Metascore
69

Mixed or average reviews - based on 54 Critics

Critic score distribution:
  1. Positive: 22 out of 54
  2. Negative: 2 out of 54
  1. With the Japanese dialog, the stunning visuals and the solid turn-based combat system it's the first game in a long time that sates my appetite for the old school RPG.
  2. The game is unpretentious and makes no apologies for being exactly what it wants to be - and that is a game with a beautifully crafted storyline, intriguing characters, plenty of humour, and everything you want from an RPG. Forget the naysayers, this is really a class act.
  3. It's not "Oblivion," and it's not trying to be. Enchanted Arms is to Tactics-style RPGs what Oblivion was to action-RPGs. A solid next-gen effort from an underdog developer.
  4. The apparently complex combat system and intriguing game world set up some solid groundwork for Enchanted Arms to continue to keep you entertained for a long time.
  5. It’s well-paced, fun to play, and has some chuckle-worthy dialogue at times.
  6. Enchanted Arms is not perfect but it is very close and will keep JRPG lovers busy for quite some time (around 80 gameplay hours to be exact).
  7. The combat system is different and requires more strategy compared to other RPGs.
  8. 84
    From Software's older RPGs were barely playable, but this one was one of my favorite RPGs of the year. The eye candy is the game's defining feature, but it doesn't attempt to stand on that aspect alone.
  9. [eM] is most impressive when placed in its proper context: From Software managed to craft a sprawling, 60-hour-long, traditional J-RPG on a next-generation platform in an incredibly short ammount of time....and it's actually pretty darn good. [Mar 2006, p.61]
  10. 80
    Meshing a well-told and captivating story with a strategic battle system, a bevy of collectable minions and a gorgeous world, Enchanted Arms is a great way to start of the JRPG tradition on the Xbox 360.
  11. I see the Live portion of Enchanted Arms as a pure bonus which is a start, and a glimpse into the future of more turned based online features.
  12. I also found it strange that wherever Atsuma went there was always a cloud of dust at his feet. Not sure why this bothered me, but it did.
  13. It’s not a landmark adventure, but it is a worthy adventure.
  14. It’s not even in the same stratosphere as Oblivion, but it does offer a futuristic, far Eastern flavor that Elder Scrolls lacks.
  15. Enchanted Arms could best be described as a Japanese-style RPG for Dummies: it introduces players to the sort of Eastern RPG philosophies that games like Oblivion tend to shy away from: soap-operatic stories, linear narratives, turn-based combat, and lots and lots of collecting things.
  16. 76
    The good options for auto fighting, fast forwarding through battles and scores of golems to hunt are brought down by several unfortunate shortcomings. The battle system is generic and battles occur far too often for their own good, making for gameplay that can get boring at times.
  17. Enchanted Arms is a completely standard RPG with some charming gameplay and plot elements that make it slightly better than average.
  18. An excellent first foray into the next generation of RPGs for Microsoft. It's both beautiful to see and a lot of fun to play.
  19. Enchanted Arms offers a compelling yet comical story that will at times make you laugh out loud or at the least, bring a smile to your face.
  20. 75
    A solid Japanese RPG that fans of the genre will enjoy, but not quite superb enough to interest new players in the genre.
  21. [EM]-eNCHANT aRM- has a predictable, yet entertaining, plot featuring a small cast of likeable characters, a moderate sized world that will take about 40 hours to explore, and a good battle system. Sure the graphics are a mixed bag, music is strangely absent, and the encounter rate is high, yet it's still a nice start for next-gen rpgs. [JPN Import]
  22. While the overall freedom in the world in very limiting, the great character interactions and storyline make up for the deficiency.
  23. Camp as Christmas and surprisingly fun, this quirky RPG is a decent enough romp. [Nov 2006, p.71]
  24. Not a bad game by any means, but the slow initial pace combined with horrible voice work make for a game that most players won't want to make it past hour 5.
  25. Enchanted Arms is a capable and often enjoyable role-playing game, but it's also one that you'll likely forget as soon as you finish it.
  26. Fans of Japanese RPGs should bear in mind that behind the problems lies an extremely competent, if not terribly imaginative, RPG which will certainly fill a couple of dozen hours of your time in an entertaining and involving manner.
  27. If you're looking for a game with legs and lifespan, Enchanted Arms is for you.
  28. Ubisoft brings the Japanese RPG experience to the 360, but sadly doesn't dazzle us with truly next-gen visuals and revolutionary gameplay.
  29. The biggest disappoint is how pitiful the narrative is.
  30. I wasn’t impressed much by the game’s visuals. They don’t seem to offer much beyond any other game, unless you like drab pre-rendered backgrounds and some remarkably not-stunning character designs.
  31. As long as you change the voice-overs to the original Japanese dialog, the game will be tolerable. If you have been looking for a traditional, turn-based RPG for the Xbox 360, then this one is a nice option.
  32. With up to 50 hours of gameplay and the option of having rather straightfoward online battles, you’ll at least get your money’s worth; we’re just not sure that most Xbox 360 gamers have refined enough tastes to fully appreciate it.
  33. Perhaps the most likeable cult oddity on XBox 360. [Oct 2006, p.98]
  34. The colorful adventure is generic in every way except for the graphics, but it should sill be a fun experience for hardcore RPG fans. The world that you explore in real time looks as good as some cut scenes on PS2 RPG’s.
  35. 70
    Turns out to be a well-made game, but is so blatantly unoriginal that it may actually inspire resentment in players who are tired of the same old thing.
  36. But ultimately, it's hard to whole-heartedly recommend this game to anyone but the most diehard turn-based--RPG fanatics. [Oct. 2006, p.73]
  37. For a Japanese role-playing game on the decidely un-Japanese 360, this turned out to be surprisingly predictable experience. [Oct. 2006, p.109]
  38. If they had trimmed all the meaningless RPG fat and reworked Enchanted Arms into something more concentrated, the experience would have played to the game's strengths and been more successful for it.
  39. 65
    The decidedly traditional approach that permeates every part of the game makes the decision to develop this as a "new-gen" game all the more odd, to say the very least.
  40. 65
    Enchanted Arms is something of a run-of-the-mill effort but it does enough differently and enough well to warrant a look.
  41. The story never really takes off and the characters are a bit one-dimensional, plus the lack of anything other than the main quest to occupy your attention is a let down.
  42. It’s a unique offering for 360 owners – as it would have been for Xbox – certainly, but one who’s highlights can’t match those of the RPGs currently burning brightly on PS2. [Apr 2006, p.87]
  43. As it stands, it’s only eye candy that distinguishes Enchanted Arms from the wealth of tactical RPGs on PS2. [Oct 2006, p.130]
  44. If you come into Enchanted Arms looking for something as epic as the Final Fantasy series then there’s a hefty chance you’ll leave disappointed. That’s not to say this is a bad game at all. Enchanted Arms plays like most would expect - an average RPG. Nothing more, nothing less.
  45. 60
    In true J-RPG fashion this game doesn’t have a lot of real gameplay and I accept that that’s one of the merits of the genre, however the battle system gets really old really fast.
  46. While not broken in any fundamental ways, this souless and cliched title tries to be too many things to many people, and in the end does none of them well. [Oct. 2006, p.104]
  47. American role-playing veterans who aren't absolutely dying to do turn-based battles on their shiny new console are advised to wait for a true RPG killer app on 360 -- however long that's going to take.
  48. A decent, if forgettable, RPG romp through familiar lands, with familiar faces, for familiar goals. Its surprisingly thoughtful and intelligent battle system mostly makes up for its weak character customization, lackluster graphics and overly linear world.
  49. If, like me, you’re vulnerable to anime/manga/JRPG cliché, then this game will be a guilty pleasure, but I’ll be surprised if you finish it.
  50. If you absolutely must get your hands on a next-generation RPG now, give it a shot, but don't be surprised if these Arms feel weak.
  51. It’s average. It’s the sort of by-the-numbers fantastical nonsense you’ve played, completed and discarded a million times before and doesn’t offer anything new besides high resolution graphics and a slight reliance on the ‘A’ button.
  52. Xbox 360 gamers will be pleased to have a grand RPG, but sadly it's not nearly as enchanting as it could be.
  53. 48
    I can't even recommend renting this one just for the amount of time you're going to have invest for so little payoff. This is a game that tried to do everything by the numbers, and it missed even being able to accomplish that.
  54. A fundamentally flawed and boring RPG, Enchanted Arms might be steeped in Japanese charm but without any sense of fun or involvement, there's no reason to buy this. [Issue # 11, p.84]
User Score
6.6

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 17 out of 23
  2. Negative: 4 out of 23
  1. Mar 23, 2012
    8
    Geat title, is really cool, have much elements of a great RPG, obviusly have mistakes, but all the good things on Enchanted Arms do to this title an incredible sorprise. Enchanted Arms is amazing. Full Review »
  2. Nov 11, 2013
    9
    Enchanted Arms is a great RPG game that actually has some strategy to it. Huge team customization, wonderful detail, a large variety of golems to choose from, strategic battles that require you to think more than you probably should, wonderful and actually emotional story, great bosses, and overall a great game. Full Review »
  3. Oct 8, 2013
    7
    It has a good combat system but also the ability to autobattle which is great for grinding. The characters are good for a JRPG but most of the dialogue is incredibly campy and the voice acting just randomly stops for no reason during some of it. It's not like they voiced main scenes and you have to read side quests, it just randomly cuts out, its weird. The story is decent and makes you want to keep going but you have to stop and grind before moving on every time. There is an insane amount of grinding throughout the game and a very boring and laborious exploit to increase your skills which is almost compulsory to succeed. To reduce the grinding though there is a very broken, completely overpowered optional character you can get to effortlessly kill the last boss. Full Review »