User Score

Generally favorable reviews- based on 786 Ratings

User score distribution:
  1. Negative: 71 out of 786

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  1. Oct 29, 2012
    On paper, LA Noire sounds like an open-world sandbox fused with an interactive movie, but in truth, it's so much more. It's groundbreaking, effortlessly engaging and utterly sublime. To miss playing LA Noire would be a heinous crime. Simply put, it's a work of unbridled genius.
  2. Jun 18, 2011
    Revolutionary facial expressions and the typically impressive rock star voice acting and scripting, but where the flip is the game? Drive to scene in slow, outdated car (running reds and smashing through the environment on the way of course), find body, plod around crime scene for clues (which are as subtle as a brick - ooh a knife with an address on), go to suspect's house, press random dialogue buttons (if in doubt, press doubt, because trying to read the facial expressions is a) boring and b) fruitless), give chase on foot or car (which amounts to holding your stick in the general direction of the slowly fleeing criminal), arrest perp. Repeat to fade. Style over substance methinks. I give it half marks for the brilliant presentation, but without the gameplay what's the point? Expand
  3. Jun 13, 2011
    Good game.
    Too much hype maybe for the "facial motion scan" technology used in this game which is honestly impressive. And it's the core of the game. Sadly, it's impact is mitigated on the overall experience. Nevertheless many developers should use this technology in all future releases.

    Otherwise gameplay wise, the game is slow, sometimes dull so you have to be patient, shooting is
    'clunky', action is repetitive (but it's not 'that' repetitive as others claim in my opinion) and most seriously, when it comes to the story's pacing itself, it's a little messy. Suddenly some important events occur abruptly, very quickly in the scenario/story (could have been smoother) You have no real control over the events: even if you fail questioning, the game will still go on and there's absolutely no real attachment/affection/sympathy to any of the characters in the game.

    It's a good game, a nice and courageous try but it's definitely not a gaming revolution as some might have claimed.

    Not Bad
  4. Jul 30, 2011
    You cannot really think of this as a video game. Its more like an interactive film.

    Although the story telling, acting and atmosphere are amazing, I found the crucial interrogation system to be deeply flawed. If I got a question wrong I would quit out to the menu and reload from the same point, otherwise I miss out on the plot which is VERY irritating. I think they could have explored
    the morality aspect a bit more, it would be interesting if you weren't such a clean cut cop. If you had the ability to take bribes, plant evidence or force confessions with violence I think it would have made the game more interesting because even though Cole Phelps does everything by the book, the player should be able to make their own decisions. Instead, I felt like a passenger following him around. Expand
  5. May 19, 2011
    This game is truly amazing. The graphics, the story, and the gameplay far surpass many games. Being able to play as the good guy now is a much newer experience compared to all the other GTA games i have played. Many will complain that this game has too much talking, interrogating, and searching for clues, but it does have just enough action to keep people satisfied. The only keeping this from a full ten out of ten, is it's still a lot like GTA 4, RDR, and Mafia 2. I wish something newer could be added to the open world freedom. Expand
  6. May 26, 2011
    I enjoy film noir, so I wasn't a hard sell on this game at all. The clue finding and interrogations were really fun, and the story was well written and engaging. The game is a bit on the easy side, and there is no difficulty setting, but you can toggle off the clue hints and the aim assist, and choose not to use your intuition points. That toughens things up. Although it's linear, the gameplay has a lot of flex to it. You can search out all the collectables or ignore them. You can drive and take in the scenery, or let your partner drive and skip the trip. You can break up the story by responding to street crimes, or not. You can even skip the action sequences entirely, after a couple of tries, if you're not good at driving or shooting. I like that they tried to make a game that would have wide appeal. Casual gamers who aren't good at shooting or driving can still enjoy it. Those who find the detective work too slow paced can respond to the street crime dispatches and shoot it out with perps. People who need a free roaming fix can search out film reels, landmarks, and the many different cars. Sure, some will complain it is too GTA-ish, or not enough. I personally would have enjoyed more (any!) distractions scattered around town, however, the developers have done a good job of balancing the gameplay to suit different gamer preferences and that is no easy task given how finicky some people can be, myself included. But, what's a review without a few irrational complaints: Is it just me or did it seem short considering it filled up three discs? Why do these antique cars handle like crap? And, I wish I could save at any time, so when I screw up an interrogation, I can reload right to the moment before I screwed up, instead of reloading to the last auto-save which means I may have to re-search for a few clues, and listen to some dialog over. I mean, come on here! Expand
  7. May 22, 2011
    This game is amazing! I've seen people complaining about the length and the lack of multiplayer but it doesn't need it. And as for the length 25 hours+ is a long game. Just don't go into it expecting the mindless violence of games such as GTA and Saints row and you'll enjoy it.
  8. JET
    May 22, 2011
    This game is, in the words of Frank West, FANTASTIC! It has one of the best storys seen in games for a while, and the atmospere is simply amazing. The music and voice acting help this. Buy this game!!!
  9. Sep 15, 2011
    A very unique take from Rockstar that focuses more on story than gameplay. The facial animation is pretty much the greatest achievement this game has ever put out and it will be an influence in future games and its implementation on interrogation is nothing short of genius. Though the story is very good, as it is a story based game, I did find the gameplay very repetitive and made the story drag. Being a story based game, it does a very good job of making you feel like a detective and the game itself is aware of that; nothing more, nothing less but I do feel that they could have added more into the gameplay Expand
  10. May 17, 2011
    This is the next level for video game graphics. Hopefully this style becomes the standard for future games. Fun, thought provoking, and entertaining. Everything a great game should be.
  11. May 29, 2011
    Any game which references Shelley and Hamlet is a-okay in my book. This is an unique experience, and will sure leave many people expecting a GTA in Noir-style or even a Red Dead Redemption-styled game cold. This is a new step in the direction of video-game-to-movie-integration, I saw one commentator say that this is not so, that it is definitely a video-game, and I don't know what that person was talking about; It feels and looks like a movie, where kinetic energy is based more on story and character development rather than action. The game-play is a bit awkward however, and there are minor incongruities in the flow of action when the police captain will yell at you while in the next scene praise you. These are only minor complaints but are also important since the game strives for such heights. In ambition it is definitely a 10, but in execution it is more of an 8, and so the final will have to be 9. I can't comment on the story, since I'm not completely done, but it does a great job of pulling you into, maybe not such a realistic world, as much as an world of Los Angeles 40's noir which thrives on the mystique of LA folklore. Expand
  12. May 17, 2011
    A great game with a good story. The story could use some patching up for continuity, and the gameplay can get a little dull. The main rip against this game is the restriction put on the player. Anyone familiar with GTA/RDR will feel a bit taken aback at what you can't do. However, once you get the typical Rockstar image out of your mind, you're left with a very original, fun, and refreshing experience. It's not perfect, but it is different, and it's definitely fun. Expand
  13. May 29, 2011
    LA NOIRE - a revolution in video game design but a flawed one at that.

    L.A Noire is a game developed by Team Bondi and published by Rockstar Games. You play as Cole Phelps, a former war hero turned LAPD cop who is trying to move on with his life after the war. The game is set in Los Angeles, California in 1947. The most famous aspect of L.A Noire is the 'MotionScan' technology. Actors
    play out the scenes and every movement is motion captured and placed in the game. The result is a truly engaging detective experience where body language and facial expressions are a key tool to cracking the case. L.A Noire is a game which wouldn't have been possible without this technology.

    L.A Noire's gameplay is made up of 4 scenarios. Driving around LA to cases, investigating the evidence at the crime scene, interrogating witnesses and suspects and car chases/on foot chases. Many people will say the game is linear, but it honestly is not. Because of the nature of the game, every case is unique, which can't be said for Grand Theft Auto.

    Although a lot of people will be impressed with the content of this game, some aspects of L.A Noire has been done before. Searching for clues, investigating items and keeping a notebook record was done in 2000 by Shenmue but L.A Noire does it FAR better and expands on it. Phelp's notebook keeps a log of 'People of Interest', 'Locations' and 'Clues' relating to a case. If you join the Social Club, you can use intuition points which are earned by ranking up, to remove an answer for an interrogation, ask the community or show all the clues.

    That said, L.A Noire expands on these concepts, puts them in a narrative that they fit and provides an engaging story and experience which you shouldn't miss.

    Buy it!!
  14. May 18, 2011
    L.A. Noire is another Rockstar victory. If you are a fan of Red Dead Redemption and the Grand Theft Auto series, you will see the influences here. If you have played Mafia II and you liked it, Rockstar much improved on that concept and gameplay feel and expanded it with wide open world maps and outstanding sound and graphics. Marry all of this with a stats system that tracks your game achievements as well as Call of Duty and you will find a very enjoyable complete game. I find that this game is fun to play with another person as well discussing all of the clues and learning interrogation techniques. This game will be up for game of the year for sure. Congratulations Rockstar, thanks for giving us such a great experience and making a game that will take longer than a few hours to complete. Expand
  15. May 17, 2011
    This is a game that you will not want to miss. The story is one of the greatest i have ever come across, the gameplay is fantastic, and the replay ability is instant. This more than matches up with last years RDR. What will Rockstar do next. That's the beauty of it.
  16. May 18, 2011
    This is not GTA - 1940's. You should be made completely aware of this before you decide to buy the game. The game really is pretty basic in it's game play. The basic game play is as follows: 1) Drive to Point A 2) Search for Clues 3) Interview someone 4) Get graded 5) Drive to Point B if necessary 6) Repeat When you are driving from Point A you are frequently given APB calls where you can intercept crimes. This basically consists of a shootout or chasing down a criminal across streets, up buildings and over fences.

    The unfortunate part of all this is that it gets old fast. The story is good and the characters are somewhat interesting, so you keep plugging along, but you get the undying urge to want to drive/run all around the city to start trouble or see what you can get into, but it is not necessary and therefore you feel like this massive city was created for naught.

    Although I enjoyed the story, it feels like there is a HUGE piece of the game that was untapped or hidden or just plain forgot about. Although the city is alive and buzzing, you feel unattached to it and its citizens and you are left wondering about all the things that could have been added to the GAME PLAY outside of the story that would have made this a Titan of a game.

    The Save system might be my biggest gripe of all. It's autosave and you have no way of saving when you want, no way of reloading and trying a scenario out differently. The frustration in this is that you will sometimes know exactly how a crime went down but you might have picked the wrong question and steered the ending in a direction you did not want.

    All in all, I do commend the developers for trying something new, but if this was given another year, and there was focus outside of the story, I couldn't imagine what this could have become.

    Some other reviewer mentioned that this is Carmen Sandeigo for adults and I honestly couldn't agree more.
  17. May 21, 2011
    L.A. Noire was one of the few games I was looking forward to this year. The first question most people always ask is " Is it good?" Well, rest easy L.A. Noire is a good game. Team Bondi deserves recognition for taking a gigantic risk with this title (not rockstar like people believe). They succeeded mostly. I just can't help but feel that the amazing parts of this game are overshadowed by the strong and noticeable flaws. The large part of the game is very repetitive. Although, you could say this strongly represents cop work. After I got to vice I found myself groaning at the presentation of more cases. Let's get one thing straight. The graphics are phenomenal. Everything has detail and is crisp,bold, and well real. I should also point out that I am a huge fan of noir. I feel that this is a bold game, but the game overstays its welcome with repetition over a ridiculous length. It reminds me of RE4. An amazing game if it hadn't lasted as long.Buy it if you must, but don't expect any replay value.I'd say it's worth a rent, but I got bored a little past halfway. Expand
  18. Jun 11, 2012
    This game does things that are quite innovative and frankly it should be something that changes how games are done in the future. The facial motion capture, and the use of real actors makes the game a classic. There's actually quite a bit to do in the game besides the cases, so it never gets boring. The realism of the cars, and the settings are so spot on, its just amazing. There's a point in the game (about 3 quarters in I guess), where the flashbacks is done so well, its as good as a great movie. Suddenly you have a character is more human and interesting than any in gaming history. After you figure out how to interrogate, that almost becomes the best part. Gathering evidence also gets more fun since you start to realize how to close a case. And when you want something else to do, you can run around find a hidden vehicle, or film real. Great fun and worth replaying. Expand
  19. Dec 4, 2012
    Hell **** yeah!!! this game is **** awesome. Seriously. I don't know what they make their people do at Rocksar but they should keep doing it because this game has everything that I could possibly want out of a detective game. Even side missions like street crimes. Jesus Christ, this is awesome
  20. May 21, 2011
    Just like Red Dead Redemption before it, there's nothing else quite like it. Another gem from the Rockstar stable.

    If your expecting GTA does noir, then your gonna be dissapionted.
  21. Sep 24, 2011
    A great man once said, "If you build it, they will come." And so it is with Rockstar: any game they put out will inevitably be purchased by me and every other 15-30 year old male who doesn't do the Buffalo Bill dance and coodle their unbearably annoying yip-yip dog.

    I don't regret my purchase for it's worth it if just for the facial animations and unique game play. But alas, as you might
    have already heard, this game can be dreadfully boring. Expand
  22. Jun 7, 2011
    L.A Noire is a very innovative game which i commend Rockstar and Team Bondi for.It's a cross between Heavy Rain and GTA set in 1940's los angeles with a really immersive storyline which keeps you hooked.You just can't wait to get investigating the next case.Sure the game does get repetitive in terms of investigating cases,and it has the gameplay mechanics of GTA,but i still find myself completely hooked.The facial expressions are amazing and motionscan sets a new standard in graphics.The acting in the game is top notch and it's great fun carrying out interrogations and looking for clues during investigations.I'm not going to say this game is perfect,but i admire Rockstar and Bondi for taking a risk on this title.The game could do with a touch more variety in terms of gameplay,but the foundations are there to build a sequel which i would have no hesitation in purchasing.And some people need to stop comapring it to GTA,sure there are elements of it ,but this isn't GTA it's L.A Noire. Expand
  23. May 20, 2011
    I really enjoy this game, I think the negative reviews are coming from peple that have the wrong idea of what this game is about. It's not about killing people. It's not about shooting people up. It's not at all like Grand Theft Auto or Red Dead Redemption. If you approach this game realistically and play it realistically, actually acting like a cop and not trying to break the law yourself, then it's an amazing game. You need to play this game right or you won't enjoy it. Expand
  24. Jun 10, 2011
    When i saw the trailers to this game i admit that it looked very impressive, but when you think about it all you saw where the cut scenes, and that is exactly what you get. This game (and i use that word very loosely) is more like a tech demo with a couple of bits tagged on to play.Graphically the motionscan works very well and there are some genuinely impressive parts where the acting really shines through, my real problem is the lack of action.I play games to be excited and exhilarated and L.A. Noire did neither for me, i really tried to enjoy it but in the end it felt like a case of the emperors new clothes. Every case is the same-go to an area,find clues,drive somewhere,look for clues,complete a very quick chase,charge someone and repeat. To be honest im disappointed and i expected more from one of the finest publishers to ever grace the gaming world. Expand
  25. Nov 15, 2011
    Impressive and unique but fails to live up to the potential. A short campaign, lame collectables, and repetitive objectives take away from LA Noire's value but its rather addicting and will keep you coming back for more.
  26. May 17, 2011
    This is another amazing game from Rockstar Games. Team Bondi did a great job with the development of this game as well as Rockstar. This game progressively gets better. It is a must have.
  27. Jul 1, 2011
    When I first saw L.A. Noire graphics, I was amazed by the facial animation. The work they have put in those techniques are just incredible. Letâ
  28. Jun 14, 2011
    A game which changes so much within the video game industry, proving that you don't need to run around shooting everything to make a great game as well as the new facial animations setting the standard for all future games. However, It doesn't feel as action packed or the story as climactic as Red Dead Redemption's and so as a game, it cannot trump it! Eagerly awaiting on a sequel!!!
  29. May 23, 2011
    I've just completed this game, and it is exceptional. The look of this game is amazing, beautiful graphics and wonderful facial animations, most of all though i like the clever use of lighting in this game, it really feels like a 'noir' inspired game. The attention to detail is amazing and every part of post WWII LA is perfectly recreated. The story is excellent and the twist at the end certainly shocked me. Gameplay is good, but is pretty much identical to GTA 4, which is not a bad thing. The only couple of points that im disappointed with are, firstly the driving, which could use a lot of tweaking. It took me quite a while to get use to, so i mainly just let my partner drive, and also the outcome of your own personal decisions - whatever option use choose to take, the outcome is the same each time. You'll understand me when you play this game. It's not enough of an issue though to stop me giving this a 10. Brilliant game.. Expand
  30. May 28, 2011
    This is my Favourite Game of all time (Mainly because im a big Noir Genre fan) it is full of exciting missions and it is a BIG Game! I love the Story, its classic Noir at it's best! The Gameplay is Fresh and unique and the Graphics are Remarkable. Go out and Buy this Game!
  31. May 17, 2011
    It can all really be said in about three words: Fun and Fresh. It is definitely fans for an adventure type game, with some nods to the gun-play of Rockstar games before. I love it and, personally, I feel exhilarated when I nail someone with evidence and despair when my witnesses clam up. Yes it may seem repetitive chasing after crooks and collecting clues, but the fun is more in how you use the information to interrogate people. This is one that is at least worth a try, you may be pleasantly surprised (and if you don't like it I'm sure it will hold its value as a trade-in for a while). Expand
  32. Aug 15, 2011
    I kept hearing all the hype about this game, but I really couldn't get a grasp for it. I really wanted to see screenshots and in-game videos. Nevertheless, I decided to jump on board and buy a copy. Unfortunately, the game lives up to its hype, but nothing else. It's great for showcasing the facial expression technology, and from the attention to detail in recreating historic L.A. is impressive, but it fails to entertain me. The investigations consist of a series of multiple choice decisions that you can re-do until you get it right. The game is wholly unfulfilling as there are too many tedious activities and not enough exciting rewards. Expand
  33. Jul 14, 2011
    LA Noire is just not a good game. I thought the point of video games was that you could CHOOSE what happens on the screen. This is not progress. You don't actually get to use any skills a detective would use, like deduction, critical thinking or even reflexes. You could get through most of this game blindfolded. The acting is good, but since they are actors they are of course "lying" all the time, eliminating the possibility of actually picking up on involuntary tells or "microexpressions". You will be forced to charge suspects you KNOW to be innocent, because you simply don't get other dialogue options. The game makes (lets?) you kill a lot of people in filler sequences but it is totally detached from the story. And the cars are all the same. Not a good game at all. Respect to the actors and animators though Expand
  34. Jul 9, 2011
    The whole point of a video game, or any game, is that you are in control. unlike music, art books or film where you are simply a viewer or listener, a game is interactive. and this is the first problem with LA noir. it is actually a film, which you can fill in the bits that films ignore, such as endless driving with horrible instructions. also in a film or a book you cant skip a secton (Well, you may be able to fast forward) so why in a game do i have to sit through 20 mins of cutscene, which i already watched! when i failed my first interogation, like all gamers i hit restart, and seeming as each case was introduced with a lovely cutscene i though it would go to just before the interogation. no. it ripped me right to the case before and an endless horror of yet more cutscenes.
    and seeming as its a game, then many people rate it on graphics. GTA IV looks better. that game was released in 2008! and as for the faces, while they are well animated, they have completely destroyed the eyes that most games get right. what is the point in having a map that is that big, when stuff that is less than 1M away from you looks absolutely horrible.
    but why is it a 3 not a 0? well, it is well polished. so far no glitches, and when you can actually see stuff (usiually you have to get real close) it does look very nice, also the way that they "pushed the bat out" with a new genre. but this would have been far more suited for a point and click game. shame really, they put in such effort for a game that is probarbly amazing, to be let down by some moron who dosent under stand the basic concept of games.
  35. Jun 2, 2011
    I'm rating this a ten just to even out the average meta score. All the user "critics" who rated it negatively have to be either looking for attention or just being a troll.

    Anybody who loves games should truly see the value of this game...This is an extremely high budget game that tries to do something new, and that is incredibly rare these days when the industry is looking to make its
    next Battlefield Call of Duty Wii Sports.

    This game has its flaws, but at least it tried to color outside the lines.
  36. Jul 12, 2011
    The facial movements are excellent, however, that is pretty much all this game brings to the table. It would have been a lot better had it not been so repetitive. Every "chase" is just following a guy until a scripted event happens. Because of that, you never really feel the thrill of the chase, you only end up waiting for it to be over. Also, why is it that everytime you get called to respond to a street crime, you have to drive to the complete opposite side of the map (about 15 minutes of drive time for about 45 seconds of action)? There's nothing fun about that. I'm a huge fan of Red Dead and the whole GTA series but I got bored with this game halfway through and haven't picked it up since. Expand
  37. May 20, 2011
    Please, if you have any sanity, do not listen to any negative reviews; LA Noire has come under a small attack of trolls who try to trick you into not purchasing good games, as seen by Portal 2's reviews. Any serious reviews that are displeased by this game, which is unlikely, are simply done by idiots and children. This game takes many steps forward from your casual game by introducing something unheard of by angsty teenagers everywhere-- more story than there is combat! Yes, I'm sure all of you short-witted and impatient 12-year-olds out there are angered by this, but do not worry, if you have ever played an actual videogame in your life besides Call of Duty, then you will probably love LA Noire. Expand
  38. X11
    Aug 28, 2011
    Decent. Interesting premise. Competently done. Story was quite good at points. Rockstar voice-acting, better than most as usual. Not hoping for another in the series, however.
  39. May 17, 2011
    The most beautifully crafted game since Heavy Rain, an immediate Game of the Year contender and the most ambitious title Rockstar have ever produced. So far this year it is equal only to Portal 2 in terms of ground-breaking game mechanics and it's sheer brilliance.
  40. May 27, 2012
    What I don't like: I'd loved to see a little bit of more transcendence of my actions. The weird camera moving system when you drive. Helping buttons are shown during the whole game, which makes decreasing the challenge's difficulty. I missed a cooperative mode, you always have a single companion with you. / What like: Very accurate and credible weapon's names. Very well documented, it's clearly visible that the creators made a great compilation of the information needed. The game's difficulty is challenging, specially at the interrogatories. / Conclusion: This is the best game I've tried from this company, just incredible, it makes you experiment a direct connection with the main character. Expand
  41. May 18, 2011
    I really don't see what all the positive buzz for this game is all about. I have never purchased a game and been so compelled to return it the very next day, and I've been gaming for decades now. I at least played Dragon Age 2 until the 3rd act just in case it did offer something to redeem itself, I couldn't make it that far through this one. I knew what I was getting into when I picked this up, that this would be a new experience and not something like GTA, so people can't use that excuse for why i didn't like this game. What I didn't expect, however, was how mediocre and boring an attempt Team Bondi had crafted. For starters, there are some major issues with this game that most people seem to ignore. Before the game even gets started good I'm hit by crushing drops in frame-rate, and these continue for the entire time I played the game. Weird, because this game doesn't look all that great. Aside from the facial-work (which was fine but looked like actors acting way too hard to convey emotion, it is unique, but to me doesn't look natural), I'd say this game graphically is average at best, Mafia 2, GTA 4, and Red Dead Redemption all look much better. Driving is a hassle. There is no compass or arrow so you have to rely on another worthless Rockstar mini-map or your partner, he's no use however because he never shuts up long enough to give you any assistance. NPC cars drive like maniacs, not following driving laws, they don't stop when they should, they speed and plow into you like you aren't even there, and they end up causing traffic jams that cause you to have to find an alternate route to get where you are going. The handling is also way too twitchy. The gunfights are ridiculous, as any shot an enemy receives is fatal, it is far too simplistic. Chasing criminals on foot is as simple as holding down the run button and pointing the camera where you want to go, the game does all the platforming for you, lame. The rest of the game boils down to being a "Who Wants To Be A Millionaire?" mini-game (you're given lifelines like "poll the audience" and "remove one answer") wrapped inside a boring point and click adventure. You wander around a crime scene and look for obviously placed evidence, point to which one you want to look at and then relevant info is put into your notepad. Music plays and the controller vibrates when you're near a clue. Wowee! That's revolutionary! Then to the worst part of the game, interrogation. You shift from looking at your notebook and the person you're interviewing and select words, phrases, and evidence. The person reacts, problem is you really can't tell if they're telling the truth or not. They could look like they're lying and be telling the truth and vice versa. You can either believe them, doubt them, or call them a liar. Sometimes if you doubt them they confess something, but if you accuse them flat-out they refuse to answer anymore questions, there really isn't any rhyme or reason to anything they say or do, leading to multiple retries to get the desired result. This leads to the biggest problem with the game, the save feature. I thought games couldn't have a more arbitrary and fun-sapping save feature than those in the Dead Rising series, wrong. There is only one save file, and although there are saves at checkpoints, if you restart, you have to go all the way back to the beginning of the case, not where the game auto-saved, pointless. Some of these cases are very long and all of your progress up to the restart point is lost. The game is all about trial and error, and punishes you if you don't get a desired result. Making matters worse is the fact that if you mess up you could miss out on clues for upcoming or connected cases. Why punish the player? I should have the option to retry a section I wasn't happy with without having to start the case all over. There are also long cutscenes you can't skip through. On top of all this the story is disjointed and boring, there are plenty of poor attempts at humor, and I didn't particularly like any of the characters either. This game is an almost-broken, repetitious mess. I will be staying away from Team Bondi's future attempts like the plague. I'm all for new experiences, they do need to be fun though. Heck, Heavy Rain was one big quick-time event, but at least it was fun and had a good story. Expand
  42. May 21, 2011
    First of all I'd just like to say that I have played virtually all of the rock star games over the years and have been impressed by everyone so far; L.A Noire is no exception.

    O.K so 9/10 why not 10/10? L.A Noire isn't you Red Dead Redemption Or GTA, yes its sort of free roam but not fully however when you have a fantastic story and great acting then that is quickly forgotten.

    L.A Noire
    is a charming game graphics wise although now and again the frame rate does have a little bit of a BF ( B***H Fit ) but that is soon forgotten when you are emmeresed into a fantastic storyline.

    You play a detective working up the ranks in the police dept in L.A , you are tasked with a case at a time, you get a small mysterious intro with a basic outline of what crime has happened and the you are despatched with your assistant to help you solve the case; along the way you get regular calls for side missions not relating to the main case but these rack up your XP and ranks in the police force.

    I rarely buy games on release day 1 but this was an exception and I can say this is a piece of art, the facial scanning allows you to make judgements on whether you trust people or doubt people or think they are downright lying, this can be challenging at times, but that is half the fun!

    So looking for a new game? This is the one for you!
  43. May 18, 2011
    Perhaps it was high expectations going into LA Noire that let me down, but Rockstar Games' new cop thriller really misses the mark. I believe the Graphics of the game are one of the greatest let downs. Early ads for the game boasted about a new facial capture technology and how players would read faces, which would enhance interrogations, yet everyone makes the same face. If they're lying they'll start to smile. "Oh officer, my husband's dead!? Smirk" if anything, they really detracted from the feel. As well, the faces look like sweaty face molds pulled over a mannequin's face: they're good, but there's something off about them. But this being said, the game looks good otherwise, capturing the City of LA in it's hey-day beautifully. Another disappointment are the driving mechanics. For a company like Rockstar to drop the ball here is a real crying shame. The cars feel like something that were tacked on last minute. They drive like boulders. Perhaps this is because they're 1940's models, but still, if you can make a Horse feel effortless (Red Dead series) I would expect the same here. Another step back from previous Rockstar games is the shooting. Shootouts are ever so awkward. I think you have unlimited ammo (the game doesn't tell you how much you have) and aiming is a pain, even with auto help on. And now on to the bread and butter of the game: crime scenes and clue finding. Clue finding is simple, look around a crime scene and press the A button until the music goes away. Interrogations function the same way, watch what face they're making (they only ever make 4 different faces) and press the corresponding button. Crimes are easy to solve and replay value is minimal, seeing as there are only so many crimes and once you solve it once, it's hard to go back and resolve. Overall, the gameplay detracts from the main experience. All of this being said, the game is still saved by it's plot and atmosphere. It truly puts you into the shoes of Cole Phelps, and the added backdrop of post war LA boosts this, something I wasn't expecting. However, the characters are fairly shallow, in a game that makes me feel like a Law & Order detective, I would expect to feel something for my partner, or even myself, but the game falls short. This being said, the game is only about cases.

    In the end, if you like to watch Law & Order, you'll enjoy this video-game, however if you're looking for the next Rockstar hit, this is not it.
  44. May 24, 2011
    A truly special experience. This game was clearly meant for a certain kind of gamer. An adult gamer and one that has a mature mind. Those who scoring this game low clearly lack the maturity to appreciate it for what it is...a work of art. If you go I to this game expecting GTA not only are you a fool you will be disappointed.
  45. May 31, 2011
    Like some critics have said, L.A. Noire might not be a game that everyone will love, but it is a necessary game for people who want to see how video games have and will evolve. I begin with this because there is a lot to this game that may turn people away - it is NOT your typical GTA game except for driving, story comes before action, trial-and-error may become necessary, and the pace of the game is slow. As for me, I thought this game was amazing. I've always loved adventure games, but production values and quality assurance usually leaves something to be desired for your average adventure game. But here we have a giant in the gaming industry producing an uncompromising adventure game - it is a dream come true for someone like me. Roaming crime scenes and interrogating suspects is a thrilling departure from typical gaming fare. The new facial animation technology is a stunning innovation that merges real human emotion into the game worlds; it is not quite perfect, but it must be seen. There is simply nothing like it. Before ending, though, I should note that environments take a while to load (especially when driving), causing some frequent texture pop-in. But since the core of the game is in detective work, this is not that detrimental. Expand
  46. Jun 8, 2011
    if you thought gta 4 was repetitive, you're about to get blown out of the water. so, you either drive chase someone, on foot chase someone, have a shootout and do an iterview... now, imagine these are always exactly the same, and now imagine every mission is just these 4 things, over and over and over and over again... well, thats la noire
  47. May 22, 2011
    This game is very solid. I don't normally go for Rockstar's stuff, because it's usually a mashup of poorly executed gameplay mechanics, but the interrogation system is really good and is a strong enough mechanic to carry the game. The story and acting are both competent. The driving and shooting mechanics are kinda spotty, and a somewhat short campaign that I wouldn't care to replay combine to drop this game to a 9. Expand
  48. May 21, 2011
    Creative game, new concept that works to a degree. Story driven games certainly hold interest with the broad market and this is a game that really pushes into that space. Many great things, but a few big blockers that prevent over a 7 rating: 1) Very repetitive, you do the same thing over and over with a slight twist in each story, 2) replay value is absolutely zero. No multiplayer, no change in choice. Once you beat this game it's over. In today's days, I'm not sure any game that does not have multiplayer or strong replay value of some sort gets over a 7. Expand
  49. Jun 17, 2011
    I must say, there isn't a game out there quite like this. Remember "Where in the World is Carmen Sandiego?" Take that, and multiply the detective work by x100. Every fine detail of the world is a clue to Cole Phelps's task to solve the case. The phenomenal use of motion capture technology makes interrogations unique, interesting and makes you focus hard on the quirks of a character's face to see if they are lying or telling the truth. There is no poor performances in the game either. Each and every actor does a phenomenal job, not one actor is bad at doing his or her performance and they are 100% believable in every sense of the word. Why does it get an 8 though. Driving around is tedious and it's honestly pretty weird (though the chases are nice) and the shooting is... 'meh' at best. Other than that, a must buy. You're getting your money's worth with the amount of hours it takes to beat this title. Expand
  50. Jul 3, 2011
    L.A. Noire is an innovative but flawed title that brings gaming to places it has never been before. The most impressive feature of this game is its amazing facial capture technology, creating realistic faces. Unfortunately other areas of the body are look merely average in comparison. 1940's Los Angeles is stunning recreated, with the attention to detail reminiscent of Red Dead Redemption. The detective work is interesting and clever, allowing the player to piece together the case and give their brain some work to do. Chase sequences both on foot and in your car feel fresh as does the hand to hand fighting. The game does, however, go on too long, with the game often feeling like two or three separate stories in one. There are many instances that could be described as climaxes but the game keeps on going. The game does get repetitive with time but the intriguing cases help keep you interested. While not a classic, L.A. Noire is still an exceptional game that deserve recognition. Expand
  51. May 17, 2011
    I have really enjoyed the hours I have put into this game so far. If anyone was ever a fan of point and click adventures or detective novels and movies I strongly recommend you the game due to the sheer amount of detail put into the cases.
  52. May 17, 2011
    +Graphics/sound +Story -Control -Gameplay //////// +Amazing visuals, SFX, music and voice overs. +Story and characters really draw you in -Same GTA controls -Lacks the free roaming fun of GTA or even RDR -Poor saving system -Some frame rate issues //////// I will start off by saying I have always been a big Rockstar fan, from the top down GTA to Red Dead Redemption. So naturally I had very high hopes for LA Noire. Going into Noire one should expect certain restraints from what they have experienced in past Rockstar titles (setting, time, being for the other side of the law). That being said, something is really lost being a cop instead of a criminal. Gone are the killing sprees of GTA, but you can still take whichever car you want. Expect the same GTA style chunky controls for walking, fighting and driving. My biggest issue with the game is the saving system. Imagine playing GTA or Fallout 3 from start to end of a mission without saving. When I play games I have to get the best possible outcome every time, so this meant having to redo entire cases over just to get correct questions at the end. Seriously, you can only auto save, no save slots, no going home to save, only when the games wants to save. I even had to redo missions just because of auto save confusion. I have many problems with this game, but I still am having some fun with it. Ultimately, it's a step back from GTA/RDR, with better graphics. If you're hoping for GTA craziness, you will be very disappointed. If you're hoping for a nice story with some puzzles in between, here you go. Expand
  53. Jul 30, 2011
    L.A. Noire is a nice innovative game. To keep it short: + Good story, for most of the game + Investigating is fun and original + Atmosphere, music and aesthetics are great + Action is ok + Allows you to skip parts after a few attempts to continue the story. Great idea! + Faces look terrific. + I really liked some of the main characters. - Investigation is seriously lacking. Most of the time it's trial and error, and error means the clue is gone forever. Knowing when to press (try to get more by intimidating) or to reveal a lie (by presenting evidence) can be very confusing and frustrating. The faces don't always help, since sometimes the "lying motion"only kicks in after 15 seconds. Phoenix Wright got this way, WAY better.
    - The story is sometimes extremely poorly told. With the plethora of characters in the game, the story writers should have done a better job keeping the spotlights right and the designers should have given an option to review past characters. Also, some of the climaxes just don't make sense, because of the addition of action gameplay. Some scenes are just ruined because random mobsters show up for no apparent reason other then to be your cannon fodder. I found the ending very unsatisfying as well.
    - Interface and restrictions are clunky sometimes, especially during the action scenes and chases.
    - Some cases are very poor. The biggest flaw of them is that they often don't leave the solving part to the player. I literally thought at some cases: This is **** neither of this suspects did it, and still I have to press charges against one. That's maybe the stupidest thing a game designer designing a game where the investigation skills of a player are tested can do. It's like saying to a soccer striker:"yeah you can run down with the ball, but God forbid you to take a shot at the goal!" It made me feel stupid, it made Cole look stupid and it made the whole cheering crowd look stupid. Again, Phoenix Wright got this WAY better.
    - (small) Some minor annoying bugs. (X360, My personal worst bug was the playing of the boss music during a tragic cutscene...)

    All with all, L.A. Noire did a bold and good job, especially on the aesthetics department. The story department had it's high ups and low downs, and the gameplay department should have put some more effort in making stuff more clear to the player. I hope they learn from their design errors and take the time to make the successor of L.A. Noire a more complete and potent experience.
  54. May 31, 2011
    L.A. Noire, a game that uses the next best thing( revolutionary facial animation) to create a very dark and violent 1940s detective story. Developed by Rockstar and Team Bondi, L.A.Noire is not to be described as a typical similarity to Red Dead Redemption or GTA. The shooting and camera mechanics are still there, but its a whole new ball game from there. The player is put in the shoes of Detective Cole Phelps, an incorruptible cop bent on finding the killer and putting the person in the gas chamber. He also has a face that makes him look really annoying( he got the cheeks and dimples on the face to back it up), which in real life would cause citizens to roll their eyes when he busts in saying "LAPD guys( with high emphasis on the word "guys") I'm here ask to some questions", but that's a bit off subject.
    Rather than present a shootout on every mission in the game, L.A.Noire relies more on dialogue and clue finding rather than combat to create a riveting and charming game. The player will first start out finding clues from a crime scene and then the meat of the package comes in, the dialogue. As Phelps the player must question witnesses and suspects to find clues and get an answer to the main question( who did it?). This is where the game makes use of the revolutionary facial animation as nearly all the time the suspects or witnesses will likely be holding back particular useful answers. It is up to the player to beat the questions out of the person( verbally) to get the answers he wants. The game uses a 3 button mechanic for the conversations, but is very intuitive and engaging. If you think the person is holding back, doubt them, if you think they're lying, you better back it up with proof or your quest in finding the killer will get much more difficult.
    This is not a game for the action hungry crowd, but rather for the people that want a for once engaging story to play. The pacing of the game is to a certain extent flawed but picks up by the time of the second desk case,but people may lose interest as the game somewhat drags during the middle of the game. L.A.Noire's presentation is best described as game with a late night TV show like charm to it, as each case is presented with a backstory, with the case name popping up on the screen as though it's a new episode. The personal story of Phelps is much to be desired as the game merely focuses on the cases and not the character until the third act, which is the best part as it provides a subtle gameplay twist. The shooting may be a little to easy for experienced gamers but is not a big deal as it is merely there to put a bit of action between the dialogue and give combat and driving sequences with a 1940s charm to it. The music is top notch and is perfectly suitable for the atmosphere. Free roam is there, but restricted as you cannot kill civilians and get those all too familar star warnings, you are a cop after all. Instead they're just used for moving to and discovering locations to advance the story or to show off the admirable architecture of the landmarks of Los Angeles. The game's graphics are a bit more superior on the Playstation 3 but is not a big deal, nor should it be a deal at all. But rather, players should decide which control scheme are they used to when it comes to shooting sequences.
    Overall the game is not for everybody, but for those that want a truly different and original experience instead of typical action heavy games may want to give this game a try. As for me, I was not dissapointed. Just don't expect it to be the game of the year.
  55. Aug 7, 2011
    For the first 10 hours or so, I was convinced that L. A. Noire was about to become my favorite game of all time. The amazing scripting, graphics, and thought-provoking gameplay mixed with intense chases and shootouts felt like the perfect combination of elements had finally melded together into one perfect videogame. Then the second half rolls around, another 10 hours or so, and suddenly I'm wondering if I'm even playing the same game. The storyline starts jumping erratically, as if they simply had no idea what direction to take the main character, which is worsened by the fact that your main character actually changes for the last few hours of the game (during which you are limited to campaign missions and unable to explore the surrounding areas). By the end, I found myself wishing that the actual conclusion to the campaign had been at the end of the second act, with the third act cut out all together. It doesn't necessarily ruin the game, but the second half also had me noticing repetition that I hadn't been noticing when first playing. The actual gameplay has little variety and the case investigations feel like the have no impact on the story, so as far as long-term entertainment goes this might not be the best investment. I still think it's worth playing though, if for nothing else then at least to see the amazing graphics at work (seriously, it's creepy sometimes). It certainly sated my desire for an L.A. Confidential-style videogame, and while not as straightforward or as action-packed as something like Mafia II or GTA IV it can still be intense and exciting. Just don't expect to put it on your Top 10 list. Expand
  56. May 21, 2011
    First before I start, don't listen to the bad reviews on the game, there just trolls who just want to rate down the game. I am so far in about 6-7 hours into the game and so far I love it .Graphics: Graphics look amazing, facial recognition is the best ever in a game, and there is a ton of detail on the city. Setting takes place in recreated 1947 Los Angeles, which means it resembles the actual city of Los Angeles in the 40s, and the city is HUGE; biggest city ever in a rockstar game. You start out as Cole Phelps who who wants to bring justice(goodie detective) and rises through ranks of departments from cop to vice and others ranks. You mainly find clues and do interrogations of suspects and witnesses for the main story, and there are some shooting actions and car and feet chasing; there are a total of 21 story cases each are very long except the beginning ones. There are also side investigations that you can start from your police car; similar to city task in gta4 and stranger task in red dead; total of 40 side cases. There are a total of 95 cars to drive. There is a level up system where you get exp by how well you do interrogations and other stuff (20 ranks in total and each rank unlocks something such as suits and hidden cars) and you get intuition points which help you in cases. Other stuff to do are finding rare landmarks which there are 30 in total, finding film reels which are 50 in total, finding newspapers during story cases which are 15 in total which reveals a story of a psychiatrist, and hidden rare vehicles you have to find around the city (15 total). You can replay cases to get a better rank which means u don't have to start over the game and there's even a "free roam" mode which I believe some games should have; *cough* *cough* Mafia 2. Some negatives is that it is more limited than red dead and gta but isn't really meant to be a sandbox game and can get repetitive sometimes. Overall La Noire is a great game that's a mix of gta and heavy rain. It offers a lot of challenge and paying attention. Highly recommend it and also join rockstar's social club for a better experience. Expand
  57. Sep 28, 2011
    L.A. is the kind of game that I would expect to love for it's completely original concept and change of pace. Although the game certainly stands out among the popular crowd of massacre-fatigued shooters, it has a lot of shortcomings that gradually ruin the experience once the sense of novelty subsides. First of all, the game's engine is not impressive but what they manage to do with it is. The facial animations are unlike anything in any other game and are so realistic that I can often recognize real actors/actresses as characters in the game. The one downside is that the amount of information in these animations pushes the game to use 3 discs for the XBox 360. The game's scale is certainly not equivalent to a standard game on 3 discs. At first the game totally captures the player's attention. Being a detective and actually using reasoning skills in a video game is an impressive new experience that I think needs to be further developed in the future. Unfortunately, there's one major problem with the concept: how can make a game that fits the player's ability to reason? Everyone has their own logic, and although these different reasons may be sound and true and come to the same conclusion, L.A. Niore's gameplay struggles with the problem of a linear game trying to fit a dynamic player's thoughts. Interrogations with suspects consists of analyzing the suspect's verbal and body language and deciding whether to believe, doubt, or accuse the suspect of lying. Believing and doubting are vague enough to allow for multiple ways of thinking, however the game handles accusations of dishonesty poorly IMO because it requires you to present a piece of evidence as proof that the suspect is lying. The problem is that this allows for one and only one method of thinking. Just as an example, in one investigation I found a stash of military grade morphine in the suspect's possession. When he denied it, I accused him of lying and presented the stash as evidence. Makes sense right? Sure it makes sense, but the game is programmed to accept one piece of evidence specifically, and that piece of evidence wasn't the right piece of evidence. What WAS the correct piece of evidence was another suspects accusation. Yes, they both come to the same conclusion, he's lying. However, the game only allows for one method of thinking in order to solve cases. There's a system of "intuition" points that are essentially life-lines when you come into these situations, however these one-time uses only partially solve the problem. Also, later on in the game as your cases demand you travel to more locations, it actually becomes necessary for you to visit these locations in a specific order to be able to get the right pieces of evidence by time you need them. However, there's no way to know which one you need to go to first so whether or not you get a 5-star rating will come to depend on luck. Lastly, there's no save system, which could have helped a lot to solve these issues, but as it stands the only way to load game is to restart an entire investigation which will take hours. Another problem with the game is FILLER. This game has more filler content than anything I've ever played. In the beginning when you are searching for a particular criminal, you are going to solve hours worth of cases before you make any progress whatsoever (it's hard to talk about without spoiling it). Sure the cases are interesting, but the game completely loses its sense of direction after hours of irrelevance. The open world has mixed results. It's only there as immersion and atmosphere and has nothing to do with gameplay or exploration (there are monuments you can find but that is so underdeveloped that I refuse to count that as exploration). Driving throughout the world will require that you follow the rules of the road which I just find to be more filler than fun, and any mistakes you make on the road (which I guarantee will happen because the AI drivers are atrocious) will be saved and remembered as property damages which will negatively affect your mission rating. There is, however, a way to bypass this and fast travel by telling your partner to drive instead of you. Finally, everything other than investigating is highly underdeveloped. The gunplay is absolutely terrible and boring, and car chases are linear and frustrating with unresponsive vehicle controls and terrible AI drivers. As with any rockstar-published title, there are plenty of serious and adult themes throughout the story, but unlike other titles, L.A. Noire only mentions them rather than further developing them. The game at its core experience is gold, but there are simply too many flaws standing between that golden experience and the player himself. It's easy to tell how much Rockstar Games struggled working with Team Bondi in the areas of the game that are pathetically underdeveloped, and a future title with a little more directional focus could take this concept to the stars. Expand
  58. Apr 26, 2014
    I am writing this after finally playing the PC version of the game and it`s one of the most pleasant surprises I`ve had in gaming. The reason is that according to Metacritic there is no PC version, and yet I felt I had to put my two cents in here about LA Noire.
    Not being a huge GTA fan due to my profound lack of interest in Russian pimps with fake accents, f-bombs and car chases I wasn`t
    expecting too much from this game. But by golly did it have one of the best stories I`ve seen in a game to date. It is also a technical marvel, recreating 1946 LA faithfully enough, which is where the game takes place. The graphics and sound are good and the game play excellent. Occasionally there isn`t a whole lot where you`d expect there to be at least something, but considering that the game simulates a huge city it can hardly be avoided. Even so, LA Noire does an admirable job of making LA appear fully inhabited anyway,. And a mini game of sorts of police radio emergencies means that you`ll have small twists interrupting your pursuit of the main quest all through the game, so giving you more variety than games like Mafia for example. As for the sound the only problem I had was the car radio that keeps going every time you step into the car. When you hear the same news story and the same semi-annoying 1940s song every ten minutes for the entire duration of the game it loses some of its immersive quality. Of course you can turn the radio off, but then it`s all quiet and weird.... But the voiceovers and sound FX are all good, as is the music.

    Basically you play as a police detective and follow the ups and downs of his career while uncovering the main story. But since it`s open world you can do this whenever you want to, and me I had a blast just driving various cars way too fast around town and regularly forgot what I was supposed to be doing.
    Anyway, police officer Cole Phelps drives around chasing bad guys and investigating crime scenes before interrogating witnesses and suspects. The interrogations make use of a facial motion capture technique to hint at when suspects are lying, and it is so realistic that I could actually recognize several real life TV actors Rockstar had hired to play the parts. Do all this well enough and you`ll move on to the next case, and the next desk and eventually to the grim ending to the game. The investigation of cases is somewhat similar to what games like CSI have done, but in my mind a lot more interesting because they are in fully interactive environments and part of a larger story going on. In particular some of the main cases for Phelps to solve at the end of each chapter are large, involve multiple crime scenes and feel just riveting. This part of the game really sucks you into what`s going on and gives you a constant feeling of achievement.
    But the thing that really makes LA Noire shine is the amazing story and the compelling characters you`ll get to know while progressing through it. There are really no one-dimensional cliche figures. Rather with almost all the main characters, including Phelps, you tend to think you have them figured out just to have something emerge that makes them more nuanced, and therefore more convincing and interesting. On rare occasions computer games can play like interactive versions of quality novels and this is such an occasion. Saying more might spoil it though, so I won`t.

    If you like adventure games, detective simulations, driving games or just plain old great game design and story telling then rush out and get LA Noire with all haste. The only negative thing about this game is that something this good only comes along every five years or so, if we`re lucky, so you will inevitably enter quality-withdrawal just as soon as you finish it.

    PS: Judging by reviews above there are some loading issues on the console version but obviously none of that on the PC. If there are other differences I wouldn`t be able to tell you.
  59. May 18, 2011
    The best things about the game isn't gameplay, graphics, sound, voice acting, the facial system, the evidence finding, or the 50's setting. The best thing about this game is the NAKED LADIES!
  60. Jun 20, 2011
    L.A. Noire shouldn't be confused for a Rockstar game, because it is a Team Bondi game. The concept is something entirely new, and it comes close to Heavy Rain in bringing movies and gaming closer together. Playing as a detective is a lot of fun, and L.A. Noire is probably the best detective game I have ever played. If it wasn't for the music in the background indicating clues, which you can turn off, I felt I was honestly a cop searching for the next lead to solving the case. The story is excellent. Between the flashbacks, the newspapers and the main story, L.A. Noire tells the story not only of Cole Phelps, but of the corruption that plagued L.A at the time, and it all works together quite nicely. The action parts are fun as well, but the detective gameplay really shone though. The best feature of the game is their new technology that allows cameras to capture peoples expressions. It was essential to the interrogation parts I found, and I can't wait to see other games with this new budding technology. The sound, music, voice acting, and real acting for that matter all are perfect in my book. Team Bondi created a beautiful Los Angeles, but I was disappointed in how little to do. Sure, you can search for the film reels, visit landmarks and find newspapers, but not much more than that. The street crimes are repetitive and often times boring. The game was just overall very linear for being an open world game. Aside from that, L.A. Noire offers a lot of fun, and a game that everybody should experience for themselves. Expand
  61. May 17, 2011
    Facciamo subito un po' di chiarezza sulle caratteristiche, siamo di fronte ad un gioco che nelle basi condivide la struttura delle due precedenti produzioni Rockstar, intese come una mappa liberamente esplorabile (anzi, in L.A. Noire lo è fin da subito per intero), la visuale libera in terza persona, la possibilità di guidare macchine e muoversi a piedi, missioni primarie, secondarie e collezionabili di ogni sorta. Appurato questo, sono il "cuore" della produzione e il fluire del gameplay a donare quella freschezza e personalità necessarie per emergere da quei due mostri sacri che inevitabilmente sono stati utilizzati dagli utenti come confronto durante il corso dei mesi. La prima differenza più visibile e scontata è rappresentata dall'ambientazione: siamo nella Los Angeles di fine anni 40', dove i grattacieli di Downtown non avevano ancora preso il sopravvento e invece Sunset Boulevard non era così distante da quella dei giorni nostri. Una Los Angeles ancora più mitica, che dopo la seconda guerra mondiale cominciava a mostrare al mondo intero la potenza della sua macchina cinematografica e del vivere sempre al massimo. Ma anche una Los Angeles dominata da un malaffare creato dai veterani tornati dalla guerra, dal racket delle scommesse, dalla droga, da incendi dolosi e da serial killer che si divertono a prendere in giro la polizia investigativa. In questo scenario il vostro alter ego è Cole Phelps, ex marine che al ritorno in patria entra a far parte della polizia come investigatore, secondo un filo conduttore che lo porterà poi a fare carriera nella omicidi, narcotici (chiamata anche Vice) e così via.
    Nessuno spazio alla componente multigiocatore, L.A. Noire per quanto disponga di molte delle caratteristiche proprie dei free roam predilige un approccio del giocatore più lineare, dove girovagare per la città diventa più un piacere visivo che altro, magari addirittura dopo aver terminato le vicende principali. Vi è infatti una apposita opzione denominata free roam che risulta utile per completare la raccolta di collezionabili oppure le missioni secondarie. La narrazione si sviluppa secondo tre piani paralleli, quello principale prevede la risoluzione di ventuno casi investigativi incentrati sulle problematiche esplicate poche righe più sopra, secondo un filo logico che inizialmente sembra essere scollegato nelle sue parti, ma che in seguito porta alla luce connessioni sempre maggiori tra i personaggi e i crimini nei quali si imbatte Phelps.
    Tra ogni caso e il successivo ci sono dei flashback non interattivi legati al periodo precedente a quello vissuto direttamente (la guerra ad Okinawa del 45' soprattutto) mentre durante lo svolgimento dei casi è possibile raccogliere dei giornali grazie ai quali lanciare brevi filmati che arricchiscono la storia principale e che mostrano le vicende di personaggi coinvolti in qualche modo con il protagonista principale. Qualcuno si starà sicuramente chiedendo se è possibile entrare negli edifici a proprio piacimento. La risposta è ni, nel senso che la maggior parte delle volte si può solamente se sono funzionali alla missione in corso; esistono ad ogni modo dei luoghi famosi che sono accessibili anche in altre occasioni ma che comunque hanno poco da offrire se non dal punto di vista puramente visivo. Eccoci al gameplay dunque, Cole Phelps si controlla come ci si aspetterebbe, il movimento demandato allo stick analogico sinistro, telecamera a quello destro e così via. La stessa cosa vale per le sezioni in macchina e le sparatorie, che condividono il sistema di copertura "fisso" come quello di Mafia 2 e in maniera standard per il genere. Sia ben chiaro però, la componente di azione in L.A Noire non è affatto quella principale, ma è anzi è relativa soprattutto alle missioni secondarie, che mai come in questo caso possono essere utilizzate per spezzare la storia e il tipo di gameplay che il gioco ha da offrire per la maggior parte del tempo. Il loro accesso è semplice, quando si è alla guida di una macchina della polizia può capitare in maniera casuale di ricevere una chiamata, la si accetta con il tasto A e immediatamente appare la posizione da raggiungere sulla mappa.
    Le missioni secondarie prevedono ad esempio sparatorie dopo un assalto in banca, inseguimenti in auto oppure a piedi, in strada o per palazzi, la cosa carina però è rappresentata dal fatto che queste quaranta missioni hanno nome proprio e un minimo di diversificazione sempre e comunque, a testimonianza che il Team Bondi ha cercato di rendere il titolo il più credibile possibile e legato ad un impianto narrativo.
    Tutto sommato, un vero capolavoro da non perdere.
  62. May 17, 2011
    I just bought this game at the midnight release and after 5 hours I beat it. I wont give any spoilers but this game sure is a beauty. The characters and story are spectaculor the songs building styles and cars capture that generation. This game is easily worth the price of admission. It is a bit short though for such a hyped game but in all the hype was well justified.
  63. Jun 10, 2011
    Story and character are the stars of L.A. Noire. The gameplay is only adequate, not great but never bad enough to break engagement with the story.
    Much of the gameplay should be familiar to GTA players, mediocre driving and cover based shooting in a large open world. L.A. Noire adds very basic investigation and interrogation modes where the player attempts to solve the current case.
    Although none of these gameplay elements are very impressive on their own, there is enough variety that they never become tedious and together are more than the sum of the parts.
    Although it takes a while before the different threads of the story come together and the non-interactive cutscenes can feel disruptive, it really pays off later in the game. There is some fantastic storytelling and character development here that drives the game forward. The much hyped facial technology looks very good, but it is the quality of the story and excellent voice acting that makes the characters engaging.
    While there is some side content and collectibles, there is not so much that the player can easily get distracted from the main storyline by less satisfying tasks. All travel sequences are skippable without penalty.
  64. Nov 3, 2011
    Good story line and interesting characters make this game well worth playing and the detective type role offers an unusual game playing experience on the downside the chase felon, drive to point A, chase felon, drive to point B sections get a little repetitive but still worth a play through.
  65. May 30, 2011
    Anyone who says this is a bad game is a little girl. This game has the graphics, characters, storyline, everything is there. the storyline is very intence with cases that will keep you guessing for the whole game it also has a back story (srry no spoilers) I kust really loved this game i dont no what to say.
  66. May 27, 2011
    This game is incredible. LA Noire is a unique gaming experience that I hope will pave the way for similarly mature experiences in future games. This is not GTA, though elements of the open world may borrow from it. This is a slow-paced exercise in careful examination and interrogation that takes place in a mostly faithfully recreated 1940s Los Angeles. It is heavily story driven so you will spend a lot of time watching cut-scenes and talking to people. It is basically a stylized take on the popular film noir of the 40s and 50s (think: LA Confidential). If you appreciate the era, the genre, or a good crime drama then you will most likely find a lot of enjoyment in LA Noire. The gameplay is divided into a series of cases and mostly breaks down like this: Explore crime scene and gather clues, interview witnesses, look for more clues at other locations, interview more witnesses, interrogate suspects. This is interspersed with the occasional car chase, foot chase, fist fight, or shootout to break up the pace and add a bit of action. In fact, these events sometimes feel a little forced and were occasionally annoying in their frequency (sometimes it feels like every suspect wants to run from you). I get the opinion that these events were mostly put in to satisfy the gaming crowds that have come to expect heavily action-driven games. But LA Noire doesn't need it because the thrill of being a cop in 1940's LA is enough on its own. This game is obviously geared towards mature gamers, and to those of us that are tired of the endless shooters and mindless kill/blowstuffup games that seem to flood the gaming market. Ultimately, LA Noire is a unique and refreshing gaming experience. It won't satisfy those who are looking for 1940's GTA, but offers a nice change for those looking for a little more from their gaming experiences. Expand
  67. May 18, 2011
    Please note: my score represents the actual quality of the game--great, but not perfect. I've played games better than this one, quite recently.

    That said, this game is a quantum leap forward for gaming. It's a bold step that doesn't always work, but it does SOMETHING. The facial animation and blending of open-world and linear, driven gameplay are fantastic and new, and the story it
    tells is excellent for that. Suffice to say--you need to play this game. Expand
  68. May 18, 2011
    Now this is a tough one. I have to admit, my first thoughts was of this game was that it had failed to meet my expectations by a long shot. I found it slow, boring and the shooting mechanics were average at best. But after a while playing this game...none of this mattered. I realised that this wasn't just a GTA clone with detective based missions to tell them apart! This is a new genre in itself. An outstanding work of art that actually makes you use your brain a little if you want to get the best out of it. Rather than spending most of your time running and gunning, you'll be looking around crime scenes and interrogating people trying to find out what really happened in the numerous murders and other scenes you've been sent out to solve. Most people will find this a turn off seeing as this is a game with rockstar labelled on the front of the box, but this is like nothing they have brought out before. The new facial animation technology which they have integrated into the game is creepy, but adds a load of atmosphere into the characters. And obviously as what the trailers have said, one gimmick they are using is that you will be able to use their facial expressions to tell whether they are lying or telling the truth! And I'm glad to say this works. I can see why some people will hate this game as it does have a slow start, But I promise it picks up and I definitely think it's worth a try if you're a fan of noire crime films or even some of the modern classics. Expand
  69. Apr 19, 2013
    Rockstar Games have earned a good reputation in gaming circles for high production values and that trend continues with the Team Bondi developed LA Noire. Set in the late 1940s the game is an interactive detective story following the career of ex-army lieutenant Cole Phelps.

    There have been complaints from those expecting a Grand Theft Auto (GTA) style open world game but LA Noire was
    never advertised as such. The game is far more structured than any GTA game, or even Red Dead Redemption for that matter, and the focus of the game remains firmly on solving the cases provided by searching crime scenes (in the manner of the old point and click adventures) and questioning witnesses/suspects. The much vaunted facial mapping technology is very impressive even if it does still becomes all but impossible to spot when someone is hiding the truth in later cases. The game is not totally devoid of action however with most cases involving a few shoot outs, car chases or rooftop pursuits and these are fairly well implemented even if the controls aren’t always as precise as they could be.

    Many of the cases are fairly interesting and the script writing, while still not up to the quality of the best TV programmes, is certainly better than the majority of those seen in video games. A number of other minor flaws, such as a few repetitive cases, can be largely ignored but one complaint that certainly can't be is that all too often it feels more like you are being lead through some of the investigations rather than actually playing the role of detective. Regardless of any choices made the game plays out in virtually the same way and this comes very close to making the gameplay pointless on occasions. For many the atmosphere created will allow them to get past this but it all means the game does not live up to the hype.
  70. May 17, 2011
    A few hours in, I'm falling in love with this game. First, I'd like to say that the facial expressions due to the MotionScan tech is spot on. Interviews are interesting and you feel like a true detective when you get someone to admit they're hiding something. Aside from the interviews, the animations during the in-game cutscenes are amazing and honestly unlike anything I've seen. The gameplay is great from the shootouts to the driving. Clue collecting before interrogations feels rewarding and for those who have played a GTA/RDR, the controls will feel right at home. The story is compelling so far along with the back story and other bits of info you find along the way. It really makes me look forward to seeing how everything comes together when I make a dent in the game.

    I can't wait to sink more hours into it, but this will definitely be a game I fall in love with.
  71. May 30, 2011
    I do worry about Rockstar, thatâ
  72. May 23, 2011
    First of all let me say, this game is not everyone's cup of tea, its marmite, you either love it or hate it, this game is not a rockstar typical genre GTA game, and the phrase "GTA but in the 1940's" does not cut it, you play the other side a cop for a change, now this wont seem glamorous and at times it can be damn right boring, but cop work is, driving from location to location is broken up by emergency calls over the radio which you can choose to ignore, but are quite fun, running up to a crime " and busting some caps" to break the monotony of the actual story or cases is quite entertaining. you can skip driving by letting your partner drive which allows a short loading screen.

    The driving is good, holding handbrakes around corners is especially fun in old cars, and flying over downhill bumps is especially fun when you get some good clearance! The crime investigation is good, with some clues there to throw you off, now don't get me wrong, there is alot of junk to be found at crime scenes, but in lies the fun deciding on whether items are relevant or not, Cole ( the main character) will often say things as to whether they pertain to the investigation or not to help you along. initially the interview questions are guided along at the start of the game as a running "tutorial" but this fades out over time, leaving you to make your own decisions on questions.

    The facial expressions are some what confusing first off the bat, as they are glaringly obvious, but become more subtle as you move on, for example what might be a blindingly obvious lie at the start of the game, might be a twitch of the mouth in the middle of the game. you will get used to spotting these as you progress. I recommend playing this game with no distractions, or locking your bedroom door if you do, as you need to watch interactions with the characters very closely as a lie or twitch or a scratch of the head (yes a scratch) will not appear twice, and seeing this will mean the difference between getting more detail on the case or suspect and getting the wrong question. Clues and questions all revolve around a chime and music to allow you to find clues, and tell you whether the question you asked was correct, although initially confusing, you will get used to the music, allowing you to know whether you were correct or not.

    This game is a great game all in all. If your looking for a criminal shooter a GTA opposite this is not it, if your looking for a gritty, unusual game full of story and character development then this is it. It is not a perfect game, it isn't meant to be, getting a case wrong can leave you wondering what else was there to find, it can leave you wanting to go back and try another approach but this is what is interesting about the game, leaving you sensing that you could of caught that criminal if you'd have pushed that bit harder or complete opposite, if you'd have tried a softer approach with the woman, would she have given it up to you. This game really puts you in the shoes of a detective.
  73. May 18, 2011
    This game is a giant leap forward in interactive storytelling. If you're looking for something to scratch that trigger finger itch, look elsewhere. If you're looking for a deep story with compelling characters, and a pace that's more Monkey Island than GTA, you're in for a treat. L.A. in '47 feels very right, whether driving, walking, or chasing perps through the streets; setting is extremely important in the noire genre, and Bondi and Rockstar hit this nail on the head. The characters are... almost perfect. Watching cut-scenes is no longer something painful - gone are the wooden and expressionless mannequins that never quite jive with the voice acting. Here, you're watching a performance, and although the tech falters just slightly in places, the effect is astonishing. Suddenly you want to pay attention closely, and not just because it could help you in your case. Maybe it's simply because it's so new, but the MotionScan tech is nothing short of compelling. Unfortunately, it's not perfect, and there have been a couple times so far where things don't look quite right, and are off enough to break the wonderful immersion the game achieves. About the only other criticism I can think of at the moment is that there's not a lot of information presented about the "side quests" (street crimes, hidden vehicles, landmarks, other collectibles). These things are intended to be done between major developments in the main cases, but the game tends to instill a sense of urgency, always giving you the next objective to complete; I ended up feeling like I was doing a bad job as a cop, because I was tracking down cool cars or other "side" activities, instead of going to meet my next witness. The funny part is, I don't think I'd feel this way if Aaron Staton's performance as your character Cole Phelps wasn't so good - you really believe he's a stand-up guy, trying to do the right thing. Along similar lines, because you're a cop, you aren't free to cause havoc like in GTA. Your duty is to protect pedestrians, not splatter them, and at the end of each major case you'll be docked for all cars you damaged, any civilians killed, and any damage done to the City (park benches, lamp posts, etc). Luckily, the pedestrians actually try and avoid becoming hood ornaments and it's a lot of fun to race through the streets threading between cars and people. All in all, L.A. Noire creates a much different feel than GTA or RDR, but in a unique and very satisfying way. I don't think this style of game (or technology) is the future of all gaming, but I can't wait to see what they do with it next. 8.5 (Roundedd down to 8) Expand
  74. Sep 23, 2011
    I really wish I knew what happened to Rockstar, because GTA3 was as much fun as I've had playing a video game. it's also the last time I nad fun playing a game put out by Rockstar. Their 'games' are technically brilliant. The graphics are outstanding, the sounds are spot on they do a solid job creating environments and mood, but their games don't have the tiniest bit of fun in them.
  75. May 17, 2011
    Fantastic game! I was up all night playing it. It is the cure for the common fps. If you don't enjoy this game it says a lot about your personality. Just because this isn't COD doesn't mean it isn't worth your time or attention.
  76. May 24, 2011
    If you are someone that enjoys previous entries by companies like Quantic Dream you will more than likely enjoy L.A. Noire. If you are simply expecting the next Red Dead or GTA then this style of game play probably is not for you and you should give it a rent first to test the waters. I personally love the game. It has a great gritty feel and really pulls you in to the story. The cast and voice acting is great along with the dream sequences that flesh out your characters story. The city of L.A. looks and sounds amazing, one of my all time favorite game to date. Expand
  77. Jun 1, 2011
    For those who loved the GTA series, L.A. Noire has got to be a taste of something familiar. But that's not always a good thing. The characters and cars handle about as good as a drunk guy pushing an overloaded wheelbarrow over a grease covered hockey rink. Now that I've got the biggest negative out of the way, we can move onto more positive territory.Ã
  78. May 17, 2011
    I'll start with the game mechanics. They basically ripped the whole feel of the game including driving, walking, brawls, shooting, etcetera from the GTA engine. While this is okay, they didn't add anything new in innovative gameplay. Unless you count having your camera locked in a specific action as your character does something (searching a dead body for evidence). The cases themselves simply aren't very tough. Having played 5 hours on my 360 and 3 hours on the PS3, I can safely assume that I am out of the tutorial section of the game and that this is the difficulty the cases have. You simply gather evidence, and at first I thought this was nice, there was some dummy evidence that was useless and only meant to throw you off, but it was all scripted. It's not like they just littered the scene with things you'd find at a crime scene or a house, they made everything you can pick up there for a reason. So instead of having to cycle through hundreds of pieces of evidence or objects that I could use to extract information out of people, I basically had maybe a dozen or so items that would appear in my notebook when questioning people. I was hoping for the ability to collect thousands of useless things with only a few being of any relevance to the case and leaving me to sit down and actually THINK which piece of evidence I should use for my situation, rather it be questioning a witness or interrogating someone. The consequences are pretty limited too... I know I'm nitpicking, but this is a serious issue. What happens when you fail a case? You get thrown back to the closest check point before you messed up and failed the case. I was hoping failing a case would simply never let you replay it again in that campaign, thus making people be cautious with their actions before making sudden moves. That or they could have at least have you start over again at the beginning of the case. The witnesses and suspects are way too obvious in their emotions. It basically rolls out like this: Is he innocent? Then he'll be rational when you ask him questions. Is he not innocent? Then he'll act hostile and irrational to the slightest question you ask him. There are times when this isn't the case, but it seemed like it was too easy. Intuition points... I am nit picking now, I admit it. They're basically hint cards, and there is nothing wrong with it, but it's just that... the game is so easy. If you have any critical thinking skills, then you won't need the intuition points hardly if at all. The graphics. I know this is the icing on the cake and not anything you should grade the game on (unless it's obviously bad), but the graphics are mediocre. It looks like a game from late 2006. The cut scenes were obsessive. I simply hate cut scenes in games. They remove gameplay and any interaction you have with the scene at all. They could have at least had it scripted, because it was completely unnecessary to take ALL control away from you without letting you at least experience through your controller. They need to stop this, period.

    The sounds were pretty good. There are times in the game where I noticed the sound engineering at work, and I applaud them for it. It's not the greatest in terms of sound engineering, but there is clearly talent in that sector.

    The environment however is lacking. It's very non responsive in general. The civilians don't look up at you when you're chasing a criminal, they don't even make any acknowledgement of you unless you near run them over.

    This is all I can think of for this review, so I'll draw this to an end. The game was certainly a change of heart for Rockstar (they co-developed it and published it, don't you dare tell me this wasn't heavily influenced by Rockstar) and they tried venturing out into unknown territory. I'll give them a "bravo" for going beyond the medium and not simply rehasing GTA over and over, like with GTA 1911, or other wise known as Red Dead Redemption. However, they did not deliver it very well. The cases are too easy, the gameplay mechanics seem very old and not very improved upon, and it just doesn't feel like it's own game. It feels more like an expansion pack or a developers mod for GTA IV. This game will receive 10/10s from many 14 year olds, I assure you, just because it's a Rockstar publication and co-development. I almost feel like giving it a 0 to counteract the perfect scores, but I will not. A 4 seems like an appropriate grade, albeit may be viewed as a bit harsh, for this game. There was so much potential with this game, but it simply failed to bring it out.
  79. May 17, 2011
    What a stunning achievement for gaming. When people tak about games as art this is the sort of thing they'll point to. Easily the most immersive experience I've had with a videogame. Bondi and Rockstar did a wonderful job at crafting the investigative elements into something addicting and surprisingly intelligent. And there's of course the revolutionary facial animation tech. The ability to capture an actor's true performance gives the game's story and characters an incredible amount of believability and emotional weight.

    If you consider yourself at all a fan of the art of good storytelling then it'd be a complete disservice to not play this game.
  80. May 17, 2011
    A revolutionary title that exceeds expectations on all levels, L.A. Noire takes a leap forward in the adventure genre, as well as the technology genre. This video game is a prime example where art influences the technology, and the technology influences the art. Its very rare when video games, or any media for that matter, pull this off effectively, but this game has. It's a new form of game-play all together, not something many are used to, and that is why there are less than deserving reviews out there. People need to realize that this game isn't meant to build off of the past, but instead move to the future, and to be honest I like where this game is taking us. Expand
  81. May 17, 2011
    The presentation does not allow for me to give this game a bad score. All of the positives in this regard have been stated in a bunch of other reviews here already. The gameplay is seriously lacking, though. If they would have put even a third as much effort into shootouts and car chases as they did to what amount to nothing more than interactive cutscenes, this would be an amazing game. As it stands, the clunky mechanics and lack of any real challenge in either action or investigation cause LA Noire to fall a little short. Expand
  82. May 21, 2011
    L.A Noire is just one of the best games I have ever played to be totally honest! The replayability is there, you can easily replay all of the cases again, with many different outcomes, etc. In Short: The graphics are just perfect, I would rate them 10/10
    Sound and Voice Acting is AMAZING! 10/10
    Gameplay - 10/10
    Replayability - 10/10 - Trust me, I would play this over and over again, it
    does not get repetitive, so don't listen to this negative reviews, they are just HATERS! Rockstar games and team Bondi have made history......

    L.A Noire is a Masterpiece!
  83. May 17, 2011
    The people who rip the "feel" of this game, obviously don't understand it was not intended to be your stereotypical video game. It was designed to be an interactive detective story, much like "Heavy Rain" on the PS3. Both games are very innovative. Rockstar took it a step farther and included more gameplay, even allowing you the ability to wield your weapon and personally drive throughout the city. I would not knock this game until you beat it, as your involvement becomes greater as you progress. Initially, it does get repetitive, but later on, the game changes just as you are about to become bored, and it'll capture your attention again, entirely. Expand
  84. May 17, 2011
    This game is Great!!! This games has cars, races, guns, chases, but it is not only about this. It is about using your brain. If you like just shooting and crashing everything you see, this is not for you, here you need to think. Graphics is very good, facial animation is AMAZING!
  85. May 17, 2011
    First off. If you are expecting GTA 5 than please spare yourself the pain and don't play it. So far I am 13 hours in and have only shot 36 people.This game is not about shooting up LA it is a game about intense investigation. This is my 2nd favorite game I have EVER played. I was honestly shocked when I saw the scores that this game got. It is the most immersive game I have ever played (except possibly bioshock). The new face technology is flat out amazing. You can really see every movement in the characters faces. If you are looking for a game that requires REAL thought, and doesn't require you to mindlessly kill people this is the only place to look. Amazing game through and through. Also I think the car physics are fine. Everyone needs to keep in mind that these are 1940's cars, not a lamborghini. Expand
  86. May 17, 2011
    L.A. Noire is a fantastic game. It's story, presentation and gameplay are all solid. The new motion scan tech is definitely the best part of the game. What it does is bring real life facial animation to L.A. Noire's character using 32 HD cameras. L.A. Noire also has the most meticulously recreated version of Los Angeles to ever appear in a video game.
  87. May 17, 2011
    L.A. Noire makes me feel spoiled. It was until I started playing this game two days ago that I realized how accustomed we've all become to the stagnancy of games today. I can't remember the last time I played something this fresh. It's really reinvigorated my love for the art of video games. Every thing about L.A. Noire just oozes detail and as I get further into the game it's becoming more and more evident that really is the product of the utmost love and care from Rockstar and Team Bondi. And more than the presentation and polish, the actual mechanics are a total blast. Something about the investigation elements is so damn satisfying, partly because they're truly unlike anything I've done in games before. Gaming's vocabulary when it comes to activities for its audience for so long has been mostly "punch, hit, shoot, kill, blow up" etc. But now, thanks to L.A. Noire, we can expand that vocabulary a little bit. Intelligent and mature gamers the world over rejoice. Something special has arrived. Expand
  88. May 17, 2011
    Thank you Team Bondi. Thank you. Seriously. Thank you for realizing that some of us out there want more. That we've shot enough people in the head, captured enough flags, and performed more than our fair share of super combos that this industry is long overdue for something new. Something new is precisely what comes to mind when I think of this game. I'm 14 hours in and not once have I been able to directly relate this to other games I've played. It's just so damn unique. The closest thing would probably be old school adventure games, but even those are left in the dust by L.A. Noire. I don't really know where to even begin. I could talk about the downright gripping narrative, the unmatched facial technology, the palpable atmosphere, the vibrantly recreated and supremely beautiful city of Los Angeles or the thrilling investigative elements. Maybe it sounds crazy, but yeah, finding clues and interrogating witnesses? Actually a hell of a lot of fun. Especially those interrogations. I seriously did not think they were going to be able to pull it off. That "talking" to someone would actually end up being interesting. Now that I have the full thing it's my favourite part of the game! The mechanics are great, but what really tops it off is the technology. The way L.A. Noire is able to capture an actor's performance makes it feel like you're actually engaging in a conversation with a real person, instead of all the lifeless, dead-eyed video game characters of the past. You truly have to read their faces and find out whether or not they're simply scared, or hiding an ocean of guilt. I could go on and on in similar fashion for just about every facet of the game, but I unfortunately don't have the space here. To sum it up, this is truly a new frontier for interactive storytelling. I feel lucky to be witnessing it firsthand and I can only hope that other developers take notice and will similarly strive to push the medium forward the way Bondi and Rockstar have. An absolutely spectacular achievement that feel lucky to be able to experience. Expand
  89. May 24, 2011
    Wow this game is Amazing ON PS3,to bad for Xbox users 3 discs LMAO. Overall it's a must have game that harkens back to era of simpler times.Gunplay is it not as exciting as you would expect,but the story is where it shines,think of this game as more of an interactive story and treat it as such.
  90. May 17, 2011
    Let me begin by saying that if you think this game is grand theft auto in the 1940's you should stay away. This game was probably a little over-hyped because it's published by Rockstar and we usually know what to expect from them. This game goes in a completely different direction. You CAN NOT go around and jack cars and beat up hookers. You actually have to act like a cop, which is good and bad. It's not quite as open as the grand theft auto games, but it is much more interesting and engaging. Some cases are boring, and some are great. The interviews and interrogations are pretty cool, but they kind of hold your hand through it. If you do something wrong and fail the case, you just go back to the last checkpoint. The facial animations are awesome, but not something I particularly care much about because it's a GAME. It is not a movie, which is what it feels like at times. I would usually be upset that the developers spent most of their money on crap like facial animations because I would think it would take away from the rest of the game. In this case, I don't notice anything. This is a very polished game. I'm giving it a 7 because it was over-hyped and the interviews and game videos leading up to the release were very misleading (trust me, I saw all of it). Please don't expect an action packed, high-octane thrill ride of a game. This game moves much slower. I expected this, but I wanted the investigations and clue system to be a little bit deeper. Overall, this game is a good buy. Unlike everyone else, I don't necessarily think it makes you feel like a detective, but it is certainly very fun and engaging. Definitely rent before you buy if you can. This game is good, but it's not for everyone. Expand
  91. May 17, 2011
    Just to let you know I have been a fan of Rockstar since very earlier on, but that does not weigh in to or bias my review. I am not judging those that have mixed or negative reviews, however, they must not have looked into where the developers were taking this game or what this game is trying to do. I have played this game several hours, and so far really enjoy it. At some points there have been frame rate issues but those have been very minor. The story, environment, and style of game play are engrossing, but I do give fair warning for those of you who really enjoyed the GTA free-roam style games & story more so than Red Dead's more rigid storyline will not enjoy the less free roam more-fixed aspects of this game. L.A. Noire focuses more (this is going to sound like a developer comment) the player's ability to read the people of interests' faces to make judgement calls and enveloped themselves within the stylized environments of 1940s Los Angeles. Free-Roam aspects are there, but this story relies more on the crime drama elements and visual aspects to make it a great game. The story itself is a more visceral and cerebral experience in gaming, and that is Rockstar's goal. This is not like Grand Theft and Red Dead in the sense that the story is darker, less comical and much more adult. Therefore, if you are looking for a game that is more dicking around than serious L.A. Noire is not the game to buy, it still has some of those elements, but this is a much more mature game from Rockstar. Hope this helps if you are on the fence about buying it. It is a fantastic game. The face capture technology is amazing and the visual "feel" to the game itself is terrific, but it is not the game for everyone, nor the game for every Rockstar fan, eventhough I personally love it. Expand
  92. May 18, 2011
    The best cRPG game I have ever played. beautiful graphics, epic history, very good sound and perfect game play. I hope, this is the game of 2011. Noting more to say.
  93. May 18, 2011
    Solid game play. Best game out now. If you only could play 5 games this year, this should be one of them. Must love it. The story, the graphic and the acting.
  94. May 18, 2011
    The best game ever made. I just want to say the faces look REAL in this game. I wouold ignore the IGN review the guy who reviewed it was called HILARY. I mean cmon.
  95. May 18, 2011
    Simplemente comentar que este juego es una fantástica aventura de novela negra, y la gente que está decepcionada es porque espera un GTA, y este juego es de todo menos un GTA. Solo queda felicitar a todo el equipo de Team Bondi por su trabajo, y a Rockstar Games por haber dado una vez más con la tecla correcta, y por supuesto felicitar a toda la gente que va a poder disfrutar del título, entre los que me incluyo yo. Título imprescindible en vuestras estanterías. Salu2!! Expand
  96. May 18, 2011
    On the surface, this game seems innovative, with an interesting concept and a great setting. Once I sat down to play the game, however, I was stunned at how incredibly boring it was. Look at stuff, talk to people, chase someone, rinse, repeat. A couple of over-arching stories are hinted at, but they don't get back to them very quickly.

    Despite the fact the game is on three discs, and
    the graphics are not all they could be to accommodate all the acting and evidence data, the restrictions of the medium are keenly felt. It's like a choose-your-own adventure book bought out of the cheap bin. You have the option to do things in a non-linear order, but if you do the story seldom makes all that much sense. And speaking of making sense, many of the decisions you make don't make any sense at all, particularly if you do everything in the order it's given on your list. Why would I give a suspect more time to get away so I can go talk to the family right this instant? Phone in that license plate and find the driver of the hit and run? No, we have to go talk to the man's wife first. Don't worry, it's a video game, so the driver will still be there when you get to it.

    The acting is decent, the graphics aren't up to current standards (and not as good as Red Dead Redemption) and the music is dull and lifeless. The typical Rockstar driving game is still in, and it's completely unnecessary and detracts from the pacing. Phelps' responses while he's interrogating someone are caricatures of old forties movies, and there's no room for subtlety. You either treat someone like they're angels of honesty, or you accuse them of murder. There's no rapport-building or teasing out information. You hit like a Mack truck or not at all.

    I won't say it's not worth playing, but it certainly isn't worth buying new. Wait until the price comes down. That way if you get as impossibly bored as I did you won't feel like you've wasted so much.
  97. May 18, 2011
    This review contains spoilers, click expand to view. After playing for about 4 hours and already being 25 percent done according to the % completed I find myself worried that there is not enough of the game or I would have gave it a 10. The graphics are among the best I have ever seen in a "sandbox" game proving yet again that Rockstar has the monopoly in this genre. The facial animations using the new technology is really something to aww over. I cannot wait to see this implemented in future games, I do believe that this will become a standard in facial animation. The city of angles looks great and the sound is fantastic. Game play is GTA with a nice twist and the interrogations are more challenging some would have you believe, getting 5 out 5 is real hard on the first try every time.

    The game has the Rockstar humor and the feel of real dialogue all through-out the city. As in GTA sometimes it is fun to just sit and listen to the ramblings of others having conversations. I am happy that the game does have the hard reality of real crimes included. Not that I was real worried about a developer such as Rockstar to scale down something (e.g. Hot Coffee) but I think it is good that they included child molestation and the harsh brutality of murdering someone. I think this does add more of a tie to your character in the game, you want to catch the guy (or woman) who did this horrible act in a bad way. Now I am bias in that I love film noir, so this game holds dear to my love of movies, and unlike some of the older favorites such as Big Sleep or Double Indemnity we can see the visuals that this era has alloted us. The people that say this game is just a ripoff of GTA I would ask well what did you expect from the peeps that brought you the GTA's and Read Dead's? This is what they do.

    As I stated before the only thing I don't like is that the game at 25% seems like I will be able to finish in the next day or two. I know that there are the 40 sub mini-missions and the collectibles and landmarks and driving all 200 cars.... My problem is that instead of doing these other things I want to keep doing the crime solving stuff and I fear that I will miss the rest of what the game has to offer due to my inability to to not being an addict of the best part of the game - calling someone a liar! Graphics = 10
    Sound = 10
    Presentation = 10
    Gameplay = 9
    Overall = 10
  98. May 18, 2011
    This game has good acting, but it's really not my taste. I like a little action in my games, and design that isn't so static. I guess I'm just not into this genre in games. I'd rather watch a good crime movie and play something with teeth. Can't wait for the next Gears. :)
  99. May 18, 2011
    This is not a game for every one. I will say that up front. This is a game for a more mature audience that is tired of the same old cookie cutter FPS or Sandbox errand runner. It is for the most part an interactive detective movie that is set in the Iconic L.A. of the late 1940's. You can't just mindlessly plow through the game and expect to enjoy yourself. The cases which are the backbone mechanic of the game are well thought out and require more than just relying on the facial expressions of those you are questioning. Being able to logically link evidence together allows you to delve deeper into the motives that led to the crimes you are investigating. The story thus far is quite intriguing though am only about a third of the way through. You play Cole Phelps who was a former officer for the Marines in WWII who came to L.A. and became a cop. Cole is an idealist and believes that hard work and good investigative skills are the key to solving the crimes he is tapped for. His thought process seems to be at odds with the rest of the department who don't all seem to be on the up and up. The game play is solid regardless of what other reviewers have said. Yes the driving is not as precise as Rockstar's GTA 4 but that is because it is not supposed to be. This is the era of giant 2 ton steal monster Cadillacs and Lincolns. The cars back then handled like tanks and that is how they handle in the game and I feel adds to the authenticity. I can see why some people may not like the game but I am not one of those. I see the ingenuity of Noir and am glad that Team Bondai and Rockstar had the guts to go against the norm and make an amazing game that will keep me engaged until the end. Expand
  100. May 20, 2011
    This is a must have game for those who place story and atmosphere at the top of there wish-lists when it comes to the things they seek for entertainment. L.A. Noire brings these elements in spades. Each case brings you deeper into the "reality" the developers have constructed. Action junkies will complain about its pace, which admittedly is not as urgent or fast as some people require for it to hold there attention, but with a little patience you can enjoy this groundbreaking game in all its glory. --As a side note to those who complain about the ease with which clues may be found or interrogations can be carried out, TURN OFF THE HINTS AND DON'T USE INTUITION. They are adjustable for a reason-- To summarize, great graphics, great story, great gameplay (in its own niche), and GREAT GAME. Expand

Generally favorable reviews - based on 83 Critics

Critic score distribution:
  1. Positive: 78 out of 83
  2. Negative: 0 out of 83
  1. Jul 26, 2011
    Look past the glitz of technical achievements, richly designed sets, ostensibly interactive environments, and you will see the real L.A. Noire – a vapid adventure with a hole-ridden plot, a boring unsympathetic hero, and rough stitches in places where content should be.
  2. Jul 13, 2011
    In attempting to ape the triumphs of another medium, it overlooks the triumphs of its own. The result is disappointing game, but an impressive interactive experience.
  3. Jul 1, 2011
    L.A. Noire is a new breed of adventure game. It's quality and scale completely eclipse even the most important achievements in this genre and I strongly recommend it as the best interactive detective story of all time. [June 2011, p.52]