Halo 4 Xbox 360

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7.0

Mixed or average reviews- based on 3270 Ratings

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  1. Nov 21, 2012
    10
    I think I must have overhyped myself because I didn't feel stunned by the visuals when I first popped it in. Yes, they looks great but I think I had seen to many screen shots that I really expected to be blown away but when I popped it in it was what I had already seen. Having read the two Forerunner trilogy books prior to playing this I was excited to see how the forerunner, given thereI think I must have overhyped myself because I didn't feel stunned by the visuals when I first popped it in. Yes, they looks great but I think I had seen to many screen shots that I really expected to be blown away but when I popped it in it was what I had already seen. Having read the two Forerunner trilogy books prior to playing this I was excited to see how the forerunner, given there history with the human race, would be poised in this game. For those of you have read both and then played the game you were certainly understand when I say that the game does a fantastic job of lightly tying into the books and then making major pieces of the game way better. Bottom line, the campaign was great and music made it epic, and it no way let me down which was a bit of a concern the month before launch. The online was quite a shock. It didn't feel like Halo, borrowed a lot from Call of Duty but it still felt true to its nature. It took some getting used to but now I love it. The various changes they made felt forced at first but once I though about it I felt like they fit better in the Halo universe than anything else I could imagine them doing and another online like 3 or reach was not an option so it was a good compromise. I dabbled in the first episode of Spartan Ops and I like that it was a fairly smooth experience and other than the occasionally crappy teammate who just killed everyone else, it was actually a lot of fun. Halo is definitely in my top 3 this year and with the amount I keep going back to it I expect it will continue to move up. As I know some people are Halo-adverse I can't say I would recommend it to everyone, but if you are the kind of person that has ever had the slightest interest in Halo, this is an awesome point to jump in. Expand
  2. Nov 21, 2012
    10
    Halo is back on its feet again. After a few mediocre entries into the series, namely, halo reach, Halo 4 delivers a surprising and rejuvenating jolt of wonder, fun, and solid gameplay that the series definitely needed.
  3. Nov 21, 2012
    9
    Halo 4 is not a perfect game. There are moments where it does outshine many other shooters like the previous Halos, but those moments [as grand and big as some as they are] do get bogged down in the details. To start, the campaign, is great, but not a game changer. The campaign has a really good story [not the best one in the series] and is more emotional and honest. Getting to know theHalo 4 is not a perfect game. There are moments where it does outshine many other shooters like the previous Halos, but those moments [as grand and big as some as they are] do get bogged down in the details. To start, the campaign, is great, but not a game changer. The campaign has a really good story [not the best one in the series] and is more emotional and honest. Getting to know the Chief a little better and seeing the problems with Cortana and the such makes for a compelling story, intertwined with the Prometheans and the such. However, the threat itself was not... well, I felt they were tying to go for a more 'YOU MUST SAVE THE WORLD' sort of story and while yes, thats what Halo is about [like in 1 - 3], it was a dramatic battle to a countdown that really felt out of place [coming from the previous campaigns]. Still, it was a good story and everything was paced quite well. Prometheans are a fun lot to fight and the little variations in the missions left everything in a nice bow. Side Note: they couldve put skulls in the game that you actually had to hunt down, would have been nice but whatever. Also, the fact you cant view terminals in game but have to log into waypoint really doesnt motivate me to go looking for those. Easter eggs were one reason to replay the campaign and this campaign just doesnt motivate me.
    MULTIPLAYER: The multiplayer is faster and has a ton of replayability but I feel they could have tweaked the damage output of a few weapons a bit more carefully since a few are nerfed while others are OP. Zombies is a joke however, thats honestly something they screwed up. overall, a fun game, worth the money if youre a Halo fan.
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  4. Nov 21, 2012
    7
    There are lots of set pieces in this game that make you giddy with excitement at the new ideas. The Mantis combat walker, the Mammoth 6 wheeled sandcrawler type vehicle. Lots of neat ideas. They did a good job of revising the franchise.

    Then there are other parts of the game that make you want to beat your head against the wall in frustration. It is hard sometimes to see where you
    There are lots of set pieces in this game that make you giddy with excitement at the new ideas. The Mantis combat walker, the Mammoth 6 wheeled sandcrawler type vehicle. Lots of neat ideas. They did a good job of revising the franchise.

    Then there are other parts of the game that make you want to beat your head against the wall in frustration. It is hard sometimes to see where you are supposed to go next and you just kind of have to search your way around.

    Good story though and great graphics and gameplay otherwise. If you are a fan of Halo it is a must buy, if you are not a fan, then it might be a pass for you.
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  5. Nov 21, 2012
    10
    this game is amazing? no, it can't be defined with words how great this is... a masterpiece, mindblowing, 10 of 10 , a classic that your childs will have to play. I am from old scholl gaming, and this is so amazing like mario, zelda and lara croft! it's even better than that
  6. Nov 21, 2012
    8
    I most definitely approve of this game. I was impressed straight away by the noticeable beef-up in graphics. Halo has never been known for its land breaking visual content, but this game changes that within seconds of seeing that beautiful artwork, you realize this is what a Sci-Fi Shooter should look like. I found that campaign addictive, in single player and Co-op. Enemies are toughenedI most definitely approve of this game. I was impressed straight away by the noticeable beef-up in graphics. Halo has never been known for its land breaking visual content, but this game changes that within seconds of seeing that beautiful artwork, you realize this is what a Sci-Fi Shooter should look like. I found that campaign addictive, in single player and Co-op. Enemies are toughened and ready for a fight, and its noticeable that 343 did a fantastic job on setting the difficulties to what you'd expect, especially on Legendary. Gameplay feels splended as well, boasting new sounds for every weapon, and movements made by the player and the AI characters. The game just feels a lot better then most games I've played this year. Multiplayer has a whole new edge to it as well. The addition of custom load-outs made it feel like they were really passionate in kicking some Call of Duty ass this year, which is a big argument in itself. I did feel however that the storyline did not meet up to the expectations I quite had for a new company coming in with virtually limitless possibilities. Though, what they did add, they made it work great, leaving minor loop-holes that i'd hope are going to be told in the games to come. Overall, I feel a solid 8 is a great score for this great entry into a new world of Halo. Expand
  7. Nov 20, 2012
    5
    A bad case of too much hype, I must say it's beyond great compared to Halo Odst and legends, however that's not saying much. And for the name this game represents it could ' ve been a lot, and I mean it, better. I only recommend it to die-hard fans or to people who will only play on-line.
  8. Nov 20, 2012
    8
    I have really enjoyed my time on this game so far. The campaign is pretty good. I would have preferred more shorter missions rather than the few long ones. At times it gets to the point where you just want the mission to be over. However there are some pretty epic scenes and the game looks fantastic. It must be pushing the 360 to its limits. The multiplayer is also a good time. I like theI have really enjoyed my time on this game so far. The campaign is pretty good. I would have preferred more shorter missions rather than the few long ones. At times it gets to the point where you just want the mission to be over. However there are some pretty epic scenes and the game looks fantastic. It must be pushing the 360 to its limits. The multiplayer is also a good time. I like the random map drops. Takes away the importance of knowing the power weapon locations and the fastest way to get there. The personal ordinance drops are a blessing and a curse. It's nice to rewarded for playing well but it is unnecessary. I would prefer to have the map drops happen more often and get rid of the ordinance drops. The custom loadouts are ok. I'd prefer if you just picked a gun and the grenades though. I find everything else unnecessary. The guns you can pick from however are incredibly balanced. Anyone who says otherwise is just complaining to complain. I would also like to see them get rid of map voting or improve the system. There are about 10 maps and in the 30 or so games I've played I think I have played 4. Often I have played the same map 3 times in a row. Also after games if the majority of the party leaves it would be nice to have the remaining group search for more players. I have had games that started 3 vs. 1 which is pretty lame. Over all a good game. Any complaints I have are really just nitpicking and personal preference. Expand
  9. Nov 20, 2012
    8
    The game has incredible graphics, something I long wanted form a Halo game, the campaign is entertaining but feels short. The story is filled with potential but is lacks proper detail. The new enemies pose a new challenge and fun to kill just as much as the covenant, but some weapons feel useless against them. The sound is impressively good! The soundtracks are decent, a few stand out butThe game has incredible graphics, something I long wanted form a Halo game, the campaign is entertaining but feels short. The story is filled with potential but is lacks proper detail. The new enemies pose a new challenge and fun to kill just as much as the covenant, but some weapons feel useless against them. The sound is impressively good! The soundtracks are decent, a few stand out but don't compare to the classics. 343 did a really good job in half the game, but the other half is disappointing. Multiplayer is great, and people complain about not being able to pick grenades from ground without the perk but I've found them placed on maps, still better to pick them from dead bodies tho. What I have to complain is, that Spartan Ops is a good idea, and better than Firefight in some ways, it does not have the customizable options or sense of possible failure that drove Firefight to be fun and even intense at times. Another bad thing about Spartan Ops is it would have been better of as downloadable adds, or playable on disc like firefight so that I can still play and enjoy it EVEN OFFLINE, but no, instead i MUST have xbox life with a GOLD account just to play it, so i wouldn't be able to access it at all if I had no Live or internet. WHich for me is just terrible, not to mention that Theater mode only works only multiplayer and no campaign or Spartan Ops, and there appears to be no way to save an entire film. So so long for my proud no death legendary campaign runs I would save and later review on Theater lobby. Over all the game is a leap forward in Halo, but a step down in overall features. My review score would be 8.75. Expand
  10. Nov 20, 2012
    10
    Halo 4 is a jaw dropping, unbelievably beautiful, well thought out, masterfully assembled game. It is undeniably the best bang for buck game this year, if not of all time. Halo 4's campaign injects something that has always been lacking in the franchise, human emotion. It is the first Halo that actually seems like it was written for a more mature audience, the enemies are more fearsome,Halo 4 is a jaw dropping, unbelievably beautiful, well thought out, masterfully assembled game. It is undeniably the best bang for buck game this year, if not of all time. Halo 4's campaign injects something that has always been lacking in the franchise, human emotion. It is the first Halo that actually seems like it was written for a more mature audience, the enemies are more fearsome, and aggressive, than any other Halo, even the Grunts are scarier looking, and meaner than ever. In addition, the co-op mode tells a completely different story than the campaign, is released over the next few weeks, is interesting, and fun. The multiplayer is the best so far. Halo 4 is a great evolution in the series, and a personal favorite so far. Expand
  11. Nov 20, 2012
    9
    This game is excellent. Singleplayer: The story is lacklustre (but has real potential for sequels) and those flying things are a pain in this ass. Those two minor gripes aside, I loved the new campaign! Spartan Ops: It's revolutionary. It keeps the story going, offers great co-op content, and is a fun alternative to previous Firefight modes. Multiplayer: I love it. It seems like theThis game is excellent. Singleplayer: The story is lacklustre (but has real potential for sequels) and those flying things are a pain in this ass. Those two minor gripes aside, I loved the new campaign! Spartan Ops: It's revolutionary. It keeps the story going, offers great co-op content, and is a fun alternative to previous Firefight modes. Multiplayer: I love it. It seems like the majority of problems people have with it stem from the game being different than Halo 2. Since I never played much Halo 2, this isn't a problem for me! It brings modern standards to Halo, and keep it fun and exciting. However, I wish there wasn't so much overlap between different guns. I rarely find myself switching from the DMR to any other weapon. Expand
  12. Nov 20, 2012
    5
    I've spent hours, days, months, and much time of the last 8-9 years in the Halo universe. Halo 4, in my own eyes, had something special for the player, something that would amaze, and something that would tear apart our old beliefs, and fill it with something new. Like a new muscle, I expected the mass of the community, along with me, to feel some pain before it was built and accepted byI've spent hours, days, months, and much time of the last 8-9 years in the Halo universe. Halo 4, in my own eyes, had something special for the player, something that would amaze, and something that would tear apart our old beliefs, and fill it with something new. Like a new muscle, I expected the mass of the community, along with me, to feel some pain before it was built and accepted by us. "I Love Halo!" and that will not change, but I felt, that something was missing, that the Campaign was left with something missing, it felt short to me. But yet in another way, it felt long, but that was only because there were less missions, but each were dragged out longer.

    Graphics, Voice Acting, Animation, it was excellent, along with the barrage of Sounds, Music, and Cinematic Experience, I felt the Campaign dealt a real strong punch to the franchise, setting it up there to be something great. But overall, the Campaign itself, was a bit of a letdown, and not because I'm a die-hard Halo fan. Sure enough, I was one of the unfortunate people who saw spoilers before the game came out, but I don't feel it would have made any difference. Things were easy to predict. The plot, the storyline, was just kind of loosely-knit together. There was only one section of the campaign that created a strong emotional response from me, but that was basically the climax. In other words, I've played the first episode of Spartan Ops, and spent many hours online, only to feel that it's just, not as amazing as it sounded. On pen and paper, it sounded perfect, but when I started my Great Journey to the online world, I experienced many things, including massive lag. Regardless, of whether or not it was my Internet connection at the time, it took it's toll. Spartan Ops, was meant for a Co-Op experience, and was most definitely meant to be played on the harder difficulties. The fact that it was mostly a "cut and paste" of segments of Campaign levels, left me unsatisfied, along with it's inability to create a story, a plot, that seemed meaningful to me. From the views of some friends, I hear the second Episode has added to the plot, and I can only wait and see what is in store for us.

    Multi-player was enjoyable, and the fact that one got to relive memories from Halo 3, in an all new way on "Valhalla" or as it is now known as, "Ragnarok". The fact that armor is no longer credits focused, but rather, you unlock it by achieving some extreme commendation, or you rank up, it feels more open, that you don't need to wait 500 games saving credits to get that one helmet you desire. As for "loadouts" it's nothing new, if anything, it seems to be a Call of Duty rip-off, but in it's own way, it still changes the entirety of the online experience. Then you throw in "Personal Ordnance" and you get the feeling of kill streaks, from Call of Duty again.

    Instead of taking the step in making Halo unique, it's been created this time, to fit in. To pull players from other games, into the franchise. I can only hope that the future of Halo, is less of a disappointment. That being said, I will not give up my Limited Edition copy.

    I didn't hype myself up like others, and I was left wanting more, desiring more, from everything.
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  13. Nov 20, 2012
    7
    Overall not a bad game; I enjoyed the campaign but agree with those who feel it was too short. My first play-thru was heroic and I finished in under 5 hours. Graphics were improved; I wasn't crazy about the music. I like Spartan Ops, and if 343 continues to release new missions for an extended period of time, gamers will likely not feel so shafted over the minimal campaign content.Overall not a bad game; I enjoyed the campaign but agree with those who feel it was too short. My first play-thru was heroic and I finished in under 5 hours. Graphics were improved; I wasn't crazy about the music. I like Spartan Ops, and if 343 continues to release new missions for an extended period of time, gamers will likely not feel so shafted over the minimal campaign content. Multiplayer was fun, but I love grenades, and well, lets just say I could kill more spartans with a single fart than with 50 halo 4 grenades. Overall not a bad game, but something is missing. Something is missing from this halo, that makes it, well, less halo-ish. Expand
  14. Nov 20, 2012
    10
    HALO 4 has a great emotionally charged new campaign with one of the most popular heroes in gaming. I couldn't play the multiplayer mode because of the lack of hard drive space but the campaign is very solid, challenging, and never frustrating unlike black ops 2. Halo 4 gets a 10 just for the campaign alone. I just wish I could have played multiplayer. Halo 4 is my third favorite game thisHALO 4 has a great emotionally charged new campaign with one of the most popular heroes in gaming. I couldn't play the multiplayer mode because of the lack of hard drive space but the campaign is very solid, challenging, and never frustrating unlike black ops 2. Halo 4 gets a 10 just for the campaign alone. I just wish I could have played multiplayer. Halo 4 is my third favorite game this year behind Mass Effect 3 and Borderlands 2. Expand
  15. Nov 20, 2012
    0
    Well reason I gave a low rating was that this game felt like an alienation to actual Halo storyline. Not only did it greatly contradict the other storylines it just felt cluttered and jumbled. Honestly 343 should have spent a better time reviewing the storyline before it decided to adopt Halo as its new money baby. now they are just makeing the story for the money. It shows with lack ofWell reason I gave a low rating was that this game felt like an alienation to actual Halo storyline. Not only did it greatly contradict the other storylines it just felt cluttered and jumbled. Honestly 343 should have spent a better time reviewing the storyline before it decided to adopt Halo as its new money baby. now they are just makeing the story for the money. It shows with lack of detail in the Covies and just the general graphics that are dulled by the immense glare on everything. [this was the first game i had turn down the brightness cause everything was TOO shiny]. By all means this is a great first person shooter game but in no way is this a great Halo. i personally will not be buying anymore Halos unless 343 can improve. Expand
  16. Nov 20, 2012
    6
    Pros: Amazing Graphics Cons: Boring gameplay, Ridiculous Story The original Halo series was enjoyable to play. This feels like a chore. It is a beautiful to look at chore, but nonetheless, a chore. No joy in any aspect of it. The story feels as if it is weighed down by its own predetermined need to be easily accessible. I really can't believe the positive reviews on this?
  17. Nov 20, 2012
    10
    OK, this is my honest review on the game and I believe it is great! Anyone that believes that they copied Call of Duty outright hasn't played the game. Sure, some features were in CoD first, but some features in CoD were taken from Halo. This is what games do, take ideas from other games and improve on them, which Halo has done. Halo 4 is faster paced than the previous games, with instantOK, this is my honest review on the game and I believe it is great! Anyone that believes that they copied Call of Duty outright hasn't played the game. Sure, some features were in CoD first, but some features in CoD were taken from Halo. This is what games do, take ideas from other games and improve on them, which Halo has done. Halo 4 is faster paced than the previous games, with instant respawns in some features, and contains custom loadouts. These loadouts are not in any way truly affected by rank. First of all, it takes 1 War Games Match to go from SR1 to SR2 (SR is the ranking system). At SR2, you can purchase either the DMR or the BR, the two best loadout weapons. If you want a Carbine or Lightrifle for PERSONAL preference, then you have to wait a bit. I prefer the Lightrifle because of its dual functionality, but it isnt BETTER to say the least. All the weapons have their range. Of course a DMR will beat an Assault rifle from a distance. But Assault Rifles will destroy DMR at close range. YOU need to get into position to get the kills, so stop complaining about OP weapons. And there are no "Prestiges" like someone else said, and Amour Abilities are not OP either. Neither are Tactical or Support upgrades. They make small changes for PERSONAL preference. So all in all, Halo 4 has a balanced multi-player.
    The campaign is short but very good. The levels are fun and exciting. So if you have 60$, buy this game NOW!
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  18. Nov 20, 2012
    9
    Halo your doing it right. What a fantastic game!!! The best graphics in a console FPS period. Killzone 2 looked just as amazing, just lacked COLOR. A story mode that finaly lives up to Halo: CE!!! Don't think about it just BUY IT. The thing I love about Halo is you pay for what you get unlike COD. Halo always changes and isn't the same game every year. Halo does share a lot ofHalo your doing it right. What a fantastic game!!! The best graphics in a console FPS period. Killzone 2 looked just as amazing, just lacked COLOR. A story mode that finaly lives up to Halo: CE!!! Don't think about it just BUY IT. The thing I love about Halo is you pay for what you get unlike COD. Halo always changes and isn't the same game every year. Halo does share a lot of elements with COD now. But it still feels like Halo thank god. Expand
  19. Nov 20, 2012
    10
    The campaign overall is satisfying with occasional great moments that could only happen in a halo game. The covenant is still a fun challenge though on the other hand prometheans range from annoying to very irritating (when a knights shield is down and it teleports you will know what I mean). Multiplayer and Forge (map editor) is great (The forge system is very similar to Reach though)The campaign overall is satisfying with occasional great moments that could only happen in a halo game. The covenant is still a fun challenge though on the other hand prometheans range from annoying to very irritating (when a knights shield is down and it teleports you will know what I mean). Multiplayer and Forge (map editor) is great (The forge system is very similar to Reach though) while Spartan ops is basically firefight with added objectives and plot. Overall a great game with plenty of modes and features. Expand
  20. Nov 20, 2012
    6
    This game was okay and it would have gotten a higher score from me if it was released like 3 years ago. Sorry but this is getting old and Bungie made better Halo games, even Reach IMO. I even liked Halo 3 so much that i sticked my ding dong into the disc and out several times, it was fabulous if i may say so myself.
  21. Nov 20, 2012
    9
    Halo is just awesome ... and Halo 4 really sets the bar for where this genre should go next. Amazing stuff. There are certainly things it could do better ... but, yeah, it's really, really good.
  22. Nov 20, 2012
    9
    This review contains spoilers, click expand to view. I'm not the biggest Halo fan out there. As expected this will likely feel just like another Halo game. However, there are vast improvements. Gone are the days of camping weapon spawns. Here now are the days of getting care packages with random weapons. I feel this makes multiplayer more appealing since I don't have to worry about racing to a weapon spawn that someone has camped and timed. Also, the new weapons add an interesting touch. While they do operate the same as already existing weapons, they do add subtle nuances such as how the boltshot reloads. It gets better. The human shotgun, DMR, and battle rifle are all here. The major negative factor for me was the spawn points feeling random and aim assist not allowing me to do my own work.

    As for the campaign, it was short. That does not mean it wasn't good. It provided the continuation of the Halo story but with aspects often overlooked. It very well portrayed the bond and tension between the chief and cortana. Also, it portrays the chief as a human being who is not perfect or emotionless. Throughout the campaign it shows chief's struggle to get jobs done with a friend who isn't operating perfectly and how he deals with tasks going awry and not being completed.

    Other than that, the environments should be noted. While the engine is modified but flawed, the environments are far superior to those experienced by franchises with more clout. (Sorry, call of duty.)

    Also, at the end of the campaign is a little thank you from 343 to the gamers who follow Halo. Overall, it's the small and subtle things that count and there are plenty of them to make this game feel like one of the best Halo games produced with enough differences to consider it something new and polished.
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  23. Nov 20, 2012
    10
    It is nice that 343i picked up Halo 3's HUD (so it really looks like we're wearing a helmet in-game) display and use it here, in Halo 4 and many other features too. To be honest, the campaign is quite short. 343i's design on this Halo is really artistic and it's sound effects for guns are incredible. CoD fans might not appreciate how the game's MP features are but it is enjoyable and stillIt is nice that 343i picked up Halo 3's HUD (so it really looks like we're wearing a helmet in-game) display and use it here, in Halo 4 and many other features too. To be honest, the campaign is quite short. 343i's design on this Halo is really artistic and it's sound effects for guns are incredible. CoD fans might not appreciate how the game's MP features are but it is enjoyable and still have balance in the games.

    The only flaw I have is it's short campaign and the somewhat unpleasant Promethean Knights and their flying companions. (They like to teleport away which makes it a little frustrating)
    *Actual score is 9.7
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  24. Nov 19, 2012
    10
    all the PS3 fans come here and put **** comments here that i am a halo fan but still this game is not good and blah blah grow up man please
    and if u do not like halo and u r not a fan of halo then please do not write in ur reiews that u are a halo fan because almost all halo love this game
  25. Nov 19, 2012
    10
    Halo 4 is the best Halo game in the whole entire series,I
    I wasn't completely sure how 343 studios would make this game,and I must admit I had my doubts.but after finally breaking down and going out to buy the limited edition halo 4 console,I must say it was worth ever penny.Halo 4 is a ground breaking marvel in the fps genre.and 343 studios did an amazing job with halo 4.the graphics are
    Halo 4 is the best Halo game in the whole entire series,I
    I wasn't completely sure how 343 studios would make this game,and I must admit I had my doubts.but after finally breaking down and going out to buy the limited edition halo 4 console,I must say it was worth ever penny.Halo 4 is a ground breaking marvel in the fps genre.and 343 studios did an amazing job with halo 4.the graphics are some of the best yet on the xbox 360 (I wasn't sure if I was seeing animated charecters or live real people on cutscenes)everything was sooo realistic and even the sound track and gun fire explosions sound FANTASTIC.343 in my opinion beat Bungie's halo hands down.great job 343 I won't doubt you again in the halo franchise.TAKE THAT CALL OF DUTY, YOU'VE BEEN SERVED.
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  26. Nov 19, 2012
    7
    I was skeptical about this game. I have been a long-time Halo fan, since the start. I loved the original, Combat Evolved, and Halo 2 is what has made me an XBOX Live subscriber since the beginning. After Halo 3, ODST, and Reach, I was ready to abandon the franchise. 343, built for the Halo series, replaced Bungie and promised a return to the "epicness" of Halo: CE, with some realI was skeptical about this game. I have been a long-time Halo fan, since the start. I loved the original, Combat Evolved, and Halo 2 is what has made me an XBOX Live subscriber since the beginning. After Halo 3, ODST, and Reach, I was ready to abandon the franchise. 343, built for the Halo series, replaced Bungie and promised a return to the "epicness" of Halo: CE, with some real game-changing innovations. Bravo 343. The campaign suffers from weak story narration (it is tough picking up on the Forerunner backstory and the introduction of the main antagonist), but great character narration (your typical Master Chief-Cortana narration, with extra emotion). I had to (more like wanted to) spend a whole day on the Halo wiki to learn about the deep mythology that was ignored by Bungie. It can be a bit overwhelming at times, but it was eye-opening as well. The terminals throughout the campaign also unlock videos on Halo Waypoint that give some much needed Forerunner backstory. The graphics have gone miles since the awful graphics of the past games. Animations are greatly improved. The missions are a great mix of that world-discovery from Halo: CE where you are just in awe of what you see, and fast paced combat scenarios with multiple possible solutions and not just your classic run-and-gun boredom. The multiplayer is great. The inclusion of custom loadouts was very smooth, and not like CoD (what I feared). The loadout weapons/abilities are all very balanced, as are vehicles (except the Mantes). Certain asymmetrical maps have balance issues if played with symmetrical gametypes (duh, except Matchmaking hosts those all the time). The only real problem is the highly overpowering Mantes (singular is Mantis). They can take out any vehicle, survive multiple hits from power weapons, and kill foot soldiers from nearly any range. Also, the Oddball game is awesome. You can now toss the ball strategically (to occupy enemies so they cannot use their guns, or to hand it over to teammates so you can fight off the enemies). Halo 4 is the Halo that Halo fans have been dying for, while appealing to all shooter fans. Expand
  27. Nov 19, 2012
    9
    Halo 4 is an amazing installation in the Halo series that certainly rivals Halo 3. Halo has always been about story driven campaigns with amazing and varied enemy AIs, great set pieces, and an excellent musical score. All of these things have been pushed in the new game and the Promethean enemies bring much needed variety to the game. Also, the dialogue and character development exceedsHalo 4 is an amazing installation in the Halo series that certainly rivals Halo 3. Halo has always been about story driven campaigns with amazing and varied enemy AIs, great set pieces, and an excellent musical score. All of these things have been pushed in the new game and the Promethean enemies bring much needed variety to the game. Also, the dialogue and character development exceeds anything done in previous titles. As for the multiplayer, Halo has ALWAYS changed up the formula. Come on fans, think about Halo 1 to 2. Dual wielding, online gameplay, playing as a covenant, two concurrent stories, and numerous gameplay changes led to a very different experience. In ODST Bungie tried the more open world approach and marine gameplay ideas. Reach obviously introduced armor abilities and much more. Not all the additions and changes have been popular, but the changes kept the series fresh. 343 Industries continues that tradition in Halo 4 and has reinvented the Halo series. Yes it has load outs, but this isn't Call of Halo. The way loadouts work is still distinctly Halo, and honestly this is the modernization the series needed while sticking to its core gameplay mechanics. I understand my fellow Halo fans griefing over this one. I've been a fan since Halo 1. This is taking the franchise in a new direction but honestly, I don't want a release of updated Halo 1s or 2s being made over and over again. I want new directions and I want the series to continue to being a foil for the more stagnant FPS series. So my vote goes for a changing series that keeps to core roots than more of the same. Expand
  28. Nov 19, 2012
    8
    This review contains spoilers, click expand to view. I've loved the Halo series since the beginning, and every single one has been great, this one as no exception. I was skeptical in buying it at first, because many game play videos made the game look like COD. Once you step in to the game, it feels much less like that. I agree that they really didn't need to add all of the COD mechanics that they did, but I can see past that. The graphics were stunning, I truly thought the characters in cut-scenes were actual people. The two points I took off of this game were due to the campaign seriously lacking. It was only four hours, and I felt that it was very repetitive. Many, many, many occasions on the lines of "go to each station and disable/activate something". Examples: The two light beams in Requiem, moving the lift in Shutdown, and overloading the shields during the ending. I also feel that the quick time event on the ending was unneeded. I was also excited for the Pelican mission, only to find out that you never even use the Pelican in the mission, you only use it to jump to the different stations in the level. Besides this, the game has been thrilling and enjoyable. Expand
  29. Nov 19, 2012
    10
    Halo 4 is the best game ever because it take more skill, the story is awesome because there two enemies that you have to fight and have to fight a boss that is cool! The gameplay is beast. Master Cheif is BACK
  30. Nov 19, 2012
    9
    Let me first confess, that this is my first Halo. I have played combat evolved, but i was never extremely hardcore about the series. Everyone is reviewing after having extensive experience with the game, so this might be refreshing coming from someone fairly new to the series. I would just like to say I think this game is amazing. The multiplayer(which is all I've been doing) seemsLet me first confess, that this is my first Halo. I have played combat evolved, but i was never extremely hardcore about the series. Everyone is reviewing after having extensive experience with the game, so this might be refreshing coming from someone fairly new to the series. I would just like to say I think this game is amazing. The multiplayer(which is all I've been doing) seems extremely balanced. No guns seem overpowering. I like that if you are being attacked, you do not immediately die, but yet have a chance to turn around and defend yourself. There are no "unfair" armor abilities. The maps are done very well, and although somewhat limited, they are never boring. The graphics look just beautiful. Visually, nothing is cluttered. Everything has a sleek look about it. I think, if you just want to have a good time, and take the game as it is, 343 has done a wonderful job. Expand
  31. Nov 19, 2012
    10
    This game in my opinion is the best in the series. Keep in mind I thought Reach was a downgrade from Halo 2 and 3. There are huge improvements with weapons, graphics, sounds, story line in campaign, and level set up. 10/10 no doubt.
  32. Nov 19, 2012
    9
    Its very seldom that a game gets redone with this kind of shine! You can tell that 343 really put there heart and soul into Halo 4!! So lets get right to it! GRAPHIX = 10; The Graphix are the best for any shooter to date on console!! Everything is Modeled Beautifully and the style of the levels online and offline is top notch right down to the smallest detail!! Everything even littleIts very seldom that a game gets redone with this kind of shine! You can tell that 343 really put there heart and soul into Halo 4!! So lets get right to it! GRAPHIX = 10; The Graphix are the best for any shooter to date on console!! Everything is Modeled Beautifully and the style of the levels online and offline is top notch right down to the smallest detail!! Everything even little things like elevators and doors feels alive, even the new guns, you will know what I mean when you see it all! GAMEPLAY = 10; It is kind of the same old Halo. That said, it should be! Halo is a timeless classic that does not need too much change! There are plenty of new weapon's thrown into the multi-player mix to keep things interesting for a long time to come, Little things like not letting grenades drop when a player is killed changes the dynamic of the game quite a bit. This is definitely for the better!! You don't walk into a room full of dead guys and an endless supply of grenades to toss at incoming players! So far the new guns all feel balanced so far! The Campaign is done very nicely ...the story is totally engrossing and keeps you wanting to see what is going to happen next! As I had said b4 the whole game feels alive and never really gets stale! There are tons of new enemies and lvl's to shoot up with new guns!! MUSIC/SOUND EFX = 9; Very Halo! Very Suspenseful when needed! Everything seems to have a purpose and place and it also gives you that feeling that everything in the game is living and breathing! All of the Guns have been redone, everything from the sword to the BR has a different sound and almost different feel! I'm not sure if I like all of sounds to all of the old guns yet, its taking some getting use to, and it has thrown me off a few times in the beginning! But over all Everything still has that feeling of love and dedication from 343 and only time will truly tell if something is off truly. CONTROLS = 8; This is still where I wish some of the other halos would have given us a little more choice as to what buttons do what. You still have to find a preset controller setting that works for you, because there is still no custom config to the controller! I do prefer the recon setting so I at least have settled for something, but having to settle is not something I wanted to have to do! Over all the controls do work fine and they are useable! It just might be something of a decision maker for some people and might turn some people off a bit. This is also why I gave the game a 9 instead of a 10. REPLAY = 10; Halo has always had a ton of re-playability, yea after you beat the campaign you can go back through co op or with different skulls turned off and on. You can go back through on different difficulties but the story remains the same and so do the battles for the most part. The AI does change the way it fights on different difficulties and can really cause problems that being said. Multiplayer will get new map packs as it always does and its always a blast to play online multiplayer. There is a new mode that gives you weekly scheduled programs with more story and more game play that keep co op and single player exciting and fresh! Over all I think that the single player and co op is the best since Halo CE!! The story and feel of it is awe inspiring! Multiplayer is great and gets a lot of new things to play with and try out! The weekly free story updates should keep the Halo Universe rolling on until the next installment! OVER ALL = 9; This should be up for game of the year!! Yes I will say it is that good! A must have for anyone who really likes Halo and FPS fans alike ...unless your just a stubborn spec ops geek! ;p Expand
  33. Nov 19, 2012
    6
    Campaign: Good story and great graphics, but lacking in storytelling - no sense of emergency from the gameplay and quick-telling of the story, and the score wasn't up to the task. Essentially, a huge weakness was its quick-windedness. Multiplayer: Great weapon and ability diversity, but loadouts and ordinance drops make this game harshly unbalanced (and very difficult to balance from aCampaign: Good story and great graphics, but lacking in storytelling - no sense of emergency from the gameplay and quick-telling of the story, and the score wasn't up to the task. Essentially, a huge weakness was its quick-windedness. Multiplayer: Great weapon and ability diversity, but loadouts and ordinance drops make this game harshly unbalanced (and very difficult to balance from a developer's perspective). Character customization is awesome, as are the challenges and experience leveling up, but the small rotations of maps for each gametype via matchmaking make playing redundant quick. And the lack of individual gametype leveling makes for some unbalanced opponent and ally skills. Overall: I don't see the "343 making Halo their own" here. They took the basics of Halo, and threw in everything that people have liked in the CoD (and copycats) games. We've seen one of the more original shooters become one of the copycats. Now we're left with Team Fortress 2, Mass Effect, and Gears of War as the only viable unique 'shooter' experiences. Expand
  34. Nov 19, 2012
    9
    Halo 4 isn't a perfect game, but it's a good example of how to revitalize a franchise whose success is in doubt as a result of transitioning developers. In fact, 343 Industries in many ways surpasses Bungie's in design and storytelling, and this is particularly evident in the campaign but can generally be seen everywhere in the game. Halo 4's campaign, albeit it a rather short journey evenHalo 4 isn't a perfect game, but it's a good example of how to revitalize a franchise whose success is in doubt as a result of transitioning developers. In fact, 343 Industries in many ways surpasses Bungie's in design and storytelling, and this is particularly evident in the campaign but can generally be seen everywhere in the game. Halo 4's campaign, albeit it a rather short journey even accounting for skill gaps, is the franchise's best when it comes to storytelling. The beauty is that Halo 4's story isn't just told through the cutscenes--as beautiful as they are--but through the living breathing world of Requiem and the ongoing battle Cortana faces--much of it in-game--with her own mortality. Fundamentally, Halo 4 is a game about humanity, more specifically, the humanity of the dynamic duo of the Master Chief. In Halo 4, we are posed with the interesting question of who is more machine than man: the rampant AI who is unable to distinguish between her cognitive self and human identity, or the one man tank who seemingly has no weakness, yet, at his core, is a human being. 343i sets this as the core of the campaign, and the consistent storytelling that results isn't simply good, it is quite honestly tear-jerking. Presentation wise, Halo--or any other game on the Xbox--hasn't looked better. The planet of Requiem pops with detail, from the vicious Promothean Knights to the structures that seemingly defy the laws of physics. The MC's character model is incredibly refined, with dents and scrapes signifying the journey of the MC not only as a soldier, but as a person--battered and self-questioning. The sound has nearly been redone, and everything sounds fantastic--from the intimidating weapons fire, phenomenal voice acting to the clunk of MJOLNIR armor on metal.

    Gameplay wise, Halo 4 is still Halo, even with all the additions 343i has made. The triangle of guns, grenades and melee is unbroken and those who master this triangle will consistently outcompete those who have not. Multiplayer is as dynamic as it has ever been, striking the right balance between a a worthwhile progression system and a balanced experience core to Halo. Spartan Ops, while great in concept, is ahit and miss with brief "missionettes" that aren't really cohesive. Luckily, 343i has room to improve this future episodes, but for fans of Halo's lore such as myself, Spartan Ops is certainly an improvement over monotonous AI killing characteristic of.Firefight.

    My biggest complaint about Halo 4 is the removal of some of the customization that made Halo 3 great. In the Forge, precision editing without the use of coordinates is no longer possible, and in gametypes, the classic Infection is no longer available. The latter is detrimental as this is the one gametype which spawned hundreds of very memorable custom experiences in Halo 3 and even Reach. Overall, Halo 4 is a massive win for not only 343i, but for Halo fans and the gaming industry in general. Anyone who owns an Xbox owes themselves to pick up this game.
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  35. Nov 19, 2012
    3
    Halo 4 is absolutely a visually stunning game. The graphics are completely beautiful, the worlds look and feel real, and the new enemies, though there are only really three, at least interesting to look at. That being said, even on legendary, the campaign is painfully, woefully, short. I would almost classify it an EPIC failure. When you can turn on the Tough Luck skull and complete aHalo 4 is absolutely a visually stunning game. The graphics are completely beautiful, the worlds look and feel real, and the new enemies, though there are only really three, at least interesting to look at. That being said, even on legendary, the campaign is painfully, woefully, short. I would almost classify it an EPIC failure. When you can turn on the Tough Luck skull and complete a board like Requiem in a little over a half an hour, there is something wrong. The odd thing about Halo 4 is that the plot and story line are arguably the best in the series thus far, save the possible exception of Halo: Reach. But the new ancient evil awakened, the Didact does not inspire fear or foreboding and you never truly get to battle him. The re-imagined grunts still look ridiculous, and I want to know what happened to the skirmishers and Brutes. I feel like there was so much of the Halo universe left untapped by the game that I can only describe my feelings about it as disappointed. The game is a rehash of the same boards over and over and over again. Massive boards that you often travel through both ways and face the same enemies over and over and over and over and over and over and over again. the AI (Game level, not Cortana) is weak at best. You can sit in certain spots on certain boards and head shot enemies until they perish without them ever moving. Glitches like this stand out far more than the beauty of the worlds that 343I created. The magnum has returned as a great, and viable option for reeking mayhem both in the campaign, on Spartan Ops and in the multi-player game, so I was pretty stoked about that. Another big disappointment is the score. There are none of the hauntingly beautiful melodies from the original trilogy or driving beats to get the blood pumping for bigger battles. As a Halo veteran whose first game on the original Xbox was Combat Evolved, I was really hoping to get back to the core of why I was a Halo fan in the first place. Halo 2 was a huge disappointment as the focus seemed to shift to the online universe. I truly hoped Halo 4 would get back to that innovation and creativity. The first level, in my opinion, does exactly that and really raised my hopes that whole game was going to be more than just running and gunning. The interactions between Cortana and Master Chief, the different parts of the board where you have to climb or kill an elite made me overly optimistic. If the game continued the way it started, I think it could have been something special. At the end of the day, though, i was as disappointed in Halo 4 as I was with the weak storyline in Black Ops 1. Expand
  36. Nov 19, 2012
    7
    This review contains spoilers, click expand to view. Bought this game expecting something great from a new developer. The campaign story was relatively good, though I don't feel as if I really gleaned much from the Halo universe by playing it. The story felt very concentrated to a very few narrow concepts and left me disappointed that it did not expand upon many different aspects of the story. It was essentially a story about Master Chief and Cortana. While this would have worked well as a backstory, it felt a little weak as the main theme throughout the game. The one outstanding aspect of the campaign was the superb graphics. It may be the best-looking game on the 360 to date.

    The multiplayer, at least compared to Reach, felt somewhat neutered. A few game types have disappeared, and Big Team Battle, my favorite, is also no longer a part of the multiplayer playlist. Also, I know that lag depends largely upon individual connections, but it seems that this game can especially suffer from it when compared to previous Halo entries. Overall, if you love Halo, you will probably like this game. If you just appreciate Halo, you may find this game average among a plethora of FPS out there.
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  37. Nov 18, 2012
    10
    Halo 4 is a step beyond what I imagined it could be. Simply amazing! Loved the action-packed Campaign, Spartan OPs is a great ad on, I especially love the cinematic Spartan-ops episodes. The multi-player component is never boring, soemthing that's honestly hard to do, but is pulled off really well in this game. I love the innovation put into Halo 4!
  38. Nov 18, 2012
    6
    I'll start off by saying that for Halo, the multiplayer is the focus and the campaign is a nice addition. That said, I was pumped for Halo 4 and even pre-ordered it, which is the first time I have ever pre-ordered a game in my life. I got it and immediately went to playing multiplayer for a few days straight and all I can say is... I'm mixed.

    There's a lot of good in it, but playing it
    I'll start off by saying that for Halo, the multiplayer is the focus and the campaign is a nice addition. That said, I was pumped for Halo 4 and even pre-ordered it, which is the first time I have ever pre-ordered a game in my life. I got it and immediately went to playing multiplayer for a few days straight and all I can say is... I'm mixed.

    There's a lot of good in it, but playing it leaves a bitter taste in my mouth. It's honestly like I'm playing another game reskinned with a Halo theme and Halo weapons thrown in. At first it was fun to customize load-outs and rank up, but it quickly became frustrating and obviously a sign of game imbalance and a direct shift away from encouraging skill to who has the best weapon. Not only that, but the weapons are frustratingly imbalanced - at the moment it seems like DMR > all, except for power weapons. The "ordnance drop" system is frustratingly terrible - often giving you useless, close combat weapons in an open range map or vice-versa. I honestly prefer the area control of weapon spawns of the older Halo games.

    And don't get me started on the abilities. The one allows you to PICK UP GRENADES to resupply your used grenades. Seriously? Why can't my Spartan pick up grenades on the ground without having a perk that lets him do it? Ridiculous. Promethean vision seems to alter the game in a bad way that departs from the Halo feel...

    Pacing also ruins me. I'm especially used to the pacing of Reach, but even though I'm more than willing to go to Halo 2 or 3's pacing, Halo 4 just seems way too fast. The instant respawn no doubt helps this, and the kill time does as well. It seems like everyone is constantly dying and respawning. There is little way to kill a group because of kill time. Shots seem way too accurate (DMR, specifically). It comes down to whoever starts shooting first anymore, rather than real skill.

    The maps? Mediocre to poor. Valhalla seems to be the best, and even then it's rather shoddy. They're all easily forgotten, and lack all of the epic feel that some of the past Halo maps had. This is especially true for Big Team Slayer with the feel of a "huge map" completely gone, and even the bigger maps are crossed almost instantly by just running straight across them in seemingly seconds.

    Spartan Ops - what were they thinking? The premise for it is great. Continuing, episodic story-driven maps. Sounds fun, but it's not at all. It's probably the most bland multiplayer experience I've had in a game in a really long time. There's no thought put into them, they're thrown together and completely a mess. It's more or less a watered-down, poor story-driven variant of Firefight that completely fails to even compete. I didn't even care that much for Firefight honestly, and can't believe how much less I enjoy this gametype.

    I'm really disappointed, ultimately. I had really high hopes for this game and for 343, and I tried to force myself to love it like the past games, but I just come away with bitterness and mixed feelings. I'll leave it to others to review the campaign, as it's secondary to me, but the multiplayer is the lasting aspect of the Halo games that this particular installment is sadly lacking.
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  39. Nov 18, 2012
    9
    Halo 4 offers something new and something old both in the best of ways.The campaign, for the most part, feels like a well thought-out and well-weaved story in the huge Halo universe.
    The level design is fantastic, and varied, the last time a Halo game had this kind of variety in its campaign it was 2001 and Halo:CE was starting a FPS revolution on consoles. You are playing as Master Chief
    Halo 4 offers something new and something old both in the best of ways.The campaign, for the most part, feels like a well thought-out and well-weaved story in the huge Halo universe.
    The level design is fantastic, and varied, the last time a Halo game had this kind of variety in its campaign it was 2001 and Halo:CE was starting a FPS revolution on consoles. You are playing as Master Chief of course and there are plenty plot lines being weaved in this campaign of which I won't spoil for you here, but its particularly amazing if, like me, you are a generally a big fan of great science-fiction. The campaigns variety in level design greatly benefits from the game-engine, which is arguably 343 industries greatest accomplishment in Halo 4. The lighting and textures in this game are the best to-date of any Halo game before it, and quite possibly the most beautiful looking game on the Xbox 360 console. Of course, the engine is not only responsible for the eye-candy but also for the game physics and the sandbox dynamics Halo games are well-known for by the hard-core Halo fans. The physics in the game are great, the game always makes you feel like you weigh a figurative ton, the weapons have the signature diversity to them as well as their place in the sandbox. Halo games have always had varied weapons of which nearly all must be mastered to escape tight situations in campaign and most importantly, in multi-player. The sniper rifle, Rail gun, and sticky detonator come to mind when talking about this, it absolutely feels like nearly every weapon in Halo 4 was included to fit a definitive role while also being flexible enough to be used in not-so ideal scenarios for said weapons. Which could not really be said about every Bungie-made Halo game, with Halo 2, Halo 3, and even Reach, there were a few weapons that were pretty much ignored by the player due to not having a role in the sandbox that could be more effective than another weapon, Not in Halo 4, from the fully automatic weapons, to the pistols, to the precision weapons and power weapons, every single one of them feels like it serves a purpose in the sandbox and that is impressive. The same could also be said for the vehicles in Halo 4, they all have a role, and they all feel properly balanced, no one vehicle feels over-powered, if you know how to identify its role in the sandbox you can be very effective with it. It all really is quite a testament to 343s abilities, but there are bits and pieces, campaign-wise, that feel out of sync with the rest of the generally fantastic story, there was a certain point in the campaign where I pressed a total of 3 different buttons on my controller to get through a scenario where I felt like I wasn't actually in control of anything. I was simply playing through a scripted event where hitting a single button would perform actions that could be enjoyed more-so if simply viewed. Any and all events like the one above have always been handled by a cutscene where you would see the chief (not in first-person) perform his bad-assery, to "play" through something like that felt quite unnecessary and also felt a bit out of place when considering how the rest of the campaign plays out, if you're going to make a cut-scene the best thing to do is not give the player mediocre control, either he absolutely controls the character or he doesn't, that idea is what creates great pacing. Another example of a stumbling is when I found myself watching a cut-scene that lead to a level, I walked about 30 feet forward and then was presented another cut-scene, that also kills pacing, good thing is it only happened that one time, but it's there nonetheless to show us that this is a development team still trying to master that Halo signature pacing Halo games have been known for as well as trying to place their own stamp on a franchise that they clearly love. Aside from those small gripes, the campaign is fantastic and should be a memorable one, some will undoubtedly find some of the dialogue strange and different but after playing through it a second time, you really start to understand what 343i was trying to do with these characters. The Multiplayer in Halo 4 is nothing short of a great advancement in the franchise, considering all I've talked about in the previous section, the weapon balance and roles in the multiplayer side of things is even more obvious, and (again) the same can be said for the vehicles. The map designs are also well rounded from the small-medium-large. The multiplayer is where the games balance absolutely shines. Of course there are a few things you will notice off the bat that will have you question 343s decision making, like removing friendly fire from 4v4 slayer on-line but after quite a bit of time playing through all of its game types, those concerns fade due to the fact that the game plays so well as-is. Add the weekly Spartan Ops episodic content and Forge and you get one of the most complete game packages.
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  40. Nov 18, 2012
    8
    as an halo fan, i'm pretty disapointed about the campain and find it really boring but i really like the multiplayer. But the best think who make halo really fun is the forge and just some little think, like the magnet, are really usefull. i know you are disapointed of the game but i enjoy the multiplayer of this halo who is really better than halo reach. so this is my point of view. sorryas an halo fan, i'm pretty disapointed about the campain and find it really boring but i really like the multiplayer. But the best think who make halo really fun is the forge and just some little think, like the magnet, are really usefull. i know you are disapointed of the game but i enjoy the multiplayer of this halo who is really better than halo reach. so this is my point of view. sorry for my english Expand
  41. Nov 18, 2012
    10
    My scores up to this point for reference follow:

    Halo 1 - 10 Halo 2 - 8 Halo 3 - 9 Halo ODST - 7 Halo Reach - 8 Halo Anniversary - 7 (lots of flaws the original didn't have, and artistic direction was just awkward) Halo 4 - 10 This is the single best Halo experience I have ever had. It may not be as revolutionary compared to what had come before it as Halo 1 (how could it be?)
    My scores up to this point for reference follow:

    Halo 1 - 10
    Halo 2 - 8
    Halo 3 - 9
    Halo ODST - 7
    Halo Reach - 8
    Halo Anniversary - 7 (lots of flaws the original didn't have, and artistic direction was just awkward)
    Halo 4 - 10

    This is the single best Halo experience I have ever had. It may not be as revolutionary compared to what had come before it as Halo 1 (how could it be?) but it is the most fun I have had at Halo, the most enthralled I have been at Halo, and the most passionate I have been about it.

    On to the grit.

    Graphics: The graphics are beautiful. The artistic design is delightful, the character designs border on the inspired. In certain moments, these are the best in game graphics I have ever seen on the system, in others though, graphical artifacting and glitching mar the experience. Misloaded textures take away from the experience and suspend disbelief. These may be the fault of my aging system (same box I have owned since the month of launch), but regardless of where the fault lies, It damages an otherwise flawless visible presentation.

    Sound - The sound library is improved in several ways, with the gun, grenade, and terrain sounds all minorly boosted. The biggest aspect of sound, and by far the most notable, is the change of musical direction. I'll be honest, I wish they could have retained the composers from the original, because they help identify the world, even in the face of Bungie's departure. That said, the songs are beautiful, and capture the feel of the game very well. Gone are the days of the music track defining the level, and it is replaced by music that helps focus the environment. While the raw talent may not be as high now as it was, the skill with which each level has its song composed and matched, is superior.

    Balance - Gun balance is the most important part of Halo's overall balance in design, for me. And this game wins in a big way. Everything is useful here. The Assault Rifle has finally figured out its balance. It being the default gun for most missions over the course of the game finally makes sense in story, as the gun is ridiculously useful for mid and close range engagement, an does not fully lose itself in long range. The pulse rifle, which was overpowered in campaign, is gone as is the terrible Reach equivalent, and in its place we find a far better balanced weapon in the storm rifle. The storm rifle is getting a lot of flack online as terrible, but it is because people do not understand it. This gun is probably the single best support weapon in the game, when used along with your allies' battle rifles and DMRs. All of the new [race redacted to avoid spoilers] weapons find their balance, except the boltshot which would be perfectly functional if it had its magazine size doubled but finds itself hampered by its required reload. The new grenade balance has boosted the game, with the frag grenade more lethal but with a smaller area of effect. The new pulse grenade is getting a lot of hate online, but as an area denial tool, and against vehicles it is very useful. If you have the grenade skills and timing you can also kill a fully charged enemy with a single shot. Overall, the balance functions to lessen the domination of the br/dmr, and open up better representation for the close support, as well as the true long distance, weapons. Grenade play is vastly improved in my opinion and heavily rewards precision, the pistol has finally found its balance, and all that is left is the sniper rifle. I am disappointed with the sniper rifle, as it retains all of its benefits from past versions and picks up far greater 'shoot from the hip' precision, making open-shot sniper rifle dominant when it shouldn't be. Hopefully they address this in a future patch by returning the imprecision to open sight shot with the sniper rifle.

    Emotional affect - I cared more about this campaign than I have cared about anything but 3, and I care about the two main characters more than I ever have. Brilliant success. The script writing is better, the acting is better, the emotion conveyed to the voice is better. Heartbreaking, and 'real'. I cannot overstate how much impact the story had compared to everything else out there. This game shows the fullest potential of what video games should be, in every area but social conscience, and as a philosophic journey, I think it outpaces Bioshock in its final question.

    AI - This is the best AI in the history of the game. Organic AI is improved, and the new race has the best AI I have ever played against. Pathfinding is sometimes predictable, and could benefit from more randomization.

    Glitches - A few graphical glitches mar the experience. One or two sound glitches threw me off, Cortana whispering more quietly than the background music at one point was bad. Wall artifacting at one point. Nothing game-ruining.

    Overall - Arguably the best game I have ever played on the xbox. At the very least in my top 5.
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  42. Nov 18, 2012
    5
    They didn't really do anything to improve upon the Halo Universe - same (for the most part) weapons, vehicles, etc. The campaign was much more repetitive than any other Halo and the story was not very good (why can't these big game companies find decent writers??). Lots of button pushing, and inconsistencies with the space (for instance, you land on a "tower" which is maybe 200 yardsThey didn't really do anything to improve upon the Halo Universe - same (for the most part) weapons, vehicles, etc. The campaign was much more repetitive than any other Halo and the story was not very good (why can't these big game companies find decent writers??). Lots of button pushing, and inconsistencies with the space (for instance, you land on a "tower" which is maybe 200 yards wide, but the interior of it is about a mile deep... Not very well thought-out. Very small, annoying missions (lots of "activations" or "deactivations" at the end of each mission), which remind me of some of the more boring games out there - if it had not been Halo characters I truly believe this game would have gotten much worse critics' reviews. Expand
  43. Nov 18, 2012
    10
    I'd give the game a 9.5 The gameplay is a proper evolution of Halo gameplay while keeping the core features that make the game definitely feel like Halo, just refined and improved. Compared to most other FPS single player campaigns, Halo 4s is very good. The story is just ok, but I had more fun in SP than most games all gen due entirely to Halo unique gameplay and enemy AI. To add someI'd give the game a 9.5 The gameplay is a proper evolution of Halo gameplay while keeping the core features that make the game definitely feel like Halo, just refined and improved. Compared to most other FPS single player campaigns, Halo 4s is very good. The story is just ok, but I had more fun in SP than most games all gen due entirely to Halo unique gameplay and enemy AI. To add some much neede depth to the SP story it's best to watch all the PR and spends a day reading the HaloWiki. The improved graphics (which are excellent for old consoles) come at a minor cost to environment size and perhaps a tiny hit to AI. The MP is a series best for me....so far. I've had the game since launch and seem to have spent 75% on my MP time on one map, due to the voting system and the map options the game offers. There is a problem with matches and stats not being added to your record which is VERY frustrating. I enjoy spartan-ops more than the firefight and the story element adds to the enjoyment despite being fairly shallow but something is better than nothing. Also, the lack of matchmaking for old spartan ops episodes is a major let down. Overall, the game offers so many hours of fun and interesting game types that it deserves to be among the best games in the gen. 343 actually surpasses Bungie in many ways, and only falters occasionally. 343 has proven to me that they are among the top devs, Halo 4 do a lot and does the majority of it very very well. Expand
  44. Nov 18, 2012
    10
    1st off i want to say to all the Halo haters out there,u suck ball bags!! Anyone scoring this game under a 6 is a tool. I like COD but Halo takes back the crown it left vacant for many years as the king of FPS & damn it feels good to be king again baby [or Chief?] Halo 4 rocks!! I purposely waited til i finished the campaign & had a good jam with multiplayer to write this review cos i1st off i want to say to all the Halo haters out there,u suck ball bags!! Anyone scoring this game under a 6 is a tool. I like COD but Halo takes back the crown it left vacant for many years as the king of FPS & damn it feels good to be king again baby [or Chief?] Halo 4 rocks!! I purposely waited til i finished the campaign & had a good jam with multiplayer to write this review cos i didnt want the nostalgia or excitement to affect my score. Now i can say with no bias intended that Halo 4 is in my opinion the best Halo since Halo 1,if not the best. Hell very probably the best FPS out there & that's sayin something. The campaign is excellent & 343 have earned my respect. I was worried with no Bungie [like most Halo fans] where Halo was heading & how it would play, but seeing what they have done,I'm anticipating to see where they are going. The weapons & sounds & gameplay remain top notch,also the fight sequences in the campaign certify Halo's strength,whether your trying to come up with new ways to beat the ever favorite Covenant,or tackle the new formidable foes in the Promethean's [& a cool enemy they are} Halo 4 always keeps u on your toes & more importantly wanting to go back to beat that prick of a Knight or Elite that just slayed u. The cutscenes are the best i have ever seen in a Halo game & also take top marks for best graphics seen in any game. Multiplayer has a few new additions & u will never tire of finding a different game mode to play as there is plenty on offer here,its up to its ears with customizations & armor & abilities to unlock to keep u going back for more & the fast paced feel of it only adds to what was already a great multiplayer & makes it exceptional,along with the new kill cam i will never have to go through 1 more tea bagging ever again,thanks again 343. The new spartan ops mode is cool although i do miss firefight & wish it was included,only time will tell whether 343 decision to remove it & replace it with spartan ops & episodic content every week will pay off,im still a bit skeptical on this but we will see what happens. Everyone out there thinking its just same old Halo nothings changed,well hang on,thats what makes Halo. You wouldnt expect Mario to stop jumping or smashing blocks to save princess or Solid Snake not to thwart some maniacal team of assassins hell bent on causing some catastrophe or Ezio to stop assassinating poor folk,it just wouldn't be humane,so why expect Halo not to be Halo? That's what makes these games unique to us all. Lets face it this is a Halo game so if you don't like Halo chances are you wont conform,but to the rest of us...this is Halo & with that comes all the gorgeous visuals & stunning locations & brilliant weapons & sounds expected of a Halo title & this delivers. Most importantly its great to play Halo 4 & to be the Master Chief & experience his fight again. From the brilliant settings & frantic firefights,on ground or in the air,to the engaging storyline,to running around with a mate in co-op tackling Covenant or Prometheans,or just beating that darn red team in good ole fashion slayer,or creating your own map in forge mode,or theatre where u can earn bragging rights & show off that lucky stick u got with a plasma or that impossible shot with sniper. Halo 4 has it all & once again sits pretty atop its throne & sets the benchmark for FPS. Here's looking at u 343! Expand
  45. Nov 18, 2012
    6
    This review contains spoilers, click expand to view. After many sequels in this well known franchise, 343 manages to fall short of it's promises to re-invent the story and characters in a way that will fulfill all it's renown loyal fanboy's wildest dreams.
    The reality is that it's depressing to be able to see the intentions of the game developers as they fail.
    In the prologue of the game, 343 sets the tone of the game by laying down this thick emphasis on a moral question of Chief's ethics and emotions, and whether his success was based on his Callus nature.

    All of this is too much for the viewer, as the first thing they want to hear about their favorite character after years of absence isn't a diss from an old lady, (who's imprisoned for reasons that aren't explained in the game.) Nearly everything the campaign sets out to do it fails. Seconds into actual gameplay, it's clear that 343 have decided they'll try to make Chief less of a brooding character and more of a guy who thinks out loud and feels human emotions. The most obvious sign of this is the many many lines of dialogue throughout the campaign, compared to the under twenty he displayed in his last installment. Even the littler things make you think that this isn't a Halo game. The quick-times, the unexplained presences of enemies, and the stupid motivation for nearly every character.
    So putting the actual plot/execution aside for a minute, the actual core mechanics that are involved in a good campaign are either missing or broken. The game introduces new enemies into the Halo universe (The Prometheans), but these enemies are anything but fun to engage with. Your choices range between Shooting the Knight first, or the little support drone he constructs. Admittedly, some of them posses one of the armor abilities from multiplayer, and that can make things interesting, but the teleportation gimmick they all utilize exists only to annoy.
    This game misses the brilliance that some of the levels from Halo 3 demonstrated. Players of Halo Reach's criticism of the campaign was that it had no 'Big level'. It had no fight with scarabs, it had no scaling up the big metal pyramid to fight the monitor, and it had no Vehicle dependent level like Halo 3's 'The Ark'. Halo Four demonstrates this, and seemingly Less. Halo Four tries to add to this, but it's attempts come off as kind of dry. They put in a level where you get around via a powered-up Pelican, which is relatively cool, but they just make you fly from platform to platform, and don't really do anything with it. The Shooter on rails at the end of the game feels uncharacteristic of the franchise and kind of makes you wonder whether it was only put in to fit the expectation that every action game published in the last five years needs to have a mission where you're on a motorized vehicle with explosions and a million guys chasing you at the end for it to be fun and cool.

    Players from day one (Such as myself) are getting a little bit tired of the series' Go from A to B, and shoot everything in between' formula. Maybe it was old by the second or third game in the series, and I just didn't notice because I cared about the characters, and Chief/My Achievements were still impressing me. But the magic's just gone. Halo four tries to capitalize on Cortana and Chief's potential weird Romantic relationship that's based on trust and experience, but it does it in all the wrong ways. (Again, i'll make a comparison to Halo 3 as it's the most relevant Halo game) At the end of Halo 3, the metaphor for Chief's human side and what he's fighting for dies in the form of Srgt. Johnson. This powerful scene was executed brilliantly because of Chief's body language, and Cortana's very digital attempt at comforting Chief in a concept she shouldn't have a clue/care about. Johnson's characteristic one liner drove home the point, and the proceeding fast paced escape scene meant that much more because you felt like you had just experienced an influential time in the protagonist's life. Flash forward to Halo Four.

    Halo Four executes cutscenes by not having Chief pointing his gun aggressively, not defensively, not with him saying one line here or there, but by making him the tipsy blond in the room that can't keep up with the conversation. Making the player smarter than the character does not add anything to the experience, especially when the character's intelligence is inconsistent. Drawing impossible conclusions from prompts Cortana feeds him now and then makes no sense after you watch Chief fumble with the concept of authority and courses of actions.Play the ending yourself, decide if you want another Halo.(Regardless, it's on it's way) I should finish on a good note, and that's that I thoroughly enjoy the multiplayer. I'm not that great at online FPS's, but for some reason I find this one to be very easy. It could be the similarities it now holds to the Call of duty series, which has a debatable effect on the originality of it all.
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  46. Nov 17, 2012
    3
    worst halo game ever the online is way to easy no competition they have made it to much like call of duty unlocking guns and emblems i dont ever remember that on halo i got halos 1-4 and Reach is my favorite one and im a big halo fan im just mot feeling halo 4 the campaign was great but just got to repeative Bungie should have stayed with microsoft studios and made a great game 343 isworst halo game ever the online is way to easy no competition they have made it to much like call of duty unlocking guns and emblems i dont ever remember that on halo i got halos 1-4 and Reach is my favorite one and im a big halo fan im just mot feeling halo 4 the campaign was great but just got to repeative Bungie should have stayed with microsoft studios and made a great game 343 is trash to me. Expand
  47. Nov 17, 2012
    9
    Great game as any of the other halos. If you are a fan of the franchise you won't be disappointed. Campaign is a bit short but Spartan ops compensates. I won't recommend for people who never played any of the games before specially Halo3. Many of the plots and Cortana story in special would be confusing for newbies. I recommend watching machinima forward unto dawn before playing as well.Great game as any of the other halos. If you are a fan of the franchise you won't be disappointed. Campaign is a bit short but Spartan ops compensates. I won't recommend for people who never played any of the games before specially Halo3. Many of the plots and Cortana story in special would be confusing for newbies. I recommend watching machinima forward unto dawn before playing as well. As for the gfx and audio its just beautiful. IMO its the best looking game in the market atm plus they really nailed it with awesome new audio effects and soundtrack. Expand
  48. Nov 17, 2012
    8
    Thought it would be a flop, 100%, best game since Halo 2. Brought the series back to life after the total disappointment of Reach, and no Halo games could ever be as good as the first two. Good job.
  49. j06
    Nov 17, 2012
    10
    This game does it all! real voice acting and actors check it's just fun the campaign is pretty long (9-10 hours max) and it has a great story plus multiplayer PLUS i have an excuse to drink moutain dew and eat doritos while playing a kick a== game heck YEAH!!
  50. Nov 17, 2012
    9
    Opening:
    )most of my comments are based on the multiplayer, as I have not played the campaign through yet). I could, for some reason, simply never 'get into' the Halo franchise. I wanted too, believe me. It had everything I want in a game; Sci-fi story, sweet armor, awesome guns, but something just didn't stick for me. Now, with Halo 4, I have realized the genius behind this franchise.
    Opening:
    )most of my comments are based on the multiplayer, as I have not played the campaign through yet). I could, for some reason, simply never 'get into' the Halo franchise. I wanted too, believe me. It had everything I want in a game; Sci-fi story, sweet armor, awesome guns, but something just didn't stick for me. Now, with Halo 4, I have realized the genius behind this franchise. The controls are so simple, anyone could play it; and if that's the case, then why was I always getting pwn'd in multiplayer so horribly? Halo 4 takes skill, where as other shooters do not. This game is about getting headshots, not just about getting a shot off sooner than someone else (who chances are has a faster connection than you). While this isn't the most fun game I've ever played, it is a wonderful change of pace from what I'm used to.

    Pros:
    - The graphics look better than any other Halo game before it. Textures look and FEEL great.
    - It's simple. There aren't any over complex menus or settings here, but there is enough depth in customization and unlocks to keep you coming back for more.
    - Halo Waypoint is awesome. I can check real time data at halowaypoint.com for my stats (Time played, games won/loss, most used weapon, kill/death ratio, etc.) across not only Halo 4, but the whole franchise...for FREE.
    - Winability: Yes, I just made that word up, but it applies well. If you take your time in matches and play right, rarely will you get worked over so much to the extent that you need to rage quit every match for half your afternoon/evening. This seems to be a much more fair and realistic game than other online shooters. I never find myself asking "How did i just get killed? This is BS!". When I die, I know it wasn't someone "hacking".

    Cons:
    - Having not played previous Halo games, there is a bit of a learning curve to catch up to the rest of the community in terms of skill. This however, could be viewed as a plus however, since it may extend the playability with some hard work and dedication.
    - The weapon variation for multiplayer could be greater. There is a minimal amount of weapons to initially choose from and most of the others are available only as power ups mid-match. This also, could be a positive though, as it most likely keeps the player base fairly neutral in terms of unfair advantages between the n00bs and higher level players.

    Overall, I am enjoying Halo 4 and looking forward to playing it for quite some time. This game is definitely worth purchasing.
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  51. Nov 17, 2012
    9
    This is a great game, but it is not perfect. First, the cons. The weakest part of this game is the campaign. Although I liked the fact that they are trying to change things up, the story is confusing. I own, and have beaten, all of the previous FPS Halo games. 343 Industries put terminals in the game that you have to find to understand the story properly. Unfortunately, they areThis is a great game, but it is not perfect. First, the cons. The weakest part of this game is the campaign. Although I liked the fact that they are trying to change things up, the story is confusing. I own, and have beaten, all of the previous FPS Halo games. 343 Industries put terminals in the game that you have to find to understand the story properly. Unfortunately, they are not easy to find, so you end up being a little confused about the story plot. Also, you end up either doing "three things" to beat a certain area, or beat a bunch of enemies down a long corridor, hallway, or trench. The level design could have been fleshed out more. The Spartan Ops, are a nice addition, but consist of "kill bad guys, move forward, beat bad guys, and move forward." Some of them are fun, but not at the cost of replacing Firefight. Now the pros. Graphically, this is the best looking game on the 360. The opening cinematic is jaw-dropping. I was amazed that this was a 360 game. The sound is AMAZING. Generally you expect a game to have good sound design. I've never had a game have such good weapon sounds, that it made me feel like it was real. 343 Industries did a masterful job with the weapon sounds. Also, the music is new and refreshing. Some complain that they didn't use the old music. I don't. It sounds appropriate, and has wonderful tracks. Multiplayer. Multiplayer is refined and, unlike previous Halo iterations, fast-paced. Some, again, complain about the change. Halo needed a shot in the arm, and 343i handled it splendidly. I think the only thing I want is more maps, which will be coming down the pipes in a few months. All in all, this is a great new Halo. I think 343i did a wonderful job, will tweak some of the mechanics, and make Halo 5 perfect. Expand
  52. Nov 17, 2012
    7
    i dont know how to explain this but, i am a big halo fan, no doubt, and when bungie left and gave the franchise to 343 industries i had mixed feelings. could they do better than bungie? well they didnt ruin the franchise thats for sure! the campaign is pretty short which kind of disappointed me, and the story does have some plot holes but the story its self at the end is pretty cool.i dont know how to explain this but, i am a big halo fan, no doubt, and when bungie left and gave the franchise to 343 industries i had mixed feelings. could they do better than bungie? well they didnt ruin the franchise thats for sure! the campaign is pretty short which kind of disappointed me, and the story does have some plot holes but the story its self at the end is pretty cool. apparently this is a start of a new trilogy but i dont see how they can continue from where it ended. another thing in the campaign is the new enemies. THEY ARE ANNOYING! they will piss you off like no other enemy in the franchise. if found the flood annoying. wait till you try this on legendary!

    multiplayer has had a change too, its a bit more like call of duty and battlefield with the custom classes and the sprinting. but it still does feel like halo and fans will be sort of like home, maybe a but more to their neighbors home. the annoying thing i found so far in the multiplayer is that when your playing online, the same maps keep coming over and over again. i find that there are not enough maps that come with the game, but if you want to spend a couple extra bucks, dlc maps are coming. over all i had a pleasant time playing the campaign and the multiplayer. i still have some mixed feelings cause it does and doesnt feel like a halo game. but thats just my opinion. halo ce is and so far has always been the definitive halo game in my opinion.
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  53. Nov 17, 2012
    9
    Halo is back. The multiplayer is fantastic that is welcoming after that awful taste that Reach left. everything feels super balanced, the new class set up does not mess up halo. The only complaints I have for multiplayer are the armor abilities are back and perks. The single player wasn't there best or there worst, but is still entertaining. Spartan ops is uninteresting and I will mostHalo is back. The multiplayer is fantastic that is welcoming after that awful taste that Reach left. everything feels super balanced, the new class set up does not mess up halo. The only complaints I have for multiplayer are the armor abilities are back and perks. The single player wasn't there best or there worst, but is still entertaining. Spartan ops is uninteresting and I will most likely not play anymore of it. Wish they brought in firefight, the ODST one, not the reach one. Expand
  54. Nov 17, 2012
    6
    First off, I'm almost entirely a single player guy, so this review will be heavily biased in that regards. If you want to know about multiplayer, this review is not for you. Saying that, previous Halo games have always provided me with more than enough single player value for my dollar. Halo 4 is the first time I have not felt this way. As short as part 4 was, this was the first time IFirst off, I'm almost entirely a single player guy, so this review will be heavily biased in that regards. If you want to know about multiplayer, this review is not for you. Saying that, previous Halo games have always provided me with more than enough single player value for my dollar. Halo 4 is the first time I have not felt this way. As short as part 4 was, this was the first time I ever had to force myself to finish a Halo game. I began to wonder if after so many Halo games, if perhaps I had finally gotten tired of them. So I loaded up Halo Reach, and it was quickly reestablished why I love Halo so much after all. No, this wasn't a Halo thing. It was a Halo 4 thing. No joke, I had more fun in a single 30 minute single player round of Reach firefight then I did in the entire Halo 4 campaign. Thinking more on the whole Bungie's past visions of Halo vs. 343's new vision of Halo, I found something that summoned up my thoughts perfectly. A comparison of the former Firefight vs the new Spartan Ops. Firefight (Bungie) gives 1-4 people a hugh number of options, weapons, vehicles, levels and enemies, then lets you decide how you want to play the game to make your own fun. Spartan Ops (343) wants to tell you what to do, when to do it, and how you should do it. And it also wants to sell you a Gold membership at the same time. No thanks. Bungies Halos were nothing short of brilliant. 343's Halo was a good first attempt, yes. But its lacking it so many areas I just can't recommend it as a single player only game for those expecting more of the same. The campaign on display is a shell of it's former self. The new enemies, new weapons, empty battlefields, rail like progression (reviews that say the sandbox feel is better than ever are lying to you), horribly lifeless areas with little diversity (if I never see another silver level filled with orange neon lights and orange enemies with orange weapons it will be too soon), and enemy AI, can't hold a candle to what's already been established in the previous Halo games. And the worst new offender would be the reduced grenade damage in single player. My biggest guilty pleasure in Halo has always been making sure to save at least one grenade for when the enemy congregated in large numbers so I could reign down firey death. In halo 4 I would just as soon throw my grenades off a cliff for all the good they did. Another thing Bungie's Halos did great was introducing new enemy types with a bang, and making me fear and respect certain types of enemies. I have many fond memories of enemy encounters in past Halo games. What do I remember about Halo 4's enemies? Not fear, but dread. Dread of tedium (how many bullets does this thing take before warping and reshielding?) and cheap tactics over genuine challenge when a new Promethan knight appeared. That and about half way through the game I began wondering how long had I already been killing these resident evil dogs for. 343 / Microsoft have two directions to go in at this point. Bring back the single player value, or continue with the multiplayer only focus. Since we've already seen it's possible to do both, I'm hoping they choose the former over the latter. Expand
  55. Nov 17, 2012
    10
    halo 4 is the best game ive seen until now, its got probably the best multiplayer in my opinion and its the funesthalo 4 is the best game ive seen until now, its got probably the best multiplayer in my opinion and its the funest game.!........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ Expand
  56. Nov 17, 2012
    10
    Halo 4 is an enjoyable experience everyone should take part in.

    Campaign. 8 missions of good times. Don't want to spoil it for anyone, but it's definitely worth playing all the way through. More action scenes from the Chief's POV make it seem like you're doing it. Only complaint is Chief talks more in this installment. Multiplayer. Insane. The maps are balanced and quite
    Halo 4 is an enjoyable experience everyone should take part in.

    Campaign. 8 missions of good times. Don't want to spoil it for anyone, but it's definitely worth playing all the way through. More action scenes from the Chief's POV make it seem like you're doing it. Only complaint is Chief talks more in this installment.

    Multiplayer. Insane. The maps are balanced and quite enjoyable. You can now have loadouts, meaning you can choose to start with an automatic or precision rifle from UNSC, Covenant, or Forerunner. Different armor abilities and perks make multiple possibilities so you can play Halo the way you want to.

    Spartan Ops. Short, little missions you can play solo or with a friend. Only complaint is it's too easy as you have infinite lives, even on solo legendary. Luckily, 343 Industries is releasing new episodes which each contain 5 more missions.

    Customization is better here than in Reach. You can change helmets, torso, shoulders, forearms, legs, and visor. Completing different challenges nets you a different variant of most of the armor so you can choose your favorite design. 343 Industries, you did an amazing job with Halo 4 and I'll be patiently waiting for the next installment.
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  57. Nov 16, 2012
    5
    Halo of Duty. Anyone who doesn't think otherwise isn't a true fan of Halo. The campaign is what it is, and I'm not here to write a review about that. I'm talking about multiplayer. Seriously, 343? You're going to **** create a mulitplayer system with loadouts and kill rewards? How does anyone in the game industry NOT see the flaw of this system? Why reward players doing well with equipmentHalo of Duty. Anyone who doesn't think otherwise isn't a true fan of Halo. The campaign is what it is, and I'm not here to write a review about that. I'm talking about multiplayer. Seriously, 343? You're going to **** create a mulitplayer system with loadouts and kill rewards? How does anyone in the game industry NOT see the flaw of this system? Why reward players doing well with equipment to allow them to do even better? Why allow players to spawn with a weapon they are proficient and comfortable with? Does anyone else notice that deaths come MUCH quicker than any other Halo game? How often can you survive an encounter with 2+ enemies in Halo 4? Not at all. In Reach, at least you could pull some magic out of nowhere and survive on occasion. This game borrows from Call of Duty in all of the worst ways. Why does every single developer feel the need to try to emulate that series? We play games outside of Call of Duty when you're just going to get the same experience anyway? I cannot STAND how multiplayer is anymore. Death comes quicker than you can blink, and rewarding dominant players with better equipment is just flawed in itself. If people keep supporting games in this manner, there will be NO variety in 5 years. The genre will stagnant and people will wonder what happened. All I know is that this game was a huge letdown for a fan of the first 4 Halo games. Shame on your 343. Expand
  58. Nov 16, 2012
    10
    This review contains spoilers, click expand to view. Halo 4 is a truly great addition to the Halo series. The story is emotional and well told, the gameplay is as solid as ever, graphically it is amazing and the mutliplayer is top notch. It is a triumph for 343 industries. The fact that they so bravely took the mantle of this universe and managed to delivered something truly wonderful is to be commended. Most developers would botch such an endeavor, but it is clear that Microsoft and 343 truly care about this franchise. The return of Master Chief is not just one of the best Halo games in the series, or even arguably the best, but it is also one of the best games I've played all year. Its problems are all so minor and often just personal preferences rather than legitimate issues. Halo 4 is a front runner for game of the year and if you are a fan of the series, or just a fan of shooters, you owe it to yourself to get this game. Pros
    -Amazingly well told and emotional story
    -Great voice work
    -Fantasic sound
    -Possibly the best Graphics on the Xbox
    -Great enemy AI -Vast and diverse array of weapons and equipment
    -Major improvements on several gameplay mechanics
    -Modernized Multiplayer that stands out -Unlockables are within reach and easy to obtain
    -Customization is vast and fun
    -Spartan Ops is a great addition

    Cons
    -Forge could have used more improvements and additions
    -The absence of firefight is disappointing
    -Spartan Ops maps could use more variety so's to not feel recycled.
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  59. Nov 16, 2012
    10
    343 keeps retains the torch that Bungie handed them a year ago. In fact the torch burns even brighter. Halo 4 is a fantastic following to the lore-abundant atmosphere that is the Halo series. Fans of the original CE, 2, 3, ODST, and Reach will be wholey impressed with the updated gameplay and story development. Campaign brings to light a closer connection to emotion and humanity, while343 keeps retains the torch that Bungie handed them a year ago. In fact the torch burns even brighter. Halo 4 is a fantastic following to the lore-abundant atmosphere that is the Halo series. Fans of the original CE, 2, 3, ODST, and Reach will be wholey impressed with the updated gameplay and story development. Campaign brings to light a closer connection to emotion and humanity, while the online Spartan Ops, weekly episodes, add a significant level of value and longevity to the game. 343 shows they care about their fans and have evolved Halo to the next level. The gameplay is familiar and refined. Buy it as it will become an instant classic as all the previous games have been. Expand
  60. Nov 16, 2012
    10
    0...0.....0....0.0....0, NOOBS TROLLING AND RUINING A REPUTABLE SITE.... HALO 4 is amazing and i guarantee half of you Trolls are playing the game right now.
  61. Nov 16, 2012
    8
    The plot can be a bit confusing but the cutscenes are generally well executed, though the levels can be a bit repetitive, especially the grind of fighting Prometheans. Tying the new campaign to other events such as the Flood was well done and made this feel like a Halo game. On top of this free weekly updates with a few story elements thrown in can't be complained about in the era ofThe plot can be a bit confusing but the cutscenes are generally well executed, though the levels can be a bit repetitive, especially the grind of fighting Prometheans. Tying the new campaign to other events such as the Flood was well done and made this feel like a Halo game. On top of this free weekly updates with a few story elements thrown in can't be complained about in the era of pre-release DLC. Multiplayer can be a bit hectic, though every starting weapon is well balanced for its role (AR for close etc.) and as it should, comes down to skill of the user to be able to win a duel. Some of the weapons don't feel like their tried and true precursors, an example being the rocket launcher, though the pace of combat is consistent with the franchise's history. Overall a good investment, and seems to have a good play life, just as a Halo game should. Expand
  62. Nov 16, 2012
    7
    This is the best review for this game: Halo 4. The Good: brilliant visuals, balanced multiplayer, weekly content (spartan ops) and it feels like a halo game... except it isn't. The Bad: Campaign has missing levels, (You feel as you play through it that important introductions and information is missing) I hate to say it but the first-person "action sequences" that happen feel way too CoD,This is the best review for this game: Halo 4. The Good: brilliant visuals, balanced multiplayer, weekly content (spartan ops) and it feels like a halo game... except it isn't. The Bad: Campaign has missing levels, (You feel as you play through it that important introductions and information is missing) I hate to say it but the first-person "action sequences" that happen feel way too CoD, (not that CoD is bad mind you, but this is Halo.) The ending... as soon as Chief is crawling on a light bridge you will know what I mean... and I feel that 343i "left out" content that are stables in Halo as of this point. (Firefight, Theater Mode for Campaign, etc...) All in all, I'd say that if you are a Halo fan, you may have some reservations about lost content or lack of campaign varity (not in the vehicle mission but in all the others it feels like all you do is go to objectives and activate things...) but if you are a shooter fan and enjoy the fun of challenging enemies and the variety of very well-balanced weapons then this could be your cup of tea. The addition of CoD-like gameplay to the Halo franchise feels like the addition of the Arbiter missions in Halo 2; some people dig it, some people don't. Final Verdict: Halo 4 is beautiful game riddled with missing content, but if you can get past what could have been you will pick up this game with one thought: "I need a weapon." - The Best Review Expand
  63. Nov 16, 2012
    7
    With 343 industries taking over the development of the Halo franchise from bungie I have to admit I had my doubts about the future of the halo franchise and the idea of bringing the master chief back after the ending of halo 3, and I have to say that my doubts we're cast aside as 343 have been true to the franchise and developed a game worthy of the halo name, the campaign is short ifWith 343 industries taking over the development of the Halo franchise from bungie I have to admit I had my doubts about the future of the halo franchise and the idea of bringing the master chief back after the ending of halo 3, and I have to say that my doubts we're cast aside as 343 have been true to the franchise and developed a game worthy of the halo name, the campaign is short if you play it on the easy or normal difficulty but if you got to the heroic or legendary difficulty it can prove to be very channel ging for even some of the best gamers if you try yo do it solo, the graphic are a vast improvement on reach with a lot of work going it to designing the gaming environments and multiplayer maps as well as the amazing cut scenes that go between the campaign missions, the story is a lot different from what people come to expect of the halo franchise and goes for a more personal story between the master chief and cortanna his AI companion who has been with him throughout the halo games to me this is an interesting direction to take the game as it try's to show the chief has a human side to him than just a soilder of war as we have seen in previous halo's, the sound has been improved as well and the guns all sound authentic and unique in their own style, the multiplayer has been improved with the introduction of spartan ops, the episodic co-op campaign which is expand with continuous episodes down loades from Xbox live tho I'm kind of disappointed firefight wasn't kept in there as well, I have to admit you can see where halo has taken some of its influence from the call of duty series but this isn't a bad thing really as they have made the game more accessible to a wider audience with custom load outs, their rank system is very similar to cod, and the ordinance drops are like call of duty killstreaks but these help to improve make the multiplayer better and balance the game out better as there are no longer people camping waiting for a power weapon like the rocket launcher or or that to spawn as it now comes in an ordinance drop. In my opinion 343 have kept halo 4 true to what the halo franchise is but have tried and succeeded in making it accessible to a wider audience. Expand
  64. Nov 16, 2012
    7
    This is a tough game to review because there are so many different elements to it so it really depends on perspective and priority. I'll explain. There are essentially three parts of the game, the campaign, the Spartan Ops, and the multiplayer. If I were to great them separately, I would have to give the campaign an 8, the Spartan Ops a 4, and the multiplayer a 5. The Campaign has greatThis is a tough game to review because there are so many different elements to it so it really depends on perspective and priority. I'll explain. There are essentially three parts of the game, the campaign, the Spartan Ops, and the multiplayer. If I were to great them separately, I would have to give the campaign an 8, the Spartan Ops a 4, and the multiplayer a 5. The Campaign has great plot and character development, which I love. The dynamic between Chief and Cortana is fascinating and is what moves the story along. However, it's ridiculously short, the gameplay is very fluid but repetitive and full of busy work, the enemy weaponry is scaled horribly, the AI is pathetic, and the ending is anti-climactic. The Spartan Ops has absolutely no story whatsoever and isn't at all what 343 made it sound like. As for the multiplayer, 343 ruined this experience. They essentially copied CoD in every way they could, which is also something they did with the ending of the campaign. All of that being said, I am more of a single player gamer so I can't judge each element of the game equally. The campaign takes priority. Expand
  65. Nov 16, 2012
    8
    The story is quite good, it has stellar sound and looks, character development has increased tenfold over it's predecessors, and can be challenging due to decently smart AI. A little on the short side though.

    The multiplayer is somewhat derivative and hectic by Halo standards, but stellar by any other measure. (No pun intended) Verdict: Much better than Halo Reach, but this title
    The story is quite good, it has stellar sound and looks, character development has increased tenfold over it's predecessors, and can be challenging due to decently smart AI. A little on the short side though.

    The multiplayer is somewhat derivative and hectic by Halo standards, but stellar by any other measure. (No pun intended)

    Verdict: Much better than Halo Reach, but this title doesn't quite match the glory days of Halo 3.
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  66. Lap
    Nov 16, 2012
    9
    This game is phenomenal, it has truly pushed the limits for the Xbox 360 and gameplay alike. It's graphics are astounding while the scenery can be jaw dropping. You feel amazingly small and that is a great feel for everything to be of an incredible size. The story is more in depth look at master chief and cortona. It was a nice change of pace to be fighting a new enemy and to see new typesThis game is phenomenal, it has truly pushed the limits for the Xbox 360 and gameplay alike. It's graphics are astounding while the scenery can be jaw dropping. You feel amazingly small and that is a great feel for everything to be of an incredible size. The story is more in depth look at master chief and cortona. It was a nice change of pace to be fighting a new enemy and to see new types of structures. The multiplayer was perfect, the weapons are all balanced in proportion for their use. Some maps feel a little sloppy in areas but for the most part are astounding and play well and leave no room for sitting around, which is fantastic. The change in loadouts, and passive/active skills have added whole new play styles to this already amazing game and will fit to any users liking. Expand
  67. Nov 16, 2012
    10
    Best Halo since Combat Evolved. I am not a Halo fan, ever since Combat Evolved you could say I've been a Halo Hater. Till now. I felt that Bungie squandered and incredible Universe by forcing us to play through campaigns with confusing and lackluster stories, that were set in a great universe with characters that had all the potential to be memorable. Also I felt that Bungie never took anyBest Halo since Combat Evolved. I am not a Halo fan, ever since Combat Evolved you could say I've been a Halo Hater. Till now. I felt that Bungie squandered and incredible Universe by forcing us to play through campaigns with confusing and lackluster stories, that were set in a great universe with characters that had all the potential to be memorable. Also I felt that Bungie never took any chances with updating Multiplayer. I can say with no doubt I trust in 343, they made em care about the characters, I actually enjoyed the story and the visuals and sound are second to none and did a great job of engrossing you. I also feel the Multiplayer with Spartan Ops is a great change and addition to Multiplayer and has had me fighting my way to 50 to get my first specialization Expand
  68. Nov 16, 2012
    9
    Halo 4 has given back something to me, that has been lost with Halo Reach. When I think of Halo, I think of a whole package - Competitive multiplayer, an interesting Campaign, and something innovative.

    The Campaign was about an 8/10. It took a different approach to the regular storytelling that Halo is known for, and generally performed pretty well. But I would have enjoyed a longer
    Halo 4 has given back something to me, that has been lost with Halo Reach. When I think of Halo, I think of a whole package - Competitive multiplayer, an interesting Campaign, and something innovative.

    The Campaign was about an 8/10. It took a different approach to the regular storytelling that Halo is known for, and generally performed pretty well. But I would have enjoyed a longer campaign, along with a few extra things that I don't want to spoil.

    The multiplayer I give an 8/10. 343 Did really great to reverse some of the Reach damage. It took out bloom, brought back the BR, and also gives us some pretty nice default maps. From a casual standpoint, I have a load of fun in BTB with ordnance drops and my friends. From a competitive standpoint, I really enjoy a few of the maps on Pro, but it loses points due to no default "real" competitive playlist, and no trueskill system.

    Now with innovation, they really hit the mark with Spartan Ops. I am not a huge fan of it personally, but it really is a great step forward to combine all elements of the game into one. Verdict: A really great game, highly recommended for veterans of the franchise, and newcomers alike.

    Highest Pro: The multiplayer is much more refined and higher quality this title.
    Highest Con: Lack of depth in the multiplayer matches, tied with a short campaign.
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  69. Nov 15, 2012
    9
    It feels a little lacking in the campaign area compared to Bungie additions, however, the campaign is still fun, varied, and looks amazing. Topped with more brilliant writing and voice acting, the campaign is still a solid area of the game. My main issue is that it feels a little more repetitive at times. The multiplayer is a MASSIVE improvement over Reach though. Instead of being lazyIt feels a little lacking in the campaign area compared to Bungie additions, however, the campaign is still fun, varied, and looks amazing. Topped with more brilliant writing and voice acting, the campaign is still a solid area of the game. My main issue is that it feels a little more repetitive at times. The multiplayer is a MASSIVE improvement over Reach though. Instead of being lazy forge edits, all the maps are unique and interesting to navigate. I was originally skeptical about more armor abilities and loadouts, but the loadouts are limited and balanced and the stars of the game are still equipment you find on the map or call in as ordinance. A simple loadout system doesn't make this game CoD when the core gameplay is still Halo. Ignore any reviews on here attempting to make that point because it's just stupid. Expand
  70. Nov 15, 2012
    9
    It' been a while since I actually played a video game that got me stuck to my seat. Halo 4 has everything that a game needs to work. Outstanding graphics and cinematic, a fitting soundtrack and a solid story with strong emotion as a bonus. Sure, the story is short at around 7 - 8 hours of playtime on the hardest setting but what the game offers in game play and story definitely makes upIt' been a while since I actually played a video game that got me stuck to my seat. Halo 4 has everything that a game needs to work. Outstanding graphics and cinematic, a fitting soundtrack and a solid story with strong emotion as a bonus. Sure, the story is short at around 7 - 8 hours of playtime on the hardest setting but what the game offers in game play and story definitely makes up for this. 343 industries are certainly a worthy successor to the great Bungie and I am certainly excited about what is to come from this company.
    I do however feel that this game does focus way too strongly on the online multiplayer feature but today, that's a given with any game of this genre. I would have liked the story to be longer but for what we are given, it is definitely a worthy sequel.
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  71. Nov 15, 2012
    10
    Story wise this is the most ambitious Halo game to date. Bungie had a rule that the gameplay came before the story but 343 has taken down that rule and instead made the gameplay and story even better. The multiplayer is amazing and the spartan ops is more fun that firefight. All the load outs feel natural as if halo has had them forever. Only down side, the story is a bit convoluted if youStory wise this is the most ambitious Halo game to date. Bungie had a rule that the gameplay came before the story but 343 has taken down that rule and instead made the gameplay and story even better. The multiplayer is amazing and the spartan ops is more fun that firefight. All the load outs feel natural as if halo has had them forever. Only down side, the story is a bit convoluted if you dont watch all the terminals. Great way to return to Halo and can't wait for Halo 5!10/10 Expand
  72. Nov 15, 2012
    9
    This review contains spoilers, click expand to view. I dont always play xbox 360. But when I do I play Halo 4. **** I didnt realize this had to be at least 150 characters or the first two sentences would have been my review. But seriously Halo 4 does not disappoint at the slightest bit. Both multiplayer and campaign deliver what every (for the most part) Halo fan desires. This game helps one remember why he/she loves video games in the first place: Its ****ing fun, it looks amazing, and it transports you into another world where you stay until turn your console off and leave the room. with all **** talking and dumb comparisons to other games aside this game is a must buy/rent/borrow (just ****ing play it) if you enjoy having fun. Expand
  73. Nov 15, 2012
    10
    Well what can I say. Halo 4 has come along and absolutely blown me away. It's truly amazing. Graphically the best game I've seen on any console and emotionally gorgeous.. Touching
    . Sure people are trying to bring it,down all over the internet, but there are just as many if not more telling you how amazing it is. I've played every halo game since ce. and played halo 3 almost every day
    Well what can I say. Halo 4 has come along and absolutely blown me away. It's truly amazing. Graphically the best game I've seen on any console and emotionally gorgeous.. Touching
    . Sure people are trying to bring it,down all over the internet, but there are just as many if not more telling you how amazing it is. I've played every halo game since ce. and played halo 3 almost every day since ltd release in 2007. In my opinion halo reach was the worst. and halo 4 brings it back to the classic halo feel. Sound effects are beautiful. 20k games of halo 3 and I loved every one. Halo 4 is gonna be the same. Ignore the trolling critics on here as well! Halo 4 has best black ops 2. Sorry trolls. Even your trolling can't bring this game down. Haha cyan
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  74. Nov 15, 2012
    9
    While I was a bit skeptical of 343i beginning a new trilogy, Halo 4 delivers. The campaign is much better than expected. It's well paced, has decent plot development, and the villain is definitely an interesting twist and a solid approach to setup the new trilogy. Multiplayer has some issues, but is still very fun and will only get better with time as it is updated. After Halo Reach, IWhile I was a bit skeptical of 343i beginning a new trilogy, Halo 4 delivers. The campaign is much better than expected. It's well paced, has decent plot development, and the villain is definitely an interesting twist and a solid approach to setup the new trilogy. Multiplayer has some issues, but is still very fun and will only get better with time as it is updated. After Halo Reach, I can say it feels great to play Halo again. Expand
  75. Nov 15, 2012
    10
    When I first found out that Bungie was leaving my favorite franchise behind, I was a bit apprehensive. I've played every Halo game, and with the exception of Halo 2 I've loved them all. In the first weeks following the announcement of Halo 4, I scoured the Internet for concept art, gameplay, anything to give me insight as to what 343i was doing with my beloved Halo. I'm delighted to sayWhen I first found out that Bungie was leaving my favorite franchise behind, I was a bit apprehensive. I've played every Halo game, and with the exception of Halo 2 I've loved them all. In the first weeks following the announcement of Halo 4, I scoured the Internet for concept art, gameplay, anything to give me insight as to what 343i was doing with my beloved Halo. I'm delighted to say that the game is everything a true fan could have wanted out of a Halo game: the Chief is a badass, the bad guy is REALLY bad, and Cortana has her best performance to date. And that's in the first three levels. 343i absolutely nailed the facial animations, and the actors all do a spectacular job with their voice work. The regular Marines you fight alongside are as sarcastic and humorous as ever, and at no point in the campaign did any individual stand out to me as being annoying. On the multiplayer side, this is Halo perfection. Every map is distinct and beautiful, and they all play like a dream. Each weapon has its own unique strengths and weaknesses and no weapon completely outclasses another. The new Forerunner weapons, while different, are in no way overpowered; your BR skills from Halo 3 will still be serving you well. Your DMR skills from Halo: Reach will net you as many kills here as they did there. The addition to "Call-of-Duty-like" perks is surprisingly natural and is so well-balanced you'll probably only notice your own personal perks. At no point have I been killed and though "if only he wasn't using THAT perk". The in-game map editor, Forge, is in rare form in this game: it looks very similar to its Reach counterpart, but has been streamlined and altered to something much more usable and ergonomic. No longer will countless hours be spent mucking through coordinate sheets and menus, thanks to magnets and the duplicate option, respectively. If you liked Forge before, you'll love it now. If you hated it before, there's nothing new here.
    In all, Halo 4 is a triumphant achievement for a newly-formed company. In this case, they get the absolute highest praise: not only does this game not fall into the trap of simply reiterating the "Bungie-feel", they also don't alienate the things that make this franchise beautiful. 343 has succeeded in creating a game with an identity of its own, and that is the real wonder here. I would highly recommend this game to any video game player.
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  76. Nov 15, 2012
    10
    i see the haters/call of duty fanboys have rated this game as low as possible. what a bunch of morons. this game is great and way better than Call of Duty.
  77. Nov 15, 2012
    10
    Amazing Game! Best story and game play ever in a Halo game and I've played them all. Graphics and sound are truly awesome. Simply put this is the best shooter I have ever played hands down. Weapons, vehicles, enemies everything just pops and handles wonderfully. Forget wanting to fight a modern war in a shooter, the futuristic feel is awesome! welcome back Master Chief.
  78. Nov 15, 2012
    10
    Un juego verdaderamente chingon, Es algo nostálgico pero definitivamente ofrece algo refrescante para aquellos ya familiarizados con la saga de halo. La campaña es corta pero no hay que olvidar que cada semana se están sacando episodios nuevos que funcionan como una extencion de la historia.
  79. Nov 15, 2012
    10
    This game is just outstanding! The multiplayer is fun to play (even though it has a call of duty feel to it) and they keep adding new game types every week. Just like spartin ops you get new missions every week and its fun to play with others. Oh and the campain was a bit short but the story is just awesome. Forge mode is the basically the same but hey if it ain't broke don't fix it.This game is just outstanding! The multiplayer is fun to play (even though it has a call of duty feel to it) and they keep adding new game types every week. Just like spartin ops you get new missions every week and its fun to play with others. Oh and the campain was a bit short but the story is just awesome. Forge mode is the basically the same but hey if it ain't broke don't fix it. Overall everyone that has an Xbox should get this game. You won't regret it ;) Expand
  80. Nov 15, 2012
    9
    343 has managed to bring back the huge scale and epic feeling of Halo 2. They have also managed to make some modern multilayer tweaks to pander to gamers who need innovation and change with new games to make them worth buying. Halo 3 didn't have enough new elements, while Reach had too many and was unbalanced. Here they have managed to strike a good balance between old and new, with how343 has managed to bring back the huge scale and epic feeling of Halo 2. They have also managed to make some modern multilayer tweaks to pander to gamers who need innovation and change with new games to make them worth buying. Halo 3 didn't have enough new elements, while Reach had too many and was unbalanced. Here they have managed to strike a good balance between old and new, with how the game feels and the added running, abilities etc. Some would say they are making it like Call of Duty but I would say they are showing a little humility and just taking the best (and most obvious) elements from other popular and successful modern shooters and building on their core gameplay with them. It's still hard to say why I have a 'Halo 2' vibe from this, but I do.

    I'm halfway through the campaign and I'm only level 24 on multi player, but I can already tell I will continue to play for months to come. Fighting the covenant still feels largely the same with the mediocre a.i and same vehicles, but the new Promethean race feels fresh. They are challenging to fight and not mindless like the flood. Multiplayer maps feel instantly better than Reach. They are well designed. They're don't seem to be a lot of them, but Haven among others already feel like instant classics with awesome site lines to explore. This takes cues from all Halo games and builds on them. It's exciting that this is the first game in a new trilogy. When they start doing something really innovative with the match making and have MMO elements included like trading, interplanetary travel etc. I will give it a ten. Nine for now. The real chief is back.
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  81. Nov 15, 2012
    8
    Although fairly short, I thought the campaign for this latest installment of the Halo franchise was absolutely brilliant - compared to some 'modern shooters' of today, I felt that there was a far deeper narrative throughout and unlike previous installments there was a far richer and interesting dialog between Chief and Cortana giving us what could 'perhaps' be seen as a sort of love story.Although fairly short, I thought the campaign for this latest installment of the Halo franchise was absolutely brilliant - compared to some 'modern shooters' of today, I felt that there was a far deeper narrative throughout and unlike previous installments there was a far richer and interesting dialog between Chief and Cortana giving us what could 'perhaps' be seen as a sort of love story. Needless to say, at the very end of the game I was left wanting to know more and carry on the story, but I guess I'll have to wait a few more years for that.

    The game is also an amazing technical feat, managing to pull off some really rich and gratifying worlds for you to play in - it's amazing what power they've been able to squeeze out of a 7 year old console like they have. Combined with the musical score which was as per usual immersive, emotion stirring and adrenaline pumping as you'd expect for a Halo game made for this a brilliant package. Take into account the weekly content being released and this should keep you going for a while.

    I will admit, I'm not the biggest fan of the multiplayer as I find it too much of a 'run and gun' scenario as apposed to team based work.

    That said, all in all I think Halo 4 was a brilliant last hurrah for the 360!
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  82. Nov 15, 2012
    5
    I played Halo when it first came out on the Xbox a decade ago and i still remember the good memories. The game was about the Halo rings , the covenant , humanity and ofcourse Master Chief. The story was good and well conceived. This game is nothing like that. I had great expectations for Halo 4 but unfortunately this one sucks. It's as if 343 copied all the good parts from other games andI played Halo when it first came out on the Xbox a decade ago and i still remember the good memories. The game was about the Halo rings , the covenant , humanity and ofcourse Master Chief. The story was good and well conceived. This game is nothing like that. I had great expectations for Halo 4 but unfortunately this one sucks. It's as if 343 copied all the good parts from other games and mashed it together. The fore runner corridor and ship levels are all shiny and metallic like Tron. Other Tron levels in the game have the same look except a different color palette (blue to red). The jungle level looked like i was playing Crysis. The fore runners looked like Turians from Mass Effect. Heck even the main bad dude (The Didact's) voice and look felt as if he was a Collector from Mass Effect 2. I think a big portion of this game is a copy of Mass Effect 2. The emotional sickness exhibited by Cortana didn't feel real (not to mention the annoying damsel look on her face) and in the end i didn't care if she lived either. And how come MC blows a nuclear bomb in his hands and comes out unscathed? It's impossible! I felt let down. Go spend your cash on something better or heck just rent the game. Expand
  83. Nov 14, 2012
    10
    The Halo franchise is certainly in safe hands with 343. The gameplay is varied, fluid and engaging. The narrative, while somewhat convoluted, was mostly captivating. Most importantly though, the game respects your time. Absolute brilliant release!
  84. Nov 14, 2012
    8
    Some say it is wise to end on a high note. 343 Industries says otherwise. This game is not Halo 3, but it is another opportunity to once again step into the shoes of Master Chief. If that's what you're looking for, you've found it. If you're looking for the epic space opera you remember, I've got bad news. When Master Chief's last words in Halo 3 were "Wake me when you need me", he wasn'tSome say it is wise to end on a high note. 343 Industries says otherwise. This game is not Halo 3, but it is another opportunity to once again step into the shoes of Master Chief. If that's what you're looking for, you've found it. If you're looking for the epic space opera you remember, I've got bad news. When Master Chief's last words in Halo 3 were "Wake me when you need me", he wasn't talking to Microsoft's marketing department. The image of Master Chief, at peace floating somewhere out there in space had found its place in our minds for the last 5 years. It was a beautiful image. Unfortunately, Microsoft is willing to disturb that to make a quick but very large buck. Halo 4 is not a bad game, but it can't escape the air that it is a product more than a work of art as its predecessors were. I want to call it uninspired, but that is too narrow a definition of inspiration. A cattle prod can be inspiring if you happen to be cattle and so can a multi-billion dollar company breathing down your neck when you are a video game developer. "This game needs drama" says Microsoft; 343 adds a commander who's only character trait is getting pissed off. "This game needs conflict"; so fabricates an entirely new villain with motives no more complicated than "destroy all humans". Most elements of the story seem to have been thought up in this manner, right down to the whole "Cortana is dying" subplot, I assume the though process to this was "This story needs to engage the player emotionally" "Alright, lets threaten to kill off a character established by much more skilled writers". This is the only aspect of the story that really connects with you and it only works because they glom off character development done by Bungie for the better part of a decade. As for the multiplayer; it's still Halo, but they seem to have spilled some "Call of Duty" on it. If you like either of those games you'll have fun. This may be were you find your entertainment if the story falls short. This is Halo 4's redeeming quality; it's an all you can eat buffet. You don't like the story? Try war games. Bad at war games? Play spartan ops. Still not entertained? Build something in forge. Have no imagination? Join 343 Industries. Expand
  85. Nov 14, 2012
    10
    Let me start by saying ignore the user score, it is mostly from butthurt CoD/PS3 fanboys. Now, onto the game, when 343i took over the Halo franchise I expected more of the same but what I got was something much better, see unlike Bungie before them 343 actually developed the Master Chief and Cortana something that was missing from the original trilogy and delivered one hell of a story withLet me start by saying ignore the user score, it is mostly from butthurt CoD/PS3 fanboys. Now, onto the game, when 343i took over the Halo franchise I expected more of the same but what I got was something much better, see unlike Bungie before them 343 actually developed the Master Chief and Cortana something that was missing from the original trilogy and delivered one hell of a story with an awesome villain who kind of reminded me of Darth Vader unmasked. Now for the visuals, the character and gun models may not look as great as something like Crysis 2 but the backgrounds are truly unmatched by any game out there and will have you staring in wonderment with each new outdoor level. The sound is much improved from Reach making guns specifically from the UNSC sound more powerful and Forerunner/Covenant sound very unusual as alien weaponry should. Fortunately, Firefight was replaced for something more meaningful which is Spartan Ops that actually give more to the story and you even get a great CGI episode which each entry. Lastly, the multiplayer, there are a few unbalances specifically with the DMR but overall it's a fair game and the maps are fantastic unlike Reach where it looks like a Hobo got a hold of forge and sold maps to Bungie, now with Halo 4 the maps actually feel like time went into them, like something you would of expected from Halo 2 or 3. Overall best shooter I've played in a long time and I think you would love it. Expand
  86. Nov 14, 2012
    7
    This review contains spoilers, click expand to view. So how did 343i do with Bungie's baby? Here are my thoughts... GENERAL GAMEPLAY: - The core gameplay (95% of the game) is the Halo you know and love. - There is a cool "getaway" sequence similar to the end of Halo:CE and Halo 3, but in a Ghost. - There are a few quicktime sequences that are rather underwhelming. They should have either been more polished (and fun) or turned into cutscenes.
    - The flying sequences are a major letdown (more below). ENEMIES: - Grunts and Jackals remain unchanged. - Elites don't seem as tough as Reach, but they're basically the same. - Hunters seem the same, but there are very few of them. I complained about this in Reach, and it hasn't improved in Halo 4. - Sadly, there are no Brutes, Drones, or Skirmishers. Also no Flood, but I'm actually okay with that.
    - The new enemies (Prometheans) are fun to fight and offer some nice, new variety.
    - No Scarabs or boss battles.... boo. WEAPONS: - There are a LOT of guns. Most of the old classics are back, along with some great additions. - No dual-wielding, but most of those guns have been replaced, so you don't really miss it. - Grenades feel a bit underpowered, but not to the point of being useless. ARMOR ABILITIES: - Good mix of old and new. The much-hated Armor Lock is, of course, gone. - Running is no longer an Armor Ability and is always available, which makes sense. VEHICLES: - The Ghost, Warthog, and Scorpion all feel familiar and control smoothly. - The Banshee doesn't feel as polished as previous games, but it's passable. - MAJOR LETDOWN #1: You finally get to fly the Pelican, and she feels great, for all of 2 minutes. It goes: fly straight towards marker, take out Phantoms with extreme ease, enter building, repeat. 343i made flying the Pelican about as fun as my morning commute to work. Lamest flying sequence in a Halo game until... - MAJOR LETDOWN #2: Remember the mission in Reach that put you in a dogfight in space? Imagine the polar opposite of how awesome that was, and you have the Broadsword sequence in the final mission. The first part of this mess is basically an obstacle course where you die repeatedly until you figure it out and get the timing right. The second part involves flying around in a circle and shooting at stationary markers that you can't tell if you're doing any damage to. Eventually you figure out which angle to hit them from and this miserable sequence ends. This is officially my least favorite thing ever put in a Halo game. - The Mantis is a cool addition. The animation makes it seem rickety, but it ends up being pretty powerful. I knew they'd put a mech in Halo sooner or later... - No Falcon or Hornet... boo. VISUALS: - Amazing. This is the best Halo has ever looked. - MINOR GRIPE: The HUD is a bit difficult to read. It's a very light shade of blue, and can clash against some of the bright glowing environments (which there are a lot of). AUDIO
    - The music is very good, but doesn't surpass the classic O'Donnell score. It excels during the dark, emotional moments, but lacks the grand-sounding pieces that made for "big moments" in the original trilogy. - The sound effects are terrific. Guns sound amazing (even the Beam Rifle finally!). - The voice-acting is top-notch. STORY:
    - It goes in a new, interesting direction. - Dialogue is great. However, there are a few scenes between the Chief and Cortana that do feel a bit... uncomfortable. - I liked the ending, but it didn't really feel like the beginning of a new trilogy... CONCLUSION: Overall, Halo 4 is a great shooter. I liked it, but I'm not sure I loved it. It gets almost all of the big things right. The core gameplay is solid. Visuals, audio, and story are all top-notch. But the little things are what keep Halo 4 from perfection. Some suggestions for improvement next time: 1. The HUD should be crisp and easy to read. 2. Quicktime sequences should be polished, changed into cutscenes, or removed entirely. 3. Give me bigger stuff to kill. More Hunters, and maybe a Scarab or something similar. A boss battle or two wouldn't hurt. Also consider bringing back older enemy classes. 4. Bring back the Pelican, but give me a full-fledged mission! 5. If you're going to put me in space, give me a dogfight and leave out the obstacle courses.
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  87. Nov 14, 2012
    9
    The Halo franchise is in good hands. 343 industries did what many thought it could not be done, make a Halo game that surpasses in many areas what Bungie created with Combat Evolved. The art style is amazing, pushing a 7 year old machine to produce incredible vistas that are accompanied by an amazing sound design. As great as it sounds I really think they played it too safe. Some differentThe Halo franchise is in good hands. 343 industries did what many thought it could not be done, make a Halo game that surpasses in many areas what Bungie created with Combat Evolved. The art style is amazing, pushing a 7 year old machine to produce incredible vistas that are accompanied by an amazing sound design. As great as it sounds I really think they played it too safe. Some different gameplay scenarios that did not involve pushing a button or shooting everything in sight would have been welcomed. Still, a great campaign, the addictive as ever multiplayer and the spartan ops cooperative missions make this a must play for anyone. Expand
  88. Nov 14, 2012
    9
    After playing for almost 2 weeks now I can say with confidence that this is the Halo game I've been waiting for.

    The campaign is the best campaign since H1, and really opens the universe even further than before. I though bungie nailed the Forerunner theme, but 343 just brings it to a whole another level. The difficulty seems to be easier compared to past Halo's so i would recommended
    After playing for almost 2 weeks now I can say with confidence that this is the Halo game I've been waiting for.

    The campaign is the best campaign since H1, and really opens the universe even further than before. I though bungie nailed the Forerunner theme, but 343 just brings it to a whole another level. The difficulty seems to be easier compared to past Halo's so i would recommended going a difficulty higher than what you would usually play in past halos. After beating this campaign I'm very excited to read the all the book and expand my knowledge of this vast, deep and beautifully crafted universe.

    The multilayer is as good as H1 and H3 multilayer, but not as good as H2 though far better than Reach. There are a few bugs with the technical aspects of the game (networking, unlocks, challenges, stats, ui) but the gameplay itself is polished. There are a few glitches so far, but non that break the game. I feel that they did a great job at implementing the call of duty format of multilayer with the classes, weapons, perks and ordinance. The reason this game did not get 10 is because of the lack for some deep features that all Halo fans would immediately notice. Most of it being the lack of customization compared to the rest of the games, and the uninspired gametypes. These are flaws i can live with, although there is word of patches in the coming future.

    All in all, amazing game
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  89. Nov 14, 2012
    9
    This review contains spoilers, click expand to view. Surprisingly 343 delivered well, i enjoyed the story, the new gun sounds or different gun sounds, a new enemy, new death animations (the fading out) the story is still a bit holed on a lot of ends, but none of it is major enough to effect the game. I would've loved to here more about the "Librarian", the "didact"(hope i spelled that right), and more about lasky as well as the characters. Del Rio can go to HE double hockey sticks. Great voice acting, from the action series lasky looks very different in game. The AI is still pretty much useless as always. And your really doing everything on your own. Overall i am surprised. Graphics-..., Gameplay-7, New stuff-10, Acting out-10 i haven't played any multiplayer or tried any custom games yet so yea... Expand
  90. Nov 14, 2012
    10
    Hands down the game of the year. Phenomenal graphics, fun and easy to grasp gameplay and sharp new visual design, yet it is absolutely Halo.

    Hail to the Chief
  91. Nov 14, 2012
    9
    The graphics are amazing, I'm surprised they could have such beautiful graphics on a 7 year-old console.The campaign wasn't too long, it was a decent length, but it was truly beautiful with an amazing story. Spartan ops is neat but suffers from major lag when played online. The multiplayer adds in some ways additions to make it like COD, but it is kind of a good thing. They've made changesThe graphics are amazing, I'm surprised they could have such beautiful graphics on a 7 year-old console.The campaign wasn't too long, it was a decent length, but it was truly beautiful with an amazing story. Spartan ops is neat but suffers from major lag when played online. The multiplayer adds in some ways additions to make it like COD, but it is kind of a good thing. They've made changes to keep Halo fresh and the game is Extremely fun. Expand
  92. Nov 14, 2012
    7
    I am a big Halo fan i have bought and enjoyed all of them that all had good story's and gameplay. When i got Halo 4 i was glad to see the series back to its roots with talk of the forerunners and the halo's, the campaign took me around 6-7 hours on Normal difficulty and it was really good it was a halo game as they where before though the ending is anti-climactic. You will go to manyI am a big Halo fan i have bought and enjoyed all of them that all had good story's and gameplay. When i got Halo 4 i was glad to see the series back to its roots with talk of the forerunners and the halo's, the campaign took me around 6-7 hours on Normal difficulty and it was really good it was a halo game as they where before though the ending is anti-climactic. You will go to many different locations and fight some new enemy's with new weapons, even some older guns return with upgrades, The game look grate the sound it good so if your a graphics makes the game person you will be pleased. After finishing the campaign i when online and that's where my problem came into it. Unlike previous Halo games this time they made a big change, gone are the on map weapon you needed find, this time its a class baced multiplayer. once you get to a certain level you make a class slimier to another hit FPS that comes out this time of the year. it takes a lot of its elements form the OTHER FPS and makes it feel not halo, the maps are good but with the unevenness of the classes i feel like its a drag to unlock all the weapons that the game should have at the beginning. but with that aside the co-op campaign is really good i had tons of fun playing them and with more on the way it keeps the fun for a while. So with the good story and co-op it makes the game wort a buy for a fan or just a rent for others who are interested, as i said i am a big halo fan but this installment didn't grip me much, its a good go for the new developers (343 Industry's) but ill like to see what that do for there next installment. Expand
  93. Nov 14, 2012
    6
    Within 12 hours of buying my copy of Halo 4, I was already rather bored and quite disappointed. The campaign begins with the Master Chief and Cortana aboard the surprisingly intact UNSC cruiser, Forward Unto Dawn. The player's first battles are against Covenant forces, and are rather simple. From there, you are teleported to a forerunner world infested with "Prometheans". The PrometheansWithin 12 hours of buying my copy of Halo 4, I was already rather bored and quite disappointed. The campaign begins with the Master Chief and Cortana aboard the surprisingly intact UNSC cruiser, Forward Unto Dawn. The player's first battles are against Covenant forces, and are rather simple. From there, you are teleported to a forerunner world infested with "Prometheans". The Prometheans glow orange and like to teleport. Otherwise, they're the covenant. The campaign is extremely repetitive and is simply the same two objectives one after another. It's either "Go hold X on this orange thingy" or "kill all the enemies in the vicinity. After a little while, the player learns that Cortana's AI is deteriorating. Despite the obvious scientific inaccuracy, the player is expected to believe this. Cortana's body looks far less clothed, and far more... Developed than it has in her other appearances in the series. On the other hand, her face looks more like that of a six year old. The health system included in the past two games has been completely dropped, as 343 opted for the tried and true system that utilizes only the shield, and doesn't display your health. After about two hours of the campaign, the gameplay becomes extremely tedious, even when playing co-op. Now, on to the multiplayer. The multiplayer system now includes "Spartan-Ops," 343's answer to Infinity Ward's "Spec-Ops" game mode. The first "chapter" of Spartan-Ops is easily completed within 30 minutes. The mode is simple and boring. It is simply the campaign, but with slightly more variation and constant updates. There is currently only one extemely boring "chapter" of Spartan-Ops available, and the mode doesn't really deserve a second look. Multiplayer follows the same general rule as all of the other games in the series, except for the addition of an official "Griffball" game mode (anyone smell money?) and progressive loadout unlocks. The loadout unlocks are somewhat interesting, but considering the amount of weapons that you can pick up, and the amount of game types that have preset loadouts, the progressive weapon/armor ability unlocks are almost a total waste of time. As for Forge Mode, Forge has been stripped of many of its key components and items. For instance, all of the new vehicles added to the series from Halo 3, Halo: ODST, and Halo: Reach have been removed, all except for the Mongoose and the Rocket Warthog. The only new vehicle is the "Mantis" a "James Cameron's Avatar"-style mech-suit. The Mantis has a machine gun and fires rockets. It's pretty much just a Hornet that's stuck to the ground and moves extremely slowly. It also has a completely useless "stomp" capability. A recap of all of the vehicles dropped: The Hornet, Falcon, Revenant, as well as a few other vehicles. There are many new weapons added to the game, including: The SAW, light rifle, binary rifle, scattershot, and boltshot, just to name a few. The new grenade introduced in the game, the "pulse grenade" is totally useless. I attempted to use the grenade multiple times to absolutely no avail. Forge mode is extremely lacking, and the vast majority of the available maps are bland and small. Last but not least, Firefight. Oh, wait... THERE IS NO FIREFIGHT. 343 decided to take one of the more recent games' biggest selling points and simply **** DROP THE WHOLE MODE. Firefight is gone altogether. It seems as though 343 hasn't learned from any of the previous Halo games' mistakes and successes, and simply attempted to make a Call of Duty game that somewhat follows the storyline of the Halo Series. This is just a repetitive on-rails shooter hiding behind the facade of the Halo storyline. Expand
  94. Nov 14, 2012
    9
    This game is truly astonishing! The visuals are like nothing I've ever seen before in any game on the market. 343 Industries did the halo universe a solid by keeping the legend alive. The campaign is extremely immersive and level design keeps you coming back for more. Its filled with hero moments that will make your heart race and emotional moments that will leave you with a tear inThis game is truly astonishing! The visuals are like nothing I've ever seen before in any game on the market. 343 Industries did the halo universe a solid by keeping the legend alive. The campaign is extremely immersive and level design keeps you coming back for more. Its filled with hero moments that will make your heart race and emotional moments that will leave you with a tear in your eye. Overall this heroic story is a must for any console gamer. Expand
  95. Nov 14, 2012
    9
    weak story mode drives the whole package down but spartan ops is a neat side mode and the mutiplayer. is very good the weapons make for intease battles and are more skill based then reaches they feel more like halo 3s gunplay
    the maps are fun and regicde is a great twist on ffa and the fleshed out zombie mode is very cool
    the graphics are some of the best on the. xbox to date also and
    weak story mode drives the whole package down but spartan ops is a neat side mode and the mutiplayer. is very good the weapons make for intease battles and are more skill based then reaches they feel more like halo 3s gunplay
    the maps are fun and regicde is a great twist on ffa and the fleshed out zombie mode is very cool
    the graphics are some of the best on the. xbox to date also and the combat feels so much more balanced. the lucky unskilled kills of reach are gone love it so far
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  96. Nov 14, 2012
    10
    Play the game, figure it out.
    This game is worth all the pennies that make up the $60 price tag.
    Polished as hell. Very fluid controls. I'm saying this all about the game when I normally don't like the Halo series much at all since the first one. I bought this game because my friend was getting it as well, and I was pleasantly surprised when I found out it was nothing like Halo Reach
    Play the game, figure it out.
    This game is worth all the pennies that make up the $60 price tag.
    Polished as hell. Very fluid controls. I'm saying this all about the game when I normally don't like the Halo series much at all since the first one.
    I bought this game because my friend was getting it as well, and I was pleasantly surprised when I found out it was nothing like Halo Reach and is great!
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  97. Nov 14, 2012
    4
    Do you love Halo multiplayer? Are you looking for a challenge? Well, this is not the game for you. With no ranking system Halo 4 kicks competitiveness to the curb. The load-outs and ordnance packages make the experience feel generic. It is infinitely disappointing.

    As for the campaign, players will find the same well-grounded fundamentals of game-play they've come to expect from the
    Do you love Halo multiplayer? Are you looking for a challenge? Well, this is not the game for you. With no ranking system Halo 4 kicks competitiveness to the curb. The load-outs and ordnance packages make the experience feel generic. It is infinitely disappointing.

    As for the campaign, players will find the same well-grounded fundamentals of game-play they've come to expect from the series. However, the storytelling is bland and the level designs look to have been pulled from previous episodes, leaving little desire to be replayed.
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  98. Nov 14, 2012
    7
    If I have never played Halo before I would give this game a 9 or even 10/10. However since I am a longtime halo fan and now that I've reached rank SR-41 I can say that the multiplayer is pretty disappointing. The campaign is well deserving of a 9/10, spartan ops is trash online and threatre only works for multiplayer currently. So a 7/10 is pretty generous. The multiplayer does matter moreIf I have never played Halo before I would give this game a 9 or even 10/10. However since I am a longtime halo fan and now that I've reached rank SR-41 I can say that the multiplayer is pretty disappointing. The campaign is well deserving of a 9/10, spartan ops is trash online and threatre only works for multiplayer currently. So a 7/10 is pretty generous. The multiplayer does matter more than campaign to me because it's the multiplayer that I will invest most time into and get my moneys worth. The multiplayer is does not have separated social and ranked playlists. This means that people who try so hard with a coordinated team to kick your ass are going to be matched up with people who are for the most part screwing around. Halo 3 had the most lasting appeal because it separated these types of players. In halo 4 you are matched by skill and rank. So when I started to get higher rank, games got more and more frustrating. Every time I get in a gunfight now I have to perform a song and dance just to get out alive and wipe the sweat off my balls from trying so damn hard, but I can't actually have time to wipe off my balls because this game has instant respawn. So unlike the Halo 3 social playlist, almost every single game in Halo 4 is stressful as **** I rarely have close games usually I get **** taken onto me. I'm by no means a bad player. I'm quite good but there are many better than me and because I played more than most at launch I got matched up with a lot of the best players. Because there is no separation of the highly competitive players and the casual players this game will get so frustrating no one will play it I guarantee. I already stopped. If you think $60 is worth a good campaign, Halo 4 has one of the best campaigns you'll ever play. The campaign does have one big issue though. It's hard to follow and in order to understand it you'll need to do research before or after it. The story is not very clear but the cutscenes are great and the gameplay is fun! Great game overall but multiplayer sucks right now. Check out my full war games (multiplayer) review here: http://www.343industries.org/forum/topic/17780-my-honest-review-of-halo-4-war-games-rank-sr-38/ Expand
  99. Nov 14, 2012
    10
    This game is as much as you can ask for from a revamp in the Halo series. The campaign is about as pleasant any multiplayer focused game can be expected. The Chief is back and on another epic adventure, yet the formula is mixed a little more this time around. Upon playing Halo 3 and Halo Reach's campaign, you can tell there was a clear formula Bungie Studios was sticking to to stay safe.This game is as much as you can ask for from a revamp in the Halo series. The campaign is about as pleasant any multiplayer focused game can be expected. The Chief is back and on another epic adventure, yet the formula is mixed a little more this time around. Upon playing Halo 3 and Halo Reach's campaign, you can tell there was a clear formula Bungie Studios was sticking to to stay safe. The 4th mission always had heavy weapons and a run through with the Scorpion tank, as does Halo 4. The 3rd mission was always a Sniper mission, etc. It got boring.

    This game actually re-assembles the formula by simply creating a brand new game while throwing a little extra care into the batch. Prerendered cutscenes are used as well as some that use in-game graphics. A slew of new Forerunner weapons have been included, yet most are just rehashes of current Covenant and UNSC weapons. But what's most important to focus when reviewing this game is the multiplayer because that is what most players will spend most of their time with. The game now includes Specializations which include new armor, support upgrades (perks), and weapon skins as they become available when players rank up. This does take some of the CoD flare, yet it is done in a respectable way. The game still maintains much more balance than CoD. After all, we don't have to worry about killstreak rewards giving players free unearned kills, etc.

    The graphics have had a major rehaul and look amazing. The only thing slightly annoying is when the announcer says 'Control the hill to earn points!' or other obvious stuff that makes me feel like I'm in kindergarten. An increased amount of medals may be an issue now, although it's nice they included a Hail Mary medal (killing someone from across the map with a grenade) and a Snapshot medal (a no-scope kill with a Sniper). Another complaint may also be that Team Snipers and Double Team weren't included as default playlists for matchmaking, but I can't mark the game down because I'm sure 343 Studios is just withholding these playlists to give players more to look forward to. I can't wait to play Doubles on the new Impact map!

    As always, Forge has also received an upgrade and it's much easier to build, duplicate items, and snap objects together to form a crisp looking structure. I will not say much more because I've not had much chance to experiment in Forge because the mutliplayer is too fun.

    What's also great about the multiplayer is that players get to unlock the ability to customize their own loadouts. You can unlock 5 and unlock a 5th option for loadouts after reaching level 41, although I don't believe it's too necessary to have 5. I keep a primary loadout and an alternate for the 4v4 and 5v5 gametypes with more close quarters combat, and another for Big Team Battle (8v8). Users are able to choose their primary and secondary weapon, their grenade type (which can be frags, plasmas, or the new Forerunner grenade type, pulse), a Tactical Package and Support Upgrade.

    There are an array of Tactical Packages and Support Upgrades to choose from, but you can only use one per Loadout. Loadouts can be switched after you die so you can switch to another before you respawn.

    Tactical Packages include Mobility, which allows for infinite sprinting. Shield increases your shield recharge speed. Resupply allows you to pickup grenades from fallen friends and foes. Firepower allows you to have a primary type of weapon (such as the DMR and Battle Rifle) in your secondary weapon slot. AA Efficiency increases the rate at which your Armor Ability recharges and Grenadier increases the amount of grenades you can hold. I use Mobility.

    Support Upgrades include Dexterity, which allows you to reload faster. Ammo increases the amount of ammo you carry when you spawn and what's included in an ordnance package. There are others. And new support upgrades are unlocked as you rank up and unlock new Specializations. To be honest, the game has taken the best from CoD and made it its own, and done better. But it's still managed to birth a fresh new love for its campaign.

    What's always been great about Halo, though, is that even if the game turns out to rear its head as a very unbalanced game sometime in the future when people learn how to exploit certain aspects of the game, there is always an enormously intricate customization option if you prefer to play as you wish. And this also goes for map customization, not just for creating gametypes. Halo is back and at least as good as it once was.

    The series took a dive with the release of Halo 3 and slightly improved for Halo Reach, but with the latest installment of Halo 4, the series is as exciting as it once was during the era of Halo: Combat Evolved and Halo 2. I love this game. But one more thing, if you like your shooters fast paced, this game may be for you because it is definitely the fastest Halo multiplayer of the franchise.

    I love this game. Thank you 343 Studios.
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  100. Nov 14, 2012
    9
    As a 10 year Halo veteran, I must say that I am very impressed with what 343i has accomplished here. Halo 4 is an excellent game! The campaign, while NOT perfect, was put together very well. The multiplayer experience feels fresh and new, and everything is balanced very well (Including the Armor Abilities). The Forge mode has taken a huge step up from Reach with all the new additions andAs a 10 year Halo veteran, I must say that I am very impressed with what 343i has accomplished here. Halo 4 is an excellent game! The campaign, while NOT perfect, was put together very well. The multiplayer experience feels fresh and new, and everything is balanced very well (Including the Armor Abilities). The Forge mode has taken a huge step up from Reach with all the new additions and dynamic lighting. However, the custom games has actually taken a step down from from past games due to less customization. Spartan Ops has got to be the worst part of Halo 4, it just isn't a worthy successor to Firefight. Overall, Halo 4 is a solid game that everyone ought to play. Well done 343i :D Expand
Metascore
87

Generally favorable reviews - based on 87 Critics

Critic score distribution:
  1. Positive: 83 out of 87
  2. Negative: 1 out of 87
  1. Hyper Magazine
    Dec 17, 2012
    90
    Halo 4 eschews esoteric delivery for a sledgehammer story with a blockbuster aesthetic. Epic, engaging and sensorially awesome. [Jan 2013, p.60]
  2. 90
    In the end, this game is still a fairly conservative and faithful to the original spirit, even with some significant changes.
  3. Dec 3, 2012
    75
    The narrative is outstanding, even in spite of a few plot-point missteps, and the character evolution of Master Chief and Cortana deserves to be further explored with these wonderful storytellers (well, maybe one of them can't happen, but I'll avoid spoilers). However, the gameplay feels jilted, awkward and unrefined, three unforgivable sins in a landscape populated with other quite-capable FPS franchises. As a result, I'm going to average everything out: great story plus bad gameplay equals an average experience. And in this overcrowded FPS genre, "average" is isn't something I'd recommend buying.