Generally favorable reviews - based on 71 Critics What's this?

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Generally favorable reviews- based on 410 Ratings

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  • Summary: Immerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat. Expand
Score distribution:
  1. Positive: 55 out of 71
  2. Negative: 0 out of 71
  1. Feb 7, 2012
    Deep, polished gameplay wrapped around an interesting and engulfing universe with all of the bells and whistles RPG and action game lovers crave spread across enough content to keep you busy for months.
  2. Mar 8, 2012
    Ultimately, Kingdoms of Amalur: Reckoning is a game for the nerdiest RPG aficionado AND the regular Joe who wants just a splash of fantasy. Featuring wonderfully original graphics, gameplay that is fun and approachable, and a story that entertains without entrapment, this game is definitely worth a spin. But even in light of all it does right, Amalur's greatest accomplishment is boasting a very complex and intricate game while giving the appearance of something straightforward and effortless.
  3. 86
    In terms of laying the groundwork for future iterations, Reckoning does an incredible job of establishing the lore as well as the world of Amalur itself. On the other hand, it fails to dish up a compelling single-player narrative, as the main plotline lacks substance and culminates in an almost cliché boss encounter by today's standards.
  4. Feb 7, 2012
    As it stands right now, the loot-gathering is outstanding and the combat, with the full character progression system supporting it, is faster and more responsive than any other RPG out there.
  5. Feb 17, 2012
    A gigantic and compelling RPG experience. It's not quite ready to topple the big guns of the genre, but despite feeling "inspired" by every RPG or fantasy ever made it manages to offer a unique and entertaining alternative. Even if it does add yet another surly scantily-clad elf girl to the genre.
  6. Feb 7, 2012
    Don't be fooled: If you pit Kingdoms of Amalur against Skyrim, Reckoning will be pulverized – Bethesda's roleplaying epic is superior in every aspect. But as a hack-and-slay in an expansive world with entertaining fights and more loot that you can carry Amalur stands out. It is exactly what I've been waiting for since the good old days of Champions of Norrath or Dungeons & Dragons Heroes – even though the inventory system lacks usability.
  7. Feb 7, 2012
    Even with such an elegant combat system, however, Reckoning does not know how to indulge it. The actual combat scenarios themselves are painfully pedantic and lose any surprise after the first few hours of play.

See all 71 Critic Reviews

Score distribution:
  1. Negative: 17 out of 176
  1. Feb 13, 2012
    I simply love Skyrim, Oblivion, and many other such RPGs and im adding KoA right to the list. Im not saying everything is perfect (difficulty and camera both been addressed by Curt in forums) but the fun of the combat makes it hard to put down. I love the environments also and i know the cartoon type graphics are a turn off for many but i love games that let me see fantasy and not something i can see in the real world. I wish all the best for 38 studios and this IP because with all the generic shooters out there good RPGs are hard to find and i think this is gonna be a great IP. Expand
  2. Mar 6, 2012
    An intriguing story concept, massive loot, and actiony combat make Reckoning a winner for RPG lovers. Also, being able to "respec" your character mid-game makes trial fun and easy.

    No spoilers, so I won't go into the story here. Just know that it is well presented with skippable cutscenes and voiceovers. Skipping all story scenes makes for an action-centric game - get quest, go killing. I suggest you watch the scenes and involve yourself in the story for the full RPG experience.

    The loot system is almost Borderlands. You can, but don't need to, blacksmith your own armor and weapons. The loot in hidden spots, chests, and from enemies is massive. You'll never be without something you need. Crafting also includes potions and upgrade gems for armor/weapons.

    The combat is what is missing from Skyrim. The combos and dodging and special attacks from block and on and on and on.... It's an action game with a story and loot woven through it.
  3. Feb 14, 2012
    This cast of fantastic game designers have taken the best parts of so many games and have create one better than all of them. If you've enjoyed Fable, Darksiders, Torchlight even, you will love this one. It is so gorgeous, the music is incredible, reminiscent of Rockstar's Bully, The fighting system is loads of fun, you never stop improving your character, there is an incredible amount of things to do and ways to improve your character, the missions are fun and varied, the plot is interesting, and it seems to never get boring, the longer I play the more incredible it seems. The magic the weapons the special moves, just so many things to look forward to and so much loot it'll make you hungry for more. It is truly a game that is impossible to put down once you've started it. The camera isn't ideal but you'll get used to it, and the dialog and NPC textures might put some off a bit early on, but once you get into the game, all these things disappear into the background and you're left with an incredible experience that will get you hooked for very long hours. Haven't had this much fun in a long time. Expand
  4. Feb 26, 2012
    I am pleasantly surprised at how much I am enjoying this game! More than anything I was intrigued at the idea of getting some Mass Effect 3 swag just by playing a demo, but after trying it out decided I would give it a go. I definitely do not regret my choice, I'm 20 hours in and loving it! Unlike a lot of people, I enjoy the more 'cartoony' style with the bright colours, a nice change of pace from most current gen games. The combat looks and feels good and is easy to pick up, though certainly not the most complex compared to a lot of action games. The fast travel system is handy, and contrary to some other commenters, I actually find the world map very helpful and easy to navigate. The camera is a bit annoying at times, but far from game-breaking, you do have control of it, after all. The story hasn't pulled me in the way some other games have, but I'm still interested to see where it goes. I'm not really into RPG's that much, a lot of commenters are comparing it to Skyrim (which I haven't tried) and Fallout (which I'm sorry to say bored me to tears), so I maybe don't have the same perspective, but I think KoA is just plain fun. Really glad I took a chance on this one, and I hope it does well, congrats to 38 and Big Huge! Expand
  5. Feb 9, 2012
    At 25 hrs into the game I'd say it is a solid 8-8.5. People giving this game a 10 or very low scores are either blind fan boys or jaded crybabies. I've been playing RPGs for 20 years and would say I have an open and fair attitude toward each game I play.

    KoA doesn't bring anything really new to the RPG field per se, but manages to take elements from great games and mash into one package. Combat is KoA's strong suit and it puts most games to shame in this category (Skyrim...). My only gripe is that I haven't encountered any opponents that require any real strategy to defeat, which is disappointing. Basically if you are somewhat competent player shouldn't ever die in this game (other than at the intro scene). I've been playing as a Shadowcaster (mage/rogue hybrid) and it's a blast. Switching between weapons and magic is smooth and fast. KoA has some of the best animations for stealth kills I've seen in any type of game. There's something beautiful about crawling up the back of a big Jottun, slitting his throat and watching the blood spray out.

    The main story and quests are on par with current popular wRPGs, nothing terribly impressive or highly engrossing but interesting enough that I'm curious in how it plays out. Main characters lack any real personalities which in turn causes you to be less drawn into the world. I find this to be a growing trend in field (played 160 hrs in Skyrim and I don't think there's a single memorable character in the game, same with my 7 NG+ playthroughs of Dark Souls).

    The world is quite large, but it's really not an open world like a Bethesda game. It's more along the lines of a MMO with interconnecting zones. Quests do a good job of moving you around the zones as does self exploration.

    The crafting systems are so-so. It would have been nice to actually have some type of leveling associated to them instead of the skill point system that's a direct pull from Dragon Age Origins. The talent trees are pretty solid and are reminiscent of WoW's talent trees. All the talents are useful and can cater to how you want to play the game.

    I've encountered a couple very minor glitches so far nothing really major though like Skyrim or Fallout:NV. The biggest issue I've had is with wonky camera angles. One time the camera went into the ground after I killed a guy and I couldn't see the other one I was fighting for 10 seconds or so when the camera righted itself.

    I installed the game on my Xbox HD and load times are generally pretty short.

    If you're looking for a fun RPG to waste some time on KoA: Reckoning is definitely worth your time and money. Just don't go in expecting the next best thing in the RPG realm.
  6. Feb 10, 2012
    The game is decent if you like loot based games. After beating the game I can say that the story is marginal at best. It lacks anything that would differentiate itself from other fantasy stories. The combat is solid but it will get monotonous after a while no matter what kind of build you make.

    If you come into this game expecting a deep story that will keep you interested, you will probably be let down. But if you come into this game knowing that it is all about the loot, you are going to have some fun. This game is suited best to people that enjoy Diablo 2 and Borderlands. I was only able to really enjoy it for one play through but that is just me, your mileage may vary.
  7. Mar 13, 2012
    Go play Fable, Skyrim, Mass Effect, Fallout - really any other RPG. KOA is a huge let down. Boring story, generic acting, generic characters, generic quests, generic everything. The decent combat is not enough to save this game. You are better off playing another PG, trust me. Expand

See all 176 User Reviews