Metascore
79 out of 100

Generally favorable reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 43 out of 56
  2. Negative: 0 out of 56
  1. A unique concept, stunning graphics, inspiring audio and enjoyable gameplay comes together to create a fantastic RPG experience that rivals close competition.
  2. What it may lack in length, it more than makes up for in absolutely every other aspect. The battle system is addictively fun, the multifaceted story is riveting, and the graphics are amazing... we couldn't ask for much more.
  3. Lovingly crafted, musical, involving, delightful, beautiful, addictive and crammed with anime cheese. [Issue#25, p.92]
  4. Eternal Sonata is the JRPG that the 360 needs, and the story saves it from being cliche, but gamers shouldn't be expecting a reinvention of the genre. [Sept 2007, p.72]
  5. 90
    While the storyline is certainly one that has been created solely for the purpose of amusing, it does so on many levels and is easily one of the more entertaining titles you'll find in the realm of role-playing games.
  6. 90
    Nevertheless, it remains a beautiful, engaging and ridiculously addictive game much thanks to its ludicrous amount of details, bubbles and cel-shading.
  7. The story and some of the mechanics do work better in Blue Dragon but Eternal Sonata's artistic mastery and amazing combat help to balance the scales.
  8. 90
    While the balance issues are irritating, to say the least, Eternal Sonata's artistic appeal more than makes up for what the gameplay is lacking. With an excellent story, interesting characters, impressive music, and quite frankly the most beautiful graphics ever produced in a video game, Eternal Sonata is without question the first must-play RPG of the new console generation.
  9. A beautifully composed role-playing game that is delightfully unique experience for those who appreciate a game that's wildly imaginative.
  10. The combat has been really well thought out, the exploring is fun thanks to the gorgeous art style and the whole game just comes over as an entertaining way to spend 30-40 hours of your life.
  11. With all of these musical elements in tow, gorgeous cel-shade graphics with fantastic designs and fluid animations round out the package for a complete storybook aesthetic that's a refreshingly fluorescent sashay away from the gravelly grays and browns of next-gen post-apocalyptic realism.
  12. Eternal Sonata's superb art direction will dazzle you, but a dreamy story and exciting battles make it sing.
  13. This is the kind of game you can play once or maybe twice and maybe never come back to it, but the experience from playing the game is one to remember.
  14. 85
    The exciting and varied battle system, the impeccable visuals and the bonkers yet brilliant central story idea make this one of the most charmingly enjoyable games I've played in a while.
  15. 85
    Eternal Sonata offers a unique blend of beautiful scenery and surprisingly tactical combat to create one of the better RPG's that we've seen over the past few years. This is definitely worth a crack for hardcore and casual RPG fans alike.
  16. Though an extremely linear experience, the game will eat up a good twenty hours of your time the first play, and rewards those dedicated enough to go back for a second go-around with additional items and achievements not attainable your first time through.
  17. Even to gamers more used to Bioware and Bethesda, it's still a great proposition to everyone who likes RPGs, with its delightful backstory and visuals. [Nov 2007]
  18. The incredible visuals, mature storyline, and fun, pseudo real time combat keep the game feeling fresh from start to finish.
  19. 83
    A great RPG to give to your kid, but it's also put together well enough for older gamers to enjoy. If you haven't had much experience with RPGs, Eternal Sonata would be a great way to get your feet wet.
  20. It may not be pushing the genre forward in terms of plot, but Eternal Sonata's other components come together with such harmony that it will have you calling for an encore. [Sept 2007, p.118]
  21. 83
    Thus far, Eternal Sonata is the best Japanese RPG on the Xbox 360. While the game is far from perfect and it could have been so much more, it does have some very entertaining and unique traits that will have any fans of the genre jumping for joy.
  22. Eternal Sonata is a wonderful ensemble of fascinating characters and a remarkable story about the life (and death) of Frederic Chopin.
  23. The wonderful narrative, great cast, enjoyable battle system and stunningly beautiful music and artwork are all compelling reasons to explore Chopin's deathbed dream. However, we can't escape the feeling that this isn't so much an eternal sonata, as an unfinished symphony.
  24. Lots to see and do, although I doubt there's any replay value there.
  25. This unpredictable tale will have players engaged until the excellent finale.
  26. I really enjoyed Eternal Sonata. There are dozens of hours of gameplay available with numerous quests to embark upon, fantastical items, weapons and armour to collect and a genuinely thought provoking and accomplished story that I don't dare to reveal any more about for fear of ruining it for everyone.
  27. This mesmerising harmony of pastel colours and peerless audio is without doubt one of the 360's most significant RPGs, and it is essential for fans of the genre. It suffers from repetition with regard to battles, but it is still worth every beat of your heart that passes as you play.
  28. It's by no means perfect, but with an enchanting story, a fairly unique combat system that is both real-time, turn-based, and gorgeously colorful landscapes to traipse through, most players will find more than enough in the roughly 30 hours of play time to justify the $60 purchase.
  29. A stunningly exquisite looking RPG, Eternal Sonata also manages to create a fluid alternative to the standard plod of Japanese RPGs. It does hold onto some cliches of the genre however, with dodgy dialogue (at times) and of course, the overly fantastical setting - but this is one example of the genre that even those repelled by Eternal Sonata's brethren should try. It will surprise you.
  30. If you're predisposed to cuteness, level-grinding, and some outright earnest, sweet-tempered madness, ditch all disbelief and consider Sonata your match made in heaven. [Sept 2007, p.70]
  31. You'll be asking for an encore come the end.
  32. Eternal Sonata is an RPG filled with charm and style, but lacking in content. Those uninitiated with the RPG genre will get a lot more out of this than regular RPG gamers, but even the most hardcore will love Chopin.
  33. Eternal Sonata is a gorgeous ode to Chopin and his music, a different and charming RPG that perhaps won't convince the hardened fans, due to its extreme linearity and short duration, but is nonetheless a triumph of narrative and presentation.
  34. 80
    There's plenty of fun to be had but the title falls just a little short of the hurdle that it's trying to leap. [Oct 2007, p.83]
  35. Despite the bubble-eyed anime character designs, the game's script is sharp and subtle in a way that anime usually isn't. [Sept 2007, p.60]
  36. It is not the sweeping epic we were hoping for but it's still a real delight to play. [Dec 2007, p.74]
  37. If Oblivion is the equivalent of a month-long trek across the Serengeti, then Sonata's like being chauffer-driven through Tuscany on a Sunday afternoon.
  38. Though the game has some interesting features-including educational facts that relate to Chopin-the alternating running and combat gets tiresome.
  39. Although the game suffers from it's story, unbalanced characters, and an uninspired creature design, the game can still be considered the best JRPG on the 360 thanks in large part to exciting battles and its strong visual appeal.
  40. 75
    While the musical presentation was excellent, the gameplay passable, and the controls well executed, the horrible job with the story and the disappointing graphics dragged down the game a lot. Add in the short playtime and you have a game that is a rental at best, but definitely not a purchase.
  41. Poor dialogue may occasionally shatter this otherwise remarkable backdrop, but the rest of the story is more than adequate enough to convey a story of love, struggle, life, and death; at times in captivating ways.
  42. Not exactly Chopin's story, and not exactly like any other fantasy role-playing game.
  43. Eternal Sonata isn't a deep RPG by any means. There are few customizable options and very little in the way of exploration or even choice, but it is elegant and pretty.
  44. Eternal Sonata is a great effort, but Chopin need not worry about his music being forgotten in favor of the memories of this game; by the time you finish, you might not even remember playing it yourself.
  45. A visually beautiful adventure that ultimately fails to deliver where it counts. The irritating script, the dumbed-down game mechanics and the utter lack of anything remotely resembling a challenge lead to the regrettable conclusion that Xbox 360 is still lacking its definitive j-rpg title. [Nov 2007]
  46. There's nothing revolutionary in Eternal Sonata, but it's a well-executed RPG with style in abundance. [Nov 2007, p.98]
  47. For all its loveliness and in spite of its adventurous battle system, Chopin's Dream is ultimately too restrained to be classed as revolutionary. [Sept 2007, p.122]
  48. If you're brave enough to look past aesthetics, Eternal Sonata is worth hearing out. [Oct 2007, p.100]
  49. Eternal Sonata is a beautiful game. It has excellent music, a reasonably well done dub and a curious and interesting setting. This doesn't change the fact that it is far too easy.
  50. Much like an orchestra with a flat brass section, Eternal Sonata strings together a great battle system and beautiful presentation to the backdrop of an out-of-tune story and lacking character development.
  51. Overall I came away from Eternal Sonata feeling pretty impressed. In the beginning, the lengthy and frequent cut scenes really started to grate on my nerves, but after the 6 hour I started to really take an interest in certain characters, and the game felt like it just took off from there.
  52. 65
    Now that it's over, however, it's obvious that the game will disappoint people looking for an RPG on the 360 that's truly on the level of Final Fantasy.
  53. The engaging battle system eventually turned into a tedious exercise, and the lighthearted and sentimental story grew increasingly sluggish and labored.
  54. 60
    In the end, Eternal Sonata is let down by its failure to take advantage of the story it sets up for itself.
  55. 60
    If anything, the engaging battle system shows Eternal Sonata's massive untapped potential -- if the rest of the experience had been as fleshed out, we might be talking about the first great 360 RPG. This isn't a bad game per se; the biggest problem is that there's just not enough of a game here.
  56. 60
    Is it too much to ask that JRPG's grow up? That we stop letting "aww, pretty!" moments excuse cornball ones? There's no reason an RPG like Eternal Sonata couldn't be twice as well written and half as morally blunt.
User Score

Generally favorable reviews- based on 46 Ratings

User score distribution:
  1. Positive: 14 out of 20
  2. Negative: 3 out of 20
  1. ChristopherP.
    7
    Pretty, artistic, unique, and with a wonderful battle system that does away with MP and SP in favor of an amazingly fun combo system that kind of works like a fighting game: The more combos you do, the higher your "Harmony Chain" (think of charging what MP/SP normally is) goes up, the max level being 32. Technically, you can do special moves at any time, but the power will be so weak there's really no point unless you really build up the Chain--especially once your battle level goes up to the point where you can do special team combos, for up to 6 special moves all at once (!). The battle system evolves as the game progresses so as not to overwhelm you all at once with the end-game battle system that's very tricky to work with, but not unfair or convoluted at all. The soundtrack, ripped straight from Chopin, is quite pleasing. The voice acting may be God-awful for a lot of the characters (Beat, Salsa, and Polka are nails-on-a-chalkboard annoying), but you can switch to Japanese with subtitles if you like. But either way, the dialogue is boring, as are the lifeless, overlong and often pointless cut-scenes. Another drawback is the nearly entirely linear storyline. The only major side-quest you can do is the painful secret dungeon, and although the rewards for exploring it can make your characters almost invincible, its structure is horrifically frustrating due to a complete lack of a map for the maze-like structure and an almost unchanging tileset and terribly uninteresting enemies (you're fighting... pirates and walking turnips here?) for each floor, with absolutely no landmarks to go by. Worse, to beat it, you're required to hunt down quite a few items to gain the right to beat the boss of the place. To top it all off, the final boss isn't all that difficult if you got the ultimate weapons and armor all throughout the dungeon, and once you beat him you achieve a character who, very disappointingly, is just worthless. You do get a big achievement and unlock the most complex but by far the most powerful battle level to use for New Game+ and the final boss. Speaking of the final boss, it screams "We're out of development time and ideas, so let's throw something nonsensical together." Not only is the final boss completely uninteresting and just plain random, it doesn't even make any sense how you end up fighting him. It just happens, and there's no way anyone could predict it coming--and he's one of the easiest bosses you'll fight, even if you had never walked into the secret dungeon. Then you get the ending, which is just anticlimactic. Nothing really happens in the mundane forty-five minute ending, and a bunch of questions presented in the story remain unanswered. But, despite the annoyances, the game is kept interesting by the artistic style, pretty visuals, Chopin soundtrack, fun and evolving battle system, and an overall pleasant story, sans the unsatisfying last couple chapters and the ending. Full Review »
  2. SanosukeG.
    9
    Amazing sound and graphics are this games strong point. The dungeon music, especially near the end, had me standing still just to listen to it for a while. The battle system is great, and progresses with you through the game, keeping the experience fresh! This is the first game I've ever power leveled for the fun of it. The story is gripping and keeps you interested, but it is a little preachy. Now for the downsides. It's linear. Very linear. Also, the cut-scenes are in excess of fifteen minutes long, so that could be good or bad, depending if you have the time. Definitely the best RPG on the 360 right now! Full Review »
  3. Good title, Eternal Sonata is beautiful, the music is amazing, and have much elements of a great RPG, but some of this elements fail, and in a terrible mode. Eternal Sonata can be better, have beautiful graphics, amazing music, great controls, but the gameplay is regular. Full Review »