• Publisher: Sega
  • Release Date: Feb 14, 2006

Mixed or average reviews - based on 63 Critics

Critic score distribution:
  1. Positive: 25 out of 63
  2. Negative: 1 out of 63
  1. High speed, intense firepower, rewind ability, online racing. Put all these together and you have yourself one top notch title, or as we like to say, a must have game.
  2. 95
    "Burnout" meets "Twisted Metal" in the very first Xbox 360 game worth owning.
  3. Xbox Live is where Full Auto really comes into its own. Without access to Microsoft’s online world this title becomes more like Half or even Quarter Auto, such is the rather uneventful single player mode or the glaringly overlooked multiplayer.
  4. As for the on-screen display, it's top notch - everything you need to know is on the screen - boost and unwreck bar, speed, a handy map showing the road layout and locations of competitors, your weapon availability (complete with an overheat display, which if filled up causes the weapon to jam for a few seconds before you can use it again) and your armour display.
User Score

Generally favorable reviews- based on 34 Ratings

User score distribution:
  1. Positive: 11 out of 17
  2. Negative: 5 out of 17
  1. Feb 9, 2012
    I love this game, it is a very nice way for a stress relief. Just blowing things up not giving a **** what you blew up. One word to describe it Awesome Full Review »
  2. Mr.Review
    Jan 4, 2007
    Beginning with the positives, Full Auto is a respectable entry. Considering the visuals are definitely on par with what has been seen on 360 as of late (atleast for the most part), you can not be too disappointed. Full Auto succeeds with one main aspect of the title; it is simply damn fun. Flaws surround the game, such as confusing controls which take some getting used to, and a physic making the cars appears as if they are floating; hovercrafts of sorts. But no matter the other coatings of a game which expand and improve the solidity of a title; if the gameplay is fun, you have yourself a game worth checking out. I found Full AUto to be enthralling, through its 88 missions you must conquer. I also found no excessive challenge in the game, as I breezed through it in a few short days. The options do vary, but not so much that it will reinvent the wheel at each level. No battle mode is a sting, but I heard it worked less than stellar for the games sequel. On another note, the tracks do get a bit repetitive and very minimal. Ins hort, once Full Auto is completed rather quickly, you will have no further reason to pick it up and play it again. But thats hort experience is definitely worth congradulating and recognizing, no matter how short lived and half-assed the other aspects of the title may be. It fell short of spectacular, but held a spot as best rental one could ever obtain. Full Review »
  3. Sep 12, 2010
    At this time (2010) you can probably get this game really cheap and it's worth it for a laugh. The off-line single player is pretty decent. You won't want to play it straight through or anything. But, it is pretty fun and something you'll probably come back to from time-to-time.

    I think the online would be really fun, but alas no one has been in the game lobby when I've tried to test that out. Anyone who has or gets the game that wants to play on XBL send me a message at gamertag=ItsHimAgain
    Full Review »