• Publisher: Sega
  • Release Date: Feb 14, 2006
Full Auto Image
Metascore
70

Mixed or average reviews - based on 63 Critics

User Score
7.7

Generally favorable reviews- based on 38 Ratings

Summary: Full Auto combines fully-automatic, weapon-equipped vehicles with highly detailed urban landscapes, offering the most destructive environments ever featured in the racing genre. In Full Auto, the city of Staunton is held hostage by a mysterious group known only as The Shepherds. As a retired driver, you are coerced by the Shepherds into a series of lethal street races, where the cost of competing is far greater than anyone ever expected. 'Unwreck', a new feature that makes mid-race "restarts" a thing of the past, allows players to rewind short periods of time. Botch a turn? Correct it. Miss a shortcut? Go back and take it. Under heavy fire? Use a second chance to evade the competition. And Xbox Live support ensures significant replay value for gamers itching to take on human opponents in both grand-scale arena modes and full-throttle races. Full Auto allows players to choose from a wide selection of unique vehicle designs and arm them with any combination of machine guns, cannons, and other deadly weapons before taking to the streets. The rules of the road don't apply in this high-octane, no-holds-barred competition. [Sega]
Buy On
Rating: T
Developer: Pseudo Interactive
Genre(s): Simulation, Driving, Car Combat, Car Combat, Vehicle, Combat
Number of Players:1-2 Players
ESRB Descriptors:Violence
Sound:Dolby Digital 5.1
Offline Modes:Competitive
Connectivity:Scoreboards
Special Controllers:Headset
Online Modes:Competitive
Resolution:1080i 480p 720p Widescreen
Number of Online Players:8 Players Online
Cast Credit
Dave De Pauw Programmer
Paul Glinker Programmer
William Ho Lead Game Designer
Cord Smith Producer
Nitai Bessette Level Design
Andrew Clark Audio Programmer
Jason Hasenbuhler Lead Programmer
Peter Giokaris Programmer
Chris Harvey Programmer
Heidi Klinck Programmer
James Richards Programmer
Remi Turcotte Programmer
Andrea Zanini Programmer
Michelle Frey Audio Lead
Rick Knowles Lead Level Designer
Brian Dorner Level Design
Joseph Ganetakos Level Design
Mark Riddell Level Design
Domenic Trapasso Level Design
John Harley Design
Miles Holmes Design
Designer/Producer/Programmer credits provided by GameFAQs.
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