Arguably, there isn't that much of a Bond feel to the game other than Craig's accent and a few familiar bars of the Bond theme music, but as action-shooters that mix stealth and melee, and a few car chases tossed in to spice things up, you won't find much better this holiday season.
Solid 9 for effort. I gave it ten to balance out the user score. Didnt expect much from this movie tie in. Pleasantly surprised. Very pretty, cinematic. Reminds me of the jason bourne game. The vehicle sections are handled well given the games developed by the people behind Project Gotham Racing series, you'd expect no less. I'd strongly suggest playing at the hardest difficulty setting (available)
Best bond game since Goldeneye
James Bond 007: Blood Stone is a good third person shooter, rather classic but overall enjoyable. Unfortunately, it's very short (nearly six hours, including cut-scenes), so it's recommended only to the fans of 007.
Blood Stone feels like a Bond-movie directed by Michael Bay. The game opens impressively, with variety in surroundings and the perfect Bond-vibe. But after an hour the lack of deep gameplay becomes grating and the shooting parts don't offer anything you haven't seen anywhere else before. Furthermore, the racelevels are downright disappointing and the only gadget in your possession is useless.
And it's all over in about five or six hours. Worse, for all its authenticity in terms of voicework, the cut scenes and animation are all too often hilariously awful.
James Bond 007: Blood Stone is a very underrated game and perhaps the most thrilling Bond experience I have had; close to watching them in the theatre. I am a huge fan of the fact that this game is a third person shooter, I have been turned off of the recent Bond games because it reminds me of playing "Call of Duty" or some type of war scenario game. The campaign for an experienced gamer may seem short, but for me who is someone who has a family and career I enjoyed an entire week of Bond. The story-line is strong, reminded me of old films, yet could have been expanded on for longer game play. The fact that Commander Bond is a spy and not necessarily a military character the third person perspective paints a wonderful picture for the viewer, the cinematics transition so well with the "3PS" a fun adventure from start to finish. This is the closest I have seen a game to fulfilling my virtual Bond fix, I will not be trading this one in!
"Bloodstone" is the "Uncharted" of James Bond video games. It's a slick, third-person action title with cover-based shooting levels, car chases and stealth segments. The cinematic cutscenes gives it the feel of an interactive 007 movie. On the downside, the level design is linear and the action isn't as explosive as it could've been. However, fans of "Everything or Nothing" and "Quantum of Solace" will enjoy it. I would rate this with a 7.5 out of 10.
James Bond 007: Blood Stone is not a bad game in the 007 series. Typical action from 3 persons with elements of racing. Mediocre gameplay with stupid opponents. Elements with chases look good, Bizarre Creations were able to make racing games. Class B game for 4-5 hours. You can only recommend 007 franchise fans.
007 Blood Stone is a poor way for Bizarre Creations[developer of Blur,my favourite game of all time] to go out before their closure.
Blood Stone is a generic,clunky,and downright lazy third-person shooter with stealth and driving **** driving sequences are the best thing about the game,with real intensity as you chase down terrorists.
The stealth is awful however,and the shooting is average and uninspired.
The graphics are pretty poor aswell,and soundtrack the same.
Overall,007 Blood Stone is a very lazy shooter that you may enjoy if you love **** for someone like me who does not,the game is poor and not recommended.
Lukewarm mechanics all around, linear and mostly uninspiring level design, last-gen graphics, broken AI, painful-to-watch cutscenes, and a limp plot make a promising-sounding game come out feeling half-baked. Getting through the game felt like a chore, and there was no payoff, in the end.