Mar 16, 2011First of all, the game isn't all that great. They have you running around in a city for about 20 hours until you actually get to the meat of the quest. That's when you realize that there is no meat, only more walking around. Plus, I really don't care about any of the characters, they are completely unlikable. In the first game, it was a companionship, but all of the new characters are lanky or annoying. I don't like a single one, I barely even like the main character. On top of all of the **** of the game, two employees had the GALL to come on here and vote it a 10 and say it is perfect, which lowers my score down another 3 steps, simply because they obviously don't realize what a ****ter this is. I'd much rather replay oblivion for the 14th time rather than even complete the story on this garbage even once.… Expand
Mar 16, 2011After waiting months for this to come out and finally getting the chance to play it, I must say that I am very disappointed with DA2. I have no idea why Bioware would choose to take what one of and I believe is the best role playing game (DA'O) and turn it into a version of Diablo. Bioware has taken out what made this game exciting and fun. The combat gameplay is a joke, in normal mode you may as well just sit back and go to sleep as your team destroys everything in its path...Much to easy. The biggest difference you feel right from the start is that unlike the original, this game feels..well..like a game. When you played the orginal for hours on end, you started to bond with the members of your group. You actually felt like you were part of a team and at any moment they might stop and speak to you. That is gone in DO2. It feels like a game and gets boring after the first few hours. I cant see me playing this game again, unlike the original, which I played through 6 times. Hopefully the guys at Bioware will wake up and spend the time to give us a DA3 that lives up to the first. If not, I see Dragon Age going BYe Bye...At least in my home.… Expand
Nov 11, 2011This game should have been brilliant. It was created by a developer that has the story driven RPG down to an art.
The problem is that EA rushed the game out before it was ready and what we got was an unfinished mess.
Repetitive scenery, repetitive combat, repetitive gameplay. Any redeeming features the game might have are overshadowed by the knowledge that this could have been a great game if only it was given the time and attention it deserved.
I HATE YOU EA!!!!!!… Expand
Mar 17, 2011With the reputation that Bioware built in the past years, I really wonder whether Bioware is actually satisfied with the performance they delivered and if they would ever be honest about it. Its not about the combat, which in some ways I found satisfying and enjoying despite its less tactical. Its not about the simplification of the RPG system. The worst thing in my opinion is the lifelessness of the story, the characters, the environments. Bioware games stood for epic and immersive storylines, atmosferic environments, deep and evolving charachters and overall...choice. That is gone with DA2. No epic beginning of the story that leaves you wondering where this is all going. The first 8 hours you spend time to try to 'get into the city' jumping from the same locations to the same locations and worse, a lot of 'different' environments are exactly the same. Not just in textures or anything, but EXACTLY the same map with the only difference is that sometimes certain areas of the map are not accessible by a locked door. Compared to ME 1&2, DA:O, KOTOR etc, Bioware should be ashamed of themselves. If this is the new direction Bioware is taking, I am already worried about their future games. I already bought this one blindly like everyone else being negative about the game, but their next game I will consider with greater care. Sorry Bioware, next time better I hope… Expand
Mar 17, 2011This game represents exactly what is wrong with the video game industry these days. What's more is that developers are attempting to inflate the scores of these games by creating fake reviews (see "Avanost"). For that, and the fact that this game is a travesty, I'm giving the game a 0.
Mar 17, 2011I`m big fan or RPG games, hell big fan of Bioware but come on, OK from the start visual really great
but who play RPG games for great visual, we play for story, making our character more and more better with next level, going trough lots of mission to get that perfect item, so at the end of the game we can see how our perfection look like. Fighting well big zero click this and yeee this explode click that and wow another explosion, story well i can dig it but this is part 2, the story should have been much better come on i have finish 5 time allover ahead Dragon age origins and now i`m level 11 and still trying to find good reason for play(damn how a great commercial and reputation can make you feel stupid for paying 50 euro). Skills really you can chose what ever you want, trust me i`t going to look great when you click to use it and there it end it`s value , inventory well i like how they handled resource but that is it if you want to upgrade armor of your companion you need to look out trough all town just sad. Items also i don`t see some great innovation there, if you liked first dragon age this one is going to be huge disappointment, really how it get that great critic review i don`t know, this is what it is a mediocrity game with nothing special, and please guys from game industry enough of DLC and promo item that we need to pay, make it free or don`t make it at all… Expand
Mar 17, 2011Okay so this is how it is, Dragon Age 2 is considered both an improvement and a disappointment in surprising ways. Story-wise, Dragon Age 2 is very astonishing and a big improvement from the Origins story. The characters are more interesting and as it should have been in Origins, you can't win over their friendship with random gifts around your journeys. I mean why would you berate your companion with gifts when they only been in the party for 10 minutes? Also you don't have to be your companion's friend as they can also be your rival which is just as interesting. Combat is satisfying and improved, but sorry PC players the consoles win this battle. But heres the bad part, as you know recycled environments is a dirty term in the modern gaming industry and there's plenty of it in Dragon Age 2. Hell, they don't even hide it when you go in the environments. I know you're in a city and every house has the same architecture on the outside, but do they have to have the exact same layout and set of stairs as everyone else? There aren't many glitches surprisingly since this is a RPG. Overall if you look above these flaws you will find a very likable game that is fantastic from start to finish.… Expand
Mar 18, 2011This review contains spoilers, click expand to view. First of all: if you thought this game was going to be a successor to Dragon Age, my advice to you is: don't buy it. You will be sorely disappointed. It has nothing of the depth and immersion of the first game; the dialogue is trite, and there is little to no party interaction (you can't even chat to your companions at a camp, for crying out loud...).
The quests are very much disconnected; there is no central theme to it, like there was in the first game. There is no overarching goal. You are basically just doing random, WoW-like quests. The "main" quests make little or no sense, and I'm honestly not sure your choices matter that much, except for one or two major exceptions. To give you an idea: I sided with the mages: Orsino turning to blood magic when we had been killing all the templars and had been supporting him all the way made no sense at all.
Now, I'll just tell you what I think the good and bad points are:
Positive: Faster, more reactive fights (with the downside that they are now a little too fast; feels a lot like button mashing to me, and waiting for your cooldowns...). Your choices do have real consequences on the plot/setting/companions.
Negative: Watered down story, which at times will make no sense at all. Feeling of disconnection and "just wandering around".
Very little meaningful party interaction.
Quite a few bugs left.
Ending was very unsatisfying: no summary of what happens to the participants depending on what you did during the game.
No truly horrific elements, like the Deep Roads in the first one.
Trite, often juvenile, canned dialogue. "Steer my boat" Hurhurhur!!!
Graphics are actually worse than the first (all things equal).
Canned, cut-and-paste repetitive dungeons with no character.
All in all, I am really disappointed. I expected much better.… Expand
Mar 19, 2011Very Mild Spoiler Alert.
All the poor reviews has prompted me to write my very first, since it seems that there has been a very visceral, knee-jerk reaction to the game from an RPG community that fears another Diablo style gameplay being foisted off as a role-playing game.
Let's be clear. DA2 is not DA:O. Get that in your heads, DA:O fans. Once you accept this, the gameplay itself is very similar to the original, and still retains the same general gameplay design (and problems) as the first instalment.
The main character: This time around you can only choose a Human mage, fighter or rogue, male or female. If you were hoping to have the tree style pre-story for each character, forget it. However, depending on which trade you pick, it changes whether it's your brother or sister who survives the flight from Ferelden to Kirkwall.
Auto-attack: you remember in DA:O, when you could just select the enemy for you to attack and your character would just keep slashing/shooting/firing at the mob? No more. You have to mash the "X" button to keep getting the character under control to keep spamming the basic attack.
Equipment: If you wanted to use any piece of armour on any of your companions? Forget it. This is one of those Mass Effect changes, where the basic equipment of your companions automatically upgrade as you level... but you can't share anything other than weapons. Armour can be buffed with little additions, but that's it. This reduces the need to micromanage your companions, at the cost of being able to do it. That sort of sucked, since being able to control you load out in the last game was nice.
Radial Menu Dialogue: Another Mass Effect style change. Didn't really bother me.
Skills: This is where an obvious decision was made to somehow simplify the game. Not that I really agree, but now I no longer have to agonize over the alot ment of skills and skill points. However, for the people who just love to play with their character sheets, the non combat skills played a rather important role, and if that was what you were hoping they'd keep, you will be sorry. That being said, the big problem with nerfing the non-combat skills is that the attributes still influence them, but now it isn't obvious when a Rogue can begin picking standard level locks or the main character is able to influence a conversation.
Story: If you thought that DA:O was original... sorry, it's not. You just haven't read it before. And the same with DA2.
Cut-scene teleportation: If there was one thing that really annoyed me with DA:O, it was the fact that you were always put into a position of being swarmed or spammed. You could never leave any of your party in overwatch (even though the baddies do, or have several waves of reinforcements to force the issue), but every cut scene always immediately teleported your party to predetermined spots... ensuring that the fight was tough only because you were about to be swarmed from multiple directions. This always bothered me, because why wouldn't you, knowing you were going to walk into a trap or tactically dangerous situation, leave a heavy as backup.
Map: What, you thought the Map in DA:O wasn't overused? I laugh at that. Each map was so overused, and you always had to wait for your fake travel trail.... but I guess the illusion was good enough to fool most people.
The Other Stuff:
Graphics: Really, about the same as the previous, but with better backgrounds. The character appearance customization looked horrible... but once in game, it was as smooth as silk, and really made you look better than... well, pretty much everyone. It's also much more cinematic, with the basic attack a very pretty martial display and plenty of gore. And what, you warriors weren't covered with blood after a particularly intense fight in DA:O?
Music: Pretty much the same as DA:O
My feeling is that most of the negative reviews came from people with very little attention span, or was just expecting a regurgitation of the same DA:O. There are some changes, but the overall game plays exactly the same. The really tough fights, you still have to micromanage every millisecond or you'll get turfed in a heartbeat. As for the nerfed soft-skills sets, I hope they bring them back the next time around, and also allow some pre-planning and strategy. My only real peeve is that when ordered to hold position, the characters not currently under control don't stay where you dropped them. However, I believe this is a problem with the behaviour, which dictates whether a companion stays close to the player controlled character.
It's still rather fun to play, and even if you're playing warrior, it's not just another button masher; though is still required to fight and win, and is definitely worth the play, and the money.… Expand
Mar 20, 2011First of all: in my 20 years of C-RPG experience I've never written a game review before because I've never felt the need for it (by the way: apologies for my bad English, I'm not a native speaker). With Drageon Age 2 I believe a worrying tendency emerges I have to adress: short development periods (18 month for DA2), incomplete game world and story, simplistic gameplay to broaden the audience, demanding full prize while preparing DLCs that shall fill in the remaining gaps. Bioware was once regarded as "the bringer of rain" after a drought in the genre of RPGs (for the PC). But now they could play the opposite role: if they are the most prominent agents of the genre (besides Bethesda) and their games are setting trends, then other companies will follow their example, if they haven't already. To be more detailed I'll point out aspects that annoyed me the most: Game World:
- The most insolent re-use in an state-of-the-art RPG I've seen so far: dozens of times you walk through levels which are IDENTICAL, and I mean identical. Every corner, texture, modell, architecture, lighting etc. are exactly the same, just with another label (for example "cave xyz" instead of "cave abc").
- The main game world consists of just 15 to 20 small or very small locations in a city (small means an area which takes 20 seconds to 60 seconds to cross, very small means a simple flat)
- There are no (more or less) diversified regions like snowy mountains, deserts, jungle, forest, real dungeons, castles, other towns etc., just this one city and three outer regions that are not noteworthy
- The few existing places look sterile and somehow empty although there are a few people standing around, but they are just copies doing nothing. There are no animals, no interesting props, no interesting architecture, no waving foliage, no sounds of wind, loud chatter etc.
- Most of the levels are extremely tubular: just one way, no possibility for exploration. If you use such level design, you should use it for thrilling script events like in COD to propell the storytelling, but that's not the case for DA2. A proper game world would have been to expensive...
- 90% of gameplay consists of running and killing: go to place X, kill everyone, talk to person Y to have a reason for killing and then go to place Z and kill everyone. Most of the time there are no alternative ways to solve problems (the only exceptions are found in dialogues with companions). But hey: that's what's the world about, ain't it?
- There are no possible interactions with the environment, just run, fight, talk, (rudimental) barter. No environmental riddles, no forging, no eating, no sleeping, etc. Would be to complex, eh?
Items and Inventory:
- Companions can't be equipped with armor, just with a weapon, a ring, a belt and an amulet. Would be to complex...
- In the inventory and shops items look absolutely uninteresting and the same: each type of item has the SAME grey and white icon, for example the same symbol for a sword. The only difference are the values of the item. To much effort giving them a distinguishable look?
- Most of the time the few items you can purchase outvalue the few items you find in your travels
- There are no real item sets or unique items
- Why does a plate armor take exactly the same space / weight in inventory (= 1 Slot) as a ring or an amulet (= 1 Slot)? Too much to think about?
- Remember, you have to fight and fight and fight, and sometimes to fight, but don't worry: there isn't much to do, sit back and watch, no tactics needed (you could raise the difficulty but that just means opponents don't take as much damage and hit you harder).
- No overview allowed: forget Dragon Age Origins or Baldur's Gate, not immersive enough, has to be a close look over the should like Mass Effect 2 or say COD!? Another "advantage": the game world seems to be larger than it is.
- In many fights there are up to four or five waves of the same opponents like in good old arcade gaming. That's a challenge RPG-players really like. - If a fight ends successfully health, mana and stamina of all your companions are restored instantly. No need for rest, healing etc.... Waste of time, there are more interesting fights waiting 10 yards ahead.
- Ammunition is for prigs: arrows and bolts are created the moment they are shoot, no buying needed.
- The backgrounds and dialogues preceding and following missions are of high quality, BUT what about a larger conflict, to what end am I killing hordes of idiots? Is there any greater inner or outer threat than a killer whom the player seeks to kill? The Qunari are a threat, for twenty minutes of gameplay. Templar and Magicians don't like each other and there's a fight, but that's it. No threat and no thread. Calling Hawke "Champion" is an exaggeration to cover that he hasn't achieved much. The whole game is "unepic" and seems to be a chapter of an epic game.… Expand
Mar 20, 2011Before playing Dragon Age 2 Bioware could do no wrong in my eyes.Even merging with EA ,i hoped they could be working towards a dungeon & dragon style mmorpg which truely could take Blizzards bored customer base.
Looking at the previous titles it was clear that Bioware have very talented people working for them which i got the impression looked at what their fans had to say.
Thats what makes this game release totally unforgivable in my eyes. The characters lack dept, the fight mechanics are terrible, be it a hack & slasher or rpg ,its just wrong. The world is small, barren & uninteresting, i found myself rushing through areas rather than enjoying the game.The game truely lacks any story, ive seen better on first person shooters.
Perhaps Bioware have their people spread too thin with mass effect 3 and star wars on the horizon, that been said i cant help but dread to see what these major titles will turn out like.
I hope bioware will learn a lesson from this rather than just faking reviews.… Expand
Mar 22, 2011I have never felt the need to write a review for anything on metacritic before. However after being so excited at getting my hands onto DA 2 and enjoying the first few hours of play i have been left feeling appalled by the absolute lack of regard shown by Bioware towards the Xbox community. As i have said i was enjoying playing this game and have no particular greivance with the differing approach taken from origins, but since running into the shield glitch I have had to stop playing and wait for Bioware to release a patch. The shield glitch is a bug in the game were-by if you unequip/re-equip or change your shield your defense stat is not reset but stacks, meaning that your warrior class characters become unbalanced and in effect you are unintenionally lowering the diffulculty of the game. How was this bug missed in testing? did the testers never change their characters shields? In the demo you were unable to change your characters equipment and this leads me to belive that there were stat issues with regard to altering equipment then, if this was the case why was this game released without Bioware resolving this glitch. While I haven't been playing DA 2 (all most two weeks now) I have been reading the Bioware social forums for info on a ETA for a patch, from what I have read I'm glad that I did stop because multiple other game breaking glitches have been found including save, achievement, AI and issues envolving the downloadable content. While little to no info from Bioware as to why on when these issues have occurred or will be resolved.
Overall i have had to rate this game 0 out of 10 as it is unfinished and should never have been released and therefore in my opinon does not qualify for a rating. The experience has left me with a nasty taste in my mouth after giving Bioware and EA my Â£40 day one that all most two weeks later is still not a finished product whilst also feeling completly ignored by a company that just doesn't seem to care that it has done wrong.… Expand
Mar 23, 2011Same review I've posted in other forums...One word. Unfinishable. This was like watching a long bad direct-to-video fantasy. Wow. I'm really shocked at how bad the storytelling was here. Just so unlike Bioware to utterly fail at the story. Possibly it was the production timeline? I can excuse the repetitive maps, the hack-and-slash, the idiotic AI, the auto-spawn enemies that always seem to materialize out of closed spaces, even the giant spiders who web down from a clear blue sky. Over-powered rouges and buggy system that clearly handicaps damage when there are more enemies than less, no problem. I can even excuse the locked companion armor, nameless equipment and the disjointed, often-times mindless quests, but never, ever have I bought a Bioware game and was so frustrated where I just preferred not to finish. I'm a hardcore RPG fan and not only is this worse than Dragon Age Origins, it's more like some strange alternate world spin-off. It doesn't even feel like Dragonage. I got to the final part of the end of the final act and was so disgusted with the story, I turned my Xbox off. It's been a long, long time since I've done that.
Look for copies to show up on the pre-owned shelves soon. Remember it's a very LONG game and Bioware earned credibility with DA:O that despite bad experiences people are still trying to give it a chance. I think some are coming to the conclusion that I've arrived at. I'm done. Not even a DLC can save this .......... abomination. LOL.… Expand
Mar 23, 2011The Good: The name
The Bad: The game
The Ugly: The elves
Hardly an RPG at all. A disgrace to the title Dragon Age. Poorly built, uninspired and shallow gameplay with predictable characters and anime style combat. Almost complete garbage. Beats looking at a blank screen, but not by much.
Mar 24, 2011Another engrossing game from Bioware. Combat was intense and still had the complexity of previous dragon age titles, even if there were slightly less spell combinations. Story was very engaging and had plenty of decent plot twists. Only two faults were that I spent most of the game feeling that I was greedy psychopath massacring the poor citizens of Kirkwall for my own personal gain, and the limited number of enivroments that the game is set in,… Expand
Mar 25, 2011Yes, the maps can get repetitive and boring. Yes, it is disappointing that you are only basically one location throughout the entirety of the game. And yes the second and third acts feel rushed and all too brief in comparison with other Bioware games. However, the gameplay is undeniably better than Origins and the skill tree system of character evolution is a step up from the linear one seen in Origins. DA2 is a great rags to riches story with its share of triumph and tragedy moments. Most of the characters throughout the game are unique and memorable, and there are a few laugh out loud moments with their dialogue (see Varric and Isabella). I believe DA2 is meant to be a stepping stone for the franchise, sort of another prelude. Much in the way Origins set up the world of the Dragon Age Franchise, DA2 set up the story of the Dragon Age Franchise.… Expand
Mar 27, 2011Pros: -Likeable cast with emphasized individuality -improved performance -improved character design -greater depth to the combat tactics menu -Interactions with party members feel more personal -combat works better on console -improved spell effects -cross-class combos Cons -repetitive environments -lack of a tactical view during combat -main story lacked cohesion Score representing my overall enjoyment of the game: 9/10
Mar 29, 2011A genuinely involving and finely crafted experience. The combination of the new art style, combat system, dialogue system, characters and setting go to show that Bioware are the best in their field. Everything hasn't just been streamlined from DA:O, it's been refined into a fine powder and liberally poured over the cake of western RPGs to an effect that just keeps on working. Yes their are shamelessly reused areas, but since when did you play a Bioware RPG for the scenery? The mechanics are slick, the characters feel as peopley as possible (peopley is a word...shush), the story very much tugging between the personal and the epic in that way that fantasy should. It's different, but that's what sequels are meant to do. If you wanted the exact same experience as DA:O then go play that, or if the concept of a new experience in the same series is too much for you, just sod off back to Blops and leave everyone everywhere alone forever. If that's cool?… Expand
Apr 3, 2011This review contains spoilers, click expand to view. I have been a follower of BioWare's games since the release of the Baldur's Gate series - they generally put out high quality products. Dragon Age 2 is not of the same caliber as previous games, but it is moderately entertaining. They have made some changes to improve the overall game play experience - some are successful, while others are not.
- Combat system feels more responsive and visceral. While the option to manage companions and their tactics remains, you can definitely get right into some button mashing fun without every combat being an agonizing tactical slog or ending in a funeral pyre for you and your friends.
- I enjoyed the way the the story unfolded as a combination of cut-scene dialogue and direct player involvement. The cut-scenes between Varric and Cassandra are excellent and work to unfold your time in Kirkwall.
-Great character companions, with involving stories, certainly made the game interesting. They were well voice-acted and written. More dialogues would have been even better.
-Some quest bugs had me running around scratching my head as to what I was doing wrong - all of which can be fixed with a patch. Although I did find it funny when my character assumed the daggers ready stance for 1/3 of the game while moving and talking to people - she looked like a car crash victim, hobbling along. Seriously, buggy games are not cool.
- Player options are severely limited. After the tour de force that was Dragon Age:Origins, with multiple races and origin stories, your time as a human male/female seems downright pitiful. Not the usual buffet of choice presented in BioWare's games. It is not inconceivable that there may have been other survivours from Lothering, or characters that had been related to the Battle at Ostagar in a different way. -Player choices don't have the same impact that they have in Dragon Age: Origins. Whether you are an apostate or a supporter of the Templars does not make a difference to the game ending. You fight the same boss and the game ends exactly the same way - as a cheap cliffhanger. Choices made during the game have no actual impact on on how the story unfolds. As an example, I supported the mages and Templars during different play throughs and got the same result. I felt like decisions made during the game were pointless. -The story is somewhat limited. In other games like ME, ME2 and DA:O there were extensive plot lines and character development. In comparison, DA 2 felt short and contrived. It did not have the same epic feel as these other games. Most of the time you are completing mundane fetch/carry/find quests. The plot which is suppose to be the back bone of this story is sometimes non-existent and when it does rear its head you are left wondering how things got to this point. The idea of a rags to riches story is great in theory, but falls short in this game. On my first play through I stumbled on the end game - very annoying since I had unfinished quests. -Environments and NPC's - I don't know if BioWare was under pressure to save money or if they only had one guy working on these but, the places you go and the people you see are severely limited. Just because you make me run through a place backwards doesn't mean I don't realize that it is the exact same environment. At one point, when an NPC said that I could meet him at his base on the Wounded Coast, I felt like asking if everyone in Kirkwall was time-sharing this place, because three other NPC's were using it as their base as well. No effort was made to change any of the layout's or anything. I understand that the story takes place in one city - it's good to be familiar with a place that you are living in for an extended period of time, but creating one cave and two outdoor sets really seems like someone got lazy. It really makes the game hard to replay when you know you will be trudging through the same 10 rooms over and over again. Character models are also limited - the mobs that you meet in the streets wear the same outfits. At one point I was like "Hey! Didn't I kill you guys in the other alley over there... at least 30 times!?" -A lack of really memorable foes. Besides the Arishok and the High Dragon (which really came out of nowhere the first time I fought it) the villains you meet really are not that memorable. Meredith seems like a foe of convenience rather than, someone you have been building to face - like the Archdemon or Saren/Reaper.
While not un-fun, this game is certainly a shadow of its predecessor. It lacked the momentous choices of DA:O and the involved story that went along with that. It worries me that this may be a trend that BioWare's games are going to follow. Perhaps BioWare will take player concerns into account when releasing DLC and DA 3. I certainly hope that the issues with this game are not the result of being tied to EA - generally more concerned with profit than quality.… Expand
Apr 5, 2011Dragon Age 2 is fantastic. The 'Story within a Story' perspective is outstanding, and I love the fact that the gameplay has a stream-lined, action oriented feel to it. The story itself and the dialogue that goes with it are fun and engaging, and really play on the fact that the story is being told by someone else. I really enjoyed DAO, and I think DA2 is a great experience in a world crafted by one of the gaming industry's most dedicated and inventive developers. Bioware are outstanding.
The bottom line is: This game is fun. Do yourself a favour and play it.:)… Expand
Apr 14, 2011Is this an action game or an RPG? Perhaps a ARPG? I played the first dragon age and I give that one a 7 out of 10, DA 2 gets a 4 and that is being genourous. I have never seen such a game, where they copy and paste areas. I know a lot of games do this because the creators are lazy, but that is all this game is. Take out all the copy and pasted elements in this game and what do you have?
It's like going to a museum and seeing the same painting with different color. This game is only good enough to wipe your ass with, and even then, it aint charmin..… Expand
Apr 19, 2011First RPG from Bioware that can be humbly summarised as a mediocrity or even below. While it still shows us that the team has decent writers and artists, a lack of strong design leadership and quality is something we did't see in Bioware RPG's before. It's a linear adventure with watered story and, to some extent, fun to banter with characters, so-so combat and.. that's it. Dragon Age 2 lacks freedom of choice (one we have is actually a masterfuly done illusion, which waves if you try to replay game second time), exploration; to some extend, character customisation; puzzles; it does't give player any tactical challenges. Dragon Age 2 also laughs at many DA:O aspects and characters, beating any decentness from them with black emo stick, and fails to deliver long, gripping dialogues. Overall, one can have some fun with this game, but it's almost painful experience to begin with. This game does't worth it's 60$, and makes you sorry and sad for yourself, your time and money after.… Expand
Apr 22, 2011BioWare - a name known for making good games, which makes this abortion so much more frustrating - almost as frustrating as the fact that i paid $60 for this terrible game.
-On normal its a joke, on hard its near impossible - enemies simply rush at you from every direction, spawing from thin air over and over until you either keep up with the spawn rate, or die. This is some of the laziest game design i have ever seen.
-Amazing....when they work. I am running this on a Radeon HD 5830, with a bleeding edge system behind it - and i CANNOT get max graphics to work smoothly. Also, when the graphics are turned down to a resonable level, the chat bubble still flicker when the characters move, and there is unexplainable micro-lag and just overall non-smoothness which is INFURIATING, and makes playing the game an exercise in staving off epileptic seizures.
This is the MOST DISAPPOINTING GAME I HAVE BOUGHT IN 4 YEARS.
I hope everyone who worked on this is ashamed of themselves. And i want my $60 back.… Expand
Apr 25, 2011Very bad game... ItÂ´s not Dragon Age itÂ´s "Dragon Effect" (but worst). It no have the essence of the firts game... bad of work EA and Bioware... In the game, your decisions are useless...you cant change nothing in the world, all the facts happen without your help...your partners are lineal, they arenÂ´t charming like in origins...is a step back in rolÂ´s game... (sorry for my english...im spanish...)… Expand
Apr 28, 2011Not worth the money, It just goes to show how bad this game really is when Bioware employees made metacritic accounts just to try and boost the scores... then they go and add mass effect as a free game when you buy dragon age 2. Now that is desperate. In all honesty the combat seems different and OK to begin with, but then its just so repetitive and dull, you spend almost the entire game in one city and the dialogue is no where near good enough to bring light to that fact. The only reason this game has positive reviews is because some people refuse to believe bioware can release a bad game, either that or they are just dragon age fan boys and mindless gamers who actually enjoy spamming the a button through combat and listening to depressing speech and story. Sorry but it's true.… Expand
Apr 30, 2011Disappointing!!!!! Decepcionante eu esperava muito mais desse jogo, emburreceram o Dragon age 2, sinceramente restringiram o jogo a uma histÃ³ria sem uma real possibilidade de escolha, ficar preso em um mapa mediocre com quests secundÃ¡rias no minimo entediantes!!!
May 2, 2011This game is very disappointing. The plot is on rails, and the same X number of locations are reused ad nauseum. The dialog wheel takes away from the quality of interactions, and doesn't really offer any choices. You say what you have to say, just in 3 different forms...
Now if you take Dragon Age out of the title, the score may be something like 6 or so. It's an ok action rpgish game. It's not deserving of the Dragon Age Title… Expand
May 13, 2011on Dragon Age II website they say : Experience the epic sequel to the 2009 Game of the Year from the critically acclaimed makers of Dragon Age: Origins but then again people say , it's not DA:O 2 , i know it's not and never expected it would either but i would have expected the same quality of it's predecessor or even better but in no way it was. People then say well they only had 18 months to do it, the development time was too short to make it as good, then why did they scrapped everything and remade a totally different game instead of fixing what was broken and getting rid of meh stuff ? The result is a bland story, shallow companions, retcons, recycled maps: same 1 house same 1 cave same estate and same warehouse X 100 , ninja waves that comes from no where as in popping out of thin air , plot holes .
While not really worth a 0 but more a 4 or 5 since it's a crap sequel, i put a 0 because of the Biodrones who rated it with a 10 and some tool on DA2 forums exhorted everyone who liked the game to create accounts to raise the user score with 10s… Expand
May 15, 2011Im just so incredibly disappointed in this game that im actually taking the time to write about it. even though im sure no one will read it. when it comes to sequels why must developers dumb down and ruin everything that made the previous game great?! Will someone please tell me this. I must have played through DA1 about 20 times. I cant even get halfway through this game. its a damn hack fest! They did the Same with mass effect 2 although not half as bad as this, but dumbed down none the less. I cant help but think any reviewer on here that gave this higher then a 5 has to be a developer. If you looking for an action/rpg experience look elsewhere. dragon age 1, mass effect 1, the witcher, and the soon to be released witcher 2!… Expand
May 17, 2011I am so disappointed in this game,went out and brought it as soon as it was released,there was no love put into the making of this game there are sloppy textures everywhere and the world seems to be populates by poorly realized idiotic characters,shame on you bioware I will be thinking twice about buying any product that you release in the future
May 17, 2011I played through the first Dragon Age and its expansion pack, Awakening for a total of 300+ hours, and plan to play more of it over the coming years. Dragon Age: Origins was one of the best RPGs I played in my life time (25 y/o gamer who has played every games in BioWare library). Dragon Age 2 is a mediocre game that is undeserving of the high score given to it by professional reviewers, and its legion of fanboys and fangirls who remind me more of twilight fans than mature and honest people. From the unscrupulous BioWare employee who would go as far as accuse The Witcher 2 of plagiarizing its source material (being the Witcher's book itself) for which it was given consent to (how do write something like that is beyond me) to others who are adamant their game is good, and will pay no heed to the complaints of the product, this is a game whose developers only care about hearing praises rather than meaningful criticism, and are eager to shut down everyone who say otherwise. -Story- I love the story, it's an interesting concept to move away from the usual RPG cliche of Epics. Here we live in the small clothes of Hawke, an immigrant to the city of Kirkwall and how over 7 years of Hawke's life, his actions will affect the lives of Kirkwall multi-racial population. It's a personal story... I enjoyed it, a lot. The relationship is great too, the fact that they went with everyone is a Bi is a good move, too bad that'snot the case in real life, but hey, that's what games are for right? ESCAPISM! yay! I would say, if you can ignore every of the gripe I have about the game, go for it. My score of 0 is a biased one, because I had a bad time, a horrible time even, playing it. But there's one major problem the story have. This coincides with the gameplay section, but bare with me on this part, along the road like any good RPG, you will befriend people who will either be your biggest admirator, and loyal kickass buddy. There will always be the other guy, who questions your every choice and is a plain pain in the butt, but hey, you need a warrior on the team. That doesn't sound so bad? Until you look at their skill tree, and the fact the guy who is a crucial member to the team (hint -healer-) decides to be a douche, now you are left with an option, role play (it's an RPG right) and leave him behind. Or not role play, and keep him in the team, and ruin the story for you because your party is lacking skill wise, and the story itself follows the path you wish it did not,.
-Gameplay- This is where the major problem lies. Gameplay in DA2 yells LAZY in my ears. From enemies that follow a strict archetype, you have your warrior, your rogue, your mage, your archer. That's it. No imagination, at all. The rogue templar is no different than a bandit rogue. How does that make sense, a fully armored rogue should not even exist, they fact they are even harder to deal with than the average templar is just stupid when they can murder your Mage in one strike. How, please, tell me BioWare. Add to that enemies wave, and it stopped making sense, a year ago.
Add to that, the fact no one bothered to test the different difficulty levels and see whether they are playable or not. Hard was a fun romp until a certain boss fight that was immune to backstabbing (important positioning move), and blam, the useless countdown abilties I had, all used up, and taking another year to cool down, and now my entire party was as useful as that mentally challenged kid ... minus his super powers. Then there's map design, they are all awful, and they are recycled. This is an RPG game right? I am in kirkwall, does every basement and mansion have to look the same? Seriously. Every goddamn cave look the same. Every side quests bring you to those same locations over and over again.
DA2 gameplay is broken, frustrating on the harder difficulties (way too easy on the normal/easy one), and is pure lazy game development.
Sure, your main characters look beautiful. The environments too. The other NPCs you interact will are good looking too. Then you do a bit of exploring, then you start finding there are some weed here and there, ugly NPCs, people we are not supposed to interact with. You know, beggars, peasants. Should have seen the look on their faces, like they were from the 16-bit era (it's right there before Kitten Age, and after Goat Age ... 16-bit Age). Kirkwall kinda remind me of Braavos from A Song of Ice and Fire, with the massive statue in front of the city. That's about it. The end-game armor for the hero is pretty, the fixed armor design for your companions is a great idea, I understand the logic behind preventing the player to equip the NPCs with rags when they are their own being, and the choice of wearing small clothes ... or not (ISABELLA!!!) is well, their choice.
- Replay Value -
Dragon Age: Origins 300 hours and counting
DA 2: 38 Hour Campaign ... DONE ... UNINSTALLED
I did not have fun.… Expand
May 17, 2011Oh my God! And I realy mean it- oh my God! How could anyone call this piece of utter uselessnes a cRPG? This is just impossible. Extremely weak plot, characters that are as developed as the grass in my backyard, moder-4-years-ago graphics. But there's a lot of fighting and when you are not fighting you ... fight! If only this was absorbing but no, it's dull and monotonous as hell. First game that I bought just to sell it 2 days later on ebay. This piece of **** is not worth a penny! I give it the score it deserves- (0.0)… Expand
May 18, 2011I had high expectations with this game after Dragon Age: Origins, the game was done without any care for the story, being short and leaving holes that may have been playable and interesting! The worst of it is repeating the same maps in the few places to go! I very much hope that Mass Effect 3 will not turn that same garbage!
May 18, 2011The combat system was a new streamlined approach that was enjoyable. Story was decent and your decisions had some weight. At first I felt it had far surpassed DAO in every way. Then the extensive level reuse and boring arbitrary fights set it. Every time I started to get immersed in the story a quest would send me to the same reused level and it would all evaporate. Kudos to bioware for trying some new and well implemented things, like the combo system, but you sold us a cheap and dragging game in the end. Don't let EA force to you cut so many corners to release early like this, or your well earned rep will suffer. I turned it to casual and ignored sidequests just to be able to finish it by the end.… Expand
May 19, 2011Dragon age 2 is underdeveloped, politically correct [in every possible aspect] and consolized hack'n'slash. Graphics are bad, environments are recycled and repetitive, characters are dull and stereotypical. Dialogue "wheel" is pathetic [GOOD CHOICE,BAD CHOICE, NEUTRAL CHOICE LOL]. Comparing to the first Dragon age everything got dumbed down drastically. Talent trees got simplified, dialogues got simplified, you can even equip your team-mates anymore [I guess bioware thought it was too hard for a subset of gamers]. Conclusion: I don't recommend this game because it's a waste of time and money.… Expand
May 19, 2011I own every bioware game ever made, and this is only one I really have been disappointed in, don't get me wrong I did enjoy parts of the game, but clearly EA had them rush it out, reused art assets, maps and ninja's jumping down from 2nd floor or higher in full plate........ Out of everything in this game what I disliked most was the combat spawning system, no excuse to be teleporting in units for a fight unless in startrek or some magic teleportation that makes sense.
I found almost all the battles same, 1st group attack kill them 2nd harder group teleports in broke the game for me.
After finishing wither 2 today I really see how much was missing from DA 2.
BIOWARE RIP… Expand
May 19, 2011This has to be one of the most disappointed games I have had the displeasure of playing. I foolishly pre-ordered this P.O.S game on the pretense that Bioware couldn't possibly mess up a sequel to a great game. I was wrong. I will not be buying another Bioware game.
May 21, 2011My first playthrough was 70 hours of entertainment. Combat is fun, conversation is fun. I like that the whole game takes place in Kirkwall, and (mostly) moves in time instead of new locations. It's fun to follow questlines throughout the years. I prefer that party members have their own clothing, like in ME2. You don't have to manage them all, it's less punishing to pick a party member that you haven't upgraded in terms of gear. And you don't have to see the ones you don't use wear old, rusty armor because that's all you're going to let them have. You still get to customize jewelry and all the gear on yourself. there I like the skill trees, and the fact that the classes are more balanced in terms of abilites, for example, rogues can crowd control as well as mages now. Combat is just more fun than in Origins. Everything is faster and reacts quicker. The story isn't the same old "save the world"-type that Origins had, the story is much more original and interesting this time around, BW is fully using the factions they have created and are putting them against each other. The party members are also more interesting than in Origins. Voice acting is impeccable. Aveline's voice actor is making an incredibly good job.
Crafting has been simplified, how you learn specialization classes have been simplified, don't really care.
The minor complaints I have with this game is that often, enemies explodes in a blood for some reason. It's just comedic, and should've been left out. Then there's some sidequests that you receive when you find a lost object in loot or in the world, and you have to go to the person who's lost it and receive a small reward and hear both Hawke and the NPC exchange short, boring lines. Those quests should've just been removed, they add nothing to the game. Then there's the most awful thing with the game - the re-used locations. I'm not talking about the fact that a lot of the major plot takes place in the same locations, I'm talking about how cheap BioWare has been when making dungeons, warehouses and damn well everything. They just keep re-using the same maps, with some slight modifications, again and again. Some dungeons are used for at least three times in what is supposed to be different locations, and that's just sad.
Overall, the game is just pure entertainment. They made the game less hardcore than Origins, but also improved things and made it more interesting. The world and lore they created in Origins are put to much better use as things aren't as good and evil anymore, the whole story is full of gray choices, even until the end - unlike Origins, there's no clear world-threatening pure evil. The conflict keeps you interested, surprised and entertained throughout the whole game.
Avanost's review was shameless - but closer to the truth than all the 0's you see here. :)… Expand
May 22, 2011This review contains spoilers, click expand to view. It's impossible to review this game without comparing to it's predecessor. The most direct reason being that it's billed as a sequel with the "II" hanging there rather than a sub-title indicating this is a relative concurrent adventure to the original. I played through Origin so many times, I had to remove some of the save character profiles to a flash drive because there was a limit on how many characters that I could create. For DA2, I played through four times to find any variation with regard to choice. There wasn't any. That being said...
Pros: -The graphics engine has been improved. The set pieces are more picturesque than the original. Even the combat animations are more diverse and compelling. -The audio. Both effects and soundtrack are even better than the original. Inon Zur earned his keep yet again. If only there was someone to download the remix of Florence and the Machine's track. -Having a voiced hero does allow for a deeper connection to your hero. It's fun to hear your hero reflect your choices in tone. And the voice acting is excellent. -There are a few more character customization options as far as hair and facial hair... -You can import your saved games from Dragon Age: Origins. -Skill progression as far as branching rather than directly progressive is was more rewarding than just unlocking the next in a row or skills. -Your companions have individual skill trees that are useful. -There were a number or armor variations and weapon variations as far as appearance and textures. -The companion characters are unique and voiced well.
Cons: -You can import your saved games from Dragon Age: Origins, but it makes no difference at all. The only purpose is to slightly vary a dozen or so comments made by ancillary characters. -A large amount of character customization is gone. No choice of who your character is with regard to backstory. No variation of races. You can choose your class, change your face, and upgrade skills. The opportunity to give more options to the player was lost. -The skill trees were inventive, but there was little in the way of improving skills. Rather than investing in skills that work with your style of gameplay you unlock another skill. Most skills are maxed at a single upgrade. -The endless repetition of dungeons. You see the same locations again and again. And again. -While the weapons and armor looked good, only your main character can use the armor. Your companions are only slightly customizable. -Choice doesn't matter like it once did. You side with someone or help someone escape harm and you end up getting a nice letter and do all the same quests regardless of choice. Your choices don't open up new locations or options only vary dialogue. The biggest choice you have is to not do some of the quests. -You spend 85% of your time in the same city. The story is suppose to take place over a decade but any change in the city are minimal. There are no new area or expansions. There's an occasional new wall or statue and you move live... once. And the only change to your mansion after a few year is you gain a few bottles of liquor and your love interest moves in a mandolin. -Where are the traps, the different types of arrows, various grenades, the runes, and all the potions. Instead of increasing variation, they are either stripped down or just plain gone. This also decreases tactical options. -The stories of all the potential love interests are all depressing. There are no options for happy endings. You're going to find out Fenris is alone, Merrill will alienate her clan, Isabella will do anything to get her ship, and Anders will start a war. While the stories and personalities are unique, their arcs are all downers. -The main story is a set of sidequests. While many are good, when you see the same locations more than a dozen times, it blurs into a mindless hack and fetch experience. Made more boring the second time because even if I sided with the mages on the first playthrough, I get to do the same missions on the second playthrough when siding with templars. And on the third playthrough while trying to stay impartial... which you can't. Further, the threads connecting the acts are thin. I find an artifact while trying to become rich and somehow it corrupts the final boss who I never really interact with till the final act. There's no sustained rivalry and no real growth considering you're supposed to enact the emergence of a hero. Nor do your companions really evolve over the course of the story, they seem obsessed with singular goals. It's a linear story with the false promise of choice. -The highlight that should have been the connection to your family fell way short. You have one act to get to know a sibling then you don't see them till the end of the game... or they died. The promise fell to the same overly dark theme of either killing everybody off or bitter realizations. -Plain lack of satisfaction upon completion compared to most games.… Expand
May 27, 2011This review contains spoilers, click expand to view. Dragon Age suffers from a disconnect with its predecessor in more than one area.
One of which being the protagonist and setting. While it is a decent idea to have either a new character or a new location it is an extremely stupid idea to have BOTH. This removes players from the familiar to an absurd degree and makes it harder to see a continuation in the story.
The story is a weak point in itself. it is a story of religious intolerance and evil magic, but with no real substance. The mages that attack you may as well be cardboard cut outs are are so irredeemably evil that it seems like a safe bet that the local knights of mageslaying are the sane ones until you find out the entire city just wanted to kill itself and the faction that was played up as the 'villains' for 2/3rds of the game probably had the right idea after all.
The game actually lacks an ending and takes place during a story told by one of the protagonists supposed companions who may or may not be lying through his teeth about everything.
Hawke is leashed to Kirkwall like a Damane to a Sul'dam (or Saarebas and Arvaarad, as bioware would call yet another of their seemingly endless Wheel of Time borrowances) and can only go to a handful of locations outside the city which never change except to be populated with the monsters that hawke must kill for the new quests.
Overall the game starts off well enough with anticipation and excitement being the main emotions as the player awaits one of biowares great storylines, this never actually materializes and you eventually wonder what happened as the credits roll.
One of the reasons the game rates so poorly is the hype and expectation surrounding the game. This to some people may not be a fair evaluation, but as it influenced the positive experience with the first part of the game it is essential in understanding why people are so upset.
Many people spent months watching trailers and unable to contain their excitement, and the game that arrived is one that causes one of two reactions; denial of its flaws or intense disappointment. I found myself in the later category, after hoping that the game would revive, it didn't.
Decisions such as having a character killed off immediately if you chose the 'wrong' class reduced the replay value greatly, as it was easy to to see the character 'killed off' if your PC is a wielder of magic is needed to give a magical connection to hawke to artificially draw him/her into the mage-templar conflict.
As did lack of racial choices. Ultimately we wanted a continuation to the storyline started in origins, wether the Warden's story or Fereldan's story and it simply wasn't told.… Expand
May 27, 2011I was very disappointed to purchase this game. The fighting improved from the first but otherwise this game was a step down from Dragon Age 1. The entire game takes place in a small area that reuses scenes instead of custom making them for each quest. I liked the ability to summon your hound but was very disappointed that you could not customize equipment for each of the NPC's. Many of the achievements were obscure or tedious and the NPC's were not compelling. I hope Bioware changes the format before DragonAge 3. Either way, I will not be purchasing the next game on opening day.… Expand
Jun 1, 2011Worst BioWare game I've played yet. Remarkably unfinished to such a laughable degree. Many of the zones are _exact_ copies of other zones, with easily identifiable markings to the fact. So much so in fact that they had to jury rig blockades for areas they didn't want you to go into, not even bothering to update the minimap, causing you to continually go toward implacable barriers. The voice acting was poorest for the main character, every remark sounded like a sarcastic one, leaving no real movement on emotion.
Buggy quests as well, some quests remain active even if there is absolutely no way to complete them.
As far as the storyline goes absolutely felt like a beginning but if its the beginning then why number it as 2? Poor choice by some of the higher ups on naming this game.… Expand
Jun 17, 2011Very Unsatisfying RPG game in general, story did not take full advantage of the depth possibility of frame narrative, The Game is full off little things that make it less of a deep RPG and more of an action adventure game. The ending of the game is probably the worst of any RPG i have played. I only finished this game because of the commitment I had from finishing DA:O.
Jun 20, 2011This is not a role-playing game, it's a dumbed down piece of sh*t! How could you do this to the Dragon Age franchise EA?! Shame on you! You can't talk with any of the characters (except when the game allows you 1 out of 100 times ) You can't customize anything basically! The story is crap, the characters are crap. But goddamnit! It's Dragon Age! I pushed through and enjoyed parts of it, I must admit
I did not mind the changes to combat so much, it was pretty engaging, and the interface was really neat!
But the rest is just an on-going train-wreck of quick cash-in of a franchise
I'll go nuts if they do the same with Mass Effect 3!
Cmon Bioware! You are the rpg kings!
Bring it next time!… Expand
Jul 5, 2011The User ratings have this one almost dead on. No it's not the worst game out there but just because you can make a game look relatively pretty doesn't mean it's good. Dragon age suffers from one game breaking flaw, greed. EA and Bioware show their true colors here. They have changed everything that made Dragon Age Origins such an incredible game. Not in the name of improvement but to sell more copies. I do see how some of the changes could have been for the better if done properly yet others are just senseless. The battle system needed reworked if only for the console versions. However the changes they made left it feeling less like an RPG and more like a bad hack and slash. Gone are all the deep character customizations. You simply choose gender and class. No more custom backstory. If this was any other franchise it would have been better off. Calling it a sequel to Dragon Age simply ruined it. No one buys a sequel hoping it will be more simplistic with a simple story and fewer options. If you buy a sequel to a beloved franchise you expect it to improve on itself. The story is borderline garbage and the way it's delivered is even worse. Don't get excited for some upcoming exploration or engaging plotline as the game will simply skip ahead just as you're getting into it. Yes this dungeon looks exactly like the last one just make a left here instead of a right. Bioware has openly admitted to using the same dungeon layout multiple times. Here is the bottom line. I like many others was expecting a sequel. Hoping to continue my story or atleast flesh out the world of Dragon Age. Instead I was sold a crappy 5 yr old baldurs gate wannabe with modern graphics. I was not expecting Mass Effect Medieval Edition. Bioware is hands down the most overrated developer around. They consistently make terrible games that have great stories. They really should just consider making movies instead of games. We would all be better off… Expand
Aug 14, 2011I was really excited for this game to come out, but. I wasent all impressed. The combat game play was better and that was the only this that made this game likable. I was not happy with the story. When i think Dragon age i think Grey Wardens and they did not evn go there in this game. I was not impressed.. The whole game you have to run around doing everyones arrends which made the game boring toward the middle. The AI was boring, DA1 yo ugot to know your party members which made you feel attached. If your thinking of getting this game I would rethink it. Get the first one instead.… Expand
Sep 26, 2011Terrible game with no redeeming qualities. Game play was horrible and the storyline was pathetic compared to Dragon Age Origins. . The graphics were also better in Origins. The characters were weak and uninspiring. The combat was a joke. Rogue and mage classes stunk. The skill trees had no skills in comparison to DAO. Games a boring button masher.
Sep 30, 2011Utter Utter Utter disapointment, im not agaisnt them revamping the gameplay but the story and characters in this game are so half arsed. Any decisions you make in the game lead to nothing there are no consequences the story will still go where it goes all that changes is your group. I really dont see why when they had such a winner on theior hands with origins they decided to much about with it so much and chop so much out. I know they were after a call of duty type audience but those types dont typically go for RPG games so Bioware has forsaken its audience to pursue another that wont want what they have to offer.… Expand
Nov 30, 2011This makes a lie of all the previous praise for Bioware. Shoddy design, and lazy production values! In my opinion the inflated praise for ME2 has effected them far too much. Supposedly known for their "humility" bioware still won't admit to the outright failure and terrible reception this game has received. This is not an RPG, its a bland attempt to turn a successful Fantasy RPG into Mass effect. Linear, unresponsive gameplay with no depth, nor attempt at decent storyline. No consequence to actions, nor any noticeable change to story. Shocking.… Expand
Dec 8, 2011Bioware fan since Baldur's Gate but this game was rushed, dumb downed and in my mind a sub par money grab off the success of Origins. Barley a RPG. Could have been so much more. Bioware is trying to walk the fine line of pulling in new fans without alienating their core. I hope this is not a sign of things to come from EA.
Dec 13, 2011Dragon Age II is an embarrassing misstep by a company I have grown to trust over the past 8 years. Bioware has the desire to create a game genre that does not work by blending elements of the most basic platformer with the highly strategic and customizable character creation and interaction provided in most RPG genre games. Unfortunately, the gamer is left with a poorly diluted product which neglects to serve either the hardcore RPG fan (and Bioware fan) or the lowest common denominator it was intending to exploit for profit. Sadly, the RPG gamer is the only one who truly loses (and frankly feels deceived) with this hegemonic disaster because we are the ones who cared. (And I do care-- from an intelligent standpoint... read on.) I look forward to a "quality" RPG experience because a game like Dragon Age Origins is few and far between. Dragon Age II patronizes and agonizes the more intelligent and mature players with flavorless characters, effortless game mechanics and the repetitive pointless meandering through a linear plot. Bioware needs to understand that complex and interesting gaming which takes concentration and organization is NOT a bad thing. I am in no way bothered by the need to make money and sell a product, but I do not like it when myself as a consumer is being sold a defective product. I could reiterate the many problems and flaws in Dragon Age II that have been mentioned by many other reviewers, but the thing that pisses me off the most is that it could only have been produced by a lazy disinterested and unmotivated group of game developers intent on making money at the expense of its core audience. I want to give Bioware the benefit of the doubt, but Dragon Age II is truly inexcusable and it makes me wonder if the Action/RPG genre Bioware has taken effort to create over the past few years is really false advertising. Can you dilute tried and true RPG elements and still call a game an RPG? No, you really cannot. For some reason, despite all contrary propaganda it doesn't seem to be logically possible. Saying it is possible doesn't make it so. Sorry, "I don't believe in fairies." At least not this time, from a company that can and should do so much better.… Expand
Dec 20, 2011This game is a monstrosity. After a beautiful and well-written game in DA:O, BioWare took everything about the game, burned it, dumbed down gameplay and made hack/slash combat and a boring story, and what you have is the Dragon Age name tarnished forever. The effort or this game was lazy and rushed. They were very lazy in this game, and BioWare should be ashamed. I will never play a DA game again. But at least there is Skyrim :).… Expand
Dec 21, 2011This is without a doubt the worst RPG I have ever played. Period. It's the RPG equivalent of repeatedly smacking your head against a wall. Combat is atrocious, characters are lame, dialogue is crap, and the story is boring and full of holes. Do yourself a favor, give this stinker a wide berth.
Apr 11, 2012The amount of critic reviews here giving this game a positive score is truly astonishing. Only explanation I can think of is that EA has spent a lot of money persuading the gaming media to give good reviews.
As someone who is a big fan of Bioware's earlier games, this game was a severe disappointment. Not going to spend too much time writing this review as, frankly, it isn't worth the effort. Suffice it to say that if you are looking for an RPG avoid this like the plague. If you want a dumbed down, console action game then maybe you will enjoy this.
Really a shame, used to be able to rely on Bioware to make decent RPGs but since EA bought them out they haven't released a single good game.… Expand
Mar 13, 2011Fantastic Game.. I love all Bioware games.The immersion and combat of this game are unmatched! A truly moving and fun epic. Anything negative you'll see about this game is an overreaction of personal preference. For what it is, it is flawlessly executed and endlessly entertaining
Mar 14, 2011Can't understand the negativity aimed at the gam from some people. As a fan of RPGs for many years games and any other medium, I have still found Dragon ge 2 to be an excellent game. It is a lot more enjoyable then Origins and the Mass Effect style of play works brilliantly. Doubt I would normally give a ten but to bring the score were it should be I am.
Mar 14, 2011As a stand alone game, Dragon Age 2 is a passable and entertaining game. Nothing fancy or groundbreaking, but entertaining non the less. It's when compared to Dragon Age: Origins that things start to go south.
First, the stand alone review:
The caves, houses and locations in the City of Kirkwall - the location of the majority of the game - are constantly recycled. Does that location look familiar? It probably is, because even though the missions change, the locations quite often don't. You'll find yourself slogging through a location you visited half an hour ago. Sometimes, the game spices things up and you start of where you left the location during your previous visit.
The combat is pretty smooth and visualy appealing but also rather simple. Positioning your party to best use the lay of the land is not needed and also not usefull because enemies spawn pretty much out of nowhere and from all sides of the map in a neverending tide. Your well placed mage, screened by your warrior and rogue just got jumped on by a group of enemies that just were not there before.
As for the storyline, following Hawke's rise from refugee to champion is a novel idea and has merrit, but the story's lack of a clear goal and sense of urgency makes it lack a soul. As a result side-quests feel like filler and of no import.
DA 2 is ntertaining, but with flaws and would've scored a 7. DA 2 only becomes a '4' (see my user score) when you compare it to Dragon Age: Origins. Origins had a compelling storyline, fleshed out locations, entertaining characters you could bond to, a clear goal to work towards and tactical combat. Now there is one thing that truly vexes me, the impact of my Warder from Origins in DAII. There is none, merely comments on his past actions which is a far cry from Mass Effect 2, where the choices made in ME 1 had strong consequences.
Why Bioware took such a radical approach to a very much acclaimed game as Dragon Age Origin is beyond me.… Expand
Mar 14, 2011DA2 took me 36 hours of gameplay (skipped 10+ quests). Good:
Bioware games are always about the story - and it is the best story written by David Gaider so far. Connections between DAO/DAA and DA2 are far more complex than in Mass Effect 2. Crafting system was nicely improved. Combat changes may seen controversial, but itâ
Mar 14, 2011Going to try my best to be constructive here. Dragon Age II is a merely decent game, which had the potential to be quite memorable. It squandered this potential by lukewarm storytelling, an inconsistently entertaining cast of NPCs and--most importantly--repetitive and exhausting level design.
The narrative quality is difficult to justify, relatively unoriginal and draws from the stereotypes of RPGs: Joining caravan expeditions or running around town performing quests for whoever seems in need of aid. The side quests are endless and of varying quality, requiring you to return over and over again to the same locations, effectively robbing the game of a sense of discovery and novelty. Eventually, Kirkwall and its surrounding environment becomes so familiar as to be ignored, blending into the background as you run from questgiver to questgiver. While the idea of a game that takes place in one vicinity over the span of several years is an interesting one, it's also nothing new. Assassin's Creed 2 had Venice and Florence--large, sprawling and beautiful. Dragon Age 2 has Kirkwall: Cramped, small, lacking character and very angular.
I'm also ambivalent toward the quality of NPCs/Party Members. Bioware has built a reputation of writing increasingly convincing and interesting characters, a reputation which was justified in Dragon Age: Origins and Mass Effect 2, both of which provided a robust and well-developed cast of interesting characters. Dragon Age 2 does have its share of nuanced and compelling characters--Varric and Merril come to mind, but other characters seem either totally devoid of purpose (Fenris, who broods stereotypically and seems to have no real reason to be with Hawke at all) or function as walking plot devices (Anders.)
Some critics have pointed out that Dragon Age 2 is a short game. This is largely true, but brevity sometimes suits a game. Mass Effect 2 lasted just shy of thirty hours for me, but they were thirty hours in which no time was wasted; the pacing and storytelling were brisk and consistently exciting. This is not the case with Dragon Age 2.
Dragon Age 2 lasted just about 25 hours for me. I played the game on Normal and finished very nearly every quest I found. The game suffers from a boring first act which establishes nearly nothing about your characters or your situation, and then begins to improve in the second act. Seemingly disparate events come together in a cohesive storyline. The narrative begins to make sense. This is the second act, or the "Rising Action."
But just as this second act begins to envelop me in its increasingly thickening plot, and just as I begin to feel engrossed--it ends. There is no "climax" and no "denouement." Just as the plot begins to get interesting, the story takes a sudden, abrupt and very artificial turn, hurries along toward its conclusion with thirty minutes of gameplay and two relatively dull boss fights. And then it ends. There is no conclusion, no denouement, no catharsis. No news of what happens to Hawke or her companions. Overall, it feels as if I've been sold 25 hours from a 50 hour game.
I've been trying to provide an honest critique of the game so far, but it is not without its strengths. Admittedly, combat is much more polished now, with every class and build interesting and engaging. The dialogue system has become much more organic, focusing less on morality (there is no Paragon/Renegade spectrum) and more on personality (Hawke can respond with a number of different attitudes--peacefully, aggressively, flippantly, flirtatiously, etc.) The game seems to keep track of these choices to form an aggregate personality for Hawke, and this is something I found rather enjoyable.
Nonetheless, this is a game for which I had to make excuses. I was having fun despite--not because--of the game. Kirkwall is a far cry from the breathtaking vistas of Ostagar or the crowded metropolis of Denerim or the panoply of alien worlds in Mass Effect. The narrative is abrupt, unsatisfying and leaves a feeling of dissatisfaction owing to a lack of closure. This is a perfectly average RPG which accomplishes nothing truly special in terms of character design, level design or plot. Bioware has shown itself capable of doing so much better.… Expand
Mar 14, 2011Extremely disappointing to see so many spam reviews. Not hard to work out which ones!
DA1 was great fun - i played through it three times, start to finish. DA2 is actually a really good game, the same great Dragon Age world, given an upgrade and polish. Graphics aren't as brilliant as, say, Red Dead Redemption, but hey, Rockstar can't make every game in the world. That said, the character rendering is much improved, the world richer. Characters themselves are more interesting, distinct personalities that aren't so 'ripped straight out of Lord of the Rings' generalizations.
Controls are much better than DA1, with the new wheel for choosing responses during conversations, and it's so nice to actually be able to hear your character speak!
Only downside compared to the original is the reduced amount of customization that you can give to your companions. A bit of a shame that there doesn't seem to be any way to upgrade armor and so on - a little feature that I love about RPGs.
Overall this sits up there nicely for mine in terms of RPGs. I'm a big Baldur's Gate fan on PC, and this is light years beyond the XBox versions of that franchise, and maybe just a step behind the PC version.… Expand
Mar 14, 2011My 2 cents, for those of you maybe on the fence about this game. Dragon Age 2 has improved on what worked in the original and yet managed to keep the same spirit as the first, which is what we all loved.
The combat is fast-paced and more action-oriented. When your axe-wielding warrior smashes into a horde of darkspawn, it feels like he...'s doing damage. In Origins, it felt like you fought the enemies one at a time until they were all dead. The combat effects are also much better. When fire comes raining down from the skies, it is epic. Yes, sometimes the enemies spontaneously explode, but whatever. I'll roll with it.
The storyline may not be "epic" as the first, but it does truly envelop you into the city of Kirkwall. This is a story about politics and alliances and making choices. The first game had a villain from the very beginning and you could trave...l all over the world, but I didn't care about Redcliffe once I left. This game spends it's time in one city but you learn the love it.
The companions are hit and miss. My favorites are Fenris and Anders, personally, but I haven't spent much time with the others. I do want to say however that the time devoted to the companions is much more. In Origins, each companion had ONE mini quest and it was often very disappointing. Since this story takes place over time, you get multiple quests with each companion and their stories are much more intriguing.
People have complained that maps are re-used. I do also sigh when I keep entering the same dungeon, but you don't spend THAT much time there. I'm in, I kill some dudes, I'm out. I think we were spoiled in Origins that they would create uniq...ue maps for a 45-second battle.
Some things I really like:
* Less dependence on locked chests. In Origins, it was almost required to have Leliana in your party to open all those chests. In DA2, you have more options for rogues AND these chests show up less often.
* I appreciate that the game learns from my reactions. I was a jerk the whole time and then it shows a cinematic where I am a complete monster to someone. Nice touch.
* Each companion has a unique skill tree, which makes them much more unique in battle. Merrill plays a very different role as a mage as opposed to Anders. Gives me a reason to switch them out at various times.
Sidenote: People complain about day-one DLC, but Origins had the same thing. If you don't like the game, don't buy anything, but if you finish the game and you still want more... Bioware, bring on some more DLC. I'll be buying it.
This is tr...uly a fantastic game. As other reviewers have said, this would have been a better game if not compared to Origins, which set the bar so high. But if you love the world of Thedas, there's no reason you shouldn't love this game.… Expand
Mar 14, 2011The story/RPG elements & mechanisms of DA:O were near perfect and the combat was in need of updating. In DA2, the opposite has occurred. The combat is good and the story/RPG elements & mechanisms are in need of updating. The Game Informer review was actually SPOT ON in regards to my views of DA2. I was glad it mentioned that the story felt like a bunch of side quests wrangled together and was not up to Bioware's usual high standards.
It feels nothing like an RPG and more like an interactive movie where you are watching this character Hawke achieve his destiny. There is a huge uproar over the poor quality of this game, and rightfully so.… Expand
Mar 15, 2011This game is a major departure from the BioWare RPG formula. Open-world gameplay has been replaced with linearity; tactical, strategic combat with a wide array of options has been turned into a poorly-executed action game. The things that made me love Baldur's Gate 2 and adore Dragon age are gone.
Some flaws with this game: the skill tree. What the hell was BioWare thinking? It's terrible. It is terribly designed, terrible to look at it, it isn't easy to understand, and also it is quite limited. I enjoy depth in my character development. I enjoy carefully looking through possible skills and feats to tweak my character just right. But here, it's super-dumbed-down and I don't like it.
Linearity: a role-playing game on rails is half a role-playing game. Sure, you can walk around a zone and interact here first or there first, but generally, the feeling of being in a big living world is gone. BioWare games have never been on par in this respect with games like the Elder Scrolls, so I don't expect full open worlds. But I do expect more than what was delivered here.
DA2 as an Action Game: Falls flat on its face. If you are going to make an action game, go whole hog. Make it so timing and positioning matter. Make it so your weapons matter in terms of reach and attacks. Make it like Demon's Souls. Otherwise, make the game play like an RPG. Finally -- it's obvious this game lacked love. Oblivion was released in 2006 and the sequel is coming out in late 2011. DA:0 was released in 2009 and its sequel is barely two years later. Which game do you think has more fleshed out content? Better mechanics? A better, more lovingly-crafted world? They should have taken their time here and produced something that we expected. Instead, we got a kind of watered-down mess that alienates me and people like me -- the true BioWare fans. Sorry BioWare, but this is your first miss in my opinion.… Expand
Mar 15, 2011Is DA2 a bad game? No.
Is DA2 a bad game by Bioware standards? Definitely.
Currently Bioware seems to become a true EA Games drone, by wanting to release a game every year at the cost of quality. It is mostly the Bioware fans that are seriously pissed off at them, and are giving all the bad scores. People who don't care much about RPG's but much rather prefer action-oriented games like Call of Duty are the ones giving the high scores.
Lets focus on the good parts first. The combat *looks* great, the companions are interesting, the graphics are pretty decent, the lore is still awesome to read, and the story while less epic than in DA:O, is still written very well. By industry standards, this is a very decent game.
Sadly, there are also bad parts I need to mention. Like previously mentioned, the combat *looks* great, but when looking deeper at it, you'll notice it's actually pretty bland. Almost each encounter has waves of enemies (kill first group, 2nd group spawns, etc), and while interesting at first, it's overused.
Speaking of overusing, if you have seen one cave / villa / sewer, you've seen them all. This is the biggest evidence of Bioware focussing on quantity over quality. They don't even give you a different minimap, certain passages are just blocked off.
They've also reduced a lot of customization, with the excuse of 'streamlining' it. You can't even change your companions' outfit. But here's a newsflash Bioware: RPG fans LOVE customization. Sure, our companions may not always look great then, but this makes upgrading their outfits to more powerful ones even more satisfying.
The biggest part of the quests you'll do are simple find and drop off quests, without even specific dialogue. You won't feel much of a connection to anyone or anything but some of your companions. Dialogue shouldn't feel like a bother, hence you should have the ability to skip it. But a total lack of it only makes us feel less involved. This goes so far that you don't even buy wares from merchants themselves, but from boxes next to them. BANG, and the immersion's gone.
In conclusion: DA2 isn't bad, hell it's sometimes pretty good even. For the industry standard. But it's far, far away from the Bioware standard.… Expand
Mar 15, 2011In short: It is the worst Bioware title I have ever played - yet I enjoyed it more than most other games I have played during the last 3 years. --- The main story is good but way shorter than Origins - the distractions = "side-quests" are so plentiful that they can be annoying. The maps are all recycled to death and main characters sometimes break the feeling by behaving very odd. --- The graphics are good but the DX11 engine is unfinished and seems to stutter for NVIDIA and ATI users alike on the very same dialogues. The texture work is worse than the Origins Community textures. --- The combat is not RPG-like and the auto-attack doesn't work properly on PC: Player controlled melee classes do not follow a target that moved away or got knocked down. --- I suggest waiting for a price drop before buying this extensive piece of interactive storytelling.… Expand
Mar 15, 2011I have played Dragon Age Origins and Dragon Age II and can say I really enjoyed both games. Dragon Age II is a very different story than Dragon Age Origins. Dragon Age II is actually a more complex story in many ways and your decisions will often come back to haunt you later in the game. I am not sure why so many people are posting negative reviews about this game. It was very interesting and makes me want to find out what happens next in the Dragon Age world. It did feel like the actions I took as my character had an impact on the story and the events that unfold. I have just started my second play through and expect to have just as much fun as the first.
It is a darker game than Dragon Age Origins with a lot of serious and terrible things that your character must deal with.… Expand
Mar 15, 2011The game is fun to play, loading times and graphics are significantly better than the previous game. Inventory and item management have been streamlined. Battles feel more visceral, similar to KOTR. Voice acting was superb and some of the companion stories were truly memorable. However, as mentioned before the scope of the game is more narrow, confined to a single town and the story is more linear. Additionally, it's difficult to choose companions that complement your skill set. For instance, there were only 2 choices for healers in this game, and only 1 after Act 1. A lot of the areas were also recycled. I didn't have a problem with this but I can understand why other gamers might be upset. Some of the boss fights seemed overextended and a little reliant on button mashing and potion drinking. I also didn't really see much benefit for building up various resistances, ie fire, electric, or cold resistances, in the game. I am not sure if I met an enemy that even dealt electrical damage.… Expand
Mar 15, 2011DA2 Is a extremely fun game, just to start off. The combat is much smoother, the actions are more reactive, and the classes are much more balanced. Roles are easier to assign and carry out now as the addition of more talents allows for more role customization (for example, i use two mages, one for pure damage and one for support, and it works well). And your companions actually carry out the tactics with almost perfect frequency, instead of healing 5 seconds too late or never using the pushback when being attacked by 80 darkspawn. The combat is good enough for me to say its one of the best combat systems ive ever played with in an rpg. While DA2 is super fun, its not nearly as deep as the first game. The characters are much less unique and all around arent as loveable. Theres no alister in this game, the closest to a interesting character is anders, who isnt as cool as alister still. Also, there are much less character customization options as before, which isnt a huge issue but at first you might feel disappointed (im talking about the lack of races and origins, you can still make your character look however you want). Also, the story is much less engrossing, as at times you forget the point of the game besides carrying out random missions. The biggest flaw i see is the lack of enviornments, as the same 10 places are recycled in every single part of the game. This is a huge dissapointment to me, as enviornments are an integral part of a game to me, as mass effect 2 wouldnt be nearly as cool without seeing the planets and all of their climates, and DA origins wouldnt be as cool without the ice temple dungeon that kicked my butt for 6 hours, (or the fade which kicked my butt for 7 hours, that was the highpoint of DA too me). If you added the new combat system to the things the original DA had, it would be a sequel on the scale of ME2 compared to ME1. Its a very enjoyable game and is definitely a must buy for any RPG fan, but hardcore gamers might see this as a big disappointment, and they definitely should start out on atleast hard difficulty if you enjoy a challenge. You can definitely see that this might have been a rush job based on the recycled environments and lack of character depth or story, but it still is fun enough to keep you playing to level 50 (which takes a long time btw). And btw, dont listen to the super low scores, their just people who either had oversized expectations or are just haters of the DA series.… Expand
Mar 15, 2011This is easily the greatest game of all time, bar none. I can't believe this silly little casual hipster nogaem /v/irgens find this game so difficult, they have to take out their hate on it. Silly boys, don't hit on this game.
Spoilers. This game rules the schools
Mar 15, 2011This review contains spoilers, click expand to view. Being a huge fan of previous Bioware RPGs, I could barely contain my excitement for the release of Dragon Age 2. I mean a sequel to the epic Dragon Age: Origins was bound to be great... but unfortunately DA2 turned out to be a huge disappointment. It is a rushed product marketed to be as great as other Bioware RPGs where in actual fact falls far short of standards set by it's previous titles. The new combat system had some great animations and feels fast and dynamic but in actual fact became a boring ordeal of enemies appearing from all sides, materialising from thin air, in waves to make the fights seem difficult. There was no thought on how to balance the fighting to make it meaningful, so instead the monsters you encounter just have lots of hit points. Whereas a players health stays relatively constant, most monsters(some monsters have low hp which just die in aoe and dont contribute much to a battle) have 10 times 20 times if not 100 times the health of our characters (some monsters have low hp which just die if coughed on and are not worth mentioning anyway), to compensate this high amount of hp the player's skills can do obscene amounts of damage with special attacks and combinations leaving normal attacks rather redundant against boss level monsters. The dungeons where you go exploring are filled with the same monsters over and over, Rest assured to see spiders, undead, abominations, bandits in predictable waves. The dungeons you explore superimpose on top of each other and are used over and over again with changes in where chests and loot appear. Many many doors are not interactable with until certain quests are opened then you need to visit again at a later stage to explore the same area, this happens way too much (oh there is a cave here, thats handy cause i didnt see it when i didnt have the quest). The Game has many other shortcomings but i think i have already vented enough frustration. Buying dragon age 2 is like buying a car without paint and doors, you have to pay more later to get downloaded content which should be have been included, i can seriously say i probably had more fun playing dragon age facebook than dragon age 2.
Not included in this review Linear Story Line
Main Character talks (doesnt add much to the game, at least it doesnt say what you select)
Targeted to a broader market, possibly little children would enjoy this game if the character dialogues could be censored (full of sexual innuendo and some nasty words)
Lack of customisation to character Chests and traps progressing too quickly compared to attribute gains (couldnt open most locked chests)
Cities feel empty, unable to interact with most npcs, no pickpocketing
As a stand alone game DA2 scores 6-7 maybe...
compared to its predecessors 0-1… Expand
Mar 15, 2011This game is fantastic. The combat, the characters, the graphics, and the story are all dramatically improved over the first game. Like the original Mass Effect, there is some repetition in some of the side quest environments, but the side quests are written well enough that it is still worth it. All in all, this is the most fun I've had playing a game in a long time.
Mar 16, 2011It isn't a bad game. It's a good game. Really. I liked it but I don't love it. The combat is improved over DA:O's slow combat but now its too fast and ridiculous (exploding bodies). The graphics are great but character customization is limited (can't change companion armor), the character creator is virtually the same as DA:O. The story is good and the companions are great. But the romances and the process of getting to know your fellow companions seems disjointed. It a fun game on its own merits but not as good as DA:O… Expand
Mar 16, 2011It's sad that this game has turned out how it has. Where i would play DA:O hours on end cause it immersed me into a beautiful world with diversity and a compelling story, i have to take a break from DA II every half hour because of the fatigue the game gives me, it's the same thing over and over, covered in bland and repeating surroundings and a general 'meh' feeling toward anything character or story wise.
I miss bird eye view alot when positioning party members, which is a shame since you haveto reposition alot due to enemies spawning out of nowhere. Simplified loot system is so uninteresting and easy to get around with that it's an annoyance to be bothering with.
Managing companions has been reduced to giving them jewelry. I never liked Massive effect to start with and the introduction of that wheel selection thing is just horrid to me.
In the end i felt like all options that would activate some braincells have been reduced to such simple tasks that i can't find it more challenging than setting one foot in front of another. It's so straightforward and linear :-S
The character selection system is restrictive and doesn't offer in any way what DA:O did, not at all. I don't feel like i'm playing a unique character at all in this game.
This game might of been received better if it hadn't been named the sequel to DA:O. But even if you take the first game out of the picture it still doesn't add up to a very good game in it's genre. I'd say i would rate it a 6 without ever playing DA:O. It's just not good. :(… Expand
Mar 16, 2011When I played the first one, I didn't like it that much, the combat was frustrating for me on the 360, and I had to turn EASY some times, The Rogue had the most terrible armor looks and the control of the others party members was terrible. When I played on the PC was my best experience with the game, the combat problems was all sorted out. The fact the main character had no voice wasn't something I cared but it did felt weird, after I played Mass effect and they said the character on DRAGON AGE II would be full voiced I though that great because Makes you more into the game, you can be in contact with the world more. The combat on this game IS AWESOME soooooooooo much better than the first one, even from the PC, I think it is great that with mass effect it is 3dpersonSHOOTER/RPG and with this is action/RPG it's different, fun and visceral. My rogue now is wayyyy cooler in the looks and the art style in my honest opinion is beautiful. The story is smaller in greatness compared with the first but I think this is just the start of a BIGGER ARC that they wanted to tell the players it is like with the first was ALL THE PLOT, and this one is the first PART, like BATMAN BEGINS :P. My only complaint is the repetitive maps like caves and inside warehouses that it is kinda tiresome, and the bugs/glitches with the quests that is kinda of a let down but NO WAY should keep you in the way to enjoy this awesome game. I AM SURE the third one is gonna close the mouth of EVERY ONE who is giving this game a bad score. IS NOT a 10 like mass effect 2 but it is definitely is a 9 like the first one In general and 10 in combat/looks.
Here waiting for another Bioware IP. Spy, western, jade return, super heroes, mafia :P… Expand
Mar 16, 2011Personally, i am very much enjoying this game. I'm about 30 hours in, and I'm maybe 23rd's of the way through. The story is compelling, if a little unfocused at times, the gameplay is fun and challenging, and the voice acting is mostly solid (except, unfortunately, that of the male lead, much like in Mass Effect. Why hire the talented voic actors for the smaller roles?).
People complaining that this is not a roleplaying game seem to lack an understanding of what the genre is, with most of the complaints being that this is not as tactical a game as it's predecessor, which i suppose is true enough, although the harder difficulties still require both skill and strategy. So no, it is not a tactical role playing game, it is action role playing, but roleplaying none the less. You play through a complex, multifaceted story, making key decisions that affect your character, your companions and the surrounding world. This is what i'm after in a RPG, not excessive micromanagement. For that i'll play an RTS thanks. While graphically subpar, I thought this was great fun, and enjoyed it every bit as much as Origins. No, you can no longer change the armour of your companions, but i fail to see the problem, as there are plenty of barbie dolls and fashion games for people who think putting a different coat on a pirate or different armour on an elf girl is integral to the experience. There are similar complaints that you can not make your archer use a sword... Why would your archer use a sword? To me this made the roleplaying more solid, not less. Your companions are people with their own talents, who make thier own choices. They are not simply extensions of the main protagonist.
Then again, most of these complaints seem to come from those who are angry that Bioware did not simply make the first game all over again. ironically, early fan reviews of origins were every bit as negative, as it was not identical to Baldur's Gate. If you want DA: Origins or baldur;'s gate, then by all means, play them, they are fantastic. Dragon Age 2 is it's own game, and a good one at that.
I was disappointed with the frequently reused maps, and there are a number of bugs I would not expect in a AAA title, which is what stopped this getting a 10 from me.
If your on the fence, try the demo and decide for yourselves. If you go in with an open mind, I think most people will find something to truly enjoy here.… Expand
Mar 16, 2011DA2 has it's head up it's ass. Sorry, but it's true. I think there are alot of fans that are just disappointed because of the arrogant flare being displayed in the game. The mob won't tolerate arrogance, or perhaps someone is sick that is in charge. I don't doubt they worked hard, I don't doubt they tried to make it fun.... but that was the point... it was fun, but I couldn't fall in love with the product because there were places in the game that just left a bitter taste in my mouth. Like going to 4 difference places.... but it's all the same map? What the hell were you guys thinking? I tried to fool myself for DA2 and couldn't do it. But.... it's still a very good game COMPARED to the games out there. The 0's in the scores are just people who resent being left in the dust as DA2 tries HARDER to win new customers rather then keeping old customers satisfied. GET USED TO IT. I give it a 10 to even things out. Because those who believe it's a 4.2 will be missing out. It's worth your 60 bucks compared to the garbage out there. Those of you who gave it a 0? Get over it. Support them this time, because they got something big coming along that will make alot of people happy.… Expand
Mar 16, 2011Fantastic game. A masterpiece. Bioware as always have shown that they the best rpg developers. The combat, a plot, and characters are incredible. Game is ideal in all. Thanks for Fenris, Anders, Isabella and certainly Hawk. The original plot holds throughout all game. A one minus - repeating locations. But this isn't neccesary. I always buy your games. Thanks once again that you have made!
Mar 16, 2011The demo failed to impress me but after spending hours playing through the game I'm fully converted! piles of missions to keep me wandering about and the much derided Kirkwall and the Freemarshes are massive and beautifully detailed - no you can't armour up your companions but you can change their weapons, rings etc. and set up individual tactics that make them behave differently each time you play. yes it's more "fight-y" but the animations are spectacular - well done Bioware (don't know why the reviews are so negative !!)… Expand
Mar 16, 2011I have put in about 12-13 hours into this game and have found that people seemed to just be mad at the fact BioWare has just changed how they feel an RPG should work. I personally feel that all genres need to evolve and am glad that BioWare is doing their best for the RPG. Anyone who is mad that this is not an exact replica of Dragon Age: Origins needs to stop. The game is titled Dragon Age II not Dragon Age: Here's the first game again.
That being said, I have found that overall the game is very good. Sure there are some minor problems to it but they can easily be overlooked. If you want the game to be more tactical you can up the difficulty to Hard/Nightmare but I have found that even on normal you still have to keep the situation in mind and not blindly charge in. So far the story seems to flow pretty well, with a small disconnect in between chapter 1 and 2 (currently at the beginning of 2). I feel like the conversations are well done even if sometimes the responses are a little corny. Overall I would give the game a 9 so far but with all the haters in the world I will leave it at a 10.… Expand
Mar 16, 2011Dragon Age 2 is not Origins 2.0. It has faster combat, less loot sorting, and a more cinematic presentation. These changes were bound to create division among the fanbase. Neither of the camps are necessarily wrong per-se, but many members of them are simply focusing on the changes, not the game as a whole. Dragon Age: Origins had a somewhat traditional top-down tactical style of combat. DAII retains some of Origins' tactical elements ( the radial pause menu, for example) but increases combat pacing and decreases its difficulty. The new combat looks, and feels more intense, and to me at least, more fun. The mentality to the changes in combat seems to be geared towards cinematic presentation, which is extended into other facets of the game as well, like the dialogue system.
DA II has a fully voiced protagonist, and the dialogue is chosen from a wheel that offers a thought that the character translates into speech. The system, while borrowed from Mass Effect, fits into the game quite nicely. The dialogue choices you make will also determine how your character behaves when you don't have direct control. By having the character speak, Hawke feels like a character, rather than a puppet. Dragon Age II's plot is somewhat unconventional. It isn't necessarily about Hawke himself, but the consequences of his actions on the world surrounding him. The writers accomplish this by utilizing a framed narrative, one of your companions, Varric, tells the tale in three acts. For the most part there is no central villain to defeat, as the whole setting is morally gray. While the main plot is interesting in its own right, the characters that follow Hawke are some of the most intriguing characters in any game period, whether you love em' or hate em'. The games weakest component is its visuals. On an artistic level, it finds its own ground in the crowded fantasy genre, but suffers due to continually recycled environments. I understand that the central location of the game, the city of Kirkwall, is bound to be recycled since the game takes place there over the course of 10 years. And each district is fairly visually distinct. However, the surrounding environments are inexcusable. The first time you go into a mine , it looks great. Then, you enter another mine, for a separate quest, and it is the EXACT SAME, visually, and its actual layout. Sure, it makes some sense for one cave to look visually similar to another, but every side location should have its own unique layout. On a technical level, textures on some clothing and armor A common complaint has been that you can no longer customize your companions weapons and armor. You can still customize the accessories that they wear, and can enchant their gear as you see fit. I don't find this change particularly bothersome, as I find sorting through loot to be tedious. Less time spent in menus, to me, is a good thing. And besides I would rather my companions have a few sets of unique armor, than wear the same armor that everyone else does.
Dragon Age II is a role-playing game in the simplest sense. Bioware gives you a role, Hawke, and you play it. With its cinematic presentation, and new narrative direction, it marks a change. Dragon age wasn't "dumbed down" it was changed. The game industry is not static, it grows and evolves. DAII isn't perfect by any means, no new things are. But its faults don't mean that it isn't a game that shouldn't be enjoyed.… Expand
Mar 16, 2011DA2 is a very good game with minor problems. If you liked Dragon Age: Origins don't come into this game think of it as a direct sequel. DA2 is it's own game, it should live and die by itself. The writing is great especially the companions. The fighting needs a little work, it's almost to actiony. Overall DA2 was a fun experience and I would recommend it to my friends and strangers who read this small review.… Expand
Mar 17, 2011DA2 is a really good game, and thank God its not like DA:O cause that was only popular because it brought back the old RPG environment for the "old RPG and DND fans". Sure it had it's great moments but but think of it, role-playing doesn't mean you need to spend all your time managing your every move in combat but to have fun while talking with your companions, and this way it's more fun and there are still hard encounters where you can not survive without pausing all the time. Tha dialogue system is simpler but to be honest, when you wanted to be rude with somebody in the DA:0 you chose a bit harsh and aggressive answer and when you want to be good, you chose a kind one. It's all the same, just visually different. Sure the places that you visit can be a bit boring after some time but that's it. A tone of side quests and possibilities and companions are great, they are fun to listen to while wondering the city and have a pretty good background. I l really like this game, and for all the haters...
Come writers and critics, Who prophesize with your pen, And keep your eyes wide, The chance won't come again, And don't speak too soon, For the wheel's still in spin, And there's no tellin' who, That it's namin', For the loser now, Will be later to win, For the times they are a-changin'.
Remember how everyone cried about ME2 after the first game?
Good Job BIoware, we love you !… Expand
Mar 17, 2011The question you need to ask yourself when you're playing Dragon Age 2 is what you're actually comparing it to. Are you comparing it to Dragon Age 1 and deciding if you liked the first game better? Or are you looking at it on its own and thinking if it makes a good RPG? Perhaps an even more important question is: what do you expect out of a modern RPG and is Dragon Age 2 even an RPG anymore?
The disparity between the critic and user reviews leads me to think that most users are just bashing DA2 because they liked DA1 better. That's fine, but the grades being given are just exaggerated. Dragon Age 2 is an average game, but it's not TERRIBLE, and it doesn't deserve an average score of 4 out of 10.
This doesn't mean I don't have major problems with Dragon Age 2, however. When I first heard that Dragon Age 2's art director thought that Dragon Age 1 lacked an definitive style, I was puzzled. I didn't think that Dragon Age 1 was "too brown" and I didn't think it was bland, and I didn't think I was "lost in Middle-Earth." I thought I was in a FANTASY game, and the universe's art direction screamed fantasy to me. I also loved the characters, loved the choice of races and designs, and I loved the storyline. It was my favorite fantasy RPG in a long, long time.
I miss a lot about Dragon Age 1 when I play DA2. I miss the variety and depth of the origin stories. I miss the old darkspawn designs. I miss fully equipping my teammates. I miss Morrigan and Alistair. I miss the LESS stylized character models (oh how I HATE the way the new elves look...). Ironically, it seems as they dialed up the flash of the art, they dialed down the depth of the characters. It wasn't enough to have Qunari be large...now they have to have giant horns. It wasn't enough to have elves to be slightly lithe...now they have to have the big-eyes, small-mouth of manga characters. Most of all, I miss the CHEER of the first game. The breezy banter of Alistair, Morrigan, Zevran, Sten, Leliana, Shale -- even the dog are gone. Humor seems to have been largely replaced with heavily stylized doom and gloom. Everything is over the top, saturated, overblown, overexposed.
So why am I saying that Dragon Age 2 isn't THAT bad? Because, all things considered, the characters are still somewhat memorable, the story isn't half-bad and the game is still somewhat fun. The problem is that people are expecting this to be an RPG in the mold of Dragon Age 1 -- which is it not. DA2 is really more of an action game with RPG touches at this point. Perhaps if this had been a game by another name, it would be more forgivable for some reviewers. But it's hard to just strictly on its merits when the memories of its classic ancestor are so fresh in our heads. Perhaps down the road Bioware have a little bit more appreciation for the universe they created, and, more importantly, for what gamers really enjoyed about that universe.
+ Not half bad for an action game with RPG elements
- It's more Sean Lennon than John Lennon
= 6/10… Expand
Mar 17, 2011Dragon Age 2 is for me, an excellent game. Have simplified and improved the class system making the game accessible and very entertaining. The RPG elements are still present but rather the player and help each ballasting in deep mechanical game pc own that do not benefit at all.
Graphically the game has been improved and the animations of the scenes to levels magnificent and gifted the game of impeccable artistic finish and much better than its predecessor.
As for the game system contains numerous ethical issues to be resolved by the player avoiding the dichotomy good / bad as simplistic in many RPGs.
For me it is a great buy for any role player. I'm not at all agree with the comments of people who will surely do nothing but destructive criticism of the game.
For me an excellent RPG and a very good purchase.
note. Not working for Bioware and I'm unemployed .... XD… Expand
Mar 9, 2011After nearly 10hrs of game play I'll start with the "game is a step backwards" statement. Anyone who believes otherwise is a blind fanboy(and yes I really did and do like previous BW titles and was a fanboy). The real problems start when the game moved from a cRPG(dao/a) to a action RPG. Where your PC does lightening fast **** that makes things explode! Well I suppose if you like that, this game is for you. There's serious problems with how bosses are dealt with. First if you attack a boss, they spawn 'friends'. Then as you keep attacking them, they spawn more, and sometimes more! This is the cheap way of making content hard. Sure I can understand having minions, but repeatedly spawning 8 groups of 10 mobs to make something difficult? No dice. The level designs are lack luster(the city itself is pretty). But you're going to revisit the same areas, again, and again, and again. Did I mention going to the same areas again? Maybe not. You will not have party conversations while out and about, nope you must goto their house/building/hideout. The difficulty scaling is messed up, no longer following a core set of rules. If you're waiting for us modders to fix the game? Well who knows, because they have yet to even say if we'll get a toolset. And the original toolset doesn't work in the game, missing assets and all that.
I could carry on with the spell changes, and several other things but there's no real point. I'll say this, if you want to buy the game wait for the super-ultra-deluxe version, where you won't be nickeled and dimed over DLC. And hopefully by then we'll have a toolset, and be able to fix this horrid game.… Collapse
May 1, 2011Faulty game mechanics and disappointing maps, combat scenarios and storyline direction aside, Dragon Age II still has a surprising amount of intrigue hidden beneath the blemishes. The depth of character relationships, as well as the complex nature of the world of the Dragon Age franchise are a savior to a game that would otherwise forever be remembered by its mistakes.
Apr 22, 2011Above all, it seems like Dragon Age II is an experiment. If you're a fan of the first game and expect a direct continuation, either in story or mechanics, you'll be disappointed. If you're not willing to put up with some rough edges and some mechanics that don't quite work as intended, you'll end up having a hard time. But if you're going for a game that has some of the best storytelling in RPGs in a while, or you're looking for a BioWare RPG to tide yourself over until Mass Effect 3, you won't do much better right now than Dragon Age II.