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Generally favorable reviews- based on 415 Ratings

User score distribution:
  1. Negative: 48 out of 415

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  1. Feb 7, 2012
    Well, I think Kingdom's of Amalur is that kind of fantasy rpg that u can't really miss. It's world is absolutely astonishing, and even I haven't played for that long, the game is very solid, and is so huge that u can do whatever you like. I really wanted a game like this for so long, and I am happy that KoA appeared.
  2. Feb 13, 2012
    I simply love Skyrim, Oblivion, and many other such RPGs and im adding KoA right to the list. Im not saying everything is perfect (difficulty and camera both been addressed by Curt in forums) but the fun of the combat makes it hard to put down. I love the environments also and i know the cartoon type graphics are a turn off for many but i love games that let me see fantasy and not something i can see in the real world. I wish all the best for 38 studios and this IP because with all the generic shooters out there good RPGs are hard to find and i think this is gonna be a great IP. Expand
  3. Feb 7, 2012
    20 hours in, and loving it - Best RPG since ME2/DA:O in my books.. Skyrim was my king, until it became unplayable and I'm still packing a sad with it (until it is 100% fixed, then I will put it back on top :).

    Amalur is such a great world, light and fanciful - and how rad is the arcade style fighting? so dope!! I also love the lore/story that has been presented to me so far.. as far as I
    can tell, this will be one of those games that you either really like, or really don't... look at some of those review scores ; 100% from Joystiq/The Guardian and others.. 50% from G4.. wowsers.. that's some standard deviation right there!! Expand
  4. Feb 7, 2012
    An all star cast, with great voice acting and a great sense of open world with beautiful scenery. This game has pulled off everything it said it would. The randomized loot and crafting makes an even deeper sense of play style,but look as well. The combat is well suited for this type of game and is ever changing, with every level and power you gain. Don't listen to the Skryim fanboys. You really can't compare the games as they are truly stand alone titles. I only give it a 9 for slight graphic errors but I can see those being fixed in the near future. This game honestly feels like what Fable promised it would be like, it goes above and beyond expectations. My #1 RPG for sure. Expand
  5. Feb 7, 2012
    Y'know, after experiencing the demo, it really got me hooked! So far, this would be my #1 RPG and the only RPG to get me back into gaming mode from a long time of missing long days due to uni. I really wanna thanked the devs for created such an awesome game for others to experience the awesomeness of the game. Amalur RULES!! I can't wait for OZ to release the game on the 9th then i can start spending almost most of my time 'dating' KoAR~ XD Expand
  6. Feb 7, 2012
    Amazing game, went above and beyond my expectations. It feels like an MMO but plays like a great single player story with extensive lore. Love this game.
  7. Feb 7, 2012
    Exceeds all of my expectations for a game in the A-RPG genre. Gameplay is stellar and unparalleled by any of its competitors. If you're looking for a great game that will be one of the funnest you've played, then this is the one for you.

    I was also surprised at how well they integrated the fantastic combat into a lore-laden world. The immersion is instant and perpetual which as an
    RPG junkie, is a must. Expand
  8. Feb 11, 2012
    I started out by giving this game an 8, but how ignorant I was until I started playing it more, I am amazed by the hour, it is the most fantastic and addictive game ever, it's unbelievable how much this game has to offer, if you enjoy games like Fable or Darksiders, or any action adventure or RPG this game will blow your mind. it is an absolute classic! a rare Gem. Worth every penny and then some. 9.5/10 Expand
  9. Feb 7, 2012
    What a fantastic game. While the graphics engine isn't perfect (some texture/draw issues), the art direction and environmental graphics are great. It's not just a giant,, ultimately empty, world filled with snow. And finally someone put actual combat into an RPG so i can enjoy fightinginstead of trying to avoid it. Don't get me wrong, I'm a big fan of Elder Scrolls and similar games but it's time someone put something out that pushed passed the idea of "giant world=good game" and put some thought into the actual gameplay, instead of riding on the coattails of technical wizardry. Like open world RPGs? Like combo-based combat? Like deep-lore? Get this game. Expand
  10. Feb 7, 2012
    This game is one of the best games you will ever play. Did you like Skyrim? This game is way better. Did you like God of War? This game is way better. Basically this game delivers everything and anything you hope for in an amazing game. They even give you free DLC on the first day! Big Huge Games & 38 Studios hit it out of the park with this one! It's awesome being able to customize your character any way you prefer. You aren't stuck with the generic mage class or warrior class. You can pick any combination and you are still rewarded for doing so! Go buy this game you won't be disappointed! Expand
  11. Feb 7, 2012
    This game tops any action RPG out there. It reminds me of what Fable was supposed to be. The story isn't anything to brag about, but that's not the focal point here. The combat is where this game shines and it shines well. Do you want to be a Mage who is also good at up close combat? Go ahead, KOA doesn't restrict you like other games in it's genre. It encourages you to mold your character to your exact specifications. Sleeper of the year if I had to guess. Expand
  12. Feb 7, 2012
    5 hours in and i'm loving it. Don't listen to g4 they are Skyrim fanboys. This game is great, the combat is amazing and there's loot everywhere. This story is less about decisions and more about being told a story. you should definitely get it!
  13. Feb 7, 2012
    Well, I think Kingdom's of Amalur is that kind of fantasy rpg that u can't really miss. It's world is absolutely astonishing, and even I haven't played for that long, the game is very solid, and is so huge that u can do whatever you like. I really wanted a game like this for so long, and I am happy that KoA appeared.
  14. Feb 7, 2012
    Awesome awesome awesome! Combat is amazing, no stale model here! You'll use all elements of combat not just magic or melee. Great story so far, great gameplay, huge game world I thought I was sucked in by Skyrim, man am I going to be in trouble with this one!!! GET IT!!!
  15. Feb 7, 2012
    This game is an excellent game, it's been a long time coming for an RPG game to include great combat. Picked up the game last night at 12 and have loved every second if it. The story line is intriguing, the quests are very entertaining and the combat is superb. I would recommend this game to just about anyone who like a good rpg or action game, this game has the best of both worlds.
  16. Feb 7, 2012
    Having a very fun time with this game. The crafting systems in this game are most enjoyable, the combat is fluid and fun. If you can put up with some generic fantasy cliches this game is a must buy.
  17. Feb 7, 2012
    This game is fun...which is more i can say about a lot of the newer games that get bogged-down in attempting technical or systems brilliance.

    Are the graphics dated? No, not really. They definitely are more colorful and brighter than Skyrim' a pleasant way. I suppose people who equate monochromatic worlds with excellence will be dissapointed... Personally I prefer this art style to
    the muted Bethesda one.

    Is the specialization system ground breaking? No, but it works well in letting you create an hybrid you care to dream up or the "pure" fighter, mage or rogue archetypes.

    Are the quests innovative? No, not really. They serve the basic purpose of sending you to x,y to do stuff and get rewarded for it. But then all RPGs do this. Even the most highly praised and innovative systems--like SWTOR for example--do exactly this once you strip off the fluff. I've played SWTOR enough to max 2 characters. The quests there are given in well-acted cut scenes which is it's innovative contribution to RPGs. However, 95% of those quests are all about wading through walls of mobs to kill the one (or 10) mobs that must be killed or fetch (or destroy) the 10 items. Along the way you get new "bonus" quests given that involve killing another 40 mobs for extra credit. Like I said, all RPGs do it and judging one poorly on the basis of lack of innovative quests (as Gamespot did) just tells me that the reviewer doesn't know how to look beyond the fluff to the meat of the game play: at their most basic, killing and fetching is what we do in RPGs.

    Combat is awesome with great graphics and movement and a multitude of combos to use and enjoy. And all classes get combos. Best of all, the mages don't get left out: they get combos too.

    Crafting options are also well implemented with a system that makes it relatively simple to make useful items as long as you invest points in your chosen skill(s)

    The last 3 games I've spent many hours playing have been Skyrim, SWTOR and this one. I'm having the most fun wioth this one...enough said.
  18. Feb 7, 2012
    This game came as a surprise. Its really good. I signed up on metacritic just so I could give it the rating boost it deserves. We need more good RPG's. Plus the company is based in Rhode Island, and that's where I live. But to remain unbias I will say the game is very easy so far, even on hard. There has only been one boss so far that had me ducking and diving. The combat in this game is awesome and alot of fun. Plus it looks good with explosions, sound effects, blocks, etc. The story has been fun to follow so far, they put alot of work into this game. Expand
  19. Feb 7, 2012
    Kingdoms of Amalur: Reckoning is what I have been waiting for in an RPG. Yes it's a mixture of a lot of other games out there but it takes what's great from them and does it even better. The story is so rich and well told that I can't find myself getting even remotely bored... ever! There are tons of things to do and see aside from the actual story, and are just as fun as the main plot. The world is beautifully done and I'm always finding myself stopping just to look around at the incredible environment. Now the main reason to buy this game (Aside from every other great aspect.) is the amazingly responsive and flawless gameplay. That right there is why I like this game WAY more then, Skyrim, Fable, Fall Out, and any other RPG out there. Expand
  20. Feb 7, 2012
    Si te gusta la mezcla entre Hack & Slash y el RPG este es tu juego, con unos graficos si bien no intentan mostrar realismo es sublime y los detalles lo hacen ver hermoso. Con una buena cantidad de horas de juego este se convierte en un Action-RPG que debes tener.

    Una cantidad enorme de quest, armas, puzzles y varios elementos que hacen de reckoning una experiencia que te cautiva,
    recomendable al 100%. Expand
  21. Feb 7, 2012
    All you Skyrim fan boys I am sorry you can not enjoy intercourse with your precious Elder Scrolls game, which is a great game, but if you are telling me that you do not have room in your heart for more than one open world RPG then you should contact your local government to legalize marriage to inanimate objects and get hitched and become Mr. or Mrs. Skyrim. Enjoy your honeymoon, as for me I will be playing any quality game I can get my hands on and not hoping for the next Madden to incorporate Dragon shouts into its game just to appease you head cases. Oh yeah don't worry those bugs in Skyrim aren't pubic lice (crabs) they are actual awful frustrating bugs so enjoy that while you are on your honeymoon. Maybe more games should have game crippling bugs that make game play impossible, that would be sick! BUGS BUGS BUGS!!! The future of gaming. Expand
  22. Feb 8, 2012
    Elderscrolls and Fable had a baby and it is Reckoning. Beautiful sound and graphics. Rock solid controls and camera views. Very open-ended and deep RPG elements. There are alot of references to WoW (Example- Frostweave cloth) and the environments remind me alot of Azeroth! Reckoning is a keeper. The replay value is very high- definitely worth checking out.
  23. Feb 7, 2012
    Amazing combat, good story, great customization. You have to go into Kingdoms of Amalur: Reckoning with an open mind and not expect a 15/10. Solid game that will hold most RPG (And most video game fans) over until their next anticipated game.
  24. Feb 8, 2012
    This is a really good game for any true RPG fan. I will start with the bad news. The graphics are slightly outdated, and subtitles aren't synced very well at times. Other than that, it has a nice massive world, with tons of lore. Each person you talk to has something slightly different to say. The combat is ridiculously awesome and will have you immersed for a very long time. The game took many things from many other RPG's but polished them and implemented them in ways that make the game truly shine at times. Considering this is the studios first game they did an outstanding job. I've been playing RPG's for the past 16 years and this one is going right up at the top with the best of them...maybe not THE best, but its tied for 3rd at minimum. It's a great game that one should at least try. Expand
  25. Feb 7, 2012
    This game is a way doesn't deserve the 10. However, it was developed so beautifully that Skyrim, Oblivion, Dragon Age, Fable, Mass Effect or other RPGs do not compare. The combat is so awesome and it brings a new dimension of ass kicking. Though the game looks like Fable 1, I have been waiting for a game that gives me a new combat system that really challenges the player. Skyrim combat system was a joke, but this game showed them differently. This game is a must have if you are a RPG fan or just want to wait for Mass Effect 3. Truly an epic game. Expand
  26. Feb 21, 2012
    I have changed my opinion from my previous review,after putting nearly 95 plus hours into the game so far and I still have not crossed the river to Klurikon and Alabastra I find that not only this game delivers upon what it promised which was great combat and a good RPG backbone element, it has some great lore which of course comes from the visionary mind of RA Salvatore and just plain overall addictive. I cannot find myself wanting to go back to Skyrim for any reason that Reckoning doesnt provide. I Suggest this game to all that enjoy gratifying combat with great leveling skill trees and ppl who enjoy a entertaining and long story. Nearly 200 plus hours of gameplay (not to mention the many more that will come with post launch DLC that I'm sure will be coming) but not only for those that invested in the Future Press strategy guide that is late to the party, but will add more to your game that you didn't come across before hand. I will be doing multiple playthroughs with many different classes and destinies. Again...thank you Big Huge Games and 38 Studios, and to all the Visionaries that made this masterpiece possibly. Here's hoping that you guys brought in enough revenue to create a lasting franchise, and that is not including the MMO "Copernicus" which i am hearing is still in development. Expand
  27. Feb 8, 2012
    What an awesome game! I love Skyrim and that doesn't stop me from enjoying it! It is not an open world like Skyrim but it's certainly not a linear world like Dragon Age 2. Combat is fantastic and the freedom of character design is great.
  28. Feb 8, 2012
    This game is extremely fun. A lot of people are bashing it for not being "open world" like Skyrim. Since i can start in one place and walk to the other end of the map, I consider this open world enough for me. The fact of the matter is that Reckonings gameplay is some of the funnest I have ever played in an RPG. That is where it shines and that is what needs to be considered when buying this game. Skyrim had immense technical problems among its greatness. I have never had Reckoning freeze or glitch. This game runs smooth and the battles are big. The world may resemble the likes of Fable or WoW...But the settings are gorgeous none the less. I think this game takes the deep customization of Skyrim and adds a more fantasy art style like Fable and differentiates it self in regards to gameplay. Many missions are not innovative or anything i have seen before. But being sent to kill enemies and collect whatever it may be has never been this fun to me and i look forward to doing more of it. Expand
  29. Feb 11, 2012
    There are few games that I love..and even fewer games that I feel strong enough to post about. Baldurs gate 1-2, Fallout games, elder scrolls,Dragon Age....1 that is, and now this. Kingdoms of Amalur is one of those rare games that feel like a labor of love made by gamers. Its whimsical and brutal at the same time. has a huge open world but it doesn't feel aimless. has great quests and 200 hrs of non stop action, that is at the pinnacle of the genre. 38 studios and Big Huge Games now have an avid fan....and a greatful one at that. Expand
  30. Feb 9, 2012
    As advertised from the very beginning, Reckoning is indeed a "guided" open world game. The combat is a breath of fresh air, combining elements of hack n' slash and action games residing over a sturdy and deep traditional RPG stat system that's sure to give you the satisfaction of both a standard RPG spreadsheet character along with the awesome combat of something similar to God of War. The world is alive and majestic, easily overtaking its peers in terms of immersion and sense of wonder. I'd like to reiterate that the game was never marketed as anything other than "guided open world". Folks who are upset that the game is not nearly as open as Skyrim have simply failed to be good consumers and do proper research into the product they are buying. The voice acting is phenomenal, rivaling some of the best RPGs to date. Although this appears to be an area of contention among reviewers, it's important to note that this is one of the more subjective categories of game review. Crafting is surprisingly deep, allowing you to customize your equipment to fit your playstyle rather than your standard spam professions present in World of Warcraft or Skyrim. The graphics are heavily stylized in a comic book fashion. It's no wonder with the likes of Todd McFarlane heading development there. The story is rich and unique, playing on several real life political themes as well as your standard fantasy flair. In terms of high fantasy, Reckoning stands apart from your cliche genre, introducing a new type of elf - the Alfar - which are quite different from your Lord of the Rings derivations you might be used to. In addition, many unique creatures call Amalur their home, including Jottun and Boggarts. I'd point out that most reviews here seem to be comparing the game directly to Skyrim, which makes me believe that there are more than a few angry TES fanboys who are non-too-happy about having a challenger to the open world throne. Unfortunately, they'll have to learn to deal with it, as Reckoning has finally provided RPG fans with a game that can have elements of other genres (particularly combat), while staying true to long-standing RPG conventions running behind the scenes, such as stats. I'd've given Reckoning a 10 but it is not without faults. The camera leaves a bit to be desired, and there could be a few more graphics options on PC. Expand
  31. Feb 14, 2012
    This cast of fantastic game designers have taken the best parts of so many games and have create one better than all of them. If you've enjoyed Fable, Darksiders, Torchlight even, you will love this one. It is so gorgeous, the music is incredible, reminiscent of Rockstar's Bully, The fighting system is loads of fun, you never stop improving your character, there is an incredible amount of things to do and ways to improve your character, the missions are fun and varied, the plot is interesting, and it seems to never get boring, the longer I play the more incredible it seems. The magic the weapons the special moves, just so many things to look forward to and so much loot it'll make you hungry for more. It is truly a game that is impossible to put down once you've started it. The camera isn't ideal but you'll get used to it, and the dialog and NPC textures might put some off a bit early on, but once you get into the game, all these things disappear into the background and you're left with an incredible experience that will get you hooked for very long hours. Haven't had this much fun in a long time. Expand
  32. Feb 10, 2012
    KoA is almost in a genre of it's own. It is more of a single player mmorpg than a true rpg, but I love it nonetheless. It's extremely hard to describe the scale of the adventure if you really get into the sidequests and various relic-like looting the game offers. It's in my opinion easily twice as large as Skyrim and as an enormous fan of Skyrim I don't take that saying lightly. Here's what I mean: In my playthrough so far, I've put in 40 hours, completed 3 main quest segments, completed 1 faction/guild storyline, 90 side missions, reached level 33 and I haven't even gotten to explore 1/4 of the world map yet. The combat is simple, fun and beautiful in action. The story is what you'd expect from a new fantasy rpg world with slight variations on elves, trolls, gnomes, faeries, etc. and it's great but only missing the feeling of any real change in the world through choice like you feel in mass effect or other western rpgs. The only thing worrying to me is the supposed 40 level cap. I feel like I could easily put another 100 hours in but I'm worried once I hit the cap, I'll lose interest. That is the only reason I'm not giving this amazing game a perfect 10. Graphics: 10
    Gameplay: 10
    Hopefully we'll get some DLC soon with a raised level cap and new abilities and some armor and weapon loot variations. Summary: I love this game and recommend every fan of fantasy/rpg/action to buy this game. It's nearly perfect and could be pushed over the edge with the much needed DLC.
  33. Feb 13, 2012
    KoA is an amazing new IP and I welcome it to the RPG genre.

    The combat is hands down some of the best you can have in a RPG, its fluid and feels like your doing damage.
    The art style works well and reminds me of Fable or borderlands.
    Don't listen to the reviewers that claim this isn't an open world, because if you get past the tutorial dungeon, it is as open as the fable or mass effect
    The loot system is superb with the WoW styled White
  34. Feb 8, 2012
    This is an amazing game, and an early contender for RPG of the year (which says a lot with the likes of ME3 and such around). The story is amazing; you can tell the amazing amount of depth and care has been put into the games lore. The combat is one of the best any RPG has put to date, very fluid and rewarding skill and reaction time, but not being a button masher. Voice acting is top notch, bringing to life a variety of interesting characters you'll meet over a 200 hour journey. This is the game Fable wished it could be. Skyrim wished its combat could be as great as this. This has a story Dark Souls can't even touch. An excellent RPG by a new studio, and a worthy first entry to a new IP. Expand
  35. Feb 8, 2012
    Kingdom's of Amalur is a great game for beginners to the RPG genre. The world looks beautiful, it has an easy to use combat system, multiple crafts, and most of all the destinies. The weapons and armor so far looks great. The re-playability of this game will be high since the level cap is at 40. The dungeons aren't unique to each-other, but they do have differences compared to the other. I have enjoyed playing this game so far, but then as all games this one does have its negatives. The interactive wheel is the basic Bioware wheel from SWOTOR. Although the voice acting is nice to have instead of the silent treatment, its barely above skyrim in repetitiveness. The invisible walls are quite annoying when you cant jump down from a ledge except for the designated areas. Also, the whole point of being open world is going anywhere you want. Even though you can go alot of places in the game, it feels linear at certain times. All in all, the game is definitely worth a buy even to the seasoned and beginner RPG fans. With a good story, loot system, and many mobs to kill, there is a lot to do to keep you occupied or keep you going until Mass Effect 3. Expand
  36. Feb 8, 2012
    This game is downright amazing. People that think this game is a 'rip off' of other games of a similar genre are absolute **** The art style that has been chosen for this game was really made big by (IMO) Fable (Oh and WoW), but many games are adapting this art style (DOTA 2, Diablo 3) because of how well it fits the RPG game play, it's an immersive art style that instills a sense of wonder and awe. The story in this game is made a little dull at times in how the voice acting is delivered in game, don't get me wrong, the voice acting is great, but the sync between the lips and the sounds is sometimes really... bad. Oh and people complaining about the lack of diversity in voice actors, you hire a hundred people to voice every singe character, Skyrim had about 3 voice actors, but I didn't see anyone complain? Just saying... Potentially the best part of this game is it's amazing combat system, If there are people complaining about a lack of innovation in this game, stfu. The combat in this game is probably the funnest and most diverse I have potentially ever played in an RPG, it's slightly God of War-esque but at the same time brings a whole lot more to the table, the incorporation of all 3 skill tree in one fight really keeps things fresh as there are hundreds of combinations for you to dispatch your enemies with. Finally there's the immense content, I haven't felt this over whelmed with things to do since Skyrim, and It feels really good. The colorful art style really encourages you to explore, and the fun looting in KoA really makes exploration fun. Overall this is a highly rewarding game that stays fresh, although not without it's faults, Is still an absolutely brilliant start to what will hopefully be a successful franchise! 9/10 Expand
  37. Feb 9, 2012
    It's actually what I expected first time out the with an rpg from three powerhouses. two of which aren't game designers. I have been playing rpgs since they were pen, paper and dice. I am also a Skyrim fan. You shouldn't rate this game against Skyrim. they've been at this much longer. I love the color and vibrate. has fairytale fantasy look. combat kicks ass. are there things they could improve yes but can't we all use a little improvement. I really hope they make more single player KoA's, I don't do mmo's I live out in country no good internet.also if the put it on pc and make it mod capable it would give any rpg a run for its money. now I have two great fantasy rpgs to play. Thank u. Expand
  38. Feb 11, 2012
    Kingdoms of Amalur is an interesting game for sure. After the great Skyrim it is not easy to launch a role playing game and expect it to meet the now growing expectations of gamers. But all in all, Reckoning stand out on his own as a great game. It is not perfect, but the total package is well worth a buy. The gameplay is excellent, and should hold on for many hours of adventuring in the world of Amalur. Don't miss this quiet jewel. Expand
  39. Feb 11, 2012
    Great game! Love it! Goes way beyond my expectations. Combat is amazing! 20 hours into it and still going strong! KOAR has me hooked.Story is very good and holds one's interest. I can't imagine ever getting bored with it. Glad I bought the game!
  40. Feb 11, 2012
    I had only been following this game for about, ~6 months before release, and it turned out to be everything i expected and more.

    The fluidity of combat, the varied environments, and all the rpg you can ask for! The world is big and open, not as open as a TES game, but it's openness is reminiscent of FF12.

    The combat it engaging, and deeply expansive. Different enemy types require
    different tactics. Trying to fight a mage like you would a boggart will only lead to failure. Enemies gain new tactics as you enter higher level zones, so it never feels like they are just becoming damage sponges. The combos are easy enough that anyone can pull them off, but are rewarding for those who want to explore them more and use them in the correct situations. Iv'e been playing for 40+ hours now and the combat has never grown stale, the only problem i have with it is that i kill so many enemies their's never enough! The environments are different, even moving from one forest zone to another. One forrest is your classic fantasy forrest, another is covered in the webs of it's arachnid denizens, and yet another is more akin to a swamp. So it never feels repetitive or stale.

    The rpgs systems and the loot is where this game sets itself apart from action rpgs and action games. The loot is completely randomized like in games such as borderlands and diablo. You may find yourself decking out in awesome new gear quite commonly. The game feature 3 unique ability trees and 9 non combat skills to customize your very own character. You get 3 ability points and 1 skill point every level. So this game is not an action-rpg, it is a full blown rpg. Never once did i feel like they skimped out on the rpg part of the game to add in more action.(though the combat is fast paced and incredibly fun)

    The story is pulling and interesting. There was one point when i thought i had to choose between to main characters and i was obsessing about it for a good ten minutes before i realized that wasn't the case. And every quest has some kind of back story that makes sense. No quests for the sake of quests here, though there is a LOT of fetch quest that require you to go to different parts of the map, but most involve some kind of unique twist at the end that they are all worth the effort.

    A game like this does not come without it's problems though. There are a few minor bugs, and in my 40+ hour playtime it crashed on me once. The auto saves are often enough that you will not lose anymore than ten minutes though and the game does not need to pause to auto save.

    If you are a fan of bethesdas rpgs, or have just found modern rpgs lacking, or rpgs in general, i would recommend this game to you.
  41. Feb 11, 2012
    Amazing quest structure and lore. Engaging and addictive combat. The world is beautifully designed. Controller integration is flawless and helps the game feel fast paced. I'm about 50 hours in right now and absolutely loving the game. Some of the skills are unbalanced and need tweaking, but this is a phenomenal first effort from 38 Studios/Big Huge Games in the Amalur world.
  42. Feb 11, 2012
    I've just picked up Reckoning and I can say this is great game. The art style while not to everyones taste I'm sure, is vibrant and lively and busting with little details that can easily be over looked if don't take the time to slow down and appricate them

    The class and skill system is very well handled allowing the building of flexible, usuable toon and no choice feels like a wasted
    skill point or an invalid build.

    The combat is fast moving and fluid and is helped very much by the superb animations on show here. Some of the best combat in an RPG i think I've ever seen. While the game looks and plays very much like a run of the mill action game but don't be fooled not far beneath the surface is a deep well structured RPG with usual bits and pieces involved including a deep crafting system.

    There was some talk pre launch about how open this game would be and the fact that the zones are bubbles linked but tubes. Let me just say the zones are huge each is easily as big as a hold in skyrim its just that they are linked by specific routes.

    What loses this game a point for me is slightly generic nature of the story I expected a bit more based on the billing of a 'top rated fantasy author' Still wondering if you should get this? Ask yourself:
    Do I like open games that you can explore?
    Do I Like fantasy settings?
    Do I Like 3rd person combat games?
    Do I Like RPG's?

    If the answer is yes to two or more of these then do yourself a favour an check out this game.
  43. Feb 11, 2012
    Not much too say. Ignore the trolls. I will freely admit I am a fan boy. I gave it a 9. It could use an extra difficulty level and first 15 levels can be made in about equal amount of hours, but no way is this game a pushover. Lots...LOTS of great random generated as well as hand tooled loot. Player housing is a source of income. HUGE world. Narrative is so in depth, take you time and enjoy the stories that are off the beaten path. There are some degree of fetch quests, but the reward, where they lack in lucrative pay out give a nice emotional twist. Expand
  44. Feb 12, 2012
    This game is awesome! I'm having so much fun! IMO, it's what Fable should have been. The action is very fluid. Having a great time crafting equipment!
  45. Feb 12, 2012
    I play RPG's. A lot. I played Fallout 1 & 2 way too much back in the day. I played the hell out of Fallout 3. Ive played Daggerfall, Morrowind and Oblivion so much I can quote much of the dialogue. I played Skyrim non stop for the last 2 months. Ive played Dragon Age: Origins and loved it. Kingdoms of Amalur is my new favorite RPG. It has charm and most imporatntly for me it's accessible. Gone are the worries of wasting countless hours only to restart because I made a bad choice in a level up. Any play style, hybrid, or jack of all character you can come up with is a viable option. This game is accessible. It's not too deep or too shallow. If you have 18 hours a day to sink into a game then KOA probably isnt for you. You'll be looking for something with more depth. But, if you're game time is limited this is the RPG you want to play. It's good. I was surprised. I watched the trailers, read the previews and guffawed. Then I tried it. I now feel like smacking myself for being so closed minded.

    At the very least give this game a chance. Don't play the demo. Rent it or borrow it. The demo does this game no justice.


    + A leisurely game
    + Beautiful game world full of interesting places and characters.
    + Tons of stuff to do. + Excellent pace.
    + Easy learning curve for RPG newbs.
    + As deep as you want it to be.
    + Interesting lore.


    - Graphics with deter some gamers.
    - Occasional Pop-In.
    - Framerate issues in larger battles.
    - Story falls a little flat.
    .- Dont expect this game to re-invent the genre.
  46. Feb 17, 2012
    Kingdom of Amalur is a great RPG. Huge beautifully crafted world with loads to explore and do. Combat is epic for this genre. Having so much fun doing side quests that I'm actually not that far into the main story after 60 hours in. Game runs great and have had zero issues. Only real negative is a finicky camera at times, but not something that holds the game back from greatness. In terms of fun factor and being immersed in the game I rate this title close to Mass Effect 2 and as with that game I can see multiple play throughs of Amalur with different character configs being just as enjoyable. Expand
  47. Feb 17, 2012
    KoA reckoning is not a 10 or even a 9 in my booksâ
  48. Nov 22, 2012
    One of the best games around, Reckoning delivers a good story but its real strength is the fluent game-play. The hybrid skill trees allow you to combine the classic mage/warrior/rogue combat styles with one another to your liking. Although the mage seems somewhat too strong, the classes are well executed and each allows a different game-play. This is one of the strengths of Reckoning: the experience is flawlessly fluent whatever you want to do as the controls remain simple yet effective (e.g. dodging is easy when well timed). While the main game is vast but not overly complex as the Elder Scrolls series sometimes seems to be, allowing for lots of hours for a single play-through, the real strength lies with the DLCs. They add a new layer of humour to the game which is simply amazing and makes Reckoning the best of its kind for me, even considering Skyrim, Darksiders and the other high-rated titles it draws from. This is the only game where I have bothered to unlock all achievements as it is just that great to explore the whole world available. A must have if you like the genre. Expand
  49. Feb 28, 2012
    LOL @ Skyrim fanboys giving this game low scores! This game is better than Skyrim.. Why?? Because its more "FUN" i know the cartoon-ish style puts some people off the game! But believe me.. This game is sooo much better than skyrim! And guess wha its doesnt have game-breaking bug/glitches like skyrim
  50. Feb 28, 2012
    I dont care what people say.. This game is BETTER than Skyrim, i dont care if skyrim looks more "realistic" but KOA:Reckoning is millions times better and more fun the ln skyrim! I recommend this game to every "REAL" gamer outhere
  51. Feb 21, 2012
    i have put a good 20 hrs into this and i am loving it and its not got boring.
    the graphics are very nice and colorful much like Fable in the look
    its a nice change from Skyrim although i would not say it is better i do enjoy it very much though and its very good and you should support this new IP and developer because it is a great effort with many good ideas that are very well executed
    and hardly any probs or glitches except minor issues which can be found in any big open world RPG Expand
  52. Aug 31, 2012
    I was still mourning having finished Skyrim when I bought this game. My initial impressions of the cartoon graphics were not good, but they grew on me. I still don't think much of the character progression. But the story lines are brilliant. Far more adult than witcher 2 (but then witcher 2 confused 'swearing' with 'adult'). No spoilers from me, but the Fae story lines in particular, were really excellent. A brilliant 'open world' RPG game which I've already played through twice. Definitely up there with Skyrim. Expand
  53. Feb 21, 2012
    This is a review by someone who has thouroughly played the game and knows what they are talking about and what makes a fantasy rpg good. kingdoms of Amalur Reckoning is the one of the most under rated and under appreciated games to come out in a while. I think this may be because every one including critics are so loyal to skyrim that they are biased and blind when they play this game. This game is different than skyrim in several big ways and delivers a whole different experience. The world is vibrant, colorful and enchanting. The combat is fast, visceral and fun and it is always getting better as you play because of the excellent skill trees. The story is creative, deep, and interesting. It is also longer then stories in similar games. Ths side quests are also fun and intersting. Most imporntantly the loot system is expansive and satisfying. I will get back to the loot system. One thing that should be noted is that this game does not play like an open world rpg and should not be treated as such. This game plays best when you move through the game at an even pace doing many side, story, and faction quest along the way. You wont be running all around the world like in skyrim. It plays best when you do one part of the map at a time. The main reasion for this is the slightly flawed region leveling system. If you go to a new area when you are too low level, that area will permenantly be set at the lowest possible level in its range. Ex: your level 9 and you go into an area with a 10 - 15 range that area will be at 10 for the rest of the game. So if you leave and come back higher than 10, that area will be easy and have weak loot. If played correctly this game will constanly give you challenging combat and consistanly better loot througout the game. Also the deep exstensive dialogue should not be a mark against amalur because it is there for the people that appreciate a deep interesting world. The dialogue can be easily skipped with the push of a button. Another thing I should highlight is the inovative and satisfying leveling system. In this game skills like lock pick and persuasion are seperate from combat skills so you don't have to sacrifice one for the other unlike one over rated rpg in particular(skyrim). Each skill tree gives you many fun and useful abilities that actually change the combat depending on you chartacter type be it warior, mage, rogue, or even a hybrid of these. Whats more is the character animations and voice acting are not bad for a game in this genre. There are many interesting and unique characters that are voiced quite well. Last of all, the map is large and fun to explore with several regions that look and feel very differant from each other giving the game good variety and length of around 100-120 hours depending on how much you do. The things that most critics have marked against this game have been exaggerated and harsh. If you took the standards most of the big critics held this game to and put skyrim to those standars, it would've gotten a 6 or 7 from all of them. Bad voice acting and character animtions. boring side quests and story. horrble and unrewarding loot system. horrible combat. boring skill trees that make you sacrifice combat for lockpick and similar skiils. Can't make good hybrids. unimpressive town. no real incentive for exploration. hundreds of boring, ugly, repetitive dungeons filled with nothing but drauger and bandits only to ge usless loot that waighs too much. These are the things critics let skyrim slip by with just because it has a big pretty open world and dragons. Tell me that isn't bias. amalur beats skyrim on all these elements which are the most important elements in an rpg. Story, exploration, loot, combat, leveling. Give it a chance. ( please keep in mind that I have played both these games exstensively and im not trolling. Im just fed up with the complete bias towards skyrim that is hurting the scores this game recieves.) Expand
  54. Feb 8, 2012
    I'm not usually a gamer, but this game has me hooked. I've never understood my husband staying up all night to play a game until now. I don't know a lot about all the technical stuff so can't tell you how it rates from that standpoint, but from pure user enjoyment, it's definitely a 10.
  55. Feb 8, 2012
    I've finished this game in one week and still remaining quests unfinished. I think this game it's a combination between Elder Scrolls, Diablo, Gothic etc. About the gameplay is one of the few very good gameplays in the last many years on rpg's games.
  56. Feb 9, 2012
    I am very happy with KOA. It has visuals like world of warcraft, combat like god of war,and crafting like elder scrolls. A lot of reviews say they feel the world doesn't center around your character. Which is true but it is more about perspective. I feel the world and its npcs function without me. But I can have an effect on eerything I do. I can't think of anything I don't like. Mcfarlene did a great job with design in my opinion your charecter looks very badass in heavy armor, a lethal assassin in leather, and a wise mage in cloth. This game is worth giving a chance (which many people haven't) take my word for it you won't be disappointed. Expand
  57. Mar 12, 2012
    Kingdoms of Amalur: Reckoning is an action RPG that copies a lot mechanically from other games, but does so very well, and puts it in a beautiful and interesting world.

    The game has combat and skills similar to Skyrim with equipment and abilities similar to Diablo and dialogue mechanics similar to Bioware RPG's. For me, the combination works incredibly well, and provides interesting
    character build options paired with interesting combat. This is really one of few RPG's where I really enjoyed dungeon diving.

    The game's setting, Amalur, is very interesting. The story has been good so far (after 60 hours of play, haven't reached the end yet), but I've really enjoyed completing the side quests, and figuring what's wrong in each region. I especially enjoyed a fight with a powerful gnome that ends in smashing him through a stained glass window... it was intense but still hilarious. The game is non-linear, but it's clear that the game expects you to do thing in a certain order; people kept telling me details that didn't make sense because I did many missions way out of order. Graphically, the world is beautiful and very bright, which is a welcome change from a lot of games. The music and sound are decent.

    My biggest complaint is that the game expects you to understand a lot of fantasy jargon right from the start. It took me forever to remember what an "alfar" was, among many other terms.

    Overall, this game has kept me happily occupied for quite some time now, and it's been a great way to kill the massive amount of free time I've been stuck with. This is one of my new favorite RPG's of all time. $60 is a lot of money, but it will be worth it for RPG fans. Anyone else that can enjoy a rich fantasy world will find a lot to like here.
  58. May 17, 2012
    What's the deal with 0 reviews? I mean it's just not possible that any game could be worth 0/10 points. That's mathematically incorrect, because the scale can only go from 1 as the lowest point to 10 at the highest.
  59. Mar 19, 2012
    Kingdoms of Amular was originally planned as an mmo,but was later changed to a single player game for unknown reasons.however I must say I really like this game allot.the game play and story are great and you still get that feeling you're playing an mmo.I have to say that I enjoy a good story about elves,dwarves,ect since I like sci-fi this was a great investment to feed my RPG needs.KOA is a must play. Expand
  60. Apr 15, 2012
    I've heard KOA: Reckoning being called many things, very few of them good, so naturally I wasn't entirely excited when I picked it up. I heard that most of the features borrowed heavily from Skyrim, and Fable, and played quite a bit like WOW. After playing it for god only knows how long I have come to understand these comparisons, although many of these judgement are wrongly placed.
    game play itself is actually quite close to a hack and slack game like God of War, where the combat is fluid, and fast paced, and attacking with a mage class weapon called Chakrams even are animated in a similar manner to those of Kratos' blades. However, this is not a bad thing. The class system is about as simple as any with three classes, and the combinations between them to make hybrid classes, and just as in every other fantasy game, the mage is still very much so the most overpowered class. The Chakrams for example are most of the time very powerful, and kill most things at the range a bow. Along with the typical combat and exploration of a fantasy game, the game has a lock picking mini-game which is nearly an exact copy from the Elder Scrolls, but easier by far O.o
    While the game has been dubbed "Baby's first Skyrim" I have to say that KOA is far more enjoyable then Skyrim. The combat is more fun, and adrenaline pumping, and while Skyrim felt more like work every time I turned on my console, KOA feels fun, LIKE A GAME SHOULD BE!!!
    The art design is bright and colourful like that of Fable, without the obvious British overtones, but some have actually complained saying the environments feel claustrophobic even though the world map is huge. The game world itself is actually very open, and highly detailed, more so the Skyrim, the problem is that the camera is angled down towards the ground most times, but once you tilt it up you can see highly textured skies and trees, or tunnel ceilings and rock.
    So why then is the camera angled down like that? you might ask. Well it's a lot like my right hand and the right hand of many other nerds: Beats the f*** out of me!
    The story is also quite well done, but after looking at the cover of the game I wasn't suprised to have a great story seeing it was created by R.A. Salvatore, Todd McFarlane, and ken Rolston who all have written very intriguing and engrossing fantasy stories before. Over all KOA: Reckoning is a great game, and it's a shame that so many will and have overlooked it since it released alongside many other AAA titles. The few errors I have with it are easily overlooked by the rest of the game. I however found it difficult to find in any store, so if you can find it, pick it up! Its an epic tale, in an epic environment (even though the camera hides that) with a colourful art design, and an epic score to go along with it. Well worth the purchase.
  61. Mar 6, 2012
    An intriguing story concept, massive loot, and actiony combat make Reckoning a winner for RPG lovers. Also, being able to "respec" your character mid-game makes trial fun and easy.

    No spoilers, so I won't go into the story here. Just know that it is well presented with skippable cutscenes and voiceovers. Skipping all story scenes makes for an action-centric game - get quest, go
    killing. I suggest you watch the scenes and involve yourself in the story for the full RPG experience.

    The loot system is almost Borderlands. You can, but don't need to, blacksmith your own armor and weapons. The loot in hidden spots, chests, and from enemies is massive. You'll never be without something you need. Crafting also includes potions and upgrade gems for armor/weapons.

    The combat is what is missing from Skyrim. The combos and dodging and special attacks from block and on and on and on.... It's an action game with a story and loot woven through it.
  62. Feb 23, 2012
    After 75hours of playing this game so far, I can safely say that this is one of the most addictive games ever. It is absolutely fantastic anyway you look at it, a bit or Darksiders a bit of Fable a bit of God of war, a bit of everything great and you end up with this true Gem of a game. Not playing this is a sin. Wonderful story, visual, superb music, worth every penny. Especially for an RPG fan. Sure it has a few minor issues, with camera and occasionally an NPC texture, but for such a humongous epic game it is virtually bug free and flawless. Skyrim, Fable and Fallout 3 are among my favorite games of all time, and they are all infinitely more buggy which is understandable for such big games. All in all, it is the most fun you can have and I see very few games being worth your money coming out this year. A game of the year contender. Don't miss it! Expand
  63. Mar 2, 2012
    Fantastic game. A lot of fun to play. I am only about twenty hours in and I can't wait till I have a free day to get back to it. There are so many things the game does right like the faction storylines, item management, combat, great looking world to explore, dungeon sizes, two world style re-skilling, etc. It does feel like they took the best western fantasy rpg ideas and put them together in one beast. The only better fantasy rpg out there is skyrim. in fact I can't think of anything I really don't like about the game. I guess the most important thing to me is that it is actually fun to play, something that many fantasy rpgs for the 360 never manage to do. I have played almost all of them. I even trudged all the way through the ugly turd that was the xbox risen port where you get killed by seagulls for the first ten minutes until you figure combat out. i would give it a ten but i am leaving room at the top for improvement. Expand
  64. Apr 28, 2012
    Kingdoms of Amalur is better than 90 percent of other rpgs. if you like rpgs with deep stories and a great loot system you'll love kingdoms. combat always refreshing with lots of different ways to go. money well spent.
  65. May 18, 2012
    It's been a long time since I've gotten sucked into a game, I can lose track of hours while playing. This game is just plain fun and my score reflects that. Others don't like graphics or facial expressions or some random refresh thing or some blah blah about the story. I'm no expert on those things but I know when I'm having fun.
  66. Jun 10, 2012
    It is very unfortunate that the developer is experiencing financial troubles (troubles that aren't even tied to Reckoning), because this game, while not a groundbreaking original, has tons of upside. It is one of the more enjoyable RPGs I have played.

    Reckoning has some cons though all can be easily overlooked and none, in my opinion, take away from the game. First, the world has a huge
    history but a lot of the side quests you encounter could be left out. These sides try to introduce characters and Amaulran history to you in a scavenger hunt fashion. The spoils you receive are usually worth it but the dialogue choices you have to sit through at times bog down the flow of the game. I am currently a level 23 with 25+ hours of play and I have found that a lot of the armor and weapons I am finding while out in the world are repeating. Even when I am finding upgraded weapons or armor they appear in my inventory as carbon copies of lesser items. Nothing major I would just like more individual pieces. The side quests also tend to seem very repetive. Go here and kill these monsters and bring this item back to me for this reward. Then the reward you are given turns out to be a weaker weapon or piece of armor than you already have. Kinda unnecessary. Again, it's nothing that hurts the game as a whole.

    The game does have a huge map. While a lot of the history is generic and lacks depth the map does allow a lot of new places to discover with plenty of enemies to kill. Leveling is probably the highlight of Reckoning. The class/dynasty system is very cool and allows limitless choices. I had started has a rogue/assassin and at level 18 decided to wipe my "fate" clean and realign my skills. I am now a battle mage who uses a great sword and chakrams instead of an assassin who uses daggers and a long sword. The game also has some pretty fun DLC available tha offer added hours of gameplay as well as offering more weapons and armor.

    All in all Reckoning doesnt offer a deep, highly immersive story like Mass Effect or Dragon Age. It also doesn't have a super realistic graphics engine like Skyrim or Dark Souls. Reckoning chose to go the World of Warcraft route but it works so well for the game. What Reckoning does offer is a combat system that is second to none along with a leveling system that is infinitely adjustable. Replay is huge not even including the many DLC that are available. 150+ hours is probably a low estimate. I gave it a 9. I think people rate it lower because they try to compare it to games like Skyrim and Dark Souls. It really doesn't compare to those games. In some ways it is so much better. But in no area is it truly lacking. If you are interested in an action RPG don't hesitate to buy!
  67. Jun 28, 2012
    This game is utterly fantastic without a doubt one of the best games I have ever played and ironically it came out 1 week before Mass Effect 3 In England and cost me less than half as much as I paid for Mass Effect 3 collectors editions which is not only a total rip off but the worst game in living memory,so thank God for KOA as it has restored my faith in gaming.
  68. Dec 11, 2012
    I utterly loved this game. It really brought me back to the old school faceless hero RPGs of old. I have played this through multiple times now and I can not get bored with it. I will admit it lays the fantasy lore/cliches on pretty thick at first but once you make it through the first act it feels like a Journey. Artwork is fantastic, combat is unique and fresh, voice acting is alright but the lip syncing could have been better. This is a dungeon crawler action RPG fan's wildest fantasy and in my books the best game of 2012. I'm sure there are allot of people who also don't like the game, and I really think it'S a shame you didn't like it as much I did. Expand
  69. Apr 10, 2013
    As a huge Skyrim fan, in many ways KoA is better. Everything is less grindy, combat is more fun, difficulty balance is better, inventory is more fluid (go "junk" category), alchemy is much less random guessing. The high fantasy graphics are gorgeous, and the setting is highest fantasy. On the other side, it feels more sterile and plasticy than Skyrim, which will bother some people more than others. Treasure is a bit monty hall; You'll collect so much stuff, it loses the excitement of discovery. The camera angles sometimes feel off, as if it focuses too downward. Gnomes are a poor aesthetic choice, IMO. Expand
  70. Jul 28, 2013
    One of my favorite action RPGs of the Xbox 360 generation. Reminds my alot of the Fable franchise in a lot of ways which to me is a good thing. Loved the colorful art style and the fluid combat. Actually one of my top ten 360 games of all time.
  71. Jun 26, 2012
    Don´t pay attention to what the haters say, this game is good. Well, It just don´t get max because of the bugs. that aren't really bad like in Fallout New Vegas that just crashes suddenly. Some items can´t be stashed that´s all. This game is great, there are so many things to do that sometimes you even don't know what to do first, spent more than 30 hours in the game and i´m not near the middle of the game yet. The combat system is what Skyrim should be, very dynamic and fun. Really, i didn't bought Skyrim for exactly the same reason that I bought this one: the combat system. It already one of the best games of all time for me. Brought back the hardcore gamer that i used to be. Wasn't playing nothing the last couple of weeks for more than 30 minutes a day more or less and now since i bought this game I played for more than 30 hours...Just loved it.
    It´s really a shame that 38 studios went bankrupt because of all the sick haters that steal the game downloading for free or buying pirated copies....and in the end even come here and say the game is **** just to justify they mediocre attitude of not supporting the game companies: " Oh that´s why I didn't bought it, just downloaded to see and it sucked"...yeah right....pathetic... really
  72. Jun 25, 2012
    A beautiful, expansive game world with up to 120 hours of fun to be had. If Fable, Oblivion and Borderlands had a baby, this would be it. Take Borderland's loot fixation, Fable's fairy tale charm and Oblivion's size and ambition......You get Kingdoms of Amalur. Very polished game, good atmosphere and story lines. If you like RPG's, this is not to be missed. Especially after the so-called "RPG" called Mass Effect 3 was such a shambolic disappointment Expand
  73. Sep 7, 2012
    If your a big fan of World of Warcraft, Fable or Skyrim, you'll love Kingdoms of amalur. This game has alot to offer. Some thing could be better but thats minor. Open world to explore. Awesome controlls. Graphics look good as well (looks like WOW). Once you pick it up you won't put it down for awhile. Worth a look and the money!
  74. Jun 12, 2012
    This game is awesome. I can understand why some gamers would be unhappy with it as it does take ideas from a number of different games. Even so, the makers never denied that they did that. For me this game is fun because it reminds me of games such as Fable and Skyrim, but there is more to it then that. Its just really fun, so if you are looking for a fun RPG I would recommend KoA.
  75. Dec 27, 2012
    I don't know why great games like this don't sell, this game is better than Skyrim, if you deny that you're not an Rpg fan, I'm really sad this game didn't sell well, this is one of the best games I have ever played, please, do yourself a favour and go buy this game if you're a real gamer
  76. Apr 3, 2012
    What a great experience and I recommend this game to any GoW or Fable fan out there. Totally awesome once you get your hands on some chakram and really take advantage of the speed and finesse of this game. If the graphics were bumped up just a bit I would give it a 10. The score was epic in an Elfman'esque style and the character design is conceptually awesome. I went in not expecting such a great game. Get it! Expand
  77. Apr 26, 2013
    One of the best games Ive played and by far the best fantasy RPG's. The sheer amount of content is crazy as the world is huge, but mostly it one of the most beautiful games ive ever played. The best part is the true combat system. The combat is real time and direct unlike most MMO's which if they ever make this into an MMO i hope they keep the amazing fast combat system. The amount of customization of weapons, characters, and powers, you have is by far the greatest in execution and orginization. The world is huge and provided dozens if not hundreds of hours of gameplay. It is a shame this game was so underrated. Being a new IP i feel like it got hurt by Skyrim, which when you compare them side by side, it really is a far better game both in combat, beauty and customization. Amalur gets u in the game and going right away and makes you care, where as Skyrim has a insufferbly long and boring first two three hours. People complain about Amalur having boring and repetitive NPC's which is kinda true, but singling out Amalur is kinda unfair since the entire genre of open world rpg's have the game problem becuase they havent found a cost effect way to vary up the hundreds of npcs and voice actors on the map. It really isnt that noticeible as the world changes and the enemies are extremely varied. It will make u want to explore and find new weapons and new armor. It lets you choose your combat style in a better way then other games. This game is in my top 5, and i highly recommend it even for people not used to the fantasy genre. Let's support this awesome new IP so we can get a sequel. Expand
  78. Apr 27, 2013
    KoA is breath of fresh air from modern WRPGs. The combat is excellent, the graphics suit the game perfectly and make for some beautiful views. The sheer amount of items, armor, weapons, and potions in this game is absolutely amazing. How the developers managed to put the huge world, hundreds of settlements, and tens of thousands of NPCs on one disc is astonishing. My only gripe with this game are the NPC animations when talking to them. They're stiff as a rod and show little emotions.

    Overall, this game is a must have for anybody with an Xbox and a love for beautiful worlds and fun combat.
  79. May 5, 2013
    a crazy fun RPG with a combat system that should defiantly be in more games. some of the quests in this game can be repetitive but that's nothing compared to how fun the rest if the game is
  80. Aug 7, 2013
    Kingdoms of Amalur is an open world fantasy role playing game created by 38 studios. To give you a proper entrance into the theme; you should be aware that the artwork came from none other than the artistic mastermind behind the Spawn comics, Todd McFarlane. If you are a fan of McFarlane’s dark taste and submersive environment style, than this game is crafted especially for you.
    At the
    very start of the game you are taken into a third person animated cut scene where you watch your armor plated character fall in battle. Once you have awoken you find yourself atop a mound of corpses, you are then prompted to customize your character. After choosing what race, gender and appearance you would like for your character you start the play through wandering through an endless cavern to find out what happened to you. Eventually you run into your ressurector who informs you that you were brought back to life to deliver peace and resolve to the world of Amalur against an evil destructor by the name of Gadflow. Once progressing through the introduction, you find out that you are actually "Fateless" in a world that is weaved by preordained fate. With this new resurrection, you have gained special abilities and techniques such as beginner’s might, sorcery and stealth which are upgradeable further through out the game, making you God-like towards the final stages of play through.
    One of the most fascinating things about the game (and my personal favorite) is the expansive world of Amalur. I reached 105 hours of gameplay towards the end of my journey while only exploring 85% of the map. There are so many different regions to explore such as; foggy wetlands, desert kingdoms; arachnid forests filled with egg sacks, spider webs and dead corpses, shore-side mountain tops and so many others. With each habitat you encounter, you will also encounter a different species that resides there. There are deadly fairies, trolls, zombies, giant spiders, large blood seeking Niskaru, swamp monsters and so many more. My personal favorite are the different elf like creatures you will encounter known as the “Alfar” and the “Fae”. These elf like creatures are divided among their particular hierarchies and the regions in which they reside. Take the lead antagonist for example; Gadflow, he is a “Winter Fae” with dark purple skin and piercing black eyes. Gadflow; like other Winter Fae, lives in the dark crystal twilight region of Alabastar explaining the physical adaptations to his environment. Pretty detailed right?
    In terms of role playing games, the aspect of leveling up could sometimes be overwhelming for some players. Amalur approaches the idea of upgrading your abilities while still keeping the gamers attention quite successfully. There are two leveling up configurations in Amalur; class and ability. Choosing your class in Amalur will depict which type of fighter you will choose to become; whether it be stealth, sorcery or might oriented. When you do finally level up one tier you will receive (5) points to use on class upgrades, making you a better warrior. Leveling up your class will yield better powers, such as poisoned arrows or meteor storm. You can also mix up your class; in my game I was half stealth and half sorcery, which gave me average powers since it was divided evenly between both. The second level up configuration is for special abilities, such as; sagecrafting, alchemy, dispelling cursed chests, lockpicking, blacksmithing and others. These classes and abilities are so simple to grasp; all you have to do is earn experience, get your level up notification and choose which ever skill you want out of a well designed and easy to understand level up chart. Also, you will meet many vendors through out Amalur known as “Fateweavers”, for a hefty price they will reassign all level up points back to you in the even that you would want to reassign your skills and abilities.
    Every game has its technical issues. Seldomly in Amalur you will encounter some texture pop ins and inaccurate voice overs, but overall the game flows very smooth considering its rapid hack-and-slash fighting style. For me, Amular takes overwhelming precedence over Skyrim in my videogame library. Even considering the fact that they are extremely different games, I found myself unenthused with Skyrim once I started my journey with Amalur. If you want to play a game that will involve you but not completely take away from your social life, Amalur is perfect for you. It is such a shame to hear about the bankruptcy of 38 Studios; if only more gamers took the time to read up on the game and play it, the developing company could have gotten the praise it deserved.
  81. Feb 6, 2014
    I had recently purchased this game during the EA games publisher sale on Xbox Live and I have currently played 5 hours of KoA: Reckoning. I have to say, this game is fantastic. The story and the gameplay are worth talking about. Best 10 dollars that I have ever played.
  82. Mar 18, 2014
    Simply the best of the best when it comes to the action RPG genre of gaming. The game play is solid, the talent/skill system is really simple to work on a specific type of build. For those who enjoy some sort of strategy to a confrontation this game may not be for you, but for those who don't mind some sort of rotation on abilities and not having to micromanage every detail then I highly recommend this game. Contrary to other reviewers, I did not feel this game had much if any thing in common with Skyrim or Oblivion. Expand

Generally favorable reviews - based on 71 Critics

Critic score distribution:
  1. Positive: 55 out of 71
  2. Negative: 0 out of 71
  1. Apr 11, 2012
    Kingdoms of Amalur: Reckoning is not all bad, it's just very bland. For a game that was in development for roughly seven years, the different gameplay systems don't seem all that well-thought-out. And perhaps the lengthy development also explains why Amalur brings absolutely nothing fresh to the table. It simply lacks its own identity.
  2. 86
    In terms of laying the groundwork for future iterations, Reckoning does an incredible job of establishing the lore as well as the world of Amalur itself. On the other hand, it fails to dish up a compelling single-player narrative, as the main plotline lacks substance and culminates in an almost cliché boss encounter by today's standards.
  3. Mar 22, 2012
    Kingdoms of Amalur: Reckoning is a hoot to play. It feels like Fable done right, like a third person Skyrim edited to a workable size.