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91

Universal acclaim - based on 99 Critics What's this?

User Score
7.8

Generally favorable reviews- based on 1689 Ratings

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  • Summary: From the beginning, you know the end. In Halo: Reach, players experience the fateful moments that forged the Halo legend. It's the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on the planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant. Collapse
Score distribution:
  1. Positive: 93 out of 99
  2. Negative: 0 out of 99
  1. Reach is the most spectacularly euphoric hello and goodbye in gaming history.
  2. Overall, Halo: Reach is an amazing title.
  3. If you're a fan of the Halo series and were a little disappointed with ODST and a little apprehensive in purchasing this title, don't be. Bungie have redeemed themselves by not only creating an engaging and coercive story but have brought the game back to its roots and tweaked the gameplay, both offline and online to make this the definitive game of the series.
  4. A beautiful, astoundingly deep - yet very familiar - Halo package. Thanks for the memories, Bungie.
  5. Reach is the best Halo ever created by Bungie. Great graphics, excellent storyline and the usual perfect multiplayer, make this game a "must buy" not for every Halo fan, but also for everyone playing first person shooters. Unfortunately, a 5-hour single-player campaign prevents the game from gaining that perfect score that it would have otherwise deserved.
  6. It maybe not be the perfect ending for the franchise because of its prequel flair, but in the gameplay and story-telling aspects it easily earns the crown of the series.
  7. Halo is still a superlative multiplayer game, and with a group of friends, there's nothing quite like a well-tuned game mode or a white-knuckle finish to a Firefight. It's a shame that Halo: Reach couldn't add $60 worth of improvements to it.

See all 99 Critic Reviews

Score distribution:
  1. Negative: 92 out of 592
  1. Sep 14, 2010
    10
    This game delivered on every front. From the intense single player campaign stuffed with variety to the excellent voice acting, story and sound effects Halo:Reach is an absolute must buy for every Xbox360 owner. It is so rich in content that it can easily race for the top spot among the other heavy weapons in the genre. Although the graphics look quite good they are not on a Gears of War or Bad Company 2 level but they still look very convincing and that improvements are visible. I haven't really had time to dug into the multiplayer part of the game but seeing a lot of official review we can say that Halo: Reach is one of the most rich FPS when it comes to its content. All together if you are an Xbox owner, fond of FPS, have 60 bucks or a fan of the series pick this up! U won't regret it, because Bungie really kept its promise and finished the series with a BANG. Now its only up to Microsoft not to screw it up in the future. Expand
  2. Aug 8, 2011
    10
    A perfect way to end the series. Campaign: I enjoy playing as noble 6, accompanied by the rest of noble team. Space mission was epic! Even though it was short, they ended it in a way to remember. I think it was the most easy to understand story in the series. Multiplayer: Lots of new features since halo 3, like the new voting system. Many new creative gametypes like headhunter, stockpile, and the big one, invasion. All new creative maps, such as Spire and Boneyard can really give a satisfying touch. FireFight: They have greatly inhanced this mode since halo 3:odst. There are much more customizable options, like the ability to change the enemies during a wave, or mess around how strong you are in battle. Forge: You can now build forge maps in the new giant map called forge world. You change the way the pieces interact with the environment. Bungie has all ready made some forge maps for you to play in like the remake of Blood Gulch and other remakes, and new ones like The Cage. Now it is much easier to build big maps. In conclusion, this game has barely any flaws, and it is worth every penny you spend it one Expand
  3. Nov 12, 2010
    10
    This game delivered on every front. From the intense single player campaign stuffed with variety to the excellent voice acting, story and sound effects Halo:Reach is an absolute must buy for every Xbox360 owner. GotY right here folks. Expand
  4. Oct 5, 2010
    9
    In my humble opinion, the single player campaign took a dive when the series moved to 360. Halo 3 sacrificed the fun shooter that the previous games had been and replaced it with big over dramatics and sprawling landscapes that, while pretty to look at, were dull to traverse. ODST was less dramatic, but again, was so full of endless trekking about that it turned into abit of a yawnfest too. Don't get me wrong, I still liked both games. The multiplayer experience has only gotten better over time, even if some of the company you might meet are still the biggest 'tards you'd ever have the misfortune to be forced to play with. I just feel the campaign side of things has taken a backseat in the last couple of games to the series' stronger points.
    Halo Reach surprised me. This is quite possibly the most solid shooter in the series I've played, perhaps, ever. I generally had fun doing stuff other then watching the cutscenes. The story is engaging, the gameplay challenging and the pacing is just right. The campaign is short, but there is so much to the halo experience these days, you won't mind. Overall, I was happy. Glad to see Bungie leave the series on a high.
    Expand
  5. Jan 3, 2013
    9
    This review contains spoilers, click expand to view. Campaign: Excluding the seemingly endless free for all of Spartans willing to die for their cause in seemingly (although unlikely) avoidable circumstances, too many of which went down far, far too easy. Halo Reach added some heart for me to the story, while many seem to feel for master chief I myself have always seen him as an unstoppable killing machine granted invincibility by the money train he rides to the bank for Microsoft, although there have been efforts to humanize him in outside game content. The game didn't do this purely through strength of writing for me, because in all honesty it's not the strongest in the world it did it with 3 simple mechanisms, Spartan Customization, Legendary difficulty and knowing my Halo background the knowledge of Reach's inevitable fall and by and large death of the Spartans. The customization made Noble Six me, he was my Spartan and although relatively restrictive at first, once you get into the higher ranks, you've possibly seen 50 incarnations of your Spartan developing, becoming your Avatar. Which is probably the greatest shame, that many will only have one play through using their relatively stock Spartan, robbing them of the emotional gravitas meant by seeing YOUR lid in the dust, abandoned perhaps even forgotten.
    Legendary difficulty alone made the game feel much much longer, I literally felt like I had experienced a war (albeit a very brightly coloured one where nobody really died and I had booze on demand) after a while it gets to you seeing your Spartan flung across a room time and time again as a grunt takes pot shots at your corpse. Although at times not enjoyable it did help to emphasize the story line that is at times so coldly and frigidly translated to the player. The incredible triumphs of the Spartans against impossible odds, yet still frustratingly unable to stop the seemingly unstoppable alien force despite the sacrifice of the Spartans or the horrendous casualties of the planets occupants.
    The final piece, knowing the entire time that you will lose this battle, if you managed to form any attachment to the ai, knowing that each of their deaths were not just more than likely but demanded by the story line, knowing that unless your kick ass noble 6 has been laying low the entire rest of the war waiting for some tax evasion charges to "blow over", that your avatar themselves were not going to make it through Reach. The opportunity is there for this emotional connection to be made and it is unfortunate that the fast food culture of much of the fan base will mean many will "wham bam thank you ma'am" take their achievements and move on, but as stated how the story is portrayed does it no favours and is ultimately why I can't give the game 10/10.
    Game Play: As ever very well balanced simple controls which the series helped sculpt as the go to layout for FPS (except for having to hold a button to kneel but this can be rectified) making it more than easy to pick up and play. Large assortment of weapons to suit all styles of play although a few very clearly over powered in the right hands and situation (myself with a sniper rifle in any open environment has no doubt cause frustration in a few online). Large amount of varied enemy's with their own play style, although especially on lower difficulty's their IQ reminds me of Brick in Anchorman. Maps online are generally undeniably balanced if nothing else, the rest is personal preference.
    Online: Although generally filled with the most frustrating **** wits with 0 respect that they are communicating with other human beings on the other end of the line and everybody else on a solid 0 communication unable to team work in an effort to avoid the other half of the spectrum. Online is still the pinnacle of the Bungie Era Halo experience and at the time of release the undeniable king of get your mates round and have a pick up and play laugh session online, while still offering a more hard-core experience for those with some hours under their belt.
    There are numerous game modes varying from those that may almost be pointless, to my personal favourite the nail biting SWAT where a second can cost your whole team the round. Firefight is repetitive in the long run but again always good for a pick up and play session in (WHY DON'T MORE GAMES HAVE IT) 4 player split screen or 4 player Co-op online.
    Overview: Halo has to be acknowledged in the genre it is intending to be, not criticized for failing to be a more hard-core FPS like Battlefield or the extensive role playing of Skyrim or the story of The Walking Dead. It is a Sci Fi Arcade Shooter, it nails that bracket to the wall, the day they try and market it as a harrowing tale of one mans fight to make it through an endless war in an uncaring universe and coming to grips that when he returns home he may not be the man he was and then produce this is the day sub 70% scores are justified. 9/10 - Work on portraying the story, if time nudity never hurts.
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  6. Sep 15, 2010
    7
    The first Halo was simply revolutionary, it implemented a bunch of the features we see on most games nowadays, from the Shield (Recovering after cover) to the whole multiplayer experience. The second one added certain details we lacked on the first, and focused on the multiplayer. From the third on, it's a repeating cycle; the same game with different maps. Having played them all, it's getting old, we have already experienced all of it's features in the past, and we keep getting the same. I'd hate to agree with the 'trolls' bashing the game because of it's hype, but it seems they do have a point. Nevertheless, it's a fun and dedicated game, but come on Bungie, you have the potential to give us some more! Expand
  7. Dec 15, 2010
    0
    Well as a fan of halo since halo 1 i have to say it feels like bungie said "Call of Dutyize it NOW" and as much as i **** hate cod halo did not feel like halo. halo 1 lan was **** awesome halo 2 online was beast. and halo 3 was awesome. and they said well time to change the formula. so it feels like call of halo. not enjoyable. Expand

See all 592 User Reviews

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