The memorable story, and the way it was told, combined with an innovative, fast-paced battle system, is what truly makes MagnaCarta 2 stand out for me.
Magnacarta 2 is a traditional JRPG in every sense of the word. The clichéd story and predictable characters are not going to win any innovation awards, but they also manage to entertain just enough to avoid annoyance.
One of my all-time Favoriete Game.
Story is amazing as well as the Characters. Battlesystem is really great later on in the game once you get a full party and know the drill ;)
Magna Carta 2 is a surprisingly good, well made and refreshing game in the midst of the JRPG genre. While it certainly doesn't hold a candle to the likes of Star Ocean 4 or Tales of Vesperia, it is a very well-made game with a much more interesting story than either of those. I found a lot of comparisons immediately between this game and Infinite Undiscovery, another underrated exclusive 360 jrpg. However, unlike that game titled "Undiscovery", there is some genuinely thrilling moments and unusual plot twists in Magna Carta 2.
Overall it has better presentation and story than Undiscovery, however where it falters and falls flat is the battle system. Largely it feels a bit less intuitive than the one used throughout Infinite Undiscovery. If I was to describe it, I would say it was like a mix of two very polarized songs strung together. And while the fighting is forgettable, the music and story in this game certainly is not. I found myself having to go back and play different sections of the game, and while MC2 doesn't come anywhere near the grandiose enjoyment of Lost Odyssey, it does do a competent job at bringing a fictional world and its politics to life. The setting for three kingdoms who cannot decide which one will be the fated one to fall first, reminded me a lot of a book I read about once called Romancing Saga The Three Kingdoms. And surprisingly enough, Magna Carta 2 does little in dispelling its ability to remind you of the original Romancing Saga. That is the game that it most proves similar to by the end of the day.
There are some cool visuals, a combat system I like, plenty of save points, and just the right amount of Korean-cum-Japanese craziness and campy ellipses to be enjoyable.
Magna Carta II revealed to be a good J-RPG, especially thanks to the excellent combat system: pleasant, deep and never frustrating. Unfortunately a mediocre overall realization and quite boring dialogues pulled down our evaluation of the game. If you're used of this kind of games, you could be surprised by it.
If you're fine with buying a game that will feel like you've probably played it before, by all means give Magnacarta 2 a shot. I'd say that newcomers would find more to like here, but the fact is that there are better JRPGs out there on Xbox 360 that I'd recommend as an intro to the genre before this middle of the road adventure.
Sparsely scattered save points, un-skippable animations and cutscenes, and repeated locations and boss fights are anachronisms that will frustrate and alienate all but the most ardent traditionalist.
This is THE BEST RPG on 360, hands down. When I say best rpg, I mean real RPG, not shooters where you can level up your armor, gun, and powers... or hack n slash, watered down action titles (action rpg's). Just because a game has a progression system doesn't make it an RPG, it just means more things open up and you go through game so it doesn't get boring as fast... Lost Odyssey comes close, but the combat of MC gives it the little notch it needs to be above LO. Seriously though, if you're a fan of old good story based, turn based fighting (this game is not necessarily turn based, really, but it mixes the genres of turn, strategy and action into an interesting hybrid and one of the best combat systems IMO) with fleshed out characters with backstories (not 1 dimensional chars like the latest FF series, or many actionrpg titles), multiple sidequests (many of which will give you a clue to a character's back story or personality), this is the game for you! I seriously wish this would become the new RPG franchise to keep producing, since FF has **** since X, Shadow Hearts got killed by the third installment being too childish, and Star Ocean just pretty much fell apart on the 360 release. Giving it a 9, if the cutscenes were better, it would be a 10 in my book,.
Magna Carta 2 is a magna sorprise, with incredible elements, the music, graphics, story, all are amazing. But the biggest problem is the replay, is poor, and its same like the first Magna Carta.
Strange to **** this is one of my favorite RPGs on the xbox 360, and I'm not kidding. I've heard things about this game being "clichè", and let me tell you: it is all true. But why do i like it?! First of all, the battle system is hard at the beginning since you'll use only one character for about 20-30 minutes (circa?), but once you'll control 3 party members...then the party can get started, because it's fun! It's action style so you'll move around while attacking (which reminds of World of **** it's not the only thing), building up your stamina gauge; once it's filled, you'll then switch to another member and will unleash a stronger chain of attacks and, if you do it right, you'll clear the stamina bare and restart from the beginning. It sounds repetitive but it's actually needed on the bosses which are hard (but not THAT hard), and in general it's interesting to try out new combos; also, every character (6) has 2 speccs of fighting, with their own tree talents and spells to learn (sounds familiar?), giving a total of 12 different fighting styles (but only 2 can heal). Another good thing is the gemming (Take a guess?), which lets you customize the status of your character (more stamina, more attack, more defense. Guess what it reminds me off?). There are also subquests which, actually, are kinda nice and relaxing to do: most of them are done during the main quests so, for example, you have to go somewhere, surely one quest's destination is around there: it's handy and it's extra exp for you. And for the story/characters...I actually liked them! They are clichè, they are totally copied from other characters/games/etc, the story is as old as **** it actually hooked me in, and that's what it matters sometimes! I liked that they were not original but they at least tried to make them likeable, which many games don't even attempt to and just leave the stereotypical characters as a boring character. In general, I just liked this game and I played through it straight to end: maybe it's too subjective but, seriously, the combat is fun and the characters decent and I just don't get how people are so hard on this game...well I have 2 main reason to hate this game: 1) it's extremely short (finished in 34 hours with 90% of quests done...). 2) Some major bugs can freeze your game time to time. And that's why I'm giving it a 7: probably it's going cheap so I suggest to check out for this decent rpg: you might like it like I did!
Magna Carta 2, what can I say about this game? It was cheap to buy, but still a horrible value for $20. The story is okay, the voice acting is horrible, the dialogue doesn't make sense a lot of the time, and the music is alright, except when in cutscenes where it gets ultra cheesy, sounding like ditties from an old music box that your parents or grandparents own. The combat in the game is sometimes exciting and a lot of fun, and is likely the reason why my rating is as high as a four.
Avant de crier à la japoniaiserie, du calme : il s'agit d'une demi-japoniaiserie commencée par Banpresto et terminée par Softmax, un développeur coréen : une japocoréniaiserie donc. En conséquence de quoi, c'est mièvre et gnan-gnan comme c'est pas possible de l'être et en un mot, le mot consacré : niais !
Le système de combat est bien tordu comme seuls les jeux de rôle japonais savent le faire, la confusion dans le compliqué inutile et vice et versa. Par contre, la progression est typique d'un MMO avec les quêtes fedex ad hoc : va chercher debout assis couché donne la patte. Bon chien ! autant dire qu'à la dixième quête-livraison, on a l'impression d'en avoir fait 500. On en peut plus !
L'histoire est mièvre (je l'ai déjà dit ?) à pleurer de rire ou de dépit ou les deux en même temps. Par contre techniquement (moteur Unreal) ce n'est pas désagréable avec des couleurs pastel bienvenues, loin des couleurs criardes des jeux de rôle japonais habituels, ce qui ne veut pas dire que le mauvais goût ne sévit pas encore ici et là.
Bref, Magna Carta 2 fait illusion un temps puis laisse apparaître son vrai visage : une japoniaiserie, une daube de plus.
SummaryMagnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. Powered by the Unreal Engine3 and featuring character ...