's Film.
No entiendo como hay personas que hablan de este juego como uno de culto. Casi todos los apartados son pobres o deficientes. Sólo destaca su mundo abierto a explorar (que tampoco es que sea una montaña rusa de diversión) y la historia, que más que inspirarse en Twin Peaks, lo plagia descaradamente, calcando hasta algunas secuencias. Por lo que no sé dónde está ese mérito que algunos ven para darle un 10.
The Sinner's Sandwich is the greatest sandwich invented since its peanut butter-based cousin. It's strawberry jam, sliced turkey and cornflakes on toast. The turkey works a bit like peanut butter, only with more of a savory, meaty (duh) flavor. Combined with jam, it reminds me of honey-glazed ham, only even more sweet and savory. The cornflakes taste neutral, but they give the sandwich this nice crunchy texture. It would probably be even better if the cornflakes were mixed with nuts or dried strawberries. 10/10.
Too bad the game that created it, Deadly Premonition, isn't good at all. The very unique story and characters could have made this game a classic, but the combat is just so outdated and un-fun and the music so loud and inappropriate that they completely kill the game.
0/10, +3 for the sandwich.
SummaryA third-person survival horror action game which puts you in the role of FBI Agent Francis York Morgan. In the process of investigating a murder, you will examine a series of interlocking mysteries in a remote rural town and will encounter an array of complex characters pivotal to the unraveling of the storyline’s mystery. Suspenseful ac...