May 5, 2012This review contains spoilers, click expand to view. From a single player perspective, this game has a very different feel from the other Halo games, primarily because if you know anything of the Halo universe, you know that Reach was lost. This gives the game and several intense moments a very sullen, dark feel. This is esspecially true of the slow thinning down of your team. In ODST, everything works out in the end for your squad, so the dark theme of that game is less impactful. If you play these games just to shoot stuff, you won't have a clue what I'm talking about. If, however you game for story, you've likely felt a sort of hopelessness in this game, which adds a very powerful base for all the other game's stories to launch from. Play Halo one afterwards and you fight meaner, harder. The graphics, sound, control, and variety are excellent. Most bizarre is the fantastic space mission that comes out of nowhere. Bungie most have bored and decided to try their hands at something new. Excellent game, excellent story, but the multiplayer has trouble distinguishing itself, despite the modifications.… Expand
May 15, 2012Halo Reach, is defiantly the pinnacle of first person shooters in the past 5 years or so. The game's campaign is gripping and filled with Halo esc sci-fi lore. You will find yourself on recon,stealth, FULL SCALE WARFARE, FULL SCALE SPACE WARFARE, search and rescue and defensive missions. My two favorite missions in the game are the full scale warfare one and the space combat one. The fourth mission tip of the spear is by far the best. Filled with explosions that don't feel like a Michael Bay film. Also, it's cool to have to infiltrate enemy bases on your own land. Also, it's this halo's "vehicle mission." My second favorite is the one just after it. Starting with a world war 2 style "storm the beach" into a UNSC base, only to take control of a space fighter and duke it out STAR WARS BATTLEFRONT 2 STYLE! (about time)
The multi-player is more of the same...but not...Same classic modes within (CTF, slayer and such) but new ones such as Headhunter are involved where in this mode you get a skull for each kill, and the rest is self explanatory. The armor customization is REALLY GOOD. My only problem is the leveling system. I have Xbox live but i don't see anyone ranking up without it. Also, ranking is extremely easy until you get to L.t Colonel I HATE DIFFICULTY SPIKES.
Forge is back and better then ever. With a whole level designed juts for forge. It's amazing, however because of this no one and i mean no one uses forge on any other map. I believe they should make a second forge world in a DLC.
Fire Fight, is like forge, back with more customazation. You can customize wave after wave. However at first the editor can be confusing. Also in a future halo you should be able to set to the point how many of each enemy you want.
Other modes are the same (theater)
THIS PRODUCT IS AMAZING AND STILL HOLDS UP TO THE NEWEST GAMES.… Expand
Jul 7, 2013Honestly, I wish that this would have been the last Halo game to come out. I did not enjoy Halo 4 whatsoever, but I won't get into that. Halo: Reach had a very gripping story with great gameplay, a great story, and amazing characters along with it. The game honestly has quite a few sad moments as well, and if you've followed the Halo series you would know that this game doesn't have a happy ending whether you've played it or not. It serves as a fantastic prequel to a fantastic franchise.… Expand
Jul 4, 2012This review contains spoilers, click expand to view. This game makes the beloved Halo franchise better. The campaign is great and its one you can play over and over again. The story is a good prequel to Halo Combat Evolved, gives good back story to cortana, the beloved AI that helps Master Chief. The Multi-player is good for competitive and lazy players, many different game types that keep you from getting bored. You will spend too much time playing this game, but it is totally worth it for the fun you get out of it. The Forge is way better than Halo 3, Smooth, Easy, Quick. You can build maps quickly or spend time and have great detailed maps. The Firefight mode is awesome, with new game types and custom game types you will want to continue on battling the covenant. Halo:Reach is a 100% BUY. But with Halo 4 around the corner, no point now.… Expand
Jul 21, 2012Despite not being the largest bang fans wanted Bungie to end the series with, Halo Reach is still the best all round Halo game so far. While some fans may complain that Reach's storyline conflicted with Halo cannon, this is something most gamers can completely ignore as Reach's story will slowly unfold and submerse you as you play through the single player, with realistic characters that depict the story's emotion as remember the Spartans you will be fighting with are soldiers and not happy-go-lucky hero's. Some sequences in the campaign will feel reminiscent and almost taken from past Halo games this can be glanced over as Bungie has ditched the tedious looming corridors and repetitive missions by making every experience in the campaign completely different so you may have experienced it in previous games but not once will it repeat in the campaign itself. Although there is a bit of back tracking Bungie has smoothed this over by changing the scenery and enemies when you have to return as two missions take place in the same base but they feel like completely different environments.
Powerups and equipment are now replaced with Armour Abilities that you can use in campaign and multi-player which include invisibility now known as active camo, the ability to shoot out a hologram as a decoy, jetpack (no real need for an explanation), a new bubble shield, sprint and armour lock an ability that makes you invincible but immobile at the same time.
For their last game Bungie has incorporated a new recoil system called bloom which instead the standard recoiling upwards when shooting the bullets fly less accurately the longer or faster you shoot
and you will see you reticle inflate to show you the area where your bullets may be hitting.
While bloom may be almost unnoticeable in campaign it is in multi-player with the character models moving faster, the random bullet spread can be frustrating sometimes especially in competitive play and another thing on the MP is that over the year that Reach has been out there is a bit of unbalance in the armour abilities as with players getting to use them more they find out if they are over powered and armour lock is and as you stop when you use it, stops the gameplay as well which hurts the fun of multi-player as a lot of people use armour lock. But this only really noticeable in the core Halo gametypes as Reach offers an unprecedented amount of playlists to choose from with playlists like invasion which pitches elites verses Spartans, Grifball where two teams of four beat the living daylight out of each other in a crazed effort to get a bomb to the other side of the court, and the ever frantic, hectic, fun return of multi-team which also includes new gametypes like rockethog race and with friends multi-team is easily some of the most fun you can have on any game.
So even though the core elements of Halo multiplayer are hurt a bit, Reach's variety in fun game modes needs to be explored to get the best out of it.
Theatre also makes a welcome return in Reach and just like in Halo 3 you can replay, pause and record footage from your gameplay
Possibly on of the biggest overhauls in Reach is in Forge
Forge now has its own massive map built specifically for forging and is just simply huge and offers tons of different places ideal for creating your forge built map which is made easier to do with the ability to snap controls, edit the co-ordinates phase and phase and fix the forge piece and speaking of forge pieces there is a truck load of objects to manipulate and play with from massive Colosseum walls to crazy man canons that propel you across the map.
So whether put painstakingly long hours into perfecting your map or just want to explode your friends in the most obscene way you will end up spending countless hours in forge.
While the core multiplayer may not be as fun as Halo 3 which still undeniably has one of the greatest multiplayer components of all time,Halo Reach has so much variety, customization and overall accomplishment that makes it possibly the best overall first-person-shooter of this generation because of how much content it provides for the player and is a definite buy for any fan of Halo, shooter and creation.… Expand
Nov 21, 2012It is interesting that I have played so much of the online and until the other day was under the impression that I had beaten the campaign. Well I realized that I never had and someone had done it on my account, hence the confusion, so I decided with all the Halo hype it was time for me to play through it. I started from the beginning again and went for a full play through and I gotta say, I didn't expect it to be that good (although after the surprise that ODST was I should have been prepared). Visually I was used to it after having played so much online, but it still was pretty and I always have loved the look of the Halo universe. It was interesting how this contrasted to the other off-main-series Halo game in that you weren't trying to find people but instead losing them throughout. The story was solid, not exactly memorable but a lot of fun along the way and you didn't really feel like you were doing stupid **** for the sake of playing a game. Recently I heard a distinction between Halo and most FPS's and I though it rang true in this game: Halo is not about who pulls the trigger faster but about individual engagements. I must have forgotten at some point what it was like to go into a battle feel like a vulnerable boss who can destroy everything if the strategy is right. So it was that style of combat, the great atmosphere, and the fantastic score that made this an awesome game and memorable as a whole. Oh, and the final scene was a nice touch too.… Expand
Nov 2, 2012I thought the campaign was amazing in this game though short and could be finished in one sitting, it was really good. The multiplayer was also very fun, graphically this one looks the best of the series thus far. But it was in this one I really started missing Master Chief. Hopefully he will return at some point.
Dec 3, 2012This game is great. The campaign delivers on multiple levels, from the story and set up of C.E. to the exploring of a team of spartans to the sacrifice and what happened on reach. The included firefight is great as well, building over the ODST formula adding six new modes to the mix. The multiple is fantastic as well delivering what is expected while adding the new mechanics seamlessly into the experience. All in all a great package and well worth the price of administration, the only real negatives being the exclusion of bots for practice in offline, the relatively small number of maps for multi player and the relatively short campaign which doesn't allow for as much character development as some may desire. Overall though one of the best games for the Xbox 360 and a definite for fans of the halo series and the fps genre… Expand
May 15, 2013This review contains spoilers, click expand to view. Few are the areas where Halo Reach doesn't benefit from Bungie's obvious intention to deliver a definitive farewell episode. Aside from french voices and music that are simply good (but not as fantastic as one would hope every single aspect to be), and new covenant weapons slightly off when used in the solo campaign, Reach delivers a brilliant solo experience. The story may not be surprising, but it's a well told one. Reach remains awe-inspiring for its implementation, scope, diversity and richness. Those who will have to carry on the flame have a high bar set there for them to surpass.… Expand
Jan 3, 2013This review contains spoilers, click expand to view. Campaign: Excluding the seemingly endless free for all of Spartans willing to die for their cause in seemingly (although unlikely) avoidable circumstances, too many of which went down far, far too easy. Halo Reach added some heart for me to the story, while many seem to feel for master chief I myself have always seen him as an unstoppable killing machine granted invincibility by the money train he rides to the bank for Microsoft, although there have been efforts to humanize him in outside game content. The game didn't do this purely through strength of writing for me, because in all honesty it's not the strongest in the world it did it with 3 simple mechanisms, Spartan Customization, Legendary difficulty and knowing my Halo background the knowledge of Reach's inevitable fall and by and large death of the Spartans. The customization made Noble Six me, he was my Spartan and although relatively restrictive at first, once you get into the higher ranks, you've possibly seen 50 incarnations of your Spartan developing, becoming your Avatar. Which is probably the greatest shame, that many will only have one play through using their relatively stock Spartan, robbing them of the emotional gravitas meant by seeing YOUR lid in the dust, abandoned perhaps even forgotten.
Legendary difficulty alone made the game feel much much longer, I literally felt like I had experienced a war (albeit a very brightly coloured one where nobody really died and I had booze on demand) after a while it gets to you seeing your Spartan flung across a room time and time again as a grunt takes pot shots at your corpse. Although at times not enjoyable it did help to emphasize the story line that is at times so coldly and frigidly translated to the player. The incredible triumphs of the Spartans against impossible odds, yet still frustratingly unable to stop the seemingly unstoppable alien force despite the sacrifice of the Spartans or the horrendous casualties of the planets occupants.
The final piece, knowing the entire time that you will lose this battle, if you managed to form any attachment to the ai, knowing that each of their deaths were not just more than likely but demanded by the story line, knowing that unless your kick ass noble 6 has been laying low the entire rest of the war waiting for some tax evasion charges to "blow over", that your avatar themselves were not going to make it through Reach. The opportunity is there for this emotional connection to be made and it is unfortunate that the fast food culture of much of the fan base will mean many will "wham bam thank you ma'am" take their achievements and move on, but as stated how the story is portrayed does it no favours and is ultimately why I can't give the game 10/10.
Game Play: As ever very well balanced simple controls which the series helped sculpt as the go to layout for FPS (except for having to hold a button to kneel but this can be rectified) making it more than easy to pick up and play. Large assortment of weapons to suit all styles of play although a few very clearly over powered in the right hands and situation (myself with a sniper rifle in any open environment has no doubt cause frustration in a few online). Large amount of varied enemy's with their own play style, although especially on lower difficulty's their IQ reminds me of Brick in Anchorman. Maps online are generally undeniably balanced if nothing else, the rest is personal preference.
Online: Although generally filled with the most frustrating **** wits with 0 respect that they are communicating with other human beings on the other end of the line and everybody else on a solid 0 communication unable to team work in an effort to avoid the other half of the spectrum. Online is still the pinnacle of the Bungie Era Halo experience and at the time of release the undeniable king of get your mates round and have a pick up and play laugh session online, while still offering a more hard-core experience for those with some hours under their belt.
There are numerous game modes varying from those that may almost be pointless, to my personal favourite the nail biting SWAT where a second can cost your whole team the round. Firefight is repetitive in the long run but again always good for a pick up and play session in (WHY DON'T MORE GAMES HAVE IT) 4 player split screen or 4 player Co-op online.
Overview: Halo has to be acknowledged in the genre it is intending to be, not criticized for failing to be a more hard-core FPS like Battlefield or the extensive role playing of Skyrim or the story of The Walking Dead. It is a Sci Fi Arcade Shooter, it nails that bracket to the wall, the day they try and market it as a harrowing tale of one mans fight to make it through an endless war in an uncaring universe and coming to grips that when he returns home he may not be the man he was and then produce this is the day sub 70% scores are justified. 9/10 - Work on portraying the story, if time nudity never hurts.… Expand
Jan 14, 2013Halo: Reach is a rather interesting Halo game, as it actually goes back into the past to tell a story. Halo: Reach is set in 2552 on the UNSC's most protected planet, Reach. The story follows Noble team, a group of SPARTAN III's trying to save Reach from certain doom. The main protagonist is Noble six, a hyper lethal assassin who has made entire militia groups dissapear. Noble six is a serious badass, but unlike the chief he openly engages in conversation. This adds more character development to Noble six than to Master chief, and thanks to Reach's armor customization he looks the part as well. Reach eventually is overrun, and the ending nearly makes you want to cry. Halo: Reach also has a unique multiplayer, and feels a lot like Halo: CE's split screen. Weapons have bloom, so players can't spam the trigger. For better or worse, Halo Reach adds a new feature in the form of armor abilities. These are basically retooled equipmen from Halo 3, and are a lot of fun to mess around with. Reach's maps are nicel constructed, and with community forge maps it feels like there are endless pla areas in Reach. The forge is also fantastic, and really improved upon Halo 3's basic editing. Halo Reach does lack a 1-50 system, but has 4 years worth of ranks to work at. Reach's multiplayer is definitely comparable to the other Halos, an has an addictive side to it.
In conclusion, Reach i a fantastic Halo game. It's filled to the brim with content, and th possibilities with the forge are endless. If you haven't already, definitely go out and buy Halo: Reach, it's one of the best X-box 360 titles OU there.… Expand
Jan 18, 2013This game has all the intuition of a first person shooter with the advantage of having a team of highly skilled "Nobel" Spartans to back you up. The weapons upgrades that were given as part of this game werre a great leap forward in the technology. Also the advanced sheilding and quicker healing times allowed for more prolonged fire fights when it came down to it with much less need to hide when the going gets tough. The addage "when the going get s tough the tough get going" really comes through in this game. The ending leaves a bit of a hole in my heart with the loss of Spartan 6.… Expand
Feb 7, 2013Halo: Reach is awesome! After ODST, I was "Haloed out" you might say and I didn't think Bungie had anymore ideas for another Halo game. I was completely wrong! Halo: Reach's story is great and I won't give away the ending, but it is very sad to see all you have worked for. The original guns have improved and Bungie added some new guns like the DMR. I find it satisfying when I shoot grunts in the head with a one shot with a DMR and hear that Birthday celebration all day long. Most of partners you work with a very fun to be around and can be funny. Firefight is another thing I find fun in Halo: Reach. Millions of Grunts, Jackles, Elites, etc coming at you shooting you from every corner and you taking them down one by one. God is that A nice feeling after you take all those enemies down. Last what makes me love Halo: Reach is the multiplayer. Its the best mulitiplayer I have ever played and its better than pretty much of all the Call of Duty's mulitplayer in my opinion. Halo: Reach is great, try to get this game from like a Gamestop or some place. Its great!… Expand
Aug 29, 2013The last game from Bungie is amazing a decent story great characters,a long campaign and a good ending,the amazing multiplayer,Forge,Theater and Firefight
The campaign is really really good
The Forge and theater is improved and the multiplayer is even more refined and extremely deep and the matchmaking is superb and the Firefight mode is so fun and has unlimited replay value
May 6, 2013Not just another Halo reboot, Halo Reach takes all the excitement and gameplay that you know and love, and raises them to a new level of sheer awesome might. The engine has been totally redesigned; more of a detailed, next-gen-esque kind of visual. Two additional mechanics are included into the ebb and flow of combat; one allows you to sneak behind and enemy, unawares, and assassinate him with lethal force. Another includes various accessory-like items attached to your armor, enabling you to perform different offensive and defensive capabilites.
The story is one to be loved; as Halo fans should already know, Reach will eventually be taken over by the covenant, in doing so wiping out the remaining Spartan forces in the known universe. The events in the campaign take place just days before this happens, as you play an unnamed Spartan III dubbed, 'Noble 6,' just one soldier operating in the uber-elite spartan Noble squad. As you progress, (as in multiplayer,) you will garner credits which will enable you to purchase different armor pieces to your liking, (purely cosmetic.)
One of the best qualities about the campaign itself is that you don't need to be a loyal halo fan in order to enjoy it, since the story preludes all the events leading up to the awakening of Master Chief in Halo: Combat Evolved.
For Halo fans and shooter/actions fans alike, this game is a must have.… Expand
Apr 3, 2013This review contains spoilers, click expand to view. This is just so good the series now has some new power ups to use in the game they 's:
jet pack, sprint, a decoy to use which works pretty well vs other people it stand somewhere and won't do a thing but then you can lob a grenade if they close to it,
the camouflage basic ly turns you in visible until you run so moving slow is the best way to use this little gadget, drop shield gives you a shield to reflect bullets, armour lock the guy will fall on his knees and punch the floor so the guy who use it will be immortal for the time being but the biggest drawback is that you're open to attack after you done it.
Well single player is always the same apart from when you have to fly this ship and shoot down other ships, single player can be a bit dull and boring at times.
My biggest fave of all time for Halo Reach is the big multiplayer option and so many game modes on it up to 8 players with 2 360 's they can join in.
My fave mode is infection or zombie mode where one person is this zombie with high life and a good weapon and must infect others by killing them.
Can sound easy but it's not.
That's not all, they is the on line mode too with other players.
So any Halo fan would love this 10/10… Expand
Apr 2, 2013Halo Reach is a great game for the Xbox 360 and I would definitely recommend it. The campaign was definitely my favorite part about the game. The campaign had an amazing story with a lot of twists and turns. It had memorable characters and was fairly lengthy. This makes it one of the best campaigns ever and definitely the best campaign of the Halo series. The online multiplayer was great, but it was not the best of the FPS's out there. I felt that Halo 3, Halo 4, MW2, and BLOPS 2 had slightly better online multiplayer. Overall I still give this game a 9 out of 10.… Expand
Jul 11, 2013Halo Reach in many cases, is the last hurrah for Bungie. This is truly the complete package we have been waiting for, and it goes out with a bang. This package comes with an explosive campaign that fires on all cylinders as it tells the tale of Noble team as they desperately try to secure Reach from Covenant control. This tale is not the most intricately woven, but it is the most polished in terms of setpieces and gameplay. The variety in missions and what one can do within it is astounding. The next part of the package is the extremely customizable firefight. It's what we've seen from ODST, but the options to tweak the game is so vast and varied. Next up is the newly polished multiplayer. It's better than ever with rebalance on most occasions and my only gripe is the small number of maps. Next up is the fantastic forge. I spent hours on end on this newly improved forge because of the maps and objects that one could create. Finally there is the theater which is mostly the same carried over form Halo 3. My major gripes with this game are the unforgiving checkpoints and some forced storytelling at key points. All in all this is the most feature rich package in a videogame to date. Bungie delivered something that both the hardcore and casual fans can both dive into, and spend days into exploring the legacy this studio left behind.… Expand
Apr 21, 2013I have loved Halo since the first, and still love it, Excellent guns, challenging elites, and customizable Firefight. The thing that keeps this game from the 10 is the graphics. If you just play it, you won't notice it, but if you compare it to other games released at the time, The graphics seem to be lacking
Apr 25, 2013This game has a very interesting story plot it is a great game and it deserves to be in many people gaming collection No it dose not have solider 117 john But honestly it doesn't really need that it is based on events that have occurred before halo 1 And if your a halo fan you should really test this game out its a great game
Jun 6, 2013After 3 years on the market how the game stands today?
Single Player: Played most of the halo games, and i was never intrigued or interested in the Halo universe/story. Halo reach is the first game in the series that i was actually interested the story. Fighting a war were you know the outcome from the beginning... fighting against the odds, losing most battles, the final stage... all create an engaging atmosphere. 7/10 GOOD
MULTIPLAYER: 3 years after its release there are thousands of people still playing online!!! Huge variety of modes and options.. i truly enjoyed playing competitive matches. One of the best multyplayer experiences in the current gen. 10/10
3 years after its release, and at the end of the current gen, this game highly recommended.… Expand
Apr 29, 2013This review contains spoilers, click expand to view. A outstanding game the only reason it isn't a 10 is because of a few bad things 1 the campaign is kind of short 2 they don't cover the Spartans that much and 3 what happened to noble 3 Jun that left the door cracked on it… Expand
Jun 19, 2013Halo: Reach provides a satisfying, awesome outlook on every aspect. Firefight was an awesome idea and definently took up much of my time. The multiplayer playlists, while not as cleverly sculpted as Halo 3, were fun and contained a user-based map selection. Campaign was also enriching. Commendations added an extra side of objective.
I'm giving this a 9 because of two things: a lack of creativity in multiplayer firefight maps (excluding Forge World). All non-DLC maps other than Forge World were copied from parts of the campaign. The other downside was a decrease in custom game options (i.e. no instant kill)
Misc., Firefight, Forge, Theater 10
Custom Games 9… Expand
Aug 30, 2013This review contains spoilers, click expand to view. Halo reach is an extremely awesome game and it just proves why Halo is one of the best if not the best fps out there
pros: gameplay, enemy AI, story is very compelling, that final level is awesome, multiplayer, fun modes like invasion especially in the spire map, multiplayer is fun and addicting, every multiplayer mode is awesome, customization of multiplayer characters, your multiplayer character carries over into single player, the easter eggs like covenant nightclub, while there is no legendary ending there is a room filled with nostalgic entries on past halo games and even red vs blue stuff (by the way red vs blue is canon. love that show)
cons: could of added a few new modes to multiplayer, Kat and Jun both suck Kat is boring a sterotype russian smart person where the only cool thing about her is she has a robot arm and Jun while he is bad@$$ is never around we never learn anything about him he barely even talks and what makes it worse is he is the only team mate to survive the game while cooler characters like Carter and Jorge die fiery deaths in explosions and ok characters like emile get knifed with energy swords, uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh not much else
so if you own an xbox why are you reading this review! go play halo… Expand
Jul 26, 2013I have been gaming for all of my life, and I have critiqued games since I could use a keyboard. That being said, I am a very strict reviewer. To this date, Halo: Reach is the ONLY game I have ever, ever, given a perfect 10. The single player, multiplayer, EVERYTHING, is perfect. Never seen a game better.
Aug 6, 2013This was all I played for about a month when I got my Xbox. Halo is one of my favorite series and it will always be my favorite FPS. The history of the halo universe is amazing and I really wish I had read the books which I probably will be reading soon. The games are always very action heavy which I love about FPS type games, the reason Halo is the my favorite is because of the story and how it is told. This game is very good, way better then ODST and Is equally as good as Halo 3. The story is what will always sell me and the story that is told in Reach is one of the best outside of Master Cheifs. The Music will always make me get a chill down my spine and the sound of war is just great. The voice acting is great and the graphics are always ground breaking for the series if not the industry. No one not even my CoD fan boy friends will ever change my mind about Halo. If you like shooters play this its one of the greats.… Expand
Aug 10, 2013This review contains spoilers, click expand to view. Halo Reach was the very first Halo game i had ever played/owned and i must say it is the best intro to the halo series as anything. Graphics are beautiful, Gameplay is fun and amazing to have in a game, story was well wrote as the destruction of reach was the main focus, and the voice acting was really well done. Campaign was well done as you start with a search for missing troopers and then you learn covenant has started a siege of the planet. you then are flying through space in shuttles, flying through burning cities, and just being a badassed spartan you can be with a range of new armor abilities, weapons, and armor customization. Armor Customization has been redone and you can make the most unique characters ever with varying options for helmets, colors, visors, etc. Gameplay was a change from Call of Duty Modern Warfare 2 (which was my main game) with graphical and contol changes but that was easy to overcome. Multiplayer was remade to now include a few new game modes (grifball, firefight, and campaign) all in matchmaking. Forge was redone from halo 3 and has been done very well and made easier to use. Halo Reach was one of the best games i have played and was a very well done goodbye from Bungie. 343 has done well with halo 4 and i hope they continue the greatness they've got in their hands… Expand
Nov 6, 2013Weaker than the other Halo games preceding it, but still a MUST HAVE. Better than Halo 4. I know this game got some in the community to be turned off while others had mixed feelings, but were still fairly more negative when it came to reception. Regardless, get this game. At its core, it's still Halo, and will be alongside the others, with the exception of Halo 4.
Nov 19, 2013Single Player/Multi Player (2/2) (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player) Gameplay (2/2) Visuals/Story (2/2) (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)
(Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)
This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.
The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.
The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.
Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section
The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.… Expand
Nov 11, 2013As Bungie's last Halo game they will ever create I knew this will be a great Halo game & was I correct. This Halo was very fun, I loved the campaign & the feature of where your multiplayer character is the main character of the campaign. The multiplayer was very fun & all the updates to get ride of all the map problems like camping areas helped. Firefight was good. Overall I'm pleased & I will miss Bungie.… Expand
Nov 23, 2013I know this is late in reviewing but I just wanted to say I traded this game in for Halo 4 upon release because i couldn't afford 60 bucks at the time.
Anyways I loved playing halo reach despite of what negative people say. The halo community is a hard one to please i'll say. Most of them just want halo to be a constant re-hash of itself with better graphics in a world where technology and gaming is constantly progressing. Don't get me wrong I loved the first 3 halo's and they were great storylines along with great multiplayer.... Well halo 2 had its bugs before it was a beast.
Anyways point is I regretted trading in reach for halo 4 because halo 4 has horrible lag, quickspawn, killcams and everything cheesy in the cod franchise that's watered down with a Halo skin on it calling itself Halo. Plus 343 doesn't listen to their community at all they want is people praising the game and don't have time for constructive feedback that includes issues with the game that breaks it causing a population to drop by 92% in a lifespan less than a year.
Upon regret of trading it in I finally got it back at gamestop today for 12 bucks and lemme tell ya this was the best last installment of halo. Not the best overall just a good way for bungie to say goodbye and move on to bigger things like destiny.
So if you have this game you need to repopulate it, and if you've never played it then I will say its definitely worth the price. The legendary campaign is a good one to play with friends. Its not short like Halo 4.
For those of you who might think reach was on the cod side, I say to you pop in halo 4 and thats the real copycat.… Expand
Jan 15, 2011Halo: Reach is not a breakthrough, yet it's a clear showcase of Bungie's creative growth. The game is hardly a "must buy" – its single-player campaign is way too short and uneven in quality, while multiplayer has very little room for expansion besides map packs and useless character decorations. But with that said, Reach is worthy of your attention for a couple of evenings.