Dragon's Dogma is a marvelous game that fills you with the joy of exploring and unknown world filled with danger and adventure. It pulls you in and forces you to stay.
Damn, there is so much to be said about this game... Its absolutely fenomenal ! I love everything about it, it really has something in it that keeps me from leaving it alone.
probably the best monster hunter rpg game out there, awesome battle and skill system. i love it, i played it on 3 different consoles/pc ... i hope they will produce a second part
The hardcore RPG players that will take their time with the game, and play it how the developers intended, will have a fantastic time with Dragon's Dogma. Impatient players and casual fans will, more than likely, need to steer clear of this hardcore game
Just be aware that, for all the absorbing and exciting things to be found in Gransys, there are almost as many disappointing and infuriating things to let you down. Just grit your teeth, fight through the pain, and the rewards are there.
Ambitious, grand, at once derivative and pioneering, Dragon's Dogma may not be a classic but it's an important title nonetheless - the first example of a blockbuster Japanese RPG attempting to marry its own heritage with contemporary Western expressions. Expectedly, coming as it does from an action game developer, its jewels are to be found in the dynamic combat, stat-tweaking party-building and defining boss battles.
Dragon's Dogma is one of the most underrated games of all time. It was released about 6 months after Skyrim, and only 3 months after Kingdoms of Amalur Reckoning, so naturally very few people purchased it. The game has beautiful graphics, amazing lighting effects, and a giant open world. The sound design is top notch and the voice acting is decent. It has the most fluid and responsive character animations and controls I have ever played (imagine The Witcher 3 if Geralt controlled much less like a drunk monkey). All action RPGs should take note of the nearly flawless 3rd person controls in this game. The weapons/armor customization/upgrades are incredibly addicting, and the enemies are varied, plentiful, and often very tough. The one major problem with the game is the weak generic story. The pawn system was innovative and awesome, but unfortunately the game is so old now that you will only really benefit from any online friends you have that are also still playing the game and can recruit your pawn. You MUST get the Dark Arisen version of the game, as it adds a gigantic difficult dungeon and most importantly fast travel beacons that can be placed anywhere in the world.
Sonunu etkilediğin diğer RPG oyunlarının aksine oyun yapısına hikayeye göre daha çok önem verilmiş bir oyun. Diğer açık dünya oyunlarında bulamadığım o fantastik dünyadaki kahramanlık hikayeleri tadında bir dünya ve oynanışa sahip ki bu beni çok mutlu ediyor. Sanki isekai anime uyarlaması gibi bir yapım. Oyun sisteminden az biraz bahsetmem gerekirse ; oyunda 1 ana yardımcın 2 tane de değiştirebildiğin yardımcın var ve 4 kişilik bir parti kuruyorsunuz. İstediğin sınıflara göre partini ayarlıyorsun ve buna göre düşmanları kesiyorsun. Her düşmanın kendine özel zayıf noktaları var. Buna da güzel bir sistem bulmuşlar. Şöyle anlatabilirim : Bir boss canavarının 5 tane can barı var sen normal saldırılarla bunun can barını 5 kez sıfırlaman lazım ama zayıf noktasını hallettiğin zaman tak diye bir can barı gidiyor. Yani canavarlara özel kendi saldırı sistemleriyle hareket ediyorsun. Canavarlara tırmanma mekaniği de var . Bununla birlikte Shadow of the Colossus kadar olmasa da iyi hissiyat veriyor. Harita oldukça büyük. Canavar çeşitliliği oldukça fazla. Canavarların cinsi var bir de aynı cins canavarlar türlere ayrılıyor. Buna özel olarak saldırı mekaniğin ve kullandığın element değişiyor vs vs. Hikaye Yüzüklerin Efendisi olmasa da kendi çapında bir yeterliliğe sahip. Vuruş hissiyatı çok olmasada savaş hissiyatı var yani savaş ilerliyor yaptıkların etki ediyor ama her vuruşun Dead Space'teki gibi el kesme ayak kesme gibi değil. Bunu oyunun yaşına veriyorum. Oyunun temaya uyan 10 num müzikleri var aynı zamanda bana göre oldukça güzel sinematikleri de **** şahsen oyunu beğendim. Zaten bu temaya bi açlığımda vardı. Capcom iyi bir aşure yapmış bence. Açmış buzdolabı neler var abi "Shadow of the Collosus , Skyrim , Monster Hunter" karıştır ısıt süsle ve sonrada bize sun. Başarılı 🅖🅤🅜🅤🅢
I just want to say at the outset that I respect Capcom as a company and their decades of experience in the game industry. That said, here's my review:
The TLDR version: Score: (21/50), a 4.0 ranking
Decent graphics. Small world. Dull story. Unique elements for genre, but fall short of potential. Companions are extremely limited and annoying, actually very annoying. Small pool of unique monsters. Bosses enjoyable except final battle, which I couldn't wait to just be over. Liberal use of 2 second cut scenes followed by dull dialogue and followed up by another 2 second cut scene. Literally.
Graphics/Art: I found the landscapes attractive, especially the grassy areas where vegetation moves with the wind. With a more critical eye, however, there was no variation in the movement rate. Perhaps I'm asking for too much. The lighting effects were well done. Dark areas were pretty with a lantern in hand. The external walls of various Castle-like buildings were awesome for me. 7/10
Map: At the beginning of the game, the map shows only areas that have been explored. This makes it feel like there are vast areas to explore but that's not the case. The map is a good deal smaller than other open RPG games released in the past couple of years. The requisite dungeons were pretty cool, even though multiple plot elements kept sending me back to them. There were probably lots of mini-caves etc. that I missed but I was so bored by everything else in the game that I didn't bother. 4/10
Enemies: Limited number of enemies, always spawn in the same place, in the same numbers, and defeating them requires no planning or strategy beyond anticipating that they are there (again). The bosses were modeled well and had good animations. When a boss stuns you, you may be stunned at the very instant you find your feet again. Double stun. Not fun. 3/10
Pawns: A fresh idea for the genre. The problem is that the idea wasn't developed enough to impress beyond its initial introduction. The Pawns were annoying. Always. There is absolutely no reason for a pawn to remind the player (let alone all three simultaneously) that "the INN should serve as a hub for our adventure" before the final battle of the game and "you cannot only rest here but you can manage inventory and skills as well." 5/10
Story: I was bored. I just didn't care about any of the characters including my own. This was the weakest element of the game. The voice acting was not bad, but I just didn't care. The main character has his/her own heart ripped out by a dragon at the beginning of the game. This would seem to serve as an anxiety provoking and emotional event to drive the player onward, yet it doesn't resonate anything of the sort during the game. People greet you, indifferently, as The Arisen, rather than something like "I can't believe that you still live even after the Dragon took your heart. Bless your soul for saving us during these hard times. What can I do to help?" 2/10
***20 reasons why Dragon's Dogma should be in the making 4 more years*** "4 years in the making", "hundreds of people involved", "From the creators of Devil May Cry 4 and Resident Evil 4", "The most ambitious project from Capcom to date", "A BIG budget game"... Is this a sort of Japanese Joke? At first i gave this game an 8, now, after finishing the game it gets a 4. Why? At first this looks like a great game with cool combat and a HUGE map to explore and you are willing to forgive some fails, but after some dozen hours you get to realize what this game really is and not willing to forgive: reason 1) They make us believe there is a BIG map to explore by hidding it, but this is one of the smallest game maps in the world of RPG's (go and check Google images for the full map). 2) The total absence of lip synch is annoying (even the Muppets do it better). 3) An awful story with more holes in the plot than a Swiss cheese. 4) The constant monologues of your companions: "See master, a rock (98745 times)", "Wolves hunt in packs (642947 times)... 5) The almost absence of side-quests. You get objectives, not side quests: (kill 50 fearsome rabbits), (kill 2 cyclopes), (Kill the JRPG's)... 6) The 'cinematics' if you can call them that, ****! 7) The graphics are not up to today's standards, they look like PS2 HD graphics. 8) The armors are ugly, not even a decent armor set that makes look like a badass. I was hoping all the game to get a decent armor... it never happened... 9) At the end i understood why there was no decent fast travel system, because this game is so small that makes no sense having fast travel, but i passed the same roads over and over and over and over and over again. 10) You fight the same enemies in the very same places all the time, but, if at level 1 a goblin or a wolf can get you a fight imagine at level 60! And at the end if i close my eyes i can guess where they are because they appear always in the same location. 11) You can't change your skills at any time in the game, you have to go to the Inn and say "Hey man i wanna change my skills...", why can't you change them whenever you want wherever you want? 12) At first the combat looks cool but in the end i find that there are no real strategy fighting the enemies (like in demons/Dark Souls), i just keep using my 2 most powerful strikes every time and against all sort of enemies (boring). 14) The number of 'dungeons' to explore is a JOKE, i just remember about 6, no more than 10 (Skyrim has 150 and Amalur 120 dungeons to explore) and they were reused for different quests. 15) The character models are very bad, the monsters, not so bad and the Big monsters nice with nice animations. 16) People like the spawn system, but because you have to constantly change your party, you never get emotionally involved with your companions (you just don't care if they die in combat or if they fall the abyss, and that's a part very important in an RPG, like the involvement you get with your team mates in Mass Effect...). 17) The 2 black bars always present like in a movie so the poor graphical engine could keep the framerate in this 'open small land' game. 18) Bad voice acting and bad dialogues. 19) The pseudo quest DLC's just to rob you some more money. (Go and get some medallions quests). They ****, they should be free or be included in the small game. 20) Only a few different monsters. You are always fighting the same monsters. There is not a lot of diversity and different tactics to fight the enemies, just hack and slash with your most powerful strike. (i never had to block a strike and only died twice at he beginning) ***Resuming: I'am more criticizer with this game because they made us believe this was a Big production game in a Big open world and that's not the truth. At the first hours i had fun with this game, but towards the end i was anxious to see the end of the game, like in FFXIII. My advice to the producers. Take some holidays, play Oblivion, Skyrim, Dragon Age, Dark Souls, The Witcher, Fallout, Kingdoms of Amalur..., take some notes, hire decent artists and than you can try to make a decent RPG in the western way... Good luck to Dragon's Dogma 2, but you still have a LONG road to walk!
SummaryA legend is born in this open-world adventure. Assume the role of the Arisen, a legendary hero in a land haunted by a feared, omnipotent dragon. As you fight to protect your homeland, you will pick up companions, make enemies, and find yourself embroiled in an even deeper mystery.