LIMBO Image
Metascore
90

Universal acclaim - based on 89 Critics What's this?

User Score
8.4

Generally favorable reviews- based on 468 Ratings

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  • Summary: [Xbox Live Arcade] Uncertain of his sister's fate, a boy enters LIMBO.

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Score distribution:
  1. Positive: 88 out of 89
  2. Negative: 0 out of 89
  1. Xbox World 360 Magazine UK
    100
    A haunting puzzler brimming with ideas, Limbo is easily the platform's greatest successor to Braid. [Oct 2010, p.118]
  2. Limbo is genius. Freaky, weird genius. Disturbing, uncomfortable genius.
  3. This makes the entire four hours seem like a 2D version of Portal, and that's a welcome experience on XBLA.
  4. Limbo is one of the best XBLA ever created. A simple gameplay meets a complex level design, for an instant classic with a terrific art direction.
  5. If you're looking for a game that will stick with you-and maybe even pop up in your nightmares- LIMBO is waiting to consume you.
  6. Limbo is a fine example of how you can create a masterpiece, yet sell it through the Xbox Live arcade at a budget price. It may not be the longest game, but to capture the imagination of any player is something that is a rarity in gaming.
  7. Limbo has brilliant details and some intelligent puzzles, but it has many things that will end up being boring as they're the same as always.

See all 89 Critic Reviews

Score distribution:
  1. Positive: 47 out of 64
  2. Negative: 6 out of 64
  1. Sep 16, 2010
    10
    It has already been stated that this game blurs the line between art and games. I echo this thought. After reading the interview with theIt has already been stated that this game blurs the line between art and games. I echo this thought. After reading the interview with the creator of this game I am stuck wondering what it could have been. It's a shame when corporate types and faceless higher-ups can have a say so or in some way hinder the artistic process. Still, LIMBO succeeds and surpasses on all levels. Sound, graphics, game play, and best of all tone. If you don't feel a slight stir whilst playing check your pulse. To play this through as a simple "run right and jump" is missing the point I think. Expand
  2. Jan 7, 2015
    10
    Limbo exemplifies so much of what I value most in a successful videogame. Fundamentally a puzzle-platformer with really only two possibleLimbo exemplifies so much of what I value most in a successful videogame. Fundamentally a puzzle-platformer with really only two possible actions (jump and grab), the game is beautifully uncomplicated and uncluttered by extraneous nonsense.

    It's a design philosophy which extends to the plot. Open-ended and shrouded in mystery, the only official backstory given is the single sentence: "Uncertain of his sister's fate, a boy enters LIMBO". Yet, the experience is so much more compelling, memorable and moving than the vast majority of other games with their intricately thought-out and scripted stories. This is partly down to the monochrome art style and ambient sound design which define an atmosphere the likes of which you would never have imagined a 2D platformer would be able to foster, but also because it lets you, the player, fill in the blanks to let the game affect you in whatever way you interpret it. As a result, it's a deeply personal experience.

    The puzzles that the boy has to overcome are more cunning than you might expect for those that lie within the parameters of the game's elementary structure, and usually timing is of critical importance. This invariably means numerous deaths as you try to perfect your response to each situation. Far from being a flaw, this is intended design. Indeed, the creators have labelled Limbo as a "trial and death" game. The forgiving frequency of checkpoints and the delightfully gruesome nature of the boy's deaths are testament to this. The ultimate challenge offered is to finish the game without dying, thereby attaining the elusive 111% leaderboard score, and in order to get anywhere near accomplishing this feat you will need repeated playthroughs in a short space of time, reminiscent of the spirit of 2D shoot 'em ups.

    The game is short, but of perfect length - if it had been any longer it might have been in danger of outstaying its welcome. However, it concludes on a high, following the thrilling instability of an alternating gravity section, and in ending it at this point Playdead illustrated total mastery over their creation. In almost all aspects, Limbo is the videogame embodiment of "less is more".
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  3. Aug 22, 2010
    10
    Without doubt one of the most beautiful games I have ever played, Limbo blurs the lines between video games and art. The puzzles are reallyWithout doubt one of the most beautiful games I have ever played, Limbo blurs the lines between video games and art. The puzzles are really devious too! But, way too short. I'm hoping they will create another Limbo game, as there are so many ideas here i'm sure they can greatly expand on this great little game. Expand
  4. Sep 29, 2010
    9
    LIMBO is an instant classic. The only negative thing I could say about the game is that it isn't all that long, but as an XBLA title itLIMBO is an instant classic. The only negative thing I could say about the game is that it isn't all that long, but as an XBLA title it really doesn't need to be a 20 hour epic. It has terrific art direction, mind-bending puzzles, and terrificly gruesome deaths. Many platformers where you die often cause extreme frustration, but each death in LIMBO is a learning experience. The game features a sparse, yet haunting soundtrack. There really isn't much music to speak of, but when the music starts you know that something wicked this way comes. This is THE best XBLA title released this year and one of the best games of 2010 period. Do yourself a favor and pick up this game yesterday! Expand
  5. Dec 9, 2014
    8
    X-Box One version: Awesome little platformer that tells its story in a unusual art-house way. The game has some challenging moments, but inX-Box One version: Awesome little platformer that tells its story in a unusual art-house way. The game has some challenging moments, but in general, it is balanced very well. The monotone nature blended with the soundtrack makes for a very immersive game; kind of a grim fairy-tale. Really was impressed with this, albeit a little short. Worthy 8/10 for me. Expand
  6. Aug 28, 2010
    7
    It's good, albeit really short, difficult and lacking a good soundtrack. Basically all you do is run, jump and die (A LOT). The only thing theIt's good, albeit really short, difficult and lacking a good soundtrack. Basically all you do is run, jump and die (A LOT). The only thing the game needs is a hint system, games are allowed to be challenging, but I'm clearly not the brightest person and some puzzles had me going to the internet to figure out. For a simple game, it's way too short. Not worth the current price (1200MS points). I'd say just wait for it to be cheaper, you're not missing much even though the critics are treating this game like the god of XBLA. It's nothing compared to games like Scott Pilgrim or Shadow Complex. Expand
  7. Mar 28, 2017
    0
    Un jeu Télérama, c'est "frais", c'est "indé", ça fait trop "rebelle" : regarde, moi j'aime pas les Triple A, moi j'aime le jeu frais, indé,Un jeu Télérama, c'est "frais", c'est "indé", ça fait trop "rebelle" : regarde, moi j'aime pas les Triple A, moi j'aime le jeu frais, indé, anti-corporatiste roulé sous les aisselles par un plouc dans son garage. Le jeu José Bové, bio, le jeu d'auteur, c'est "de l'art" tu comprends. En l'occurrence, de la 2D comme on en faisait en 1990 ou 1985 (?) en 2 couleurs : noir et blanc. Et gris aussi, ça fait 3. Pong dans les cordes ! (1972).

    Donc je saute, j'active des trucs et je passe à la suite : j'active un machin, je saute. Et je coure aussi hihihi. Regarde mon petit bonhomme avec ses yeux qui brillent, il est trop mignon. Je sais même pas pourquoi je joue à une merde pareille ?... ah oui c'est "hype" et branchouillemékouilles. C'est "in", c'est "tendance". Et je joue à ce truc sur une console à 300 ou 400 balles et je peux même y jouer sur mon PC de la mort à 2000 balles. Trop bien, trop frais.
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See all 64 User Reviews

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