A nice an entertaining adventure that mixes the essence of the beat 'em up genre with some adventuresque elements, obtaining an interesting result from the latest chapter related to Dofus's universe. It's a worthy purchase unless you're looking for some online multiplayer options and a innovative way of presenting its unique story.
To paraphrase its own introduction, Wakfu is an enigma wrapped in a blanket wrapped in a tortilla. But it very well could be the best-looking tortilla on XBLA. A fun game with lots to offer those with an open mind, Islands of Wakfu is worth a look for those with a sense of adventure.
It's got a lot going for it in the graphical and sound department, and while the gameplay suffers initially from an unfair difficulty spike, if the player can tough it out and stick with it long enough to get some upgrades he or she will be smiling for the rest of the journey.
Unfortunately Islands of Wakfu only currently supports two difficulty settings, Initiate and Goddess Mode – the latter of which removes the threat of death altogether.
Islands of Wakfu, for a first game of Ankama Play, doesn't lack generosity, nor qualities. Its richness encompasses several gameplay mechanics, a lot of old school 2D games references, fresh ideas, and high production values with superb 2D visuals. Sadly, its gameplay is also far to rough on the edges, and more importantly hurt by a difficulty level that is poorly balanced. A lot of gamers will probably surrender before completing it because of that, a few will love to overcome those challenges, but all of them would have gained much by discovering such a title, if only it could have gotten rid of those shortcomings.