Universal acclaim - based on 89 Critics What's this?

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Generally favorable reviews- based on 408 Ratings

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  • Summary: [Xbox Live Arcade] Uncertain of his sister's fate, a boy enters LIMBO.
Score distribution:
  1. Positive: 88 out of 89
  2. Negative: 0 out of 89
  1. 100
    Dark and disturbing is something that is a running theme throughout Limbo, it isn't a nice game, it isn't one that will leave a smile on your face but it is engrossing and it will have you suckered in from start to finish.
  2. 100
    Dark, disturbing, yet eerily beautiful, Limbo is a world that deserves to be explored.
  3. Limbo shows that there is salvation for an industry stuck in sequel hell.
  4. 90
    As a gaming experience, LIMBO succeeds by combining cerebral puzzles with physical 'twitch' actions, but what makes it more than just a cool, artsy indie title is the incredible world that PlayDead Studios has created.
  5. Limbo is a game that cheerfully deals in oxymoron, its awful beauty framing macabre humour. But for all its disparate elements, for all the varied puzzles and shifts in tone, there lies a game of a single, unwavering vision.
  6. 90
    Limbo is a triumphant Xbox Live Arcade game that hits all the right emotional notes that make this a captivating game throughout.
  7. Limbo has brilliant details and some intelligent puzzles, but it has many things that will end up being boring as they're the same as always.

See all 89 Critic Reviews

Score distribution:
  1. Positive: 47 out of 56
  2. Negative: 4 out of 56
  1. Aug 22, 2010
    Without doubt one of the most beautiful games I have ever played, Limbo blurs the lines between video games and art. The puzzles are really devious too! But, way too short. I'm hoping they will create another Limbo game, as there are so many ideas here i'm sure they can greatly expand on this great little game. Expand
  2. Oct 25, 2010
    LIMBO is a game that reminds you that simplicity can be the best characteristic of a video game. The art scheme takes LIMBO to a level that, to me, has become a cult following; a cult following I have been happily pulled in to. The game is short, but sweet, and can be difficult at parts. It takes a lot of deep thinking, and that's what makes LIMBO a blast. The physics are spot on, the ambience is creepy, and I never died once because of the games design. 10/10 Collapse
  3. Jun 10, 2012
    A incredible innovative platform game. I really got scary in certain moments of the game, and puzzles are hell of a challenge. But sometimes, the game mechanics are imprecise... Expand
  4. Aug 18, 2010
    Unique and challenging, drags you into an obscure world and doesn't let go. I havn't enjoyed exploring such a great environment since Shadow of the Colossus and the only let down is the length at 4-5 hours. Highly recommended. Expand
  5. Sep 29, 2010
    LIMBO is an instant classic. The only negative thing I could say about the game is that it isn't all that long, but as an XBLA title it really doesn't need to be a 20 hour epic. It has terrific art direction, mind-bending puzzles, and terrificly gruesome deaths. Many platformers where you die often cause extreme frustration, but each death in LIMBO is a learning experience. The game features a sparse, yet haunting soundtrack. There really isn't much music to speak of, but when the music starts you know that something wicked this way comes. This is THE best XBLA title released this year and one of the best games of 2010 period. Do yourself a favor and pick up this game yesterday! Expand
  6. Aug 7, 2011
    Turning the limitations of a small Indy game into a strength, Limbo is short but fun, has a memorable art style and is a must play downloadable game. The visuals of Limbo are simple and effectively create an eerie atmosphere better than most AAA video games. The game play is simple but adequately fun, the game physics are great and there are some memorable little game moments found in Limbo. Less can be more which is a lesson that the rest of the industry should learn. Recommended. Expand
  7. Jul 13, 2012
    Based on the reviews, I was sure I'd like this game, but I was wrong. The only way to figure out the puzzles is to die over and over and over. For me, at least, this makes it completely impossible to get immersed. I want to be scared for the kid, but I can't do it. I want to be curious about the place, but I can't do it. Without those elements, the non-obviousness of the game has the frustrating part of "challenging" without any real reward. All these reviewers feel good about figuring out a puzzle by trying every possible thing in the world, and dying 20 times? Not me. Three times I quit, got talked into doing it more and then quit again. Expand

See all 56 User Reviews