Apr 10, 2013This DLC is an insult to the game. I cannot believe the devs remotely thought this would be fun. Almost all the challenges (to get 3 stars) and achievements are luck based. Read the forums and everybody (I mean everybody) is complaining. When devs think luck should trump skill there is something very wrong.
The trials sound like a good idea and the challenges themselves seemThis DLC is an insult to the game. I cannot believe the devs remotely thought this would be fun. Almost all the challenges (to get 3 stars) and achievements are luck based. Read the forums and everybody (I mean everybody) is complaining. When devs think luck should trump skill there is something very wrong.
The trials sound like a good idea and the challenges themselves seem reasonable. But in order to get 3 stars you have to do stupid stuff like not use any powers (which completely defeats the purpose of implementing them in the game) and a lot depends upon luck.
Example 1 to get an achievement you have to survive 12 waves of enemies. During each wave you have to kill each enemy yourself. In a wave there are different factions that will try to kill each other. If any enemy kills another you have to start over. You start out with no powers and almost no ammo. Tallboys get thrown in at the end. Irrelevant of your skill a simple random spawning of 2 enemies next to each other ruins your chance of the achievement. Good luck.
Example 2 You have to kill a target without being spotted. To get 3 stars you have to do so in under 3 minutes, using no powers, knocking no one out and only finding 3 clues. The target is random each time and the clues randomly appear in the area. A specific area has 4 people in it at all times. If you're spotted you lose. Luck determines where the clues spawn such that you might not even get to them. Even if you get 3 clues it still doesn't uniquely identify the target so you have to take a guess as to who it might be.
The list goes on. Why devs thought this would be fun is beyond me. It is an insult to an otherwise great game. Did anybody even bother to playtest this before they released it? Can any of the devs actually beat their own DLC reliably? I doubt it.… Expand
Oct 6, 2013Dunwall City Trials tests the players skills pretty well, but it loses what made the original dishonored so great: The world. For DLC named after the city, none of the atmosphere, creepiness or immersion of Dunwall appear, and it will put off many players for that reason. for those after a challenge mode without any notion of story
Games Master UKFeb 9, 2013Leaderboards give the pack significant replay value. [March 2013, p.81]
Jan 17, 2013The four or five challenges that click are easily worth the DLC's reasonable price. However, this DLC feels similar to the time trials in Mirror's Edge. Even though it's quality content it simply may not be what you want or expect. However, at such a price, I encourage you to jump in and find out for yourself.