- Publisher: Ubisoft
- Release Date: Feb 26, 2008
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42A decent digital recreation of the show, with mediocre story and adventure gameplay, counterbalanced by oodles of Lost fan-service.
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42Folks who have been watching the show from the first episode won’t find any new answers about the island, and those used to a more robust adventure game experience will be put off by the boring, simplistic game play.
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42Via Domus is fan service through and through, and does deliver one genuinely amazing moment via its ending.
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Still, it is fun exploring the island and piecing together the story, I just wish I had been ‘lost’ a little longer.
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As a rental, Lost: The Video Game might entertain a handful of die-hard fans for four or five hours, but it has no replay value.
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While Lost tries to encapsulate the spirit of the series, it ends up smothered by it, restricted from being anything more than a shiny tourist guide to the set and characters. [Apr 2008, p.84]
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40A disappointment. As a Lost fan, I’m annoyed by the inconsistencies in character actions; if I were not a Lost fan, I’d be confused about who all these people are and what they’re up to. As a game player, I’m frustrated by clunky mechanics, and if I were a non-game player, I’d probably feel justified in thinking that videogames were still the realm of nerds and their ilk.
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But it’s not the mythology that brings Via Domus down — it’s the boring and uninspired gameplay, which consists of a bevy of puzzles using fuse panels, a few rudimentary action sequences, and some weak games of hide-and-seek.
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40But there's nothing in the game that you haven't already heard blabbed around the water cooler. Besides, if you play the modest mess that is Lost: Via Domus you'll never again wonder if the TV series has jumped the shark. It can't possibly get this muddled.
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40One gets the feeling that the show's creators are trying to wash their hands of Via Domus, awkwardly placed as it is in the series' now-sprawling legendarium. But above and beyond that, fans should approach it as a lark; it's not very accomplished as a game.
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40Instead of making excuses for Lost: Via Domus, I would just recommend that everyone but the most die-hard of Lost fans take a pass on this one.
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Expensive at half the price, this is boring for Lost fans and baffling for the rest. [May 2008, p.72]
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Lost feels truncated to the extreme, a grand tutorial to island living violently cut off when the credits roll after four hours. [Apr 2008, p.93]
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Unoriginal, unexciting and uninspired: a cheap collection of poorly conceived mini-games and show references, held together by a script resembling bad fan fiction. If a good use of a license appeals to fans while spinning its successful elements into a game, then Lost: Via Domus is the opposite of this.
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20It’s all pointless though because the writers of the TV show have since said that this game doesn’t even take part in the official chronology, making this nothing more than glorified fan fiction.